Procedural Hydrology / River / Lake Simulation
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Updated
Mar 20, 2023 - C++
Procedural Hydrology / River / Lake Simulation
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
Game engine playground.
Displays USGS survey data in an fps manner using OpenGL 3.3
Visualization tool to navigate Common Database (CDB) databases using OpenSceneGraph (OSG).
OpenGL rendering engine for terrain simulation
Flexible terrain generator library/framework/idk for C++
Terrain generation & 3D rendering engine
Modern Terrain Rendering
Demo with terrain, vegetation, flat water, sky, 3 car models. Based on Ogre-Next 3.0 Tutorial_Terrain.
OpenGL Terrain Renderer with data from Web Map Tile Services.
Parallel Computing Engine
I have implemented 2 Terrian Rendering methods. The first one is a simple 2D demonstration of the complexity of terrain by rendering using Delaunay triangulation, implemented by using Bowyer Watson Algorithm. The second one is the implementation of the Real-Time Optimally Adapting Meshes Algorithm (ROAM) for the 3D rendering of the terrain.
OpenGL Terrain Simulation is an advanced 3D graphic simulation tool designed to create realistic terrain models. Developed using the C++ programming language and leveraging the OpenGL library for low-level graphic programming, this product offers high-performance rendering and detailed visualizations.
manage planetary terrain data for visualization
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