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rherriman commented Aug 13, 2021


Currently, Avara supports a maximum of three hull options, and those hulls are user selectable via a drop down menu. The hull names are currently hard-coded in a std::vector<std::string> in CPlayerWindow.cpp. There are AvaraScript variables in default.avarascript (hull[0], hull[1], and hull[2]) that are overridable in ALF files and map to HULL resources, presently sto

enhancement good first issue interface

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