Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

hedges turn to black #58

Closed
Matthias84 opened this issue Apr 22, 2013 · 6 comments
Closed

hedges turn to black #58

Matthias84 opened this issue Apr 22, 2013 · 6 comments
Labels

Comments

@Matthias84
Copy link

Hi, the newest rendering of the O2W web map contains hedges with just black colour oO
http://maps.osm2world.org/?zoom=18&lat=54.07464&lon=12.10841&layers=B0TTFF

I guess this is a bug?

@PedaB
Copy link
Contributor

PedaB commented Apr 22, 2013

That's a bug in the linux intel graphics drivers which one of the render servers uses. We're aware of the problem and as a workaround we can reboot that server every 3-4 days. I fixed that tile manually for now.

@Matthias84
Copy link
Author

Again, there seems to be a server problem and green turns to black: http://maps.osm2world.org/?zoom=17&lat=54.07486&lon=12.11155 :(

@tordanik
Copy link
Owner

We forgot to reboot the server this time. Unfortunately, we still haven't found a proper solution for the root issue.

@tordanik
Copy link
Owner

Reopened because there are no robust mechanisms in place yet to prevent it from occurring again.

For the record, this is how the problem typically appears (in this case for surfaces with a grass texture):

black spots instead of grass

@tordanik tordanik reopened this May 21, 2013
@hjanetzek
Copy link
Contributor

Have you compared performance with mesas software gl implementation? I guess it could be more reliable

http://www.mesa3d.org/llvmpipe.html

@PedaB
Copy link
Contributor

PedaB commented Jun 17, 2013

@hjanetzek we actually use software rendering on the slower servers. On the fast servers hardware gl is about twice as fast as software rendering (although last performance tests were quite a while back)

@tordanik you can close this bug as the problem is fixed.

For the solution: This seems to be a problem with the intel driver running out of descriptors for buffered objects which in turn cause black textures. Switching to the non-default acceleration method "sna" fixes the problem. Add
Option "AccelMethod" "sna"
to xorg.conf to switch to "sna".

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

4 participants