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/*
* hebilife. Artificial Snake Life.
* Copyright (C) Toshiyuki Hirooka <toshi.hirooka@gmail.com> http://wasabi.in/
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
class Snake;
// Snake‚ðŠÇ—‚·‚é
class Field
{
public:
Field();
~Field();
void makeSnake();
void makeSnake(Snake *s);
void step();
void view();
bool isDead(int id);
bool canEat(int id);
int random(int n);
static const int cnt_max = 1000;
static const int length_max = 10;
Snake *snake[cnt_max];
int cnt;
int steps;
const static int size_x = 55;
const static int size_y = 43;
int bodies[size_x][size_y];
bool foods[size_x][size_y];
int wall[size_x][size_y];
bool getHazard(int x, int y);
int getBodies(int x, int y);
int getFoods(int x, int y);
};