Geewhiz components built into Unity
C#
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Editor
Dispatcher.cs
Dispatcher.cs.meta
Editor.meta
InputDispatch.cs
InputDispatch.cs.meta
KeyDispatch.cs
KeyDispatch.cs.meta
LICENSE
LICENSE.meta
MouseDispatch.cs
MouseDispatch.cs.meta
Poolable.cs
Poolable.cs.meta
Pooler.cs
Pooler.cs.meta
PriorityQueue.cs
PriorityQueue.cs.meta
README.md
README.md.meta
Scheduler.cs
Scheduler.cs.meta
Visuals.cs
Visuals.cs.meta

README.md

About

Geewhiz is a set of convenience scripts I use with the Unity 3d game engine. They are based on a set of behaviors I find common in many of the games I've worked on. Many components are available in other forms, I prefer to make the simplest solution to a particular problem possible. It may not be the most general, but it is a starting point for other use cases at the least.

Latest Version

http://github.com/tosos/Geewhiz