From 2da30af5154683359e624d835bd66cc67eaaa9c0 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Sat, 29 Oct 2011 18:01:53 +0200 Subject: [PATCH 01/14] Added cpp teselator --- CMakeLists.txt | 4 +- src/wrapper/Visualization/Tesselator.cpp | 502 ++++++++++++++++++++++ src/wrapper/Visualization/Tesselator.h | 86 ++++ src/wrapper/Visualization/Visualization.i | 29 ++ 4 files changed, 620 insertions(+), 1 deletion(-) create mode 100644 src/wrapper/Visualization/Tesselator.cpp create mode 100644 src/wrapper/Visualization/Tesselator.h diff --git a/CMakeLists.txt b/CMakeLists.txt index 565e8a810..c86c196b0 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -289,7 +289,9 @@ SET(VISUALIZATION_SOURCE_FILES src/wrapper/Visualization/Visualization.i src/wrapper/Visualization/Display3d.cpp src/wrapper/Visualization/Display2d.cpp - src/wrapper/Visualization/NISDisplay3d.cpp) + src/wrapper/Visualization/NISDisplay3d.cpp + src/wrapper/Visualization/Tesselator.cpp + ) SWIG_ADD_MODULE(Visualization python ${VISUALIZATION_SOURCE_FILES}) SWIG_LINK_LIBRARIES(Visualization ${PYTHON_LIBRARIES} ${OCC_LIBRARIES}) diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp new file mode 100644 index 000000000..88db63983 --- /dev/null +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -0,0 +1,502 @@ +//--------------------------------------------------------------------------- +#include "Tesselator.h" +//--------------------------------------------------------------------------- +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +//--------------------------------------------------------------------------- +Tesselator::Tesselator(TopoDS_Shape aShape, + theTextureMappingRule aTxtMapType, + Standard_Real anAutoScaleSizeOnU, + Standard_Real anAutoScaleSizeOnV, + Standard_Real aDeviation, + Standard_Real aUOrigin, + Standard_Real aVOrigin, + Standard_Real aURepeat, + Standard_Real aVRepeat, + Standard_Real aScaleU, + Standard_Real aScaleV, + Standard_Real aRotationAngle) : + //set local variables + myDeviation(aDeviation), + myUOrigin(aUOrigin), + myVOrigin(aVOrigin), + myURepeat(aURepeat), + myVRepeat(aVRepeat), + myScaleU(aScaleU), + myScaleV(aScaleV), + myAutoScaleSizeOnU(anAutoScaleSizeOnU), + myAutoScaleSizeOnV(anAutoScaleSizeOnV), + myTxtMapType(aTxtMapType), + myShape(aShape), + myRotationAngle(aRotationAngle) +{ + //prepare bbox tex coords + if (myTxtMapType == atCube) { + //create a compound for bbox + //prepare bbox tex coords + PrepareBoxTextureCoordinates(myShape); + } + + locVertexcoord = NULL; + locNormalcoord = NULL; + locTexcoord = NULL; + Tesselate(); +} + +//--------------------------------------------------------------------------- +Tesselator::~Tesselator() +{ + if (locVertexcoord) + delete [] locVertexcoord; + + if (locNormalcoord) + delete [] locNormalcoord; + + if (locTexcoord) + delete [] locTexcoord; +} + +//--------------------------------------------------------------------------- +void Tesselator::Tesselate() +{ + Standard_Real Umin; + Standard_Real Umax; + Standard_Real Vmin; + Standard_Real Vmax; + + Standard_Real dUmax; + Standard_Real dVmax; + + TopExp_Explorer ExpFace; + StdPrs_ToolShadedShape SST; + + gp_Dir d; + gp_Pnt p; + + gp_Vec2d theCoord_p; + gp_Pnt2d d_coord; + + //Triangulate + BRepMesh::Mesh(myShape, myDeviation); + + for (ExpFace.Init(myShape, TopAbs_FACE); ExpFace.More(); ExpFace.Next()) { + TopoDS_Face myFace = TopoDS::Face(ExpFace.Current()); + TopLoc_Location aLocation; + + Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, aLocation); + + if (!myT.IsNull()) { + Poly_Connect pc(myT); + + aface *this_face = new aface; + + //write vertex buffer + const TColgp_Array1OfPnt& Nodes = myT->Nodes(); + this_face->vertex_coord = new float[Nodes.Length() * 3]; + this_face->number_of_coords = Nodes.Length(); + for (int i = Nodes.Lower(); i <= Nodes.Upper(); i++) { + p = Nodes(i).Transformed(aLocation.Transformation()); + this_face->vertex_coord[((i-1) * 3)+ 0] = p.X(); + this_face->vertex_coord[((i-1) * 3)+ 1] = p.Y(); + this_face->vertex_coord[((i-1) * 3)+ 2] = p.Z(); + } + + //write normal buffer + TColgp_Array1OfDir myNormal(Nodes.Lower(), Nodes.Upper()); + SST.Normal(myFace, pc, myNormal); + this_face->normal_coord = new float[myNormal.Length() * 3]; + this_face->number_of_normals = myNormal.Length(); + for (int i = myNormal.Lower(); i <= myNormal.Upper(); i++) { + d = myNormal(i).Transformed(aLocation.Transformation()); + this_face->normal_coord[((i-1) * 3)+ 0] = d.X(); + this_face->normal_coord[((i-1) * 3)+ 1] = d.Y(); + this_face->normal_coord[((i-1) * 3)+ 2] = d.Z(); + } + + //write uvcoord buffer + int id1 = 0, id2 = 2, idNull = 1; + + if (myTxtMapType == atNormal || myTxtMapType == atNormalAutoScale) { + BRepTools::UVBounds(myFace,Umin, Umax, Vmin, Vmax); + dUmax = (Umax - Umin); + dVmax = (Vmax - Vmin); + if (myTxtMapType == atNormalAutoScale) { + myScaleU = myAutoScaleSizeOnU/dUmax; + myScaleV = myAutoScaleSizeOnV/dVmax; + } + } + const TColgp_Array1OfPnt2d& UVNodes = myT->UVNodes(); + this_face->tex_coord = new float[UVNodes.Length() * 3]; + this_face->number_of_texcoords = UVNodes.Length(); + for (int i = UVNodes.Lower(); i <= UVNodes.Upper();i++) { + if (myTxtMapType == atCube) { + GetBoxTextureCoordinate( Nodes(i).Transformed(aLocation.Transformation()), + myNormal(i).Transformed(aLocation.Transformation()), + theCoord_p); + d_coord.SetX((-myUOrigin+(myURepeat*theCoord_p.X())/aBndBoxSz)/myScaleU); + d_coord.SetY((-myVOrigin+(myVRepeat*theCoord_p.Y())/aBndBoxSz)/myScaleV); + } + else { + d_coord = UVNodes(i); + + d_coord.SetX((-myUOrigin+(myURepeat*(d_coord.X()-Umin))/dUmax)/myScaleU); + d_coord.SetY((-myVOrigin+(myVRepeat*(d_coord.Y()-Vmin))/dVmax)/myScaleV); + } + + d_coord.Rotate(gp::Origin2d(), myRotationAngle); + + this_face->tex_coord[((i-1) * 3)+ id1] = theCoord_p.X(); + this_face->tex_coord[((i-1) * 3)+ id2] = theCoord_p.Y(); + this_face->tex_coord[((i-1) * 3)+ idNull] = 0; + } + + //write triangle buffer + Standard_Integer validFaceTriCount = 0; + Standard_Integer n1 , n2 , n3; + const Poly_Array1OfTriangle& triangles = myT->Triangles(); + this_face->tri_indexes = new int [triangles.Length()* 3]; + for (int nt = 1; nt <= myT->NbTriangles(); nt++) { + if (SST.Orientation(myFace) == TopAbs_REVERSED) + triangles(nt).Get(n1,n3,n2); + else + triangles(nt).Get(n1,n2,n3); + if (TriangleIsValid(Nodes(n1),Nodes(n2),Nodes(n3))) { + this_face->tri_indexes[(validFaceTriCount * 3)+ 0] = n1; + this_face->tri_indexes[(validFaceTriCount * 3)+ 1] = n3; + this_face->tri_indexes[(validFaceTriCount * 3)+ 2] = n2; + validFaceTriCount++; + } + } + this_face->number_of_triangles = validFaceTriCount; + facelist.push_back(this_face); + } + } + JoinPrimitives(); +} + +//---------------------------INTERFACE--------------------------------------- +void Tesselator::ExportShapeToJSON(char * filename) +{ + ofstream JSONObject; + int *vertices_idx = new int[3]; + int *texcoords_idx = new int[3]; + int *normals_idx = new int[3]; + JSONObject.open (filename); + // write header + JSONObject << "var Shape = function () {\n"; + JSONObject << "var scope = this;\n"; + JSONObject << "THREE.Geometry.call( this );\n"; + // first write vertices coords + for (int i=0;i::iterator anIterator = facelist.begin(); + + while (anIterator != facelist.end()) { + + aface* myface = *anIterator; + + total_poly_count = total_poly_count + myface->number_of_triangles; + total_vertex_count = total_vertex_count + myface->number_of_coords; + total_normal_count = total_normal_count + myface->number_of_normals; + total_texcoord_count = total_texcoord_count + myface->number_of_texcoords; + + anIterator++; + } + + loc_tri_indexes= new int[total_poly_count * 3 ]; + locVertexcoord = new float[total_vertex_count * 3 ]; + locNormalcoord = new float[total_normal_count * 3 ]; + locTexcoord = new float[total_texcoord_count * 3 ]; + + tot_triangle_count = total_poly_count; + tot_vertex_count = total_vertex_count; + tot_normal_count = total_normal_count; + tot_texcoord_count = total_texcoord_count; + anIterator = facelist.begin(); + while (anIterator != facelist.end()) { + aface* myface = *anIterator; + for (int x = 0; x < myface->number_of_coords; x++) { + locVertexcoord[(obP * 3) + 0] = myface->vertex_coord[(x * 3) + 0]; + locVertexcoord[(obP * 3) + 1] = myface->vertex_coord[(x * 3) + 1]; + locVertexcoord[(obP * 3) + 2] = myface->vertex_coord[(x * 3) + 2]; + obP++; + } + + for (int x = 0; x < myface->number_of_normals; x++) { + locNormalcoord[(obN * 3) + 0] = myface->normal_coord[(x * 3) + 0]; + locNormalcoord[(obN * 3) + 1] = myface->normal_coord[(x * 3) + 1]; + locNormalcoord[(obN * 3) + 2] = myface->normal_coord[(x * 3) + 2]; + obN++; + } + + for (int x = 0; x < myface->number_of_texcoords; x++) { + locTexcoord[(obT * 3) + 0] = myface->tex_coord[(x * 3) + 0]; + locTexcoord[(obT * 3) + 1] = myface->tex_coord[(x * 3) + 1]; + locTexcoord[(obT * 3) + 2] = myface->tex_coord[(x * 3) + 2]; + obT++; + } + + for (int x = 0; x < myface->number_of_triangles; x++) { + loc_tri_indexes[(obTR * 3) + 0] = myface->tri_indexes[(x * 3) + 0] + advance - 1; + loc_tri_indexes[(obTR * 3) + 1] = myface->tri_indexes[(x * 3) + 1] + advance - 1; + loc_tri_indexes[(obTR * 3) + 2] = myface->tri_indexes[(x * 3) + 2] + advance - 1; + obTR++; + } + + advance = obP; + + delete [] myface->vertex_coord; + myface->vertex_coord = NULL; + + delete [] myface->normal_coord; + myface->normal_coord = NULL; + + delete [] myface->tex_coord; + myface->tex_coord = NULL; + + delete [] myface->tri_indexes; + myface->tri_indexes = NULL; + + delete myface; + myface = NULL; + + anIterator++; + } +} + +//--------------------------------------------------------------------------- +Standard_Boolean Tesselator::TriangleIsValid(const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3) const +{ + gp_Vec V1(P1,P2); + gp_Vec V2(P2,P3); + gp_Vec V3(P3,P1); + + if ((V1.SquareMagnitude() > 1.e-10) && (V2.SquareMagnitude() > 1.e-10) && (V3.SquareMagnitude() > 1.e-10)) { + V1.Cross(V2); + if (V1.SquareMagnitude() > 1.e-10) + return Standard_True; + else + return Standard_False; + } + else + return Standard_False; +} + +//--------------------------------------------------------------------------- +void Tesselator::PrepareBoxTextureCoordinates(const TopoDS_Shape& aShape) +{ + //declare local variables + Bnd_Box aBox; + Standard_Real aXmin,aYmin ,aZmin ,aXmax ,aYmax ,aZmax; + Standard_Real aUmaxBack, aVmaxBack; + Standard_Real aUmaxLeft, aVmaxLeft; + Standard_Real aUmaxBottom, aVmaxBottom; + + //calculate the bounding box + BRepBndLib::Add(aShape, aBox); + aBox.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax); + + //enlarge the bb so all edges have the size of the biggest one + Standard_Real xDim = std::abs((long)aXmax - (long)aXmin); + Standard_Real yDim = std::abs((long)aYmax - (long)aYmin); + Standard_Real zDim = std::abs((long)aZmax - (long)aZmin); + + if ((xDim > yDim) && (xDim > zDim)) { + aYmin -= (xDim - yDim) / 2; + aYmax += (xDim - yDim) / 2; + + aZmin -= (xDim - zDim) / 2; + aZmax += (xDim - zDim) / 2; + } + else if ((yDim > xDim) && (yDim > zDim)) { + aXmin -= (yDim - xDim) / 2; + aXmax += (yDim - xDim) / 2; + + aZmin -= (yDim - zDim) / 2; + aZmax += (yDim - zDim) / 2; + } + else { + aXmin -= (zDim - xDim) / 2; + aXmax += (zDim - xDim) / 2; + + aYmin -= (zDim - yDim) / 2; + aYmax += (zDim - yDim) / 2; + } + + aBndBoxSz = aXmax-aXmin; +} + +//--------------------------------------------------------------------------- +void Tesselator::GetBoxTextureCoordinate(const gp_Pnt& p, const gp_Dir& N1, gp_Vec2d& theCoord_p) +{ + Standard_Real x = abs(N1.X()); + Standard_Real y = abs(N1.Y()); + Standard_Real z = abs(N1.Z()); + + if (x >= y && x >= z) { + if (N1.X() > 0) { //right + theCoord_p.SetX(p.Y() - aYmin); + theCoord_p.SetY(p.Z() - aZmin); + theCoord_p.Rotate(M_PI/2.); + } + else { //left + theCoord_p.SetX(p.Z() - aZmin); + theCoord_p.SetY(p.Y() - aYmin); + } + } + else if ((y >= z) && (y >= x)) { + if (N1.Y() > 0) { //top + theCoord_p.SetX(p.X() - aXmin); + theCoord_p.SetY(-(p.Z() - aZmin)); + } + else { //bottom + theCoord_p.SetY(p.Z() - aZmin); + theCoord_p.SetX(p.X() - aXmin); + theCoord_p.Rotate( M_PI); + } + } + else { + if (N1.Z() > 0) { //front + theCoord_p.SetX(p.X() - aXmin); + theCoord_p.SetY(p.Y() - aYmin); + } + else { //back + theCoord_p.SetX(p.Y() - aYmin); + theCoord_p.SetY(p.X() - aXmin); + theCoord_p.Rotate(M_PI/2.); + } + } +} diff --git a/src/wrapper/Visualization/Tesselator.h b/src/wrapper/Visualization/Tesselator.h new file mode 100644 index 000000000..fdbeec442 --- /dev/null +++ b/src/wrapper/Visualization/Tesselator.h @@ -0,0 +1,86 @@ +//--------------------------------------------------------------------------- +#ifndef TesselatorH +#define TesselatorH +//--------------------------------------------------------------------------- +#include +//--------------------------------------------------------------------------- +#include +#include +#include +//--------------------------------------------------------------------------- +struct aface { + float *vertex_coord; + float *normal_coord; + float *tex_coord; + int *tri_indexes; + + int number_of_coords; + int number_of_normals; + int number_of_texcoords; + int number_of_triangles; +}; + +//--------------------------------------------------------------------------- +enum theTextureMappingRule {atCube, atNormal, atNormalAutoScale}; +//--------------------------------------------------------------------------- +Standard_EXPORT class Tesselator +{ + private: + + protected: + float *locVertexcoord; + float *locNormalcoord; + float *locTexcoord; + int *loc_tri_indexes; + int tot_vertex_count; + int tot_normal_count; + int tot_texcoord_count; + int tot_triangle_count; + std::vector facelist; + Standard_Real myDeviation; + Standard_Real myUOrigin; + Standard_Real myVOrigin; + Standard_Real myURepeat; + Standard_Real myVRepeat; + Standard_Real myScaleU; + Standard_Real myScaleV; + Standard_Real myAutoScaleSizeOnU; + Standard_Real myAutoScaleSizeOnV; + Standard_Real myRotationAngle; + theTextureMappingRule myTxtMapType; + TopoDS_Shape myShape; + Standard_Real aXmin, aYmin ,aZmin ,aXmax ,aYmax ,aZmax; + Standard_Real aBndBoxSz; + + Standard_Boolean TriangleIsValid(const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3) const; + void PrepareBoxTextureCoordinates(const TopoDS_Shape& aShape); + void GetBoxTextureCoordinate(const gp_Pnt& p, const gp_Dir& N1, gp_Vec2d& theCoord_p); + + public: + Tesselator(TopoDS_Shape aShape, + theTextureMappingRule aTxtMapType, + Standard_Real anAutoScaleSizeOnU, + Standard_Real anAutoScaleSizeOnV, + Standard_Real aDeviation, + Standard_Real aUOrigin, + Standard_Real aVOrigin, + Standard_Real aURepeat, + Standard_Real aVRepeat, + Standard_Real aScaleU, + Standard_Real aScaleV, + Standard_Real aRotationAngle); + + ~Tesselator(); + void Tesselate(); + void JoinPrimitives(); + float* VerticesList(); + float* NormalsList(); + float* TextureCoordinatesList(); + void ExportShapeToJSON(char *filename); + int ObjGetTriangleCount(); + int ObjGetVertexCount(); + int ObjGetNormalCount(); + int ObjGetTexCoordCount(); + void ObjGetTriangle(int trianglenum, int *vertices, int *texcoords, int *normals); +}; +#endif diff --git a/src/wrapper/Visualization/Visualization.i b/src/wrapper/Visualization/Visualization.i index b54b5116c..5f6682449 100644 --- a/src/wrapper/Visualization/Visualization.i +++ b/src/wrapper/Visualization/Visualization.i @@ -20,10 +20,39 @@ %{ #include +#include +#include %} %include ../SWIG_files/ExceptionCatcher.i +enum theTextureMappingRule { + atCube, + atNormal, + atNormalAutoScale + }; + +class Tesselator { + public: + Tesselator(TopoDS_Shape aShape, + theTextureMappingRule aTxtMapType, + float anAutoScaleSizeOnU, + float anAutoScaleSizeOnV, + float aDeviation, + float aUOrigin, + float aVOrigin, + float aURepeat, + float aVRepeat, + float aScaleU, + float aScaleV, + float aRotationAngle); + float* VerticesList(); + int ObjGetTriangleCount(); + int ObjGetVertexCount(); + int ObjGetNormalCount(); + void ExportShapeToJSON(char *filename); +}; + class Display2d { public: %feature("autodoc", "1"); From d09afe9f5859aeb5634fbf2d5a4288d6dcf58056 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Sat, 29 Oct 2011 18:10:05 +0200 Subject: [PATCH 02/14] Added visualization unittest for tesselation --- src/unittest/test_all.py | 14 ++++++++------ src/unittest/visualization_unittest.py | 20 ++++++++++++++++++++ 2 files changed, 28 insertions(+), 6 deletions(-) create mode 100644 src/unittest/visualization_unittest.py diff --git a/src/unittest/test_all.py b/src/unittest/test_all.py index 3d84795bc..36a02afc2 100644 --- a/src/unittest/test_all.py +++ b/src/unittest/test_all.py @@ -29,6 +29,7 @@ import topology_operations_unittest import topology_unittest import kbe_unittest +import visualization_unittest # # First check if GEOM and SMESH wrappers are available in order to run @@ -56,15 +57,16 @@ suite4 = topology_unittest.suite() suite5 = topology_local_operations_unittest.suite() suite6 = kbe_unittest.suite() -tests = [suite1, suite2, suite3, suite4, suite5, suite6] +suite7 = visualization_unittest.suite() +tests = [suite1, suite2, suite3, suite4, suite5, suite6, suite7] if PAF_UNITTEST: - suite7 = paf_unittest.suite() - suite8 = paf_test_all_associative_method_unittest.suite() - tests.append(suite7) + suite8 = paf_unittest.suite() + suite9 = paf_test_all_associative_method_unittest.suite() tests.append(suite8) -if SMESH_UNITTEST: - suite9 = SMESH_wrapper_features_unittest.suite() tests.append(suite9) +if SMESH_UNITTEST: + suite10 = SMESH_wrapper_features_unittest.suite() + tests.append(suite10) # Add test cases suite.addTests(tests) diff --git a/src/unittest/visualization_unittest.py b/src/unittest/visualization_unittest.py new file mode 100644 index 000000000..fdb5d2aa9 --- /dev/null +++ b/src/unittest/visualization_unittest.py @@ -0,0 +1,20 @@ +from OCC.Visualization import * +from OCC.BRepPrimAPI import * + +import unittest + +class TestTesselator(unittest.TestCase): + def test_tesselate_box(self): + a_box = BRepPrimAPI_MakeBox(10,20,30).Shape() + tess = Tesselator(a_box,atNormal,1.0,1,0.01,0.1,0.1,0.1,0.1,0.1,0.1,0.) + self.assert_(tess.ObjGetTriangleCount() == 12) + self.assert_(tess.ObjGetNormalCount() == 24) + +def suite(): + suite = unittest.TestSuite() + suite.addTest(unittest.makeSuite(TestTesselator)) + return suite + +if __name__ == '__main__': + unittest.main() + From 29b60e6dab2cb0bb8ab5a942bac41ff027c0fa13 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Mon, 31 Oct 2011 10:42:35 +0100 Subject: [PATCH 03/14] Fixes in tesselator.cpp - wrong normal orientation - bad array indices for both vertices and normals --- src/wrapper/Visualization/Tesselator.cpp | 42 ++++++++++++++---------- 1 file changed, 24 insertions(+), 18 deletions(-) diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp index 88db63983..8251c64ed 100644 --- a/src/wrapper/Visualization/Tesselator.cpp +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -169,17 +169,20 @@ void Tesselator::Tesselate() //write triangle buffer Standard_Integer validFaceTriCount = 0; Standard_Integer n1 , n2 , n3; + TopAbs_Orientation orient = myFace.Orientation(); const Poly_Array1OfTriangle& triangles = myT->Triangles(); this_face->tri_indexes = new int [triangles.Length()* 3]; for (int nt = 1; nt <= myT->NbTriangles(); nt++) { - if (SST.Orientation(myFace) == TopAbs_REVERSED) - triangles(nt).Get(n1,n3,n2); - else - triangles(nt).Get(n1,n2,n3); + triangles(nt).Get(n1,n2,n3); + if (orient != TopAbs_FORWARD) { + Standard_Integer tmp=n1; + n1 = n2; + n2 = tmp; + } if (TriangleIsValid(Nodes(n1),Nodes(n2),Nodes(n3))) { this_face->tri_indexes[(validFaceTriCount * 3)+ 0] = n1; - this_face->tri_indexes[(validFaceTriCount * 3)+ 1] = n3; - this_face->tri_indexes[(validFaceTriCount * 3)+ 2] = n2; + this_face->tri_indexes[(validFaceTriCount * 3)+ 1] = n2; + this_face->tri_indexes[(validFaceTriCount * 3)+ 2] = n3; validFaceTriCount++; } } @@ -190,6 +193,7 @@ void Tesselator::Tesselate() JoinPrimitives(); } + //---------------------------INTERFACE--------------------------------------- void Tesselator::ExportShapeToJSON(char * filename) { @@ -206,28 +210,30 @@ void Tesselator::ExportShapeToJSON(char * filename) for (int i=0;i Date: Mon, 31 Oct 2011 20:12:39 +0100 Subject: [PATCH 04/14] Removed outdated three.js sortFacesByMaterial method --- src/wrapper/Visualization/Tesselator.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp index 8251c64ed..4645f3140 100644 --- a/src/wrapper/Visualization/Tesselator.cpp +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -238,8 +238,6 @@ void Tesselator::ExportShapeToJSON(char * filename) JSONObject << ");\n"; } // footer - JSONObject << "this.sortFacesByMaterial()\n"; - JSONObject << "function v( x, y, z ) {\n"; JSONObject<< " scope.vertices.push(new THREE.Vertex(new THREE.Vector3(x,y,z)));\n"; JSONObject<<"}\n"; From 1714a10174131f412dd997ff7a2aee23f64e2d6a Mon Sep 17 00:00:00 2001 From: tpaviot Date: Mon, 31 Oct 2011 20:15:26 +0100 Subject: [PATCH 05/14] Added WebGl renderer --- src/addons/Display/WebGl/Three.js | 708 +++++++++++++++++++++ src/addons/Display/WebGl/__init__.py | 0 src/addons/Display/WebGl/html_file.py | 213 +++++++ src/addons/Display/WebGl/webgl_renderer.py | 47 ++ 4 files changed, 968 insertions(+) create mode 100644 src/addons/Display/WebGl/Three.js create mode 100644 src/addons/Display/WebGl/__init__.py create mode 100644 src/addons/Display/WebGl/html_file.py create mode 100644 src/addons/Display/WebGl/webgl_renderer.py diff --git a/src/addons/Display/WebGl/Three.js b/src/addons/Display/WebGl/Three.js new file mode 100644 index 000000000..c274a8d85 --- /dev/null +++ b/src/addons/Display/WebGl/Three.js @@ -0,0 +1,708 @@ +// Three.js r45 - http://github.com/mrdoob/three.js +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,k;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),k=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=k;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=k;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= +e;this.g=b;this.b=k;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; +THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; +THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, +divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, +equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, +addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, +divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, +cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f!==void 0?f:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- +c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,t,u,v,p,x,w,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:p<0)))if(p=v.dot((new THREE.Vector3).sub(m,x))/p,x=x.addSelf(w.multiplyScalar(p)),k instanceof THREE.Face3)e(x,m,n,t)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,u)||e(x,n,t,u)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; +THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,v,p){n=!1;c=k;e=m;f=v;h=p;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= +function(k,m,v,p,x,w){n?(n=!1,c=kv?k>x?k:x:v>x?v:x,h=m>p?m>w?m:w:p>w?p:w):(c=kv?k>x?k>f?k:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f,h=m>p?m>w?m>h?m:h:w>h?w:h:p>w?p>h?p:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> +k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; +THREE.Matrix4=function(b,c,e,f,h,k,m,n,t,u,v,p,x,w,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,t||0,u||0,v!==void 0?v:1,p||0,x||0,w||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,t,u,v,p,x,w,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=t;this.n32=u;this.n33=v;this.n34=p;this.n41=x;this.n42=w;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; +b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,v=b.n31,p=b.n32,x=b.n33,w=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44,E=c.n11,D=c.n12, +F=c.n13,M=c.n14,N=c.n21,G=c.n22,H=c.n23,K=c.n24,Z=c.n31,L=c.n32,P=c.n33,U=c.n34,Y=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*E+f*N+h*Z+k*Y;this.n12=e*D+f*G+h*L+k*X;this.n13=e*F+f*H+h*P+k*o;this.n14=e*M+f*K+h*U+k*ea;this.n21=m*E+n*N+t*Z+u*Y;this.n22=m*D+n*G+t*L+u*X;this.n23=m*F+n*H+t*P+u*o;this.n24=m*M+n*K+t*U+u*ea;this.n31=v*E+p*N+x*Z+w*Y;this.n32=v*D+p*G+x*L+w*X;this.n33=v*F+p*H+x*P+w*o;this.n34=v*M+p*K+x*U+w*ea;this.n41=A*E+z*N+y*Z+C*Y;this.n42=A*D+z*G+y*L+C*X;this.n43=A*F+z*H+y*P+C*o;this.n44=A* +M+z*K+y*U+C*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,t=this.n31,u=this.n32,v=this.n33,p=this.n34,x=this.n41,w=this.n42,A=this.n43,z=this.n44;return f*m*u*x-e*n*u*x-f*k*v*x+c*n*v*x+e*k*p*x-c*m*p*x-f*m*t*w+e*n*t*w+f*h*v*w-b*n*v*w-e*h*p*w+b*m*p*w+f*k*t*A-c*n*t*A-f*h*u*A+b*n*u*A+c*h*p*A-b*k*p*A-e*k*t*z+c*m*t*z+e*h*u*z-b*m*u*z-c*h* +v*z+b*k*v*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= +this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= +this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= +this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,t=h*k,u=h*m;this.set(t*k+e,t*m-f*n,t*n+f*m,0,t*m+f*n,u*m+e,u*n-f*k,0,t*n-f*m,u*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var t= +m*n,u=m*h,v=f*n,p=f*h;this.n11=t+p*e;this.n12=v*e-u;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=u*e-v;this.n32=p+t*e;this.n33=k*m;break;case "ZXY":t=m*n;u=m*h;v=f*n;p=f*h;this.n11=t-p*e;this.n12=-k*h;this.n13=v+u*e;this.n21=u+v*e;this.n22=k*n;this.n23=p-t*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":t=k*n;u=k*h;v=e*n;p=e*h;this.n11=m*n;this.n12=v*f-u;this.n13=t*f+p;this.n21=m*h;this.n22=p*f+t;this.n23=u*f-v;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":t=k*m;u= +k*f;v=e*m;p=e*f;this.n11=m*n;this.n12=p-t*h;this.n13=v*h+u;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*h+v;this.n33=t-p*h;break;case "XZY":t=k*m;u=k*f;v=e*m;p=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=t*h+p;this.n22=k*n;this.n23=u*h-v;this.n31=v*h-u;this.n32=e*n;this.n33=p*h+t;break;default:t=k*n,u=k*h,v=e*n,p=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=u+v*f,this.n22=t-p*f,this.n23=-e*m,this.n31=p-t*f,this.n32=v+u*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,t=c*m;c*=n;var u=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(u+f);this.n12=t-h;this.n13=c+m;this.n21=t+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; +f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); +e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= +b.n23*h;this.n33=b.n33*h}}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,v=b.n31,p=b.n32,x=b.n33,w=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*w*z-u*x*z+u*p*y-n*w*y-t*p*C+n*x*C;c.n12=k*x*z-h*w*z-k*p*y+f*w*y+h*p*C-f*x*C;c.n13=h*u*z-k*t*z+k*n*y-f*u*y-h*n*C+f*t*C;c.n14=k*t*p-h*u*p-k*n*x+f*u*x+h*n*w-f*t*w;c.n21=u*x*A-t*w*A-u*v*y+m*w*y+t*v*C-m*x*C;c.n22=h*w*A-k*x*A+k*v*y-e*w*y-h*v*C+e*x*C;c.n23=k*t*A-h*u*A-k*m*y+e*u*y+h*m*C-e*t*C;c.n24= +h*u*v-k*t*v+k*m*x-e*u*x-h*m*w+e*t*w;c.n31=n*w*A-u*p*A+u*v*z-m*w*z-n*v*C+m*p*C;c.n32=k*p*A-f*w*A-k*v*z+e*w*z+f*v*C-e*p*C;c.n33=h*u*A-k*n*A+k*m*z-e*u*z-f*m*C+e*n*C;c.n34=k*n*v-f*u*v-k*m*p+e*u*p+f*m*w-e*n*w;c.n41=t*p*A-n*x*A-t*v*z+m*x*z+n*v*y-m*p*y;c.n42=f*x*A-h*p*A+h*v*z-e*x*z-f*v*y+e*p*y;c.n43=h*n*A-f*t*A-h*m*z+e*t*z+f*m*y-e*n*y;c.n44=f*t*v-h*n*v+h*m*p-e*t*p-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*v;e[8]=b*p;return c}; +THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; +THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,t,u;m=new THREE.Matrix4;n=c-b;t=e-f;u=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/t;m.n23=0;m.n24=-((e+f)/t);m.n31=0;m.n32=0;m.n33=-2/u;m.n34=-((k+h)/u);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= +!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; +THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== +-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&G.z<1))ha=D[E]=D[E]||new THREE.RenderableParticle,E++,C=ha,C.x=G.x/G.w,C.y=G.y/G.w,C.z=G.z,C.rotation=aa.rotation.z,C.scale.x=aa.scale.x*Math.abs(C.x-(G.x+k.projectionMatrix.n11)/(G.w+k.projectionMatrix.n14)),C.scale.y=aa.scale.y*Math.abs(C.y-(G.y+k.projectionMatrix.n22)/(G.w+k.projectionMatrix.n24)),C.materials=aa.materials,M.push(C);h&&M.sort(c);return M}}; +THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); +this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= +this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,t=this.w,u=t*e+m*h-n*f,v=t*f+n*e-k*h,p=t*h+k*f-m*e,e=-k* +e-m*f-n*h;c.x=u*t+e*-k+v*-n-p*-m;c.y=v*t+e*-m+p*-k-u*-n;c.z=p*t+e*-n+u*-m-v*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,f=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;u=this.points[e[0]];v=this.points[e[1]]; +p=this.points[e[2]];x=this.points[e[3]];n=m*m;t=m*n;f.x=c(u.x,v.x,p.x,x.x,m,n,t);f.y=c(u.y,v.y,p.y,x.y,m,n,t);f.z=c(u.z,v.z,p.z,x.z,m,n,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, +this.LODs[f].object3D.visible=!0;else break;for(;f0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* +255)+","+z+")"),w.fillRect(Math.floor(T.getX()),Math.floor(T.getY()),Math.floor(T.getWidth()),Math.floor(T.getHeight()))),T.empty())};this.render=function(b,t){function u(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=u.height>>1,m=k.scale.x*p,t=k.scale.y*x,o=m*v,n=t*xa,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-t),w.translate(-v,-xa),w.drawImage(u,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*p,n=k.scale.y*x,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), +w.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(F!=b)w.lineWidth=F=b;b=m.linecap;if(M!=b)w.lineCap=M=b;b=m.linejoin;if(N!=b)w.lineJoin=N=b;f(m.color.getContextStyle());w.stroke();O.inflate(m.linewidth*2)}}function A(b,f,h,m,n,u,p,w,x){k.info.render.vertices+=3;k.info.render.faces++;c(w.opacity);e(w.blending); +U=b.positionScreen.x;Y=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;R=h.positionScreen.y;E(U,Y,X,o,ea,R);if(w instanceof THREE.MeshBasicMaterial)if(w.map)w.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,w.map));else if(w.envMap){if(w.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,oa.copy(p.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, +ua=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ba=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[2]),Da=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(U,Y,X,o,ea,R,va,ua,Ea,Ba,Da,Fa,w.envMap)}else w.wireframe?Na(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Oa(w.color);else if(w instanceof THREE.MeshLambertMaterial)w.map&&!w.wireframe&& +(w.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,w.map)),e(THREE.SubtractiveBlending)),qa?!w.wireframe&&w.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(ca.r=aa.r=ha.r=ja.r,ca.g=aa.g=ha.g=ja.g,ca.b=aa.b=ha.b=ja.b,v(x,p.v1.positionWorld,p.vertexNormalsWorld[0],ca),v(x,p.v2.positionWorld,p.vertexNormalsWorld[1],aa),v(x,p.v3.positionWorld,p.vertexNormalsWorld[2],ha),ca.r=Math.max(0,Math.min(w.color.r*ca.r,1)),ca.g= +Math.max(0,Math.min(w.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(w.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(w.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(w.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(w.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(w.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(w.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(w.color.b*ha.b,1)),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,v(x,p.centroidWorld, 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C(b,f,h,m,n,u,w,p,x){k.info.render.vertices+=4;k.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)A(b,f,m,0,1,3,w,p,x),A(n,h,u,1,2,3,w,p,x);else if(U=b.positionScreen.x, +Y=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,R=h.positionScreen.y,pa=m.positionScreen.x,fa=m.positionScreen.y,ma=n.positionScreen.x,da=n.positionScreen.y,la=u.positionScreen.x,ga=u.positionScreen.y,p instanceof THREE.MeshBasicMaterial)D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color);else if(p instanceof THREE.MeshLambertMaterial)qa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length== +4?(ca.r=aa.r=ha.r=ka.r=ja.r,ca.g=aa.g=ha.g=ka.g=ja.g,ca.b=aa.b=ha.b=ka.b=ja.b,v(x,w.v1.positionWorld,w.vertexNormalsWorld[0],ca),v(x,w.v2.positionWorld,w.vertexNormalsWorld[1],aa),v(x,w.v4.positionWorld,w.vertexNormalsWorld[3],ha),v(x,w.v3.positionWorld,w.vertexNormalsWorld[2],ka),ca.r=Math.max(0,Math.min(p.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(p.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(p.color.g*aa.g,1)), +aa.b=Math.max(0,Math.min(p.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b=Math.max(0,Math.min(p.color.b*ka.b,1)),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,v(x,w.centroidWorld,w.normalWorld,ia), +$.r=Math.max(0,Math.min(p.color.r*ia.r,1)),$.g=Math.max(0,Math.min(p.color.g*ia.g,1)),$.b=Math.max(0,Math.min(p.color.b*ia.b,1)),D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($)):(D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color));else if(p instanceof THREE.MeshNormalMaterial)$.r=Wa(w.normalWorld.x),$.g=Wa(w.normalWorld.y),$.b=Wa(w.normalWorld.z),D(U,Y,X,o,ea,R,pa,fa),p.wireframe? +Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($);else if(p instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(m.positionScreen.z,J,Q),ka.r=ka.g=ka.b=1-Ra(h.positionScreen.z,J,Q),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)}function E(b,c,e,f,k,h){w.beginPath();w.moveTo(b,c);w.lineTo(e,f); +w.lineTo(k,h);w.lineTo(b,c);w.closePath()}function D(b,c,e,f,k,h,m,o){w.beginPath();w.moveTo(b,c);w.lineTo(e,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,c);w.closePath()}function Na(b,c,e,k){if(F!=c)w.lineWidth=F=c;if(M!=e)w.lineCap=M=e;if(N!=k)w.lineJoin=N=k;f(b.getContextStyle());w.stroke();O.inflate(c*2)}function Oa(b){h(b.getContextStyle());w.fill()}function ab(b,c,e,f,k,m,o,n,t,p,u,x,v){if(v.image.width!=0){if(v.needsUpdate==!0||sa[v.id]==void 0){var xa=v.wrapS==THREE.RepeatWrapping,z=v.wrapT== +THREE.RepeatWrapping;sa[v.id]=w.createPattern(v.image,xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");v.needsUpdate=!1}h(sa[v.id]);var xa=v.offset.x/v.repeat.x,z=v.offset.y/v.repeat.y,V=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+xa)*V,n=(n+z)*v,t=(t+xa)*V,p=(p+z)*v,u=(u+xa)*V,x=(x+z)*v;e-=b;f-=c;k-=b;m-=c;t-=o;p-=n;u-=o;x-=n;xa=1/(t*x-u*p);v=(x*e-p*k)*xa;p=(x*f-p*m)*xa;e=(t*k-u*e)*xa;f=(t*m-u*f)*xa;b=b-v*o-e*n;c=c-p*o-f*n;w.save();w.transform(v,p,e,f,b,c);w.fill(); +w.restore()}}function Va(b,c,e,f,k,h,m,o,n,t,p,u,v){var x,xa;x=v.width-1;xa=v.height-1;m*=x;o*=xa;n*=x;t*=xa;p*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;t-=o;p-=m;u-=o;xa=1/(n*u-p*t);x=(u*e-t*k)*xa;t=(u*f-t*h)*xa;e=(n*k-p*e)*xa;f=(n*h-p*f)*xa;b=b-x*m-e*o;c=c-t*m-f*o;w.save();w.transform(x,t,e,f,b,c);w.clip();w.drawImage(v,0,0);w.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255),p=~~(f.r*255),u=~~(f.g* +255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255:k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=t<0?0:t>255?255:t;Ca[10]=e<0?0:e>255?255:e;Ca[12]=p<0?0:p>255?255:p;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y- +b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*=k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,ta,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():w.setTransform(1,0,0,-1,p,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,t,this.sortElements);(qa=b.lights.length>0)&&u(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Z.sub(h.position,c.centroidWorld),Z.normalize(),m=c.normalWorld.dot(Z)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,p){k.info.render.vertices+=3;k.info.render.faces++;U=f(Y++); +U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(p,o,M),F.r=Math.max(0,Math.min(n.color.r*M.r,1)),F.g=Math.max(0,Math.min(n.color.g*M.g,1)),F.b=Math.max(0,Math.min(n.color.b*M.b,1))):F.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear- +o.z*n.__farMinusNear),F.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(U)}function e(c,e,m,o,n,p,u){k.info.render.vertices+= +4;k.info.render.faces++;U=f(Y++);U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(u,n,M),F.r=Math.max(0,Math.min(p.color.r*M.r,1)),F.g=Math.max(0,Math.min(p.color.g*M.g,1)),F.b=Math.max(0,Math.min(p.color.b*M.b,1))): +F.copy(p.color):p instanceof THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),F.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+ +"; fill-opacity: "+p.opacity);t.appendChild(U)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,v,p,x,w,A,z,y,C=new THREE.Rectangle,E=new THREE.Rectangle,D=!1,F=new THREE.Color(16777215),M=new THREE.Color(16777215),N=new THREE.Color(0), +G=new THREE.Color(0),H=new THREE.Color(0),K,Z=new THREE.Vector3,L=[],P=[],U,Y,X,o=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){u=b;v=c;p=u/2;x=v/2;t.setAttribute("viewBox",-p+" "+-x+" "+u+" "+v);t.setAttribute("width",u);t.setAttribute("height",v);C.set(-p,-x,p,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])}; +this.render=function(b,f){var h,u,v,F,L,M,K,ca;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=Y=0;if(D=b.lights.length>0){K=b.lights;N.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(u=K.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", +lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", +lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", +morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", +default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", +shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; +THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), +o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var p=0,t=m.morphTargetForcedOrder,u=m.morphTargetInfluences;pw&&(v=x,w=u[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=w;t[v]=1;w=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= +0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER, +h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4, +o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount, +o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),X.info.render.calls++,X.info.render.vertices+=h.__webglFaceCount,X.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),X.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),X.info.render.calls++): +m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),X.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(c.attributes.position),o.vertexAttribPointer(c.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, +b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,k,m,n,p,t,u,w,v,x=b.count*3;for(v=0;v=0;e--)b[e].object==c&&b.splice(e,1)}function M(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], +materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var w in b.geometryGroups)b.geometryGroups[w].id=da++,b.geometryGroupsList.push(b.geometryGroups[w])}function N(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=$){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); +o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}$=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,Y(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,Y(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Y(c.magFilter)), +o.texParameteri(b,o.TEXTURE_MIN_FILTER,Y(c.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,U(c.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,U(c.minFilter)))}function K(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture(),X.info.memory.textures++;o.activeTexture(o.TEXTURE0+c);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Y(b.format),b.image.width,b.image.height,0,Y(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);H(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+c),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function Z(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=o.createRenderbuffer();b.__webglTexture=o.createTexture();if(c){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);H(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,Y(b.format),b.width,b.height,0,Y(b.format),Y(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),H(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,Y(b.format), +b.width,b.height,0,Y(b.format),Y(b.type),null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[e]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER, +o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);c?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER, +null);o.bindFramebuffer(o.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,h=f=0):(c=null,e=na,b=ra,f=J,h=Q);c!=pa&&(o.bindFramebuffer(o.FRAMEBUFFER,c),o.viewport(f,h,e,b),pa=c)}function L(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D), +o.bindTexture(o.TEXTURE_2D,null))}function P(b,c){var e;b=="fragment"?e=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(e=o.createShader(o.VERTEX_SHADER));o.shaderSource(e,c);o.compileShader(e);if(!o.getShaderParameter(e,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(e)),console.error(c),null;return e}function U(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Y(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT; +case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE; +case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var X=this,o,ea=[],R=null, +pa=null,fa=-1,ma=null,da=0,la=null,ga=null,$=null,ca=null,aa=null,ha=null,ka=null,sa=null,J=0,Q=0,na=0,ra=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,Ea=new Float32Array(16),Ba=new Float32Array(16),Da=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},V=b.canvas!==void 0?b.canvas:document.createElement("canvas"), +T=b.stencil!==void 0?b.stencil:!0,O=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,qa=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ja=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=V;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= +!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var wa,oa=[],b=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(b.uniforms),za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia}),Ka=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, +uniforms:Ia,morphTargets:!0});za._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=V.getContext("experimental-webgl",{antialias:qa,stencil:T,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ca){console.error(Ca)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL); +o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ia.r,ia.g,ia.b,ja);this.context=o;var Ga=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);T=0;W.vertices[T++]=-1;W.vertices[T++]=-1;W.vertices[T++]=0;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]= +1;W.vertices[T++]=1;W.vertices[T++]=0;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=0;T=W.vertices[T++]=0;W.faces[T++]=0;W.faces[T++]=1;W.faces[T++]=2;W.faces[T++]=0;W.faces[T++]=2;W.faces[T++]=3;W.vertexBuffer=o.createBuffer();W.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,W.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,W.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,W.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,W.faces,o.STATIC_DRAW);W.program=o.createProgram(); +o.attachShader(W.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(W.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=o.getAttribLocation(W.program,"position");W.attributes.uv=o.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=o.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=o.getUniformLocation(W.program,"uvScale");W.uniforms.rotation=o.getUniformLocation(W.program,"rotation"); +W.uniforms.scale=o.getUniformLocation(W.program,"scale");W.uniforms.alignment=o.getUniformLocation(W.program,"alignment");W.uniforms.color=o.getUniformLocation(W.program,"color");W.uniforms.map=o.getUniformLocation(W.program,"map");W.uniforms.opacity=o.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=o.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=o.getUniformLocation(W.program,"affectedByDistance");W.uniforms.screenPosition=o.getUniformLocation(W.program, +"screenPosition");W.uniforms.modelViewMatrix=o.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=o.getUniformLocation(W.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,c){V.width=b;V.height=c;this.setViewport(0,0,V.width,V.height)};this.setViewport=function(b,c,e,f){J=b;Q=c;na=e;ra=f;o.viewport(J,Q,na,ra)};this.setScissor=function(b,c,e,f){o.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){ia.setHex(b);ja=c;o.clearColor(ia.r,ia.g,ia.b,ja)};this.setClearColor=function(b,c){ia.copy(b);ja=c;o.clearColor(ia.r,ia.g,ia.b,ja)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return ja};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(c==void 0||c)f|=o.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];o.deleteBuffer(c.__webglVertexBuffer);o.deleteBuffer(c.__webglNormalBuffer);o.deleteBuffer(c.__webglTangentBuffer);o.deleteBuffer(c.__webglColorBuffer);o.deleteBuffer(c.__webglUVBuffer);o.deleteBuffer(c.__webglUV2Buffer);o.deleteBuffer(c.__webglSkinVertexABuffer);o.deleteBuffer(c.__webglSkinVertexBBuffer);o.deleteBuffer(c.__webglSkinIndicesBuffer); +o.deleteBuffer(c.__webglSkinWeightsBuffer);o.deleteBuffer(c.__webglFaceBuffer);o.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), +o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){Z(b); +this.clear(c,e,f)};this.render=function(b,c,p,V){var O,T,E,D,F,H,J,qa,K=b.lights,ja=b.fog;fa=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ua.multiply(c.projectionMatrix,c.matrixWorldInverse);u(ua);this.initWebGLObjects(b);Z(p);(this.autoClear||V)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +F=b.__webglObjects.length;for(V=0;V=0;V--)if(O=b.__webglObjects[V],O.render){J=O.object;qa=O.buffer;E=O.opaque;k(J);for(O=0;O0||v.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray= +new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(V*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];v=0;for(z=m.numMorphTargets;v=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&F(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, +1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer), +o.bufferData(o.ARRAY_BUFFER,fa,y));Ka&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,y));Ga&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y));Ba&&ca>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&Z>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, +za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,sa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ka,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,$,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,da,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));V&&(delete t.__inittedArrays, +delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices|| +h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=v=V=V=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;z=k.__vertexArray;y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(V=0;V1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, +clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; +THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,k=c instanceof THREE.Mesh?c.geometry:c,m=b.vertices,n=k.vertices,t=b.faces,u=k.faces,v=b.faceVertexUvs[0],k=k.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var p=0,x=n.length;p1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, +m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) +b?e(c,h-1):u[h] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}", +THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", +THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; +THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; +THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,k=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),k+=e.distanceTo(f),c.push(k),f=e;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,t;m<=n;)if(f=Math.floor(m+(n-m)/2),t=e[f]-k,t<0)m=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; +THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; +THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; +THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; +THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; +THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; +THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,k){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=k}; +THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; +THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,k=h*h;return(2*c-2*e+b+f)*h*k+(-3*c+3*e-2*b-f)*k+b*h+c}}; +THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(b,c,e,f){this.v0=b;this.v1=c;this.v2=e;this.v3=f},function(b){var c,e;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);e=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=THREE.Shape.Utils.b3(b,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,e,b)}); +THREE.SplineCurve3=THREE.Curve.create(function(b){this.points=b},function(b){var c=new THREE.Vector3,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);c.z=THREE.Curve.Utils.interpolate(f[e[0]].z,f[e[1]].z,f[e[2]].z,f[e[3]].z,h);return c}); +THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; +THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; +THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=k.x;else if(k.xe)e=k.y;else if(k.y0?(m=e[e.length-1],w=m.x,A=m.y):(m=this.actions[f-1].args,w=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,w,p,n),z=THREE.Shape.Utils.b2(z,A,x, +t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];t=k[5];p=k[0];x=k[1];u=k[2];v=k[3];e.length>0?(m=e[e.length-1],w=m.x,A=m.y):(m=this.actions[f-1].args,w=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,w,p,u,n),z=THREE.Shape.Utils.b3(z,A,x,v,t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); +for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];t=k[1];u=k[2];p=k[3];z=k[4];x=!!k[5];v=m[m.length-2];w=m[m.length-1];m.length==0&&(v=w=0);A=z-p;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=p+z*A,k=v+n+u*Math.cos(z),z=w+t+u*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,t,u,v,p;n=0;for(t=m.length;n=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;var z=[u[m],e[n],e[h]];p=THREE.FontUtils.Triangulate.area(z);var y=[u[m],u[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);w=n;v=m;n+=1;m+=-1;n< +0&&(n+=e.length);n%=e.length;m<0&&(m+=u.length);m%=u.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;z=[u[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[u[m],u[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);p+x>z+y&&(n=w,m=v,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=u.length),m%=u.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:u.length-1);p=e.slice(0,n);x=e.slice(n);w=u.slice(m);v=u.slice(0,m);k=[u[m],u[k],e[n]];A.push([u[m],e[n],e[h]]);A.push(k);e=p.concat(w).concat(v).concat(x)}return{shape:e, +isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,t,u={};k=0;for(m=f.length;k1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",w,m.index-1).pos,this.points[1]=h,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== +"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&v[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],t[0],u[0],h,e,m);f[1]=this.interpolate(k[1],n[1],t[1],u[1],h,e,m);f[2]=this.interpolate(k[2],n[2],t[2],u[2],h,e,m);return f}; +THREE.Animation.prototype.interpolate=function(b,c,e,f,h,k,m){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*m+(-3*(c-e)-2*b-f)*k+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; +THREE.CubeCamera=function(b,c,e,f){this.cameraPX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPXTarget=new THREE.Vector3(0,0,0);this.cameraNXTarget=new THREE.Vector3(0,0,0);this.cameraPYTarget=new THREE.Vector3(0,0,0);this.cameraNYTarget= +new THREE.Vector3(0,0,0);this.cameraPZTarget=new THREE.Vector3(0,0,0);this.cameraNZTarget=new THREE.Vector3(0,0,0);this.height=e;this.position=new THREE.Vector3(0,e,0);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPY.up.set(0,0,1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.renderTarget=new THREE.WebGLRenderTargetCube(f, +f,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(b){this.position.x=b.x;this.position.z=b.z;this.cameraPXTarget.add(this.position,new THREE.Vector3(-1,0,0));this.cameraNXTarget.add(this.position,new THREE.Vector3(1,0,0));this.cameraPYTarget.add(this.position,new THREE.Vector3(0,1,0));this.cameraNYTarget.add(this.position,new THREE.Vector3(0,-1,0));this.cameraPZTarget.add(this.position,new THREE.Vector3(0,0,1));this.cameraNZTarget.add(this.position, +new THREE.Vector3(0,0,-1));this.cameraPX.lookAt(this.cameraPXTarget);this.cameraNX.lookAt(this.cameraNXTarget);this.cameraPY.lookAt(this.cameraPYTarget);this.cameraNY.lookAt(this.cameraNYTarget);this.cameraPZ.lookAt(this.cameraPZTarget);this.cameraNZ.lookAt(this.cameraNZTarget)};this.updateCubeMap=function(b,e){var c=this.renderTarget;b.setFaceCulling("back","cw");e.scale.y=-1;e.position.y=2*this.height;e.updateMatrix();c.activeCubeFace=0;b.render(e,this.cameraPX,c);c.activeCubeFace=1;b.render(e, +this.cameraNX,c);e.scale.y=1;e.position.y=0;e.updateMatrix();e.scale.x=-1;e.updateMatrix();c.activeCubeFace=2;b.render(e,this.cameraPY,c);e.scale.x=1;e.updateMatrix();b.setFaceCulling("back","ccw");c.activeCubeFace=3;b.render(e,this.cameraNY,c);e.scale.x=-1;e.updateMatrix();b.setFaceCulling("back","cw");c.activeCubeFace=4;b.render(e,this.cameraPZ,c);c.activeCubeFace=5;b.render(e,this.cameraNZ,c);e.scale.x=1;e.updateMatrix();b.setFaceCulling("back","ccw")}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")}; +THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; +THREE.CombinedCamera=function(b,c,e,f,h,k,m){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(b/-2,b/2,c/2,c/-2,k,m);this.cameraP=new THREE.PerspectiveCamera(e,b/c,f,h);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; +THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(b){this.cameraP.fov=b;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(b,c){c||(c=43.25);var e=2*Math.atan(c/(b*2));e*=180/Math.PI;this.setFov(e);return e}; +THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= +this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation(); +if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= +b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= +!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.object.position.ythis.heightMax?this.heightMax:this.object.position.y)-this.heightMin)*this.heightCoef:0;var e=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&& +!this.moveBackward)&&this.object.translateZ(-(e+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(e);this.moveLeft&&this.object.translateX(-e);this.moveRight&&this.object.translateX(e);this.moveUp&&this.object.translateY(e);this.moveDown&&this.object.translateY(-e);e=this.tdiff*this.lookSpeed;this.activeLook||(e=0);this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon* +Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- +this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",e(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",e(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", +e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; +THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,C=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?b:b+m;b=this.verticalAngleMap.srcRange; +c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== +document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),e=new THREE.MeshLambertMaterial({color:65280}), +c=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,b);b=new THREE.Mesh(m,e);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= +this.debugPath,e=this.spline,c=k(e,10),m=k(e,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var e=this.getContainerDimensions(),c=e.size[0]/2,m=e.size[1]/2;this.moveState.yawLeft=-(b.pageX-e.offset[0]-c)/c;this.moveState.pitchDown=(b.pageY-e.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,e=this.tdiff*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*e,this.rotationVector.y*e,this.rotationVector.z*e, +1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var b=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back}; +this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, +0]}};this.domElement.addEventListener("mousemove",e(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",e(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",e(this,this.mouseup),!1);this.domElement.addEventListener("keydown",e(this,this.keydown),!1);this.domElement.addEventListener("keyup",e(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; +THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,t=0,u=0,v=0,p=0,x=0,w=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= +(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*p),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(t>0||this.autoForward&&!(t<0)?1:t));this.object.translateX(b*u);this.object.translateY(b*v);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(c.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(c.x));f.addSelf(k.setLength(c.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var e=(new THREE.Vector3).cross(m,n).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e, +-b);c.multiplyVector3(k);c.multiplyVector3(this.object.up);c.multiplyVector3(n);this.staticMoving?m=n:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(u.y-t.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=p.clone().subSelf(v);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); +e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?v=p:v.addSelf(b.sub(p,v).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){la=L;ga=L-1;ga<0&&(ga=b.length- +1);for(var e=0,c=w+v*2,e=0;e=0;U--){Y=U/v;X=t*(1-Y);Y=u*Math.sin(Y*Math.PI/2);L=0;for(P=E.length;L0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,n,x)))-1);u.push(v)}c.push(u)}for(var w,A,z,h=c.length,e=0;e0)for(f=0;f1&&(w= +this.vertices[m].position.clone(),A=this.vertices[t].position.clone(),z=this.vertices[u].position.clone(),w.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,t,u,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([v,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; +THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; +THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; +THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= +this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),k=h.length,m=[],b=0;b0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}t=u;h<=t&&(t=0);u=t+1;h<=u&&(u=0);v=u+1;h<=v&&(v=0);var x;a:{x=b;var w=t,A=u,z=v,y=h,C=m,E=void 0,D=void 0,F=void 0, +M=void 0,N=void 0,G=void 0,H=void 0,K=void 0,Z=void 0,D=x[C[w]].x,F=x[C[w]].y,M=x[C[A]].x,N=x[C[A]].y,G=x[C[z]].x,H=x[C[z]].y;if(1.0E-10>(M-D)*(H-F)-(N-F)*(G-D))x=!1;else{for(E=0;E=0&&U>=0&&X>=0){x=!1; +break a}}x=!0}}if(x){k.push([b[m[t]],b[m[u]],b[m[v]]]);n.push([m[t],m[u],m[v]]);t=u;for(v=u+1;v0;)this.smooth(b)}; +THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,e,c,f,n,t){var w=new THREE.Face4(b,e,c,f,null,n.color,n.material);if(m.useOldVertexColors){w.vertexColors=[];for(var o,u,v,x=0;x<4;x++){v=t[x];o=new THREE.Color;o.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=v(b,e),f=v(b,e+1),k=v(b,e+2);return(v(b,e+3)<<24)+(k<<16)+(f<<8)+c}function t(b,e){var c=v(b,e);return(v(b,e+1)<<8)+c}function u(b,e){var c=v(b,e);return c>127?c-256:c}function v(b,e){return b.charCodeAt(e)&255}function p(e){var c, +f,k;c=h(b,e);f=h(b,e+N);k=h(b,e+G);e=t(b,e+H);C.faces.push(new THREE.Face3(c,f,k,null,null,C.materials[e]))}function x(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+N);k=h(b,e+G);m=t(b,e+H);o=h(b,e+K);p=h(b,e+Z);e=h(b,e+L);m=C.materials[m];var w=F[p*3],u=F[p*3+1];p=F[p*3+2];var v=F[e*3],x=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(F[o*3],F[o*3+1],F[o*3+2]),new THREE.Vector3(w,u,p),new THREE.Vector3(v,x,e)],null,m))}function w(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b, +e+Y);e=t(b,e+X);C.faces.push(new THREE.Face4(c,f,k,m,null,null,C.materials[e]))}function A(e){var c,f,k,m,p,w,u,v;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b,e+Y);p=t(b,e+X);w=h(b,e+o);u=h(b,e+ea);v=h(b,e+R);e=h(b,e+pa);p=C.materials[p];var x=F[u*3],V=F[u*3+1];u=F[u*3+2];var y=F[v*3],O=F[v*3+1];v=F[v*3+2];var z=F[e*3],A=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(F[w*3],F[w*3+1],F[w*3+2]),new THREE.Vector3(x,V,u),new THREE.Vector3(y,O,v),new THREE.Vector3(z,A,e)],null,p))} +function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+fa);k=h(b,e+ma);e=M[c*2];m=M[c*2+1];c=M[f*2];var o=C.faceVertexUvs[0];f=M[f*2+1];var p=M[k*2];k=M[k*2+1];var t=[];t.push(new THREE.UV(e,m));t.push(new THREE.UV(c,f));t.push(new THREE.UV(p,k));o.push(t)}function y(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+da);k=h(b,e+la);m=h(b,e+ga);e=M[c*2];o=M[c*2+1];c=M[f*2];p=M[f*2+1];f=M[k*2];var t=C.faceVertexUvs[0];k=M[k*2+1];var w=M[m*2];m=M[m*2+1];var u=[];u.push(new THREE.UV(e,o));u.push(new THREE.UV(c,p));u.push(new THREE.UV(f, +k));u.push(new THREE.UV(w,m));t.push(u)}var C=this,E=0,D,F=[],M=[],N,G,H,K,Z,L,P,U,Y,X,o,ea,R,pa,fa,ma,da,la,ga,$,ca,aa,ha,ka,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,f,e);D={signature:b.substr(E,8),header_bytes:v(b,E+8),vertex_coordinate_bytes:v(b,E+9),normal_coordinate_bytes:v(b,E+10),uv_coordinate_bytes:v(b,E+11),vertex_index_bytes:v(b,E+12),normal_index_bytes:v(b,E+13),uv_index_bytes:v(b,E+14),material_index_bytes:v(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4), +nuvs:h(b,E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=D.header_bytes;N=D.vertex_index_bytes;G=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;K=D.vertex_index_bytes*3+D.material_index_bytes;Z=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;L=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes* +2;P=D.vertex_index_bytes;U=D.vertex_index_bytes*2;Y=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;R=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;fa=D.uv_index_bytes;ma=D.uv_index_bytes*2;da=D.uv_index_bytes;la=D.uv_index_bytes*2;ga=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes; +sa=D.vertex_index_bytes*4+D.material_index_bytes;$=D.ntri_flat*e;ca=D.ntri_smooth*(e+D.normal_index_bytes*3);aa=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ha=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ka=D.nquad_flat*sa;e=D.nquad_smooth*(sa+D.normal_index_bytes*4);sa=D.nquad_flat_uv*(sa+D.uv_index_bytes*4);E+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4; +p.skinningMatrix.multiply(p.world,y);p.weights=[];for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length=0, +m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fe){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14,e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source== +this.effect.surface.sid&&(f=sa[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color=f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};Z.prototype.parse=function(b){for(var e= +0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(Z=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(N,Z);object.name=w;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;R.scene.add(object);R.objects[w]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); +if(E.castsShadow)b=new THREE.ShadowVolume(N),R.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}}else D=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[w]=object,R.empties[w]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();Y-=1;e.onLoadComplete();v()}}function u(b){return function(e){R.geometries[b]=e}}function v(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-Y,loadedTextures:ea-X},R);e.onLoadProgress();Y==0&&X==0&&c(R)}var p, +x,w,A,z,y,C,E,D,F,M,N,G,H,K,Z,L,P,U,Y,X,o,ea,R;P=b.data;K=new THREE.BinaryLoader;U=new THREE.JSONLoader;X=Y=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in P.objects)if(E=P.objects[w],E.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;F=P.transform.rotation;var pa=P.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);F&&R.scene.rotation.set(F[0], +F[1],F[2]);pa&&R.scene.scale.set(pa[0],pa[1],pa[2]);(b||F||pa)&&R.scene.updateMatrix()}b=function(){X-=1;v();e.onLoadComplete()};for(z in P.cameras)F=P.cameras[z],F.type=="perspective"?G=new THREE.PerspectiveCamera(F.fov,F.aspect,F.near,F.far):F.type=="ortho"&&(G=new THREE.OrthographicCamera(F.left,F.right,F.top,F.bottom,F.near,F.far)),D=F.position,F=F.target,G.position.set(D[0],D[1],D[2]),G.target=new THREE.Vector3(F[0],F[1],F[2]),R.cameras[z]=G;for(A in P.lights)z=P.lights[A],G=z.color!==void 0? +z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,L=new THREE.DirectionalLight(G,F),L.position.set(D[0],D[1],D[2]),L.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,L=new THREE.PointLight(G,F,d),L.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(L=new THREE.AmbientLight(G)),R.scene.add(L),R.lights[A]=L;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),F=A.color, +H.color.setRGB(F[0],F[1],F[2]),R.fogs[y]=H;if(R.cameras&&P.defaults.camera)R.currentCamera=R.cameras[P.defaults.camera];if(R.fogs&&P.defaults.fog)R.scene.fog=R.fogs[P.defaults.fog];F=P.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(F[0],F[1],F[2]);R.bgColorAlpha=P.defaults.bgalpha;for(p in P.geometries)if(y=P.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,e.onLoadStart();o=Y;for(p in P.geometries)y=P.geometries[p],y.type=="cube"?(N=new THREE.CubeGeometry(y.width,y.height, +y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),R.geometries[p]=N):y.type=="plane"?(N=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="sphere"?(N=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="cylinder"?(N=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),R.geometries[p]=N):y.type=="torus"?(N=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, +y.segmentsT),R.geometries[p]=N):y.type=="icosahedron"?(N=new THREE.IcosahedronGeometry(y.subdivisions),R.geometries[p]=N):y.type=="bin_mesh"?K.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="ascii_mesh"?U.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&U.createModel(y,u(p),"");for(C in P.textures)if(p=P.textures[C],p.url instanceof Array){X+=p.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size- +1);for(var A,z,y,C,E,D;p0&&(this.field[y+A]+=C)}}};this.addPlaneX=function(b,c){var h,k,m,n,t,u=this.size,v=this.yd,p=this.zd,x=this.field,w=u*Math.sqrt(b/c);w>u&&(w=u);for(h=0;h0)for(k=0;kv&&(A=v);for(k=0;k0){t=k*p;for(h=0;hsize&&(dist=size);for(m=0;m0){t=zd*m;for(k=0;kk?this.hits.push(h):this.hits.unshift(h),k=f;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; +THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> +Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=n.y-c.y,k=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return m}; +THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, +u=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;h>f&&(u=1,f=h);k>f&&(u=2,f=k);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; +THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,t,u,v;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.PerspectiveCamera(53,1,1,1E4);w.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);p.width=b;p.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||v!==e.fov){t=e.aspect;u=e.near;v=e.fov;var C=e.projectionMatrix.clone(),E=125/30*0.5,D=E*u/125,F=u*Math.tan(v*Math.PI/360),M;m.n14=E;n.n14=-E;E=-F*t+D;M=F*t+D;C.n11=2*u/(M-E);C.n13=(M+E)/(M-E);h.projectionMatrix=C.clone();E=-F*t-D;M=F*t-D;C.n11=2*u/(M-E);C.n13= +(M+E)/(M-E);k.projectionMatrix=C.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=u;h.far=e.far;f.call(c,b,h,p,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,w)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,k,m=new THREE.PerspectiveCamera;m.target=new THREE.Vector3(0,0,0);var n=new THREE.PerspectiveCamera;n.target=new THREE.Vector3(0,0,0);c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;this.setSize=function(b,f){e.call(c,b,f);h=b/2;k=f};this.render=function(b,e){this.clear();m.fov=e.fov;m.aspect=0.5*e.aspect;m.near=e.near;m.far= +e.far;m.updateProjectionMatrix();m.position.copy(e.position);m.target.copy(e.target);m.translateX(c.separation);m.lookAt(m.target);n.projectionMatrix=m.projectionMatrix;n.position.copy(e.position);n.target.copy(e.target);n.translateX(-c.separation);n.lookAt(n.target);this.setViewport(0,0,h,k);f.call(c,b,m);this.setViewport(h,0,h,k);f.call(c,b,n,!1)}}; diff --git a/src/addons/Display/WebGl/__init__.py b/src/addons/Display/WebGl/__init__.py new file mode 100644 index 000000000..e69de29bb diff --git a/src/addons/Display/WebGl/html_file.py b/src/addons/Display/WebGl/html_file.py new file mode 100644 index 000000000..f351e9e26 --- /dev/null +++ b/src/addons/Display/WebGl/html_file.py @@ -0,0 +1,213 @@ +import os + +HEADER = """ + + pythonOCC webGL example suite: cylinder head visualization + + + + + + +""" + +BODY = """ + +
+
+ WebGL engine by three.js +
+
+ pythonOCC @VERSION@ WebGL renderer + towards CAD in a webbrowser + http://www.pythonocc.org +
+ + + + + + +""" + +class HTMLHeader: + def __init__(self,background_color = '#000000'): + self._background_color = background_color + + def get_str(self): + header_str = HEADER.replace('@background-color@','%s'%self._background_color) + return header_str + +class HTMLBody: + def __init__(self): + pass# + + def get_str(self): + # get the location where pythonocc is running from + import OCC + threejs_build_location = os.sep.join([OCC.__path__[0],'Display','WebGl','Three.js']) + body_str = BODY.replace('@Three.jsPath@','%s'%threejs_build_location) + body_str = body_str.replace('@VERSION@',OCC.VERSION) + return body_str + diff --git a/src/addons/Display/WebGl/webgl_renderer.py b/src/addons/Display/WebGl/webgl_renderer.py new file mode 100644 index 000000000..7ff36ce39 --- /dev/null +++ b/src/addons/Display/WebGl/webgl_renderer.py @@ -0,0 +1,47 @@ +from OCC.Visualization import * +from html_file import * +from time import time +import sys, os + +class WebGlRenderer: + def __init__(self, background_color = "#000000"): + self._js_filename = "shape.js" + self._html_filename = "essai.html" + self._background_color = background_color + + def DisplayShape(self,shape): + self._shape = shape + print "Tesselate shape ...", + t0 = time() + tess = Tesselator(self._shape, atNormal,1.0,1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.) + t1 = time() + print "done in %f s."%(t1-t0) + print "Exporting tesselation to JSON ...", + t2 = time() + tess.ExportShapeToJSON(self._js_filename) + t3 = time() + print "done in %f s."%(t3-t2) + print "Generating HTML stream ...", + self.GenerateHTMLFile() + print "done." + print "Opening html output in the default webbrowser ..." + os.system('open %s'%self._html_filename) + print "done." + + + def GenerateHTMLFile(self): + """ Generate the HTML file to be rendered wy the web browser + """ + fp = open(self._html_filename,"w") + fp.write("") + fp.write('') + # header + fp.write(HTMLHeader(self._background_color).get_str()) + # body + fp.write(HTMLBody().get_str()) + fp.write("\n") + fp.close() + + + + From e05d5c6cc10c29d4d77d3cd9715c48554223350f Mon Sep 17 00:00:00 2001 From: tpaviot Date: Tue, 1 Nov 2011 07:15:13 +0100 Subject: [PATCH 06/14] Added 3 WebGl examples --- src/examples/Level1/WebGl/helloworld.py | 8 + src/examples/Level1/WebGl/webgl_fuse.py | 14 ++ src/examples/Level1/WebGl/webgl_geomplate.py | 233 +++++++++++++++++++ 3 files changed, 255 insertions(+) create mode 100644 src/examples/Level1/WebGl/helloworld.py create mode 100644 src/examples/Level1/WebGl/webgl_fuse.py create mode 100644 src/examples/Level1/WebGl/webgl_geomplate.py diff --git a/src/examples/Level1/WebGl/helloworld.py b/src/examples/Level1/WebGl/helloworld.py new file mode 100644 index 000000000..f2111676e --- /dev/null +++ b/src/examples/Level1/WebGl/helloworld.py @@ -0,0 +1,8 @@ +from OCC.Display.WebGl import webgl_renderer +from OCC.BRepPrimAPI import * + +#sh = BRepPrimAPI_MakeBox(100,100,100).Shape() +sh = BRepPrimAPI_MakeTorus(50,10).Shape() +my_renderer = webgl_renderer.WebGlRenderer() +my_renderer.DisplayShape(sh) + diff --git a/src/examples/Level1/WebGl/webgl_fuse.py b/src/examples/Level1/WebGl/webgl_fuse.py new file mode 100644 index 000000000..383354003 --- /dev/null +++ b/src/examples/Level1/WebGl/webgl_fuse.py @@ -0,0 +1,14 @@ +from OCC.Display.WebGl import webgl_renderer +from OCC.BRepPrimAPI import * +from OCC.Utils.Construct import * + +def fuse(event=None): + box1 = BRepPrimAPI_MakeBox(20,10,10).Shape() + sphere = translate_topods_from_vector(BRepPrimAPI_MakeSphere(10).Shape(),gp_Vec(.5,.5,0)) + box1 = translate_topods_from_vector(box1,gp_Vec(.5,.5,0) ) + fuse = BRepAlgoAPI_Fuse(box1,sphere).Shape() + my_renderer = webgl_renderer.WebGlRenderer() + my_renderer.DisplayShape(fuse) + +if __name__ == '__main__': + fuse() diff --git a/src/examples/Level1/WebGl/webgl_geomplate.py b/src/examples/Level1/WebGl/webgl_geomplate.py new file mode 100644 index 000000000..2af958bdd --- /dev/null +++ b/src/examples/Level1/WebGl/webgl_geomplate.py @@ -0,0 +1,233 @@ +#!/usr/bin/env python + +# TODO: +# * need examples where the tangency to constraining faces is respected + +##Copyright 2009-2011 Jelle Ferina (jelleferinga@gmail.com) +## +##This file is part of pythonOCC. +## +##pythonOCC is free software: you can redistribute it and/or modify +##it under the terms of the GNU Lesser General Public License as published by +##the Free Software Foundation, either version 3 of the License, or +##(at your option) any later version. +## +##pythonOCC is distributed in the hope that it will be useful, +##but WITHOUT ANY WARRANTY; without even the implied warranty of +##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +##GNU Lesser General Public License for more details. +## +##You should have received a copy of the GNU Lesser General Public License +##along with pythonOCC. If not, see . +import os +from OCC.Utils.Construct import make_closed_polygon, make_n_sided, make_vertex, make_face, make_wire + +from OCC.gp import * +from OCC.BRepBuilderAPI import * + +from OCC.Utils.Topology import WireExplorer, Topo +from OCC.BRepAdaptor import * +from OCC.BRep import * +from OCC.ShapeAnalysis import * +from OCC.GeomLProp import * + +import types, sys, time + +from OCC.Utils.DataExchange.IGES import IGESImporter +from OCC.BRepFill import * +from OCC.GeomPlate import * +from OCC.GEOMAlgo import * + +from OCC.Display.WebGl import webgl_renderer + +def geom_plate(event=None): + p1,p2,p3,p4,p5 = gp_Pnt(0,0,0),gp_Pnt(0,100,0),gp_Pnt(0,100,100),gp_Pnt(0,0,100),gp_Pnt(50,50,50) + poly = make_closed_polygon([p1,p2,p3,p4]) + edges = [i for i in Topo(poly).edges()] + face = make_n_sided(edges, [p5]) + my_renderer = webgl_renderer.WebGlRenderer() + my_renderer.DisplayShape(face) + + +#=============================================================================== +# Find a surface such that the radius at the vertex is n +#=============================================================================== + +def build_plate(polygon, points): + ''' + build a surface from a constraining polygon(s) and point(s) + @param polygon: list of polygons ( TopoDS_Shape) + @param points: list of points ( gp_Pnt ) + ''' + # plate surface + bpSrf = GeomPlate_BuildPlateSurface(3,15,2) + + # add curve constraints + for poly in polygon: + for edg in WireExplorer(poly).ordered_edges(): + c = BRepAdaptor_HCurve() + c.ChangeCurve().Initialize(edg) + constraint = BRepFill_CurveConstraint(c.GetHandle(), 0) + bpSrf.Add(constraint.GetHandle()) + + # add point constraint + for pt in points: + bpSrf.Add(GeomPlate_PointConstraint(pt, 0).GetHandle()) + bpSrf.Perform() + + maxSeg, maxDeg, critOrder = 9,8,0 + tol = 1e-4 + dmax = max([tol,10*bpSrf.G0Error()]) + + srf = bpSrf.Surface() + plate = GeomPlate_MakeApprox(srf, tol, maxSeg, maxDeg, dmax, critOrder) + + uMin, uMax, vMin, vMax = srf.GetObject().Bounds() + + return make_face(plate.Surface(), uMin, uMax, vMin, vMax) + +def radius_at_uv(face, u, v): + ''' + returns the mean radius at a u,v coordinate + @param face: surface input + @param u,v: u,v coordinate + ''' + h_srf = BRep_Tool().Surface(face) + uv_domain = GeomLProp_SurfaceTool().Bounds(h_srf) + curvature = GeomLProp_SLProps(h_srf, u, v, 1, 1e-6) + try: + _crv_min = 1./curvature.MinCurvature() + except ZeroDivisionError: + _crv_min = 0. + + try: + _crv_max = 1./curvature.MaxCurvature() + except ZeroDivisionError: + _crv_max = 0. + return abs((_crv_min+_crv_max)/2.) + +def uv_from_projected_point_on_face(face, pt): + ''' + returns the uv coordinate from a projected point on a face + ''' + srf = BRep_Tool().Surface(face) + sas = ShapeAnalysis_Surface(srf) + uv = sas.ValueOfUV(pt, 1e-2) + print 'distance',sas.Value(uv).Distance(pt) + return uv.Coord() + + +class RadiusConstrainedSurface(): + ''' + returns a surface that has `radius` at `pt` + ''' + def __init__(self, display, poly, pnt, targetRadius): + self.display = display + self.targetRadius = targetRadius + self.poly = poly + self.pnt = pnt + self.plate = self.build_surface() + + def build_surface(self): + ''' + builds and renders the plate + ''' + self.plate = build_plate([self.poly], [self.pnt]) + self.display.EraseAll() + self.display.DisplayShape(self.plate) + vert = make_vertex(self.pnt) + self.display.DisplayShape(vert, update=True) + + def radius(self, z): + ''' + sets the height of the point constraining the plate, returns the radius at this point + ''' + if isinstance(z, types.FloatType): + self.pnt.SetX(z) + else: + self.pnt.SetX(float(z[0])) + self.build_surface() + uv = uv_from_projected_point_on_face(self.plate, self.pnt) + radius = radius_at_uv(self.plate, uv[0], uv[1]) + print 'z:',z, 'radius:', radius + self.curr_radius = radius + return self.targetRadius-abs(radius) + + def solve(self): + fsolve(self.radius, 1, maxfev=1000) + return self.plate + + +def solve_radius(event=None): + p1,p2,p3,p4,p5 = gp_Pnt(0,0,0),gp_Pnt(0,10,0),gp_Pnt(0,10,10),gp_Pnt(0,0,10),gp_Pnt(5,5,5) + poly = make_closed_polygon([p1,p2,p3,p4]) + for i in arange(0.1,3.,0.2).tolist(): + rcs = RadiusConstrainedSurface(display, poly, p5, i ) + face = rcs.solve() + print 'Goal: %s radius: %s' % ( i, rcs.curr_radius ) + time.sleep(0.5) + +#=============================================================================== +# +#=============================================================================== + +def build_geom_plate(edges): + bpSrf = GeomPlate_BuildPlateSurface(3,9,12) + + # add curve constraints + for edg in edges: + c = BRepAdaptor_HCurve() + print 'edge:',edg + c.ChangeCurve().Initialize(edg) + constraint = BRepFill_CurveConstraint(c.GetHandle(), 0) + bpSrf.Add(constraint.GetHandle()) + + # add point constraint + try: + bpSrf.Perform() + except RuntimeError: + print 'failed to build the geom plate surface ' + + maxSeg, maxDeg, critOrder = 9,8,0 + tol = 1e-4 + dmax = max([tol,10*bpSrf.G0Error()]) + + srf = bpSrf.Surface() +# plate = GeomPlate_MakeApprox(srf, tol, maxSeg, maxDeg, dmax, critOrder) + plate = GeomPlate_MakeApprox(srf, 1e-04, 100, 9, 1e-03, 0) + + uMin, uMax, vMin, vMax = srf.GetObject().Bounds() + face = make_face(plate.Surface(), uMin, uMax, vMin, vMax) + return face + + +def build_curve_network(event=None): + ''' + mimic the curve network surfacing command from rhino + ''' + print 'Importing IGES file...', + pth = os.path.dirname(os.path.abspath(__file__)) + pth = os.path.abspath(os.path.join(pth, '../../data/IGES/curve_geom_plate.igs')) + iges = IGESImporter(pth) + iges.read_file() + print 'done.' + # GetShapes returns 36 TopoDS_Shape, while the TopoDS_Compound contains + # just the 6 curves I made in rhino... hmmm... + print 'Building geomplate...', + topo = Topo(iges.get_compound()) + edges_list = list(topo.edges()) + face = build_geom_plate(edges_list) + print 'done.' + + print 'Cutting out of edges...', + # Make a wire from outer edges + _edges = [edges_list[2], edges_list[3], edges_list[4], edges_list[5]] + outer_wire = make_wire(_edges) + +def exit(event=None): + sys.exit() + +if __name__ == "__main__": + build_curve_network() + geom_plate() + \ No newline at end of file From df3d7e0d4940330e19a9c2033f618fe34965e395 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Tue, 1 Nov 2011 07:26:00 +0100 Subject: [PATCH 07/14] Modified html file name and title --- src/addons/Display/WebGl/html_file.py | 2 +- src/addons/Display/WebGl/webgl_renderer.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/addons/Display/WebGl/html_file.py b/src/addons/Display/WebGl/html_file.py index f351e9e26..7ba8d2374 100644 --- a/src/addons/Display/WebGl/html_file.py +++ b/src/addons/Display/WebGl/html_file.py @@ -2,7 +2,7 @@ HEADER = """ - pythonOCC webGL example suite: cylinder head visualization + pythonOCC @VERSION@ webgl renderer diff --git a/src/addons/Display/WebGl/webgl_renderer.py b/src/addons/Display/WebGl/webgl_renderer.py index 7ff36ce39..867c7ae95 100644 --- a/src/addons/Display/WebGl/webgl_renderer.py +++ b/src/addons/Display/WebGl/webgl_renderer.py @@ -6,7 +6,7 @@ class WebGlRenderer: def __init__(self, background_color = "#000000"): self._js_filename = "shape.js" - self._html_filename = "essai.html" + self._html_filename = "webgl_topods_shape.html" self._background_color = background_color def DisplayShape(self,shape): From 745c9776377b56908b47044823d000b8be9524b7 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Tue, 1 Nov 2011 07:39:49 +0100 Subject: [PATCH 08/14] Added LGLPv3 header --- src/addons/Display/WebGl/html_file.py | 17 +++++++++++++++++ src/addons/Display/WebGl/webgl_renderer.py | 17 +++++++++++++++++ src/examples/Level1/WebGl/helloworld.py | 17 +++++++++++++++++ src/examples/Level1/WebGl/webgl_fuse.py | 17 +++++++++++++++++ src/examples/Level1/WebGl/webgl_geomplate.py | 5 ----- src/wrapper/Visualization/Tesselator.cpp | 17 +++++++++++++++++ src/wrapper/Visualization/Tesselator.h | 17 +++++++++++++++++ 7 files changed, 102 insertions(+), 5 deletions(-) diff --git a/src/addons/Display/WebGl/html_file.py b/src/addons/Display/WebGl/html_file.py index 7ba8d2374..fcdda54ac 100644 --- a/src/addons/Display/WebGl/html_file.py +++ b/src/addons/Display/WebGl/html_file.py @@ -1,3 +1,20 @@ +##Copyright 2011 Thomas Paviot (tpaviot@gmail.com) +## +##This file is part of pythonOCC. +## +##pythonOCC is free software: you can redistribute it and/or modify +##it under the terms of the GNU Lesser General Public License as published by +##the Free Software Foundation, either version 3 of the License, or +##(at your option) any later version. +## +##pythonOCC is distributed in the hope that it will be useful, +##but WITHOUT ANY WARRANTY; without even the implied warranty of +##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +##GNU Lesser General Public License for more details. +## +##You should have received a copy of the GNU Lesser General Public License +##along with pythonOCC. If not, see . + import os HEADER = """ diff --git a/src/addons/Display/WebGl/webgl_renderer.py b/src/addons/Display/WebGl/webgl_renderer.py index 867c7ae95..43974f423 100644 --- a/src/addons/Display/WebGl/webgl_renderer.py +++ b/src/addons/Display/WebGl/webgl_renderer.py @@ -1,3 +1,20 @@ +##Copyright 2011 Thomas Paviot (tpaviot@gmail.com) +## +##This file is part of pythonOCC. +## +##pythonOCC is free software: you can redistribute it and/or modify +##it under the terms of the GNU Lesser General Public License as published by +##the Free Software Foundation, either version 3 of the License, or +##(at your option) any later version. +## +##pythonOCC is distributed in the hope that it will be useful, +##but WITHOUT ANY WARRANTY; without even the implied warranty of +##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +##GNU Lesser General Public License for more details. +## +##You should have received a copy of the GNU Lesser General Public License +##along with pythonOCC. If not, see . + from OCC.Visualization import * from html_file import * from time import time diff --git a/src/examples/Level1/WebGl/helloworld.py b/src/examples/Level1/WebGl/helloworld.py index f2111676e..49d2c8981 100644 --- a/src/examples/Level1/WebGl/helloworld.py +++ b/src/examples/Level1/WebGl/helloworld.py @@ -1,3 +1,20 @@ +##Copyright 2011 Thomas Paviot (tpaviot@gmail.com) +## +##This file is part of pythonOCC. +## +##pythonOCC is free software: you can redistribute it and/or modify +##it under the terms of the GNU Lesser General Public License as published by +##the Free Software Foundation, either version 3 of the License, or +##(at your option) any later version. +## +##pythonOCC is distributed in the hope that it will be useful, +##but WITHOUT ANY WARRANTY; without even the implied warranty of +##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +##GNU Lesser General Public License for more details. +## +##You should have received a copy of the GNU Lesser General Public License +##along with pythonOCC. If not, see . + from OCC.Display.WebGl import webgl_renderer from OCC.BRepPrimAPI import * diff --git a/src/examples/Level1/WebGl/webgl_fuse.py b/src/examples/Level1/WebGl/webgl_fuse.py index 383354003..aeecacab8 100644 --- a/src/examples/Level1/WebGl/webgl_fuse.py +++ b/src/examples/Level1/WebGl/webgl_fuse.py @@ -1,3 +1,20 @@ +##Copyright 2011 Thomas Paviot (tpaviot@gmail.com) +## +##This file is part of pythonOCC. +## +##pythonOCC is free software: you can redistribute it and/or modify +##it under the terms of the GNU Lesser General Public License as published by +##the Free Software Foundation, either version 3 of the License, or +##(at your option) any later version. +## +##pythonOCC is distributed in the hope that it will be useful, +##but WITHOUT ANY WARRANTY; without even the implied warranty of +##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +##GNU Lesser General Public License for more details. +## +##You should have received a copy of the GNU Lesser General Public License +##along with pythonOCC. If not, see . + from OCC.Display.WebGl import webgl_renderer from OCC.BRepPrimAPI import * from OCC.Utils.Construct import * diff --git a/src/examples/Level1/WebGl/webgl_geomplate.py b/src/examples/Level1/WebGl/webgl_geomplate.py index 2af958bdd..302ad3d0c 100644 --- a/src/examples/Level1/WebGl/webgl_geomplate.py +++ b/src/examples/Level1/WebGl/webgl_geomplate.py @@ -1,8 +1,3 @@ -#!/usr/bin/env python - -# TODO: -# * need examples where the tangency to constraining faces is respected - ##Copyright 2009-2011 Jelle Ferina (jelleferinga@gmail.com) ## ##This file is part of pythonOCC. diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp index 4645f3140..72f0ec783 100644 --- a/src/wrapper/Visualization/Tesselator.cpp +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -1,3 +1,20 @@ +// Copyright 2011 Fotios Sioutis (sfotis@gmail.com) +// +//This file is part of pythonOCC. +// +//pythonOCC is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published by +//the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//pythonOCC is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with pythonOCC. If not, see . + //--------------------------------------------------------------------------- #include "Tesselator.h" //--------------------------------------------------------------------------- diff --git a/src/wrapper/Visualization/Tesselator.h b/src/wrapper/Visualization/Tesselator.h index fdbeec442..fd599bc89 100644 --- a/src/wrapper/Visualization/Tesselator.h +++ b/src/wrapper/Visualization/Tesselator.h @@ -1,3 +1,20 @@ +// Copyright 2011 Fotios Sioutis (sfotis@gmail.com) +// +//This file is part of pythonOCC. +// +//pythonOCC is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published by +//the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//pythonOCC is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with pythonOCC. If not, see . + //--------------------------------------------------------------------------- #ifndef TesselatorH #define TesselatorH From 9ad83e38e1ce18a8e91a97b664f6c52f578db214 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Wed, 2 Nov 2011 17:09:14 +0100 Subject: [PATCH 09/14] Changed std::abs to abs to comply with gcc-4.6.1 --- src/wrapper/Visualization/Tesselator.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp index 72f0ec783..dc616a64d 100644 --- a/src/wrapper/Visualization/Tesselator.cpp +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -451,9 +451,9 @@ void Tesselator::PrepareBoxTextureCoordinates(const TopoDS_Shape& aShape) aBox.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax); //enlarge the bb so all edges have the size of the biggest one - Standard_Real xDim = std::abs((long)aXmax - (long)aXmin); - Standard_Real yDim = std::abs((long)aYmax - (long)aYmin); - Standard_Real zDim = std::abs((long)aZmax - (long)aZmin); + Standard_Real xDim = abs((long)aXmax - (long)aXmin); + Standard_Real yDim = abs((long)aYmax - (long)aYmin); + Standard_Real zDim = abs((long)aZmax - (long)aZmin); if ((xDim > yDim) && (xDim > zDim)) { aYmin -= (xDim - yDim) / 2; From 1c993a7a66a0f430857944e2fac39eab6ded8bd8 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Wed, 2 Nov 2011 17:12:59 +0100 Subject: [PATCH 10/14] Small fix to fit with TopoDS::Face prototype --- src/wrapper/Visualization/Tesselator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp index dc616a64d..114ac6a36 100644 --- a/src/wrapper/Visualization/Tesselator.cpp +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -113,7 +113,7 @@ void Tesselator::Tesselate() BRepMesh::Mesh(myShape, myDeviation); for (ExpFace.Init(myShape, TopAbs_FACE); ExpFace.More(); ExpFace.Next()) { - TopoDS_Face myFace = TopoDS::Face(ExpFace.Current()); + const TopoDS_Face& myFace = TopoDS::Face(ExpFace.Current()); TopLoc_Location aLocation; Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, aLocation); From 6d8ad8243b61dbd3b534b84b6593be223df65cd8 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Tue, 15 Nov 2011 18:54:59 +0100 Subject: [PATCH 11/14] Small fix in html_file.py --- src/addons/Display/WebGl/html_file.py | 1 + 1 file changed, 1 insertion(+) diff --git a/src/addons/Display/WebGl/html_file.py b/src/addons/Display/WebGl/html_file.py index fcdda54ac..446b0dc83 100644 --- a/src/addons/Display/WebGl/html_file.py +++ b/src/addons/Display/WebGl/html_file.py @@ -214,6 +214,7 @@ def __init__(self,background_color = '#000000'): def get_str(self): header_str = HEADER.replace('@background-color@','%s'%self._background_color) + header_str = header_str.replace('@VERSION@',OCC.VERSION) return header_str class HTMLBody: From 02947fc8117a55488420783d3bde11ed96275778 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Tue, 22 Nov 2011 17:15:13 +0100 Subject: [PATCH 12/14] Updated html_file to properly handle OCC.VERSION --- src/addons/Display/WebGl/html_file.py | 1 + 1 file changed, 1 insertion(+) diff --git a/src/addons/Display/WebGl/html_file.py b/src/addons/Display/WebGl/html_file.py index 446b0dc83..c152af269 100644 --- a/src/addons/Display/WebGl/html_file.py +++ b/src/addons/Display/WebGl/html_file.py @@ -16,6 +16,7 @@ ##along with pythonOCC. If not, see . import os +import OCC HEADER = """ From cbdb82ccfb02339a062132c5350f1233a8b18d53 Mon Sep 17 00:00:00 2001 From: tpaviot Date: Wed, 23 Nov 2011 00:10:18 +0100 Subject: [PATCH 13/14] Updated three.js to latest release --- src/addons/Display/WebGl/Three.js | 1320 ++++++++++++++--------------- 1 file changed, 659 insertions(+), 661 deletions(-) diff --git a/src/addons/Display/WebGl/Three.js b/src/addons/Display/WebGl/Three.js index c274a8d85..735dacf40 100644 --- a/src/addons/Display/WebGl/Three.js +++ b/src/addons/Display/WebGl/Three.js @@ -1,666 +1,679 @@ -// Three.js r45 - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,k;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),k=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=k;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=k;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= -e;this.g=b;this.b=k;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; -THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; -THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, -divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, -equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, -addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, -divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, -cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); -Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f!==void 0?f:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- -c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, -normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,t,u,v,p,x,w,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:p<0)))if(p=v.dot((new THREE.Vector3).sub(m,x))/p,x=x.addSelf(w.multiplyScalar(p)),k instanceof THREE.Face3)e(x,m,n,t)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,u)||e(x,n,t,u)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; -THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,v,p){n=!1;c=k;e=m;f=v;h=p;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= -function(k,m,v,p,x,w){n?(n=!1,c=kv?k>x?k:x:v>x?v:x,h=m>p?m>w?m:w:p>w?p:w):(c=kv?k>x?k>f?k:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f,h=m>p?m>w?m>h?m:h:w>h?w:h:p>w?p>h?p:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> -k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,e,f,h,k,m,n,t,u,v,p,x,w,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,t||0,u||0,v!==void 0?v:1,p||0,x||0,w||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,t,u,v,p,x,w,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=t;this.n32=u;this.n33=v;this.n34=p;this.n41=x;this.n42=w;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; -b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,v=b.n31,p=b.n32,x=b.n33,w=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44,E=c.n11,D=c.n12, -F=c.n13,M=c.n14,N=c.n21,G=c.n22,H=c.n23,K=c.n24,Z=c.n31,L=c.n32,P=c.n33,U=c.n34,Y=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*E+f*N+h*Z+k*Y;this.n12=e*D+f*G+h*L+k*X;this.n13=e*F+f*H+h*P+k*o;this.n14=e*M+f*K+h*U+k*ea;this.n21=m*E+n*N+t*Z+u*Y;this.n22=m*D+n*G+t*L+u*X;this.n23=m*F+n*H+t*P+u*o;this.n24=m*M+n*K+t*U+u*ea;this.n31=v*E+p*N+x*Z+w*Y;this.n32=v*D+p*G+x*L+w*X;this.n33=v*F+p*H+x*P+w*o;this.n34=v*M+p*K+x*U+w*ea;this.n41=A*E+z*N+y*Z+C*Y;this.n42=A*D+z*G+y*L+C*X;this.n43=A*F+z*H+y*P+C*o;this.n44=A* -M+z*K+y*U+C*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,t=this.n31,u=this.n32,v=this.n33,p=this.n34,x=this.n41,w=this.n42,A=this.n43,z=this.n44;return f*m*u*x-e*n*u*x-f*k*v*x+c*n*v*x+e*k*p*x-c*m*p*x-f*m*t*w+e*n*t*w+f*h*v*w-b*n*v*w-e*h*p*w+b*m*p*w+f*k*t*A-c*n*t*A-f*h*u*A+b*n*u*A+c*h*p*A-b*k*p*A-e*k*t*z+c*m*t*z+e*h*u*z-b*m*u*z-c*h* -v*z+b*k*v*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= -this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= -this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= -this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,t=h*k,u=h*m;this.set(t*k+e,t*m-f*n,t*n+f*m,0,t*m+f*n,u*m+e,u*n-f*k,0,t*n-f*m,u*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var t= -m*n,u=m*h,v=f*n,p=f*h;this.n11=t+p*e;this.n12=v*e-u;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=u*e-v;this.n32=p+t*e;this.n33=k*m;break;case "ZXY":t=m*n;u=m*h;v=f*n;p=f*h;this.n11=t-p*e;this.n12=-k*h;this.n13=v+u*e;this.n21=u+v*e;this.n22=k*n;this.n23=p-t*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":t=k*n;u=k*h;v=e*n;p=e*h;this.n11=m*n;this.n12=v*f-u;this.n13=t*f+p;this.n21=m*h;this.n22=p*f+t;this.n23=u*f-v;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":t=k*m;u= -k*f;v=e*m;p=e*f;this.n11=m*n;this.n12=p-t*h;this.n13=v*h+u;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*h+v;this.n33=t-p*h;break;case "XZY":t=k*m;u=k*f;v=e*m;p=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=t*h+p;this.n22=k*n;this.n23=u*h-v;this.n31=v*h-u;this.n32=e*n;this.n33=p*h+t;break;default:t=k*n,u=k*h,v=e*n,p=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=u+v*f,this.n22=t-p*f,this.n23=-e*m,this.n31=p-t*f,this.n32=v+u*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,t=c*m;c*=n;var u=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(u+f);this.n12=t-h;this.n13=c+m;this.n21=t+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; -f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); -e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= -b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,v=b.n31,p=b.n32,x=b.n33,w=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*w*z-u*x*z+u*p*y-n*w*y-t*p*C+n*x*C;c.n12=k*x*z-h*w*z-k*p*y+f*w*y+h*p*C-f*x*C;c.n13=h*u*z-k*t*z+k*n*y-f*u*y-h*n*C+f*t*C;c.n14=k*t*p-h*u*p-k*n*x+f*u*x+h*n*w-f*t*w;c.n21=u*x*A-t*w*A-u*v*y+m*w*y+t*v*C-m*x*C;c.n22=h*w*A-k*x*A+k*v*y-e*w*y-h*v*C+e*x*C;c.n23=k*t*A-h*u*A-k*m*y+e*u*y+h*m*C-e*t*C;c.n24= -h*u*v-k*t*v+k*m*x-e*u*x-h*m*w+e*t*w;c.n31=n*w*A-u*p*A+u*v*z-m*w*z-n*v*C+m*p*C;c.n32=k*p*A-f*w*A-k*v*z+e*w*z+f*v*C-e*p*C;c.n33=h*u*A-k*n*A+k*m*z-e*u*z-f*m*C+e*n*C;c.n34=k*n*v-f*u*v-k*m*p+e*u*p+f*m*w-e*n*w;c.n41=t*p*A-n*x*A-t*v*z+m*x*z+n*v*y-m*p*y;c.n42=f*x*A-h*p*A+h*v*z-e*x*z-f*v*y+e*p*y;c.n43=h*n*A-f*t*A-h*m*z+e*t*z+f*m*y-e*n*y;c.n44=f*t*v-h*n*v+h*m*p-e*t*p-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*v;e[8]=b*p;return c}; -THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,t,u;m=new THREE.Matrix4;n=c-b;t=e-f;u=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/t;m.n23=0;m.n24=-((e+f)/t);m.n31=0;m.n32=0;m.n33=-2/u;m.n34=-((k+h)/u);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +// Three.js r46 - http://github.com/mrdoob/three.js +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; +THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.001*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var d,g,f;if(b===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),g=a*6-d,a=b*(1-c),f=b*(1- +c*g),c=b*(1-c*(1-g)),d){case 1:this.r=f;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=f;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=f;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, +equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,c,b){this.x=a||0;this.y=c||0;this.z=b||0}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.x=b*a.z-d*a.y;this.y=d*a.x-c*a.z;this.z=c*a.y-b*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var c=Math.cos(this.y); +this.y=Math.asin(a.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12/c,a.n11/c)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,c,b,d){this.x=a||0;this.y=c||0;this.z=b||0;this.w=d!==void 0?d:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- +c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}}; +THREE.Ray=function(a,c){function b(a,b,c){o.sub(c,a);r=o.dot(b);if(r<=0)return null;n=p.add(a,m.copy(b).multiplyScalar(r));return q=c.distanceTo(n)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);m.sub(a,b);t=o.dot(o);w=o.dot(p);u=o.dot(m);B=p.dot(p);F=p.dot(m);A=1/(t*B-w*w);x=(B*u-w*F)*A;y=(t*F-w*u)*A;return x>=0&&y>=0&&x+y<1}this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +c,d=[];b=0;for(c=a.length;bm.scale.x)return[];n={distance:p,point:m.position,face:null,object:m};o.push(n)}else if(m instanceof THREE.Mesh){p=b(this.origin,this.direction,m.matrixWorld.getPosition());if(p===null||p>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return o;var q,t=m.geometry,w=t.vertices,u;m.matrixRotationWorld.extractRotation(m.matrixWorld);p=0;for(r=t.faces.length;p0:q<0)))if(q=l.dot(i.sub(g,a))/q,k.add(a,c.multiplyScalar(q)),n instanceof THREE.Face3)d(k, +g,f,e)&&(n={distance:a.distanceTo(k),point:k.clone(),face:n,object:m},o.push(n));else if(n instanceof THREE.Face4&&(d(k,g,f,h)||d(k,f,e,h)))n={distance:a.distanceTo(k),point:k.clone(),face:n,object:m},o.push(n)}return o};var o=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,r,n,q,t,w,u,B,F,A,x,y}; +THREE.Rectangle=function(){function a(){f=d-c;e=g-b}var c,b,d,g,f,e,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return e};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(f,e,k,o){h=!1;c=f;b=e;d=k;g=o;a()};this.addPoint=function(f,e){h?(h=!1,c=f,b=e,d=f,g=e):(c=cf?d:f,g=g>e?g:e);a()};this.add3Points= +function(f,e,k,o,p,m){h?(h=!1,c=fk?f>p?f:p:k>p?k:p,g=e>o?e>m?e:m:o>m?o:m):(c=fk?f>p?f>d?f:d:p>d?p:d:k>p?k>d?k:d:p>d?p:d,g=e>o?e>m?e>g?e:g:m>g?m:g:o>m?o>g?o:g:m>g?m:g);a()};this.addRectangle=function(f){h?(h=!1,c=f.getLeft(),b=f.getTop(),d=f.getRight(),g=f.getBottom()):(c=cf.getRight()?d:f.getRight(),g=g> +f.getBottom()?g:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;d+=f;g+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();d=d=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}}; +THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&G.z<1))ha=D[E]=D[E]||new THREE.RenderableParticle,E++,C=ha,C.x=G.x/G.w,C.y=G.y/G.w,C.z=G.z,C.rotation=aa.rotation.z,C.scale.x=aa.scale.x*Math.abs(C.x-(G.x+k.projectionMatrix.n11)/(G.w+k.projectionMatrix.n14)),C.scale.y=aa.scale.y*Math.abs(C.y-(G.y+k.projectionMatrix.n22)/(G.w+k.projectionMatrix.n24)),C.materials=aa.materials,M.push(C);h&&M.sort(c);return M}}; -THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); -this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); -this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,t=this.w,u=t*e+m*h-n*f,v=t*f+n*e-k*h,p=t*h+k*f-m*e,e=-k* -e-m*f-n*h;c.x=u*t+e*-k+v*-n-p*-m;c.y=v*t+e*-m+p*-k-u*-n;c.z=p*t+e*-n+u*-m-v*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,f=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, -this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;u=this.points[e[0]];v=this.points[e[1]]; -p=this.points[e[2]];x=this.points[e[3]];n=m*m;t=m*n;f.x=c(u.x,v.x,p.x,x.x,m,n,t);f.y=c(u.y,v.y,p.y,x.y,m,n,t);f.z=c(u.z,v.z,p.z,x.z,m,n,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b=0&&f>=0&&e>=0&&h>=0?!0:g<0&&f<0||e<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(d=Math.min(d,g/(g-f))),e<0?c=Math.max(c,e/(e-h)):h<0&&(d=Math.min(d,e/(e-h))),de&&h.positionScreen.z0&&x.z<1))e=B[u]=B[u]||new THREE.RenderableParticle,u++,w=e,w.x=x.x/x.w,w.y=x.y/x.w,w.z=x.z,w.rotation=j.rotation.z,w.scale.x=j.scale.x*Math.abs(w.x-(x.x+g.projectionMatrix.n11)/(x.w+g.projectionMatrix.n14)),w.scale.y=j.scale.y*Math.abs(w.y-(x.y+g.projectionMatrix.n22)/(x.w+g.projectionMatrix.n24)),w.material=j.material,F.elements.push(w); +f&&F.elements.sort(b);return F}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),f=Math.cos(b),b=Math.sin(b),e=a*c,h=d*g;this.w=e*f-h*b;this.x=e*b+h*f;this.y=d*c*f+a*g*b;this.z=a*g*f-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b); +this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); +this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= +this.x,b=this.y,d=this.z,g=this.w,f=a.x,e=a.y,h=a.z,a=a.w;this.x=c*a+g*f+b*h-d*e;this.y=b*a+g*e+d*f-c*h;this.z=d*a+g*h+c*e-b*f;this.w=g*a-c*f-b*e-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,f=this.x,e=this.y,h=this.z,i=this.w,l=i*b+e*g-h*d,k=i*d+h*b-f*g,o=i*g+f*d-e*b,b=-f* +b-e*d-h*g;c.x=l*i+b*-f+k*-h-o*-e;c.y=k*i+b*-e+o*-f-l*-h;c.z=o*i+b*-h+l*-e-k*-f;return c}}; +THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var f=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.001)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,c,b,d,g,f){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,c,b,d,g,f,e){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; +THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,d=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a= +0,c=0,b=this.vertices.length;cthis.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;l=this.points[b[0]];k=this.points[b[1]]; +o=this.points[b[2]];p=this.points[b[3]];h=e*e;i=e*h;d.x=c(l.x,k.x,o.x,p.x,e,h,i);d.y=c(l.y,k.y,o.y,p.y,e,h,i);d.z=c(l.z,k.z,o.z,p.z,e,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, -this.LODs[f].object3D.visible=!0;else break;for(;fthis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= +0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; +THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var c=1;c=this.LODs[c].visibleAtDistance)this.LODs[c-1].object3D.visible=!1,this.LODs[c].object3D.visible=!0;else break;for(;c0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* -255)+","+z+")"),w.fillRect(Math.floor(T.getX()),Math.floor(T.getY()),Math.floor(T.getWidth()),Math.floor(T.getHeight()))),T.empty())};this.render=function(b,t){function u(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=u.height>>1,m=k.scale.x*p,t=k.scale.y*x,o=m*v,n=t*xa,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-t),w.translate(-v,-xa),w.drawImage(u,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*p,n=k.scale.y*x,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), -w.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(F!=b)w.lineWidth=F=b;b=m.linecap;if(M!=b)w.lineCap=M=b;b=m.linejoin;if(N!=b)w.lineJoin=N=b;f(m.color.getContextStyle());w.stroke();O.inflate(m.linewidth*2)}}function A(b,f,h,m,n,u,p,w,x){k.info.render.vertices+=3;k.info.render.faces++;c(w.opacity);e(w.blending); -U=b.positionScreen.x;Y=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;R=h.positionScreen.y;E(U,Y,X,o,ea,R);if(w instanceof THREE.MeshBasicMaterial)if(w.map)w.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,w.map));else if(w.envMap){if(w.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,oa.copy(p.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, -ua=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ba=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[2]),Da=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(U,Y,X,o,ea,R,va,ua,Ea,Ba,Da,Fa,w.envMap)}else w.wireframe?Na(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Oa(w.color);else if(w instanceof THREE.MeshLambertMaterial)w.map&&!w.wireframe&& -(w.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,w.map)),e(THREE.SubtractiveBlending)),qa?!w.wireframe&&w.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(ca.r=aa.r=ha.r=ja.r,ca.g=aa.g=ha.g=ja.g,ca.b=aa.b=ha.b=ja.b,v(x,p.v1.positionWorld,p.vertexNormalsWorld[0],ca),v(x,p.v2.positionWorld,p.vertexNormalsWorld[1],aa),v(x,p.v3.positionWorld,p.vertexNormalsWorld[2],ha),ca.r=Math.max(0,Math.min(w.color.r*ca.r,1)),ca.g= -Math.max(0,Math.min(w.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(w.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(w.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(w.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(w.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(w.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(w.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(w.color.b*ha.b,1)),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,v(x,p.centroidWorld, -p.normalWorld,ia),$.r=Math.max(0,Math.min(w.color.r*ia.r,1)),$.g=Math.max(0,Math.min(w.color.g*ia.g,1)),$.b=Math.max(0,Math.min(w.color.b*ia.b,1)),w.wireframe?Na($,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Oa($)):w.wireframe?Na(w.color,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Oa(w.color);else if(w instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(h.positionScreen.z, -J,Q),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na);else if(w instanceof THREE.MeshNormalMaterial)$.r=Wa(p.normalWorld.x),$.g=Wa(p.normalWorld.y),$.b=Wa(p.normalWorld.z),w.wireframe?Na($,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):Oa($)}function C(b,f,h,m,n,u,w,p,x){k.info.render.vertices+=4;k.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)A(b,f,m,0,1,3,w,p,x),A(n,h,u,1,2,3,w,p,x);else if(U=b.positionScreen.x, -Y=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,R=h.positionScreen.y,pa=m.positionScreen.x,fa=m.positionScreen.y,ma=n.positionScreen.x,da=n.positionScreen.y,la=u.positionScreen.x,ga=u.positionScreen.y,p instanceof THREE.MeshBasicMaterial)D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color);else if(p instanceof THREE.MeshLambertMaterial)qa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length== -4?(ca.r=aa.r=ha.r=ka.r=ja.r,ca.g=aa.g=ha.g=ka.g=ja.g,ca.b=aa.b=ha.b=ka.b=ja.b,v(x,w.v1.positionWorld,w.vertexNormalsWorld[0],ca),v(x,w.v2.positionWorld,w.vertexNormalsWorld[1],aa),v(x,w.v4.positionWorld,w.vertexNormalsWorld[3],ha),v(x,w.v3.positionWorld,w.vertexNormalsWorld[2],ka),ca.r=Math.max(0,Math.min(p.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(p.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(p.color.g*aa.g,1)), -aa.b=Math.max(0,Math.min(p.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b=Math.max(0,Math.min(p.color.b*ka.b,1)),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,v(x,w.centroidWorld,w.normalWorld,ia), -$.r=Math.max(0,Math.min(p.color.r*ia.r,1)),$.g=Math.max(0,Math.min(p.color.g*ia.g,1)),$.b=Math.max(0,Math.min(p.color.b*ia.b,1)),D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($)):(D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color));else if(p instanceof THREE.MeshNormalMaterial)$.r=Wa(w.normalWorld.x),$.g=Wa(w.normalWorld.y),$.b=Wa(w.normalWorld.z),D(U,Y,X,o,ea,R,pa,fa),p.wireframe? -Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($);else if(p instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(m.positionScreen.z,J,Q),ka.r=ka.g=ka.b=1-Ra(h.positionScreen.z,J,Q),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)}function E(b,c,e,f,k,h){w.beginPath();w.moveTo(b,c);w.lineTo(e,f); -w.lineTo(k,h);w.lineTo(b,c);w.closePath()}function D(b,c,e,f,k,h,m,o){w.beginPath();w.moveTo(b,c);w.lineTo(e,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,c);w.closePath()}function Na(b,c,e,k){if(F!=c)w.lineWidth=F=c;if(M!=e)w.lineCap=M=e;if(N!=k)w.lineJoin=N=k;f(b.getContextStyle());w.stroke();O.inflate(c*2)}function Oa(b){h(b.getContextStyle());w.fill()}function ab(b,c,e,f,k,m,o,n,t,p,u,x,v){if(v.image.width!=0){if(v.needsUpdate==!0||sa[v.id]==void 0){var xa=v.wrapS==THREE.RepeatWrapping,z=v.wrapT== -THREE.RepeatWrapping;sa[v.id]=w.createPattern(v.image,xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");v.needsUpdate=!1}h(sa[v.id]);var xa=v.offset.x/v.repeat.x,z=v.offset.y/v.repeat.y,V=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+xa)*V,n=(n+z)*v,t=(t+xa)*V,p=(p+z)*v,u=(u+xa)*V,x=(x+z)*v;e-=b;f-=c;k-=b;m-=c;t-=o;p-=n;u-=o;x-=n;xa=1/(t*x-u*p);v=(x*e-p*k)*xa;p=(x*f-p*m)*xa;e=(t*k-u*e)*xa;f=(t*m-u*f)*xa;b=b-v*o-e*n;c=c-p*o-f*n;w.save();w.transform(v,p,e,f,b,c);w.fill(); -w.restore()}}function Va(b,c,e,f,k,h,m,o,n,t,p,u,v){var x,xa;x=v.width-1;xa=v.height-1;m*=x;o*=xa;n*=x;t*=xa;p*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;t-=o;p-=m;u-=o;xa=1/(n*u-p*t);x=(u*e-t*k)*xa;t=(u*f-t*h)*xa;e=(n*k-p*e)*xa;f=(n*h-p*f)*xa;b=b-x*m-e*o;c=c-t*m-f*o;w.save();w.transform(x,t,e,f,b,c);w.clip();w.drawImage(v,0,0);w.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255),p=~~(f.r*255),u=~~(f.g* -255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255:k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=t<0?0:t>255?255:t;Ca[10]=e<0?0:e>255?255:e;Ca[12]=p<0?0:p>255?255:p;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y- -b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*=k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,ta,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():w.setTransform(1,0,0,-1,p,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,t,this.sortElements);(qa=b.lights.length>0)&&u(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Z.sub(h.position,c.centroidWorld),Z.normalize(),m=c.normalWorld.dot(Z)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,p){k.info.render.vertices+=3;k.info.render.faces++;U=f(Y++); -U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(p,o,M),F.r=Math.max(0,Math.min(n.color.r*M.r,1)),F.g=Math.max(0,Math.min(n.color.g*M.g,1)),F.b=Math.max(0,Math.min(n.color.b*M.b,1))):F.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear- -o.z*n.__farMinusNear),F.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(U)}function e(c,e,m,o,n,p,u){k.info.render.vertices+= -4;k.info.render.faces++;U=f(Y++);U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(u,n,M),F.r=Math.max(0,Math.min(p.color.r*M.r,1)),F.g=Math.max(0,Math.min(p.color.g*M.g,1)),F.b=Math.max(0,Math.min(p.color.b*M.b,1))): -F.copy(p.color):p instanceof THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),F.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+ -"; fill-opacity: "+p.opacity);t.appendChild(U)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,v,p,x,w,A,z,y,C=new THREE.Rectangle,E=new THREE.Rectangle,D=!1,F=new THREE.Color(16777215),M=new THREE.Color(16777215),N=new THREE.Color(0), -G=new THREE.Color(0),H=new THREE.Color(0),K,Z=new THREE.Vector3,L=[],P=[],U,Y,X,o=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){u=b;v=c;p=u/2;x=v/2;t.setAttribute("viewBox",-p+" "+-x+" "+u+" "+v);t.setAttribute("width",u);t.setAttribute("height",v);C.set(-p,-x,p,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])}; -this.render=function(b,f){var h,u,v,F,L,M,K,ca;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=Y=0;if(D=b.lights.length>0){K=b.lights;N.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(u=K.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", -lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", -lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", -color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", +THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene; +THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")"),n.fillRect(Math.floor(ea.getX()), +Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(a,k){function p(a){var b,c,d,g;ca.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,0,0);b=0;for(c=a.length;b> +1,ia=k.height>>1,e=f.scale.x*m,i=f.scale.y*r,j=e*l,h=i*ia,ha.set(a.x-j,a.y-h,a.x+j,a.y+h),Q.intersects(ha)&&(n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(e,-i),n.translate(-l,-ia),n.drawImage(k,0,0),n.restore())}else e instanceof THREE.ParticleCanvasMaterial&&(j=f.scale.x*m,h=f.scale.y*r,ha.set(a.x-j,a.y-h,a.x+j,a.y+h),Q.intersects(ha)&&(d(e.color.getContextStyle()),g(e.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(j,h),e.program(n),n.restore()))} +function t(a,g,f,e){c(e.opacity);b(e.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(g.positionScreen.x,g.positionScreen.y);n.closePath();if(e instanceof THREE.LineBasicMaterial){a=e.linewidth;if(A!=a)n.lineWidth=A=a;a=e.linecap;if(x!=a)n.lineCap=x=a;a=e.linejoin;if(y!=a)n.lineJoin=y=a;d(e.color.getContextStyle());n.stroke();ha.inflate(e.linewidth*2)}}function w(a,d,g,e,j,h,m,n){f.info.render.vertices+=3;f.info.render.faces++;c(n.opacity);b(n.blending);K=a.positionScreen.x; +P=a.positionScreen.y;O=d.positionScreen.x;aa=d.positionScreen.y;H=g.positionScreen.x;G=g.positionScreen.y;Ga(K,P,O,aa,H,G);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(pa=m.uvs[0],Ka(K,P,O,aa,H,G,pa[e].u,pa[e].v,pa[j].u,pa[j].v,pa[h].u,pa[h].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,fa.copy(m.vertexNormalsWorld[e]),Da=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,za=-(fa.x*a.n21+fa.y* +a.n22+fa.z*a.n23)*0.5+0.5,fa.copy(m.vertexNormalsWorld[j]),Aa=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,Ba=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+0.5,fa.copy(m.vertexNormalsWorld[h]),L=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,Z=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+0.5,Ka(K,P,O,aa,H,G,Da,za,Aa,Ba,L,Z,n.envMap)}else n.wireframe?u(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof +THREE.UVMapping&&(pa=m.uvs[0],Ka(K,P,O,aa,H,G,pa[e].u,pa[e].v,pa[j].u,pa[j].v,pa[h].u,pa[h].v,n.map)),b(THREE.SubtractiveBlending)),N?!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3?(V.r=da.r=ga.r=ca.r,V.g=da.g=ga.g=ca.g,V.b=da.b=ga.b=ca.b,o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],V),o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],da),o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ga),V.r=Math.max(0,Math.min(n.color.r*V.r,1)),V.g=Math.max(0,Math.min(n.color.g*V.g, +1)),V.b=Math.max(0,Math.min(n.color.b*V.b,1)),da.r=Math.max(0,Math.min(n.color.r*da.r,1)),da.g=Math.max(0,Math.min(n.color.g*da.g,1)),da.b=Math.max(0,Math.min(n.color.b*da.b,1)),ga.r=Math.max(0,Math.min(n.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(n.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(n.color.b*ga.b,1)),$.r=(da.r+ga.r)*0.5,$.g=(da.g+ga.g)*0.5,$.b=(da.b+ga.b)*0.5,oa=Ha(V,da,ga,$),Fa(K,P,O,aa,H,G,0,0,1,0,0,1,oa)):(X.r=ca.r,X.g=ca.g,X.b=ca.b,o(i,m.centroidWorld,m.normalWorld,X),X.r=Math.max(0,Math.min(n.color.r* +X.r,1)),X.g=Math.max(0,Math.min(n.color.g*X.g,1)),X.b=Math.max(0,Math.min(n.color.b*X.b,1)),n.wireframe?u(X,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(X)):n.wireframe?u(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(n.color);else if(n instanceof THREE.MeshDepthMaterial)qa=k.near,na=k.far,V.r=V.g=V.b=1-B(a.positionScreen.z,qa,na),da.r=da.g=da.b=1-B(d.positionScreen.z,qa,na),ga.r=ga.g=ga.b=1-B(g.positionScreen.z,qa,na),$.r=(da.r+ga.r)*0.5,$.g=(da.g+ga.g)* +0.5,$.b=(da.b+ga.b)*0.5,oa=Ha(V,da,ga,$),Fa(K,P,O,aa,H,G,0,0,1,0,0,1,oa);else if(n instanceof THREE.MeshNormalMaterial)X.r=F(m.normalWorld.x),X.g=F(m.normalWorld.y),X.b=F(m.normalWorld.z),n.wireframe?u(X,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(X)}function Ma(a,d,g,e,h,n,m,l,p){f.info.render.vertices+=4;f.info.render.faces++;c(l.opacity);b(l.blending);if(l.map||l.envMap)w(a,d,e,0,1,3,m,l,p),w(h,g,n,1,2,3,m,l,p);else if(K=a.positionScreen.x,P=a.positionScreen.y,O=d.positionScreen.x, +aa=d.positionScreen.y,H=g.positionScreen.x,G=g.positionScreen.y,I=e.positionScreen.x,M=e.positionScreen.y,S=h.positionScreen.x,ba=h.positionScreen.y,W=n.positionScreen.x,j=n.positionScreen.y,l instanceof THREE.MeshBasicMaterial)Ia(K,P,O,aa,H,G,I,M),l.wireframe?u(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(l.color);else if(l instanceof THREE.MeshLambertMaterial)N?!l.wireframe&&l.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4?(V.r=da.r=ga.r=$.r=ca.r,V.g=da.g= +ga.g=$.g=ca.g,V.b=da.b=ga.b=$.b=ca.b,o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],V),o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],da),o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],ga),o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],$),V.r=Math.max(0,Math.min(l.color.r*V.r,1)),V.g=Math.max(0,Math.min(l.color.g*V.g,1)),V.b=Math.max(0,Math.min(l.color.b*V.b,1)),da.r=Math.max(0,Math.min(l.color.r*da.r,1)),da.g=Math.max(0,Math.min(l.color.g*da.g,1)),da.b=Math.max(0,Math.min(l.color.b*da.b,1)),ga.r= +Math.max(0,Math.min(l.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(l.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(l.color.b*ga.b,1)),$.r=Math.max(0,Math.min(l.color.r*$.r,1)),$.g=Math.max(0,Math.min(l.color.g*$.g,1)),$.b=Math.max(0,Math.min(l.color.b*$.b,1)),oa=Ha(V,da,ga,$),Ga(K,P,O,aa,I,M),Fa(K,P,O,aa,I,M,0,0,1,0,0,1,oa),Ga(S,ba,H,G,W,j),Fa(S,ba,H,G,W,j,1,0,1,1,0,1,oa)):(X.r=ca.r,X.g=ca.g,X.b=ca.b,o(i,m.centroidWorld,m.normalWorld,X),X.r=Math.max(0,Math.min(l.color.r*X.r,1)),X.g=Math.max(0,Math.min(l.color.g* +X.g,1)),X.b=Math.max(0,Math.min(l.color.b*X.b,1)),Ia(K,P,O,aa,H,G,I,M),l.wireframe?u(X,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(X)):(Ia(K,P,O,aa,H,G,I,M),l.wireframe?u(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(l.color));else if(l instanceof THREE.MeshNormalMaterial)X.r=F(m.normalWorld.x),X.g=F(m.normalWorld.y),X.b=F(m.normalWorld.z),Ia(K,P,O,aa,H,G,I,M),l.wireframe?u(X,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(X);else if(l instanceof +THREE.MeshDepthMaterial)qa=k.near,na=k.far,V.r=V.g=V.b=1-B(a.positionScreen.z,qa,na),da.r=da.g=da.b=1-B(d.positionScreen.z,qa,na),ga.r=ga.g=ga.b=1-B(e.positionScreen.z,qa,na),$.r=$.g=$.b=1-B(g.positionScreen.z,qa,na),oa=Ha(V,da,ga,$),Ga(K,P,O,aa,I,M),Fa(K,P,O,aa,I,M,0,0,1,0,0,1,oa),Ga(S,ba,H,G,W,j),Fa(S,ba,H,G,W,j,1,0,1,1,0,1,oa)}function Ga(a,b,c,d,g,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(g,e);n.lineTo(a,b);n.closePath()}function Ia(a,b,c,d,g,e,f,j){n.beginPath();n.moveTo(a,b);n.lineTo(c, +d);n.lineTo(g,e);n.lineTo(f,j);n.lineTo(a,b);n.closePath()}function u(a,b,c,g){if(A!=b)n.lineWidth=A=b;if(x!=c)n.lineCap=x=c;if(y!=g)n.lineJoin=y=g;d(a.getContextStyle());n.stroke();ha.inflate(b*2)}function Ca(a){g(a.getContextStyle());n.fill()}function Ka(a,b,c,d,e,f,j,h,i,m,k,l,ia){if(ia.image.width!=0){if(ia.needsUpdate==!0||ua[ia.id]==void 0){var o=ia.wrapS==THREE.RepeatWrapping,p=ia.wrapT==THREE.RepeatWrapping;ua[ia.id]=n.createPattern(ia.image,o&&p?"repeat":o&&!p?"repeat-x":!o&&p?"repeat-y": +"no-repeat");ia.needsUpdate=!1}g(ua[ia.id]);var o=ia.offset.x/ia.repeat.x,p=ia.offset.y/ia.repeat.y,L=ia.image.width*ia.repeat.x,q=ia.image.height*ia.repeat.y,j=(j+o)*L,h=(h+p)*q,i=(i+o)*L,m=(m+p)*q,k=(k+o)*L,l=(l+p)*q;c-=a;d-=b;e-=a;f-=b;i-=j;m-=h;k-=j;l-=h;o=i*l-k*m;if(o==0){if(ra[ia.id]==void 0)b=document.createElement("canvas"),b.width=ia.image.width,b.height=ia.image.height,a=b.getContext("2d"),a.drawImage(ia.image,0,0),ra[ia.id]=a.getImageData(0,0,ia.image.width,ia.image.height).data,delete b; +b=ra[ia.id];j=(Math.floor(j)+Math.floor(h)*ia.image.width)*4;X.setRGB(b[j]/255,b[j+1]/255,b[j+2]/255);Ca(X)}else o=1/o,ia=(l*c-m*e)*o,m=(l*d-m*f)*o,c=(i*e-k*c)*o,d=(i*f-k*d)*o,a=a-ia*j-c*h,j=b-m*j-d*h,n.save(),n.transform(ia,m,c,d,a,j),n.fill(),n.restore()}}function Fa(a,b,c,d,g,e,f,j,h,i,m,k,l){var ia,o;ia=l.width-1;o=l.height-1;f*=ia;j*=o;h*=ia;i*=o;m*=ia;k*=o;c-=a;d-=b;g-=a;e-=b;h-=f;i-=j;m-=f;k-=j;o=1/(h*k-m*i);ia=(k*c-i*g)*o;i=(k*d-i*e)*o;c=(h*g-m*c)*o;d=(h*e-m*d)*o;a=a-ia*f-c*j;b=b-i*f-d*j; +n.save();n.transform(ia,i,c,d,a,b);n.clip();n.drawImage(l,0,0);n.restore()}function Ha(a,b,c,d){var g=~~(a.r*255),e=~~(a.g*255),a=~~(a.b*255),f=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),k=~~(d.g*255),d=~~(d.b*255);ta[0]=g<0?0:g>255?255:g;ta[1]=e<0?0:e>255?255:e;ta[2]=a<0?0:a>255?255:a;ta[4]=f<0?0:f>255?255:f;ta[5]=j<0?0:j>255?255:j;ta[6]=b<0?0:b>255?255:b;ta[8]=h<0?0:h>255?255:h;ta[9]=i<0?0:i>255?255:i;ta[10]=c<0?0:c>255?255:c;ta[12]=m<0?0:m>255? +255:m;ta[13]=k<0?0:k>255?255:k;ta[14]=d<0?0:d>255?255:d;xa.putImageData(va,0,0);wa.drawImage(Y,0,0);return T}function B(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function F(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ea(a,b){var c=b.x-a.x,d=b.y-a.y,g=c*c+d*d;g!=0&&(g=1/Math.sqrt(g),c*=g,d*=g,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ja,La,sa,D;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,r);f.info.render.vertices=0;f.info.render.faces=0;e=l.projectScene(a,k,this.sortElements);h=e.elements;i=e.lights; +(N=i.length>0)&&p(i);Ja=0;for(La=h.length;Ja1?1:a}var d=this,g,f,e,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,o,p,m,r,n,q,t=new THREE.Rectangle,w=new THREE.Rectangle,u=!1,B=new THREE.Color,F=new THREE.Color,A=new THREE.Color,x=new THREE.Color,y,v=new THREE.Vector3,J=[],s=[],E,R,U,K=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":K=1;break;case "low":K=0}};this.setSize=function(a,b){l=a;k=b;o=l/2;p=k/2;i.setAttribute("viewBox",-o+" "+-p+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);t.set(-o,-p,o,p)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var J,v,G,I;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(k,l,this.sortElements);f=g.elements; +e=g.lights;U=R=0;if(u=e.length>0){F.setRGB(0,0,0);A.setRGB(0,0,0);x.setRGB(0,0,0);J=0;for(v=e.length;J 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", +lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;", +lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif", +lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", +lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif", +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", -shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", -shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; +THREE.UniformsUtils={merge:function(a){var c,b,d,g={};for(c=0;c=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), -o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var p=0,t=m.morphTargetForcedOrder,u=m.morphTargetInfluences;pw&&(v=x,w=u[v]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=w;t[v]=1;w=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= -0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER, -h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4, -o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount, -o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),X.info.render.calls++,X.info.render.vertices+=h.__webglFaceCount,X.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),X.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),X.info.render.calls++): -m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),X.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(c.attributes.position),o.vertexAttribPointer(c.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, -b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,k,m,n,p,t,u,w,v,x=b.count*3;for(v=0;v=0;e--)b[e].object==c&&b.splice(e,1)}function M(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], -materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var w in b.geometryGroups)b.geometryGroups[w].id=da++,b.geometryGroupsList.push(b.geometryGroups[w])}function N(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=$){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); -o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}$=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,Y(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,Y(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Y(c.magFilter)), -o.texParameteri(b,o.TEXTURE_MIN_FILTER,Y(c.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,U(c.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,U(c.minFilter)))}function K(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture(),X.info.memory.textures++;o.activeTexture(o.TEXTURE0+c);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof -THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Y(b.format),b.image.width,b.image.height,0,Y(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);H(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+c),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function Z(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; -b.__webglRenderbuffer=o.createRenderbuffer();b.__webglTexture=o.createTexture();if(c){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);H(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,Y(b.format),b.width,b.height,0,Y(b.format),Y(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),H(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,Y(b.format), -b.width,b.height,0,Y(b.format),Y(b.type),null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[e]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER, -o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);c?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER, -null);o.bindFramebuffer(o.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,h=f=0):(c=null,e=na,b=ra,f=J,h=Q);c!=pa&&(o.bindFramebuffer(o.FRAMEBUFFER,c),o.viewport(f,h,e,b),pa=c)}function L(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D), -o.bindTexture(o.TEXTURE_2D,null))}function P(b,c){var e;b=="fragment"?e=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(e=o.createShader(o.VERTEX_SHADER));o.shaderSource(e,c);o.compileShader(e);if(!o.getShaderParameter(e,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(e)),console.error(c),null;return e}function U(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Y(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT; -case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE; -case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var X=this,o,ea=[],R=null, -pa=null,fa=-1,ma=null,da=0,la=null,ga=null,$=null,ca=null,aa=null,ha=null,ka=null,sa=null,J=0,Q=0,na=0,ra=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,Ea=new Float32Array(16),Ba=new Float32Array(16),Da=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},V=b.canvas!==void 0?b.canvas:document.createElement("canvas"), -T=b.stencil!==void 0?b.stencil:!0,O=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,qa=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ja=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=V;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= -!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var wa,oa=[],b=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(b.uniforms),za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia}),Ka=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:Ia,morphTargets:!0});za._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=V.getContext("experimental-webgl",{antialias:qa,stencil:T,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ca){console.error(Ca)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL); -o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ia.r,ia.g,ia.b,ja);this.context=o;var Ga=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);T=0;W.vertices[T++]=-1;W.vertices[T++]=-1;W.vertices[T++]=0;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]= -1;W.vertices[T++]=1;W.vertices[T++]=0;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=0;T=W.vertices[T++]=0;W.faces[T++]=0;W.faces[T++]=1;W.faces[T++]=2;W.faces[T++]=0;W.faces[T++]=2;W.faces[T++]=3;W.vertexBuffer=o.createBuffer();W.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,W.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,W.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,W.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,W.faces,o.STATIC_DRAW);W.program=o.createProgram(); -o.attachShader(W.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(W.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=o.getAttribLocation(W.program,"position");W.attributes.uv=o.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=o.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=o.getUniformLocation(W.program,"uvScale");W.uniforms.rotation=o.getUniformLocation(W.program,"rotation"); -W.uniforms.scale=o.getUniformLocation(W.program,"scale");W.uniforms.alignment=o.getUniformLocation(W.program,"alignment");W.uniforms.color=o.getUniformLocation(W.program,"color");W.uniforms.map=o.getUniformLocation(W.program,"map");W.uniforms.opacity=o.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=o.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=o.getUniformLocation(W.program,"affectedByDistance");W.uniforms.screenPosition=o.getUniformLocation(W.program, -"screenPosition");W.uniforms.modelViewMatrix=o.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=o.getUniformLocation(W.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,c){V.width=b;V.height=c;this.setViewport(0,0,V.width,V.height)};this.setViewport=function(b,c,e,f){J=b;Q=c;na=e;ra=f;o.viewport(J,Q,na,ra)};this.setScissor=function(b,c,e,f){o.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex= -function(b,c){ia.setHex(b);ja=c;o.clearColor(ia.r,ia.g,ia.b,ja)};this.setClearColor=function(b,c){ia.copy(b);ja=c;o.clearColor(ia.r,ia.g,ia.b,ja)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return ja};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(c==void 0||c)f|=o.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, -delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];o.deleteBuffer(c.__webglVertexBuffer);o.deleteBuffer(c.__webglNormalBuffer);o.deleteBuffer(c.__webglTangentBuffer);o.deleteBuffer(c.__webglColorBuffer);o.deleteBuffer(c.__webglUVBuffer);o.deleteBuffer(c.__webglUV2Buffer);o.deleteBuffer(c.__webglSkinVertexABuffer);o.deleteBuffer(c.__webglSkinVertexBBuffer);o.deleteBuffer(c.__webglSkinIndicesBuffer); -o.deleteBuffer(c.__webglSkinWeightsBuffer);o.deleteBuffer(c.__webglFaceBuffer);o.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), -o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){Z(b); -this.clear(c,e,f)};this.render=function(b,c,p,V){var O,T,E,D,F,H,J,qa,K=b.lights,ja=b.fog;fa=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ua.multiply(c.projectionMatrix,c.matrixWorldInverse);u(ua);this.initWebGLObjects(b);Z(p);(this.autoClear||V)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); -F=b.__webglObjects.length;for(V=0;V=0;V--)if(O=b.__webglObjects[V],O.render){J=O.object;qa=O.buffer;E=O.opaque;k(J);for(O=0;O0||v.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray= -new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(V*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];v=0;for(z=m.numMorphTargets;v=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&F(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, -1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer), -o.bufferData(o.ARRAY_BUFFER,fa,y));Ka&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,y));Ga&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y));Ba&&ca>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&Z>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, -za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,sa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ka,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,$,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,da,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));V&&(delete t.__inittedArrays, -delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices|| -h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=v=V=V=void 0;u=k.vertices;p=k.colors;w=u.length;t=p.length;z=k.__vertexArray;y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(V=0;V1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, -clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,k=c instanceof THREE.Mesh?c.geometry:c,m=b.vertices,n=k.vertices,t=b.faces,u=k.faces,v=b.faceVertexUvs[0],k=k.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var p=0,x=n.length;p1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, -m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) -b?e(c,h-1):u[h]=0)return a.geometry.materials[b.materialIndex]}function d(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){if(a.vertexColors)return a.vertexColors;return!1}function f(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0; +return!1}function e(a,b,c){var d,g,f,e,h=a.vertices;e=h.length;var i=a.colors,m=i.length,k=a.__vertexArray,n=a.__colorArray,l=a.__sortArray,o=a.__dirtyVertices,p=a.__dirtyColors,L=a.__webglCustomAttributesList;if(c.sortParticles){N.multiplySelf(c.matrixWorld);for(d=0;d=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;f.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[f.morphTargetBase]), +j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){e=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;em&&(l=k,m=h[l]);j.bindBuffer(j.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[l]);j.vertexAttribPointer(c["morphTarget"+e],3,j.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[e]=m;i[l]=1;m=-1;e++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(g.__webglCustomAttributesList){e= +0;for(h=g.__webglCustomAttributesList.length;e=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER, +g.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,g.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,g.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>= +0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe? +(d=d.wireframeLinewidth,d!==Ba&&(j.lineWidth(d),Ba=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),j.drawElements(j.LINES,g.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),j.drawElements(j.TRIANGLES,g.__webglFaceCount,j.UNSIGNED_SHORT,0)),W.info.render.calls++,W.info.render.vertices+=g.__webglFaceCount,W.info.render.faces+=g.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!== +Ba&&(j.lineWidth(d),Ba=d),j.drawArrays(f,0,g.__webglLineCount),W.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,g.__webglParticleCount),W.info.render.calls++):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,g.__webglVertexCount),W.info.render.calls++)}}function l(a){ha[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);ha[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);ha[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);ha[3].set(a.n41- +a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);ha[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);ha[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=ha[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function k(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),d=0;d<6;d++)if(a=ha[d].x*b.n14+ha[d].y*b.n24+ha[d].z*b.n34+ha[d].w,a<=c)return!1;return!0}function o(a,b){return b.z-a.z}function p(a){var b, +c,d,g,f,e,m,n,o=0,p=a.lights;Y||(Y=new THREE.PerspectiveCamera(W.shadowCameraFov,W.shadowMapWidth/W.shadowMapHeight,W.shadowCameraNear,W.shadowCameraFar));b=0;for(c=p.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function u(a,b,c,d,g){d.program||W.initMaterial(d,b,c,g);if(d.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array(W.maxMorphTargets);for(var f=0,e=W.maxMorphTargets;f0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return ya};this.setSize=function(a,b){O.width=a;O.height=b;this.setViewport(0,0,O.width,O.height)};this.setViewport=function(a,b,c,d){L=a;Z=b;Q=c;ea=d;j.viewport(L,Z,Q,ea)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)}; +this.setClearColorHex=function(a,b){M.setHex(a);S=b;j.clearColor(M.r,M.g,M.b,S)};this.setClearColor=function(a,b){M.copy(a);S=b;j.clearColor(M.r,M.g,M.b,S)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){U(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit= +!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer); +j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,g=c.numMorphTargets;d=0)Z=q.geometry.materials[Z],Z.transparent?(L.transparent=Z,L.opaque=null):(L.opaque=Z,L.transparent=null)}else if(Z)Z.transparent?(L.transparent=Z,L.opaque=null):(L.opaque=Z,L.transparent=null);f.render=!0;if(this.sortObjects)e.renderDepth?f.z=e.renderDepth:(ma.copy(e.position),N.multiplyVector3(ma),f.z=ma.z)}this.sortObjects&&h.sort(o);h=a.__webglObjectsImmediate;d=0;for(g=h.length;d65535&&(u[Z].counter+=1,s=u[Z].hash+"_"+u[Z].counter,k.geometryGroups[s]===void 0&&(k.geometryGroups[s]={faces3:[],faces4:[],materialIndex:r,vertices:0, +numMorphTargets:J})),L instanceof THREE.Face3?k.geometryGroups[s].faces3.push(o):k.geometryGroups[s].faces4.push(o),k.geometryGroups[s].vertices+=Q;k.geometryGroupsList=[];o=void 0;for(o in k.geometryGroups)k.geometryGroups[o].id=ua++,k.geometryGroupsList.push(k.geometryGroups[o])}for(m in l.geometryGroups)if(k=l.geometryGroups[m],!k.__webglVertexBuffer){o=k;o.__webglVertexBuffer=j.createBuffer();o.__webglNormalBuffer=j.createBuffer();o.__webglTangentBuffer=j.createBuffer();o.__webglColorBuffer=j.createBuffer(); +o.__webglUVBuffer=j.createBuffer();o.__webglUV2Buffer=j.createBuffer();o.__webglSkinVertexABuffer=j.createBuffer();o.__webglSkinVertexBBuffer=j.createBuffer();o.__webglSkinIndicesBuffer=j.createBuffer();o.__webglSkinWeightsBuffer=j.createBuffer();o.__webglFaceBuffer=j.createBuffer();o.__webglLineBuffer=j.createBuffer();if(o.numMorphTargets){L=p=void 0;o.__webglMorphTargetsBuffers=[];p=0;for(L=o.numMorphTargets;p0||Q.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(Q.faceUvs.length>1||Q.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(r.geometry.skinWeights.length&& +r.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(L*3);k.__lineArray=new Uint16Array(Z*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];r=0;for(Q=k.numMorphTargets;r=0;l--)i[l]===m&&i.splice(l,1)}else(h instanceof THREE.MarchingCubes|| +h.immediateRenderCallback)&&w(i.__webglObjectsImmediate,h);h.__webglActive=!1;a.__objectsRemoved.splice(0,1)}h=0;for(i=a.__webglObjects.length;h0&&(j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,ca,L),j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinVertexBBuffer), +j.bufferData(j.ARRAY_BUFFER,U,L),j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,A,L),j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,$,L))}if(ra&&Z){s=0;for(u=E.length;s0&&(j.bindBuffer(j.ARRAY_BUFFER,p.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,P,L))}if(ha&&S.hasTangents){s=0;for(u=E.length;s0&&(j.bindBuffer(j.ARRAY_BUFFER,p.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,T,L))}if(ta&&pa&&B){s=0;for(u=E.length;s0&&(j.bindBuffer(j.ARRAY_BUFFER, +p.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,C,L))}if(xa){s=0;for(u=E.length;s=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal); +o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(e in a.attributes)o[e]!==void 0&&o[e]>=0&&j.enableVertexAttribArray(o[e]);if(a.morphTargets)for(e=a.numSupportedMorphTargets=0;e=0&&(j.enableVertexAttribArray(o[L]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(g in a.uniforms)a.uniformsList.push([a.uniforms[g],g])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}}; +THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type: +THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0}; +THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0}; +THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)}; +THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; +THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; +THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,f=Math.max(Math.max(b,d),g),e=Math.min(Math.min(b,d),g);if(e===f)e=b=0;else{var h=f-e,e=h/f,b=b===f?(d-g)/h:d===f?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=e;c.v=f;return c}}; +THREE.ColorUtils.__hsv={h:0,s:0,v:0}; +THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,e=a.vertices,h=f.vertices,i=a.faces,l=f.faces,k=a.faceVertexUvs[0],o=f.faceVertexUvs[0],p={},m=0;m1&&(d=1-d,g=1-g);f=1-d-g;e.copy(a);e.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);e.addSelf(h);h.copy(b);h.multiplyScalar(f);e.addSelf(h);return e},randomPointInFace:function(a,c,b){var d,g,f;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position, +f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,f);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,e;b?a._area1&&a._area2?(b=a._area1,e=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),e=THREE.GeometryUtils.triangleArea(g,f,c),a._area1=b,a._area2=e):(b=THREE.GeometryUtils.triangleArea(d,g,c),e=THREE.GeometryUtils.triangleArea(g,f,c));return THREE.GeometryUtils.random()*(b+ +e)a?b(c,e-1):l[e] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}", +THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}", THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", -THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; -THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; -THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,k=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),k+=e.distanceTo(f),c.push(k),f=e;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,t;m<=n;)if(f=Math.floor(m+(n-m)/2),t=e[f]-k,t<0)m=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; -THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; -THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; -THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; -THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; -THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; -THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; -THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,k){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=k}; -THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,k=h*h;return(2*c-2*e+b+f)*h*k+(-3*c+3*e-2*b-f)*k+b*h+c}}; -THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); -THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)}); -THREE.CubicBezierCurve3=THREE.Curve.create(function(b,c,e,f){this.v0=b;this.v1=c;this.v2=e;this.v3=f},function(b){var c,e;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);e=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=THREE.Shape.Utils.b3(b,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,e,b)}); -THREE.SplineCurve3=THREE.Curve.create(function(b){this.points=b},function(b){var c=new THREE.Vector3,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);c.z=THREE.Curve.Utils.interpolate(f[e[0]].z,f[e[1]].z,f[e[2]].z,f[e[3]].z,h);return c}); -THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; -THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; -THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=k.x;else if(k.xe)e=k.y;else if(k.y0?(m=e[e.length-1],w=m.x,A=m.y):(m=this.actions[f-1].args,w=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,w,p,n),z=THREE.Shape.Utils.b2(z,A,x, -t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];t=k[5];p=k[0];x=k[1];u=k[2];v=k[3];e.length>0?(m=e[e.length-1],w=m.x,A=m.y):(m=this.actions[f-1].args,w=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,w,p,u,n),z=THREE.Shape.Utils.b3(z,A,x,v,t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); -for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];t=k[1];u=k[2];p=k[3];z=k[4];x=!!k[5];v=m[m.length-2];w=m[m.length-1];m.length==0&&(v=w=0);A=z-p;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=p+z*A,k=v+n+u*Math.cos(z),z=w+t+u*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,t,u,v,p;n=0;for(t=m.length;n=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;var z=[u[m],e[n],e[h]];p=THREE.FontUtils.Triangulate.area(z);var y=[u[m],u[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);w=n;v=m;n+=1;m+=-1;n< -0&&(n+=e.length);n%=e.length;m<0&&(m+=u.length);m%=u.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;z=[u[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[u[m],u[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);p+x>z+y&&(n=w,m=v,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=u.length),m%=u.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:u.length-1);p=e.slice(0,n);x=e.slice(n);w=u.slice(m);v=u.slice(0,m);k=[u[m],u[k],e[n]];A.push([u[m],e[n],e[h]]);A.push(k);e=p.concat(w).concat(v).concat(x)}return{shape:e, -isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,t,u={};k=0;for(m=f.length;k0)h=d-1;else{h=d;break}d=h;if(b[d]==f)return d/(g-1);e=b[d];return b=(d+(f-e)/(b[d+1]-e))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);c=this.getPoint(c);a=this.getPoint(a);return c.clone().subSelf(a).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)}; +THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)}; +THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),c=new THREE.Vector2(d[2],d[3]),b=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; +THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; +THREE.CubicBezierCurve=function(a,c,b,d){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),d=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; +THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; +THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,f){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=f}; +THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,f=g*g;return(2*c-2*b+a+d)*g*f+(-3*c+3*b-2*a-d)*f+a*g+c}}; +THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(this.v2,this.v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,d){this.v0=a;this.v1=c;this.v2=b;this.v3=d},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var c=new THREE.Vector3,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(d[b[0]].z,d[b[1]].z,d[b[2]].z,d[b[3]].z,g);return c}); +THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; +THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; +THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,d=this.curves.length;for(b=0;bc)c=f.x;else if(f.xb)b=f.y;else if(f.y0?(e=b[b.length-1],m=e.x,r=e.y):(e=this.actions[d-1].args,m=e[e.length-2],r=e[e.length-1]);for(e=1;e<=a;e++)n=e/a,f=THREE.Shape.Utils.b2(n,m,o,h),n=THREE.Shape.Utils.b2(n,r,p, +i),b.push(new THREE.Vector2(f,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];o=f[0];p=f[1];l=f[2];k=f[3];b.length>0?(e=b[b.length-1],m=e.x,r=e.y):(e=this.actions[d-1].args,m=e[e.length-2],r=e[e.length-1]);for(e=1;e<=a;e++)n=e/a,f=THREE.Shape.Utils.b3(n,m,o,l,h),n=THREE.Shape.Utils.b3(n,r,p,k,i),b.push(new THREE.Vector2(f,n));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[d-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];n=a*f[0].length;e=e.concat(f[0]);f=new THREE.SplineCurve(e); +for(e=1;e<=n;e++)b.push(f.getPointAt(e/n));break;case THREE.PathActions.ARC:e=this.actions[d-1].args;h=f[0];i=f[1];l=f[2];o=f[3];n=f[4];p=!!f[5];k=e[e.length-2];m=e[e.length-1];e.length==0&&(k=m=0);r=n-o;var q=a*2;for(e=1;e<=q;e++)n=e/q,p||(n=1-n),n=o+n*r,f=k+h+l*Math.cos(n),n=m+i+l*Math.sin(n),b.push(new THREE.Vector2(f,n))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,d,g,f){var e=this.getPoints(),h,i,l,k,o;h=0;for(i=e.length;h=0?h-1:b.length-1;f=e-1>=0?e-1:l.length-1;var n=[l[e],b[h],b[g]];o=THREE.FontUtils.Triangulate.area(n);var q=[l[e],l[f],b[h]];p=THREE.FontUtils.Triangulate.area(q);m=h;k=e;h+=1;e+=-1;h< +0&&(h+=b.length);h%=b.length;e<0&&(e+=l.length);e%=l.length;g=h-1>=0?h-1:b.length-1;f=e-1>=0?e-1:l.length-1;n=[l[e],b[h],b[g]];n=THREE.FontUtils.Triangulate.area(n);q=[l[e],l[f],b[h]];q=THREE.FontUtils.Triangulate.area(q);o+p>n+q&&(h=m,e=k,h<0&&(h+=b.length),h%=b.length,e<0&&(e+=l.length),e%=l.length,g=h-1>=0?h-1:b.length-1,f=e-1>=0?e-1:l.length-1);o=b.slice(0,h);p=b.slice(h);m=l.slice(e);k=l.slice(0,e);f=[l[e],l[f],b[h]];r.push([l[e],b[h],b[g]]);r.push(f);b=o.concat(m).concat(k).concat(p)}return{shape:b, +isolatedPts:r,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,e,h,i,l={};f=0;for(e=d.length;f1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",w,m.index-1).pos,this.points[1]=h,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&v[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],t[0],u[0],h,e,m);f[1]=this.interpolate(k[1],n[1],t[1],u[1],h,e,m);f[2]=this.interpolate(k[2],n[2],t[2],u[2],h,e,m);return f}; -THREE.Animation.prototype.interpolate=function(b,c,e,f,h,k,m){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*m+(-3*(c-e)-2*b-f)*k+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; -THREE.CubeCamera=function(b,c,e,f){this.cameraPX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPXTarget=new THREE.Vector3(0,0,0);this.cameraNXTarget=new THREE.Vector3(0,0,0);this.cameraPYTarget=new THREE.Vector3(0,0,0);this.cameraNYTarget= -new THREE.Vector3(0,0,0);this.cameraPZTarget=new THREE.Vector3(0,0,0);this.cameraNZTarget=new THREE.Vector3(0,0,0);this.height=e;this.position=new THREE.Vector3(0,e,0);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPY.up.set(0,0,1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.renderTarget=new THREE.WebGLRenderTargetCube(f, -f,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(b){this.position.x=b.x;this.position.z=b.z;this.cameraPXTarget.add(this.position,new THREE.Vector3(-1,0,0));this.cameraNXTarget.add(this.position,new THREE.Vector3(1,0,0));this.cameraPYTarget.add(this.position,new THREE.Vector3(0,1,0));this.cameraNYTarget.add(this.position,new THREE.Vector3(0,-1,0));this.cameraPZTarget.add(this.position,new THREE.Vector3(0,0,1));this.cameraNZTarget.add(this.position, -new THREE.Vector3(0,0,-1));this.cameraPX.lookAt(this.cameraPXTarget);this.cameraNX.lookAt(this.cameraNXTarget);this.cameraPY.lookAt(this.cameraPYTarget);this.cameraNY.lookAt(this.cameraNYTarget);this.cameraPZ.lookAt(this.cameraPZTarget);this.cameraNZ.lookAt(this.cameraNZTarget)};this.updateCubeMap=function(b,e){var c=this.renderTarget;b.setFaceCulling("back","cw");e.scale.y=-1;e.position.y=2*this.height;e.updateMatrix();c.activeCubeFace=0;b.render(e,this.cameraPX,c);c.activeCubeFace=1;b.render(e, -this.cameraNX,c);e.scale.y=1;e.position.y=0;e.updateMatrix();e.scale.x=-1;e.updateMatrix();c.activeCubeFace=2;b.render(e,this.cameraPY,c);e.scale.x=1;e.updateMatrix();b.setFaceCulling("back","ccw");c.activeCubeFace=3;b.render(e,this.cameraNY,c);e.scale.x=-1;e.updateMatrix();b.setFaceCulling("back","cw");c.activeCubeFace=4;b.render(e,this.cameraPZ,c);c.activeCubeFace=5;b.render(e,this.cameraNZ,c);e.scale.x=1;e.updateMatrix();b.setFaceCulling("back","ccw")}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")}; -THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; -THREE.CombinedCamera=function(b,c,e,f,h,k,m){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(b/-2,b/2,c/2,c/-2,k,m);this.cameraP=new THREE.PerspectiveCamera(e,b/c,f,h);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; -THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(b){this.cameraP.fov=b;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(b,c){c||(c=43.25);var e=2*Math.atan(c/(b*2));e*=180/Math.PI;this.setFov(e);return e}; -THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= -this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation(); -if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= -b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= -!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.object.position.ythis.heightMax?this.heightMax:this.object.position.y)-this.heightMin)*this.heightCoef:0;var e=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&& -!this.moveBackward)&&this.object.translateZ(-(e+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(e);this.moveLeft&&this.object.translateX(-e);this.moveRight&&this.object.translateX(e);this.moveUp&&this.object.translateY(e);this.moveDown&&this.object.translateY(-e);e=this.tdiff*this.lookSpeed;this.activeLook||(e=0);this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon* -Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- -this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",e(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",e(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", -e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; -THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,C=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(f[0]-g[0])*d,b.y=g[1]+(f[1]-g[1])*d,b.z=g[2]+(f[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",m,e.index-1).pos,this.points[1]=g,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b=== +"rot")THREE.Quaternion.slerp(g,f,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(f[0]-g[0])*d,b.y=g[1]+(f[1]-g[1])*d,b.z=g[2]+(f[2]-g[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(null,!0);for(m=0;ma.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];h=a[b[1]];i=a[b[2]];l=a[b[3]];b=g*g;e=g*b;d[0]=this.interpolate(f[0],h[0],i[0],l[0],g,b,e);d[1]=this.interpolate(f[1],h[1],i[1],l[1],g,b,e);d[2]=this.interpolate(f[2],h[2],i[2],l[2],g,b,e);return d}; +THREE.Animation.prototype.interpolate=function(a,c,b,d,g,f,e){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*e+(-3*(c-b)-2*a-d)*f+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; +THREE.CubeCamera=function(a,c,b,d){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= +this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= +new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= +1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b, +this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,d,g,f,e){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,f,e);this.cameraP=new THREE.PerspectiveCamera(b,a/c,d,g);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1}; +THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0}; +THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()}; +THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1}; +THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1}; +THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= +0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= +!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown= +function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp= +!1;break;case 70:this.moveDown=!1}};this.update=function(a){var b=0;if(!this.freeze){if(this.heightSpeed){var c=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*c*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&& +this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= +1;this.constrainVertical&&(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)* +Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; +THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,t=0;f=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?b:b+m;b=this.verticalAngleMap.srcRange; -c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== -document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),e=new THREE.MeshLambertMaterial({color:65280}), -c=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,b);b=new THREE.Mesh(m,e);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= -this.debugPath,e=this.spline,c=k(e,10),m=k(e,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var e=this.getContainerDimensions(),c=e.size[0]/2,m=e.size[1]/2;this.moveState.yawLeft=-(b.pageX-e.offset[0]-c)/c;this.moveState.pitchDown=(b.pageY-e.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward= -!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,e=this.tdiff*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*e,this.rotationVector.y*e,this.rotationVector.z*e, -1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var b=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back}; -this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, -0]}};this.domElement.addEventListener("mousemove",e(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",e(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",e(this,this.mouseup),!1);this.domElement.addEventListener("keydown",e(this,this.keydown),!1);this.domElement.addEventListener("keyup",e(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,t=0,u=0,v=0,p=0,x=0,w=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= -(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*p),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(t>0||this.autoForward&&!(t<0)?1:t));this.object.translateX(b*u);this.object.translateY(b*v);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(c.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(c.x));f.addSelf(k.setLength(c.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var e=(new THREE.Vector3).cross(m,n).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e, --b);c.multiplyVector3(k);c.multiplyVector3(this.object.up);c.multiplyVector3(n);this.staticMoving?m=n:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(u.y-t.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=p.clone().subSelf(v);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); -e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?v=p:v.addSelf(b.sub(p,v).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()=0?a:a+e;c=this.verticalAngleMap.srcRange; +a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var d=a[1]-a[0];this.phi=b((c-a[0])/d)*d+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);d=a[1]-a[0];this.theta=b((c-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= +function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), +c=new THREE.CubeGeometry(10,10,20),e=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(e,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= +this.debugPath,b=this.spline,e=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),e=new THREE.Line(e,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));e.scale.set(1,1,1);a.add(e);c.scale.set(1,1,1);a.add(c);for(var e=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),m=0;m0){var b=this.getContainerDimensions(),c=b.size[0]/2,e=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-e)/e;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); +this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= +-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, +this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; +THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Matrix4,e=!1,h=1,i=0,l=0,k=0,o=0,p=0,m=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; +this.rotateHorizontally(c*o);this.rotateVertically(c*p)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*l);this.object.translateY(c*k);e&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-f*f);e.copy(b.object.position).subSelf(b.target);f=b.object.up.clone().setLength(d.y);f.addSelf(b.object.up.clone().crossSelf(e).setLength(d.x));f.addSelf(e.setLength(d.z));return f};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c, +-a);d.multiplyVector3(e);d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-l.y)*b.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),b.staticMoving?l=k:l.y+=(k.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(e.length()*b.panSpeed);var c=e.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?o=p:o.addSelf(a.sub(p,o).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),e.lengthSq()0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){la=L;ga=L-1;ga<0&&(ga=b.length- -1);for(var e=0,c=w+v*2,e=0;e=0;U--){Y=U/v;X=t*(1-Y);Y=u*Math.sin(Y*Math.PI/2);L=0;for(P=E.length;L0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,n,x)))-1);u.push(v)}c.push(u)}for(var w,A,z,h=c.length,e=0;e0)for(f=0;f1&&(w= -this.vertices[m].position.clone(),A=this.vertices[t].position.clone(),z=this.vertices[u].position.clone(),w.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,t,u,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([v,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; -THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; -THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; +THREE.CylinderGeometry=function(a,c,b,d,g,f){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,e=b/2,d=d||8,g=g||1,h,i,l=[],k=[];for(i=0;i<=g;i++){var o=[],p=[],m=i/g,r=m*(c-a)+a;for(h=0;h<=d;h++){var n=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(r*Math.sin(n*Math.PI*2),-m*b+e,r*Math.cos(n*Math.PI*2))));o.push(this.vertices.length-1);p.push(new THREE.UV(n,m))}l.push(o);k.push(p)}for(i=0;i0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,e,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(s=a.length;--s>=0;){S=s;ba=s-1;ba<0&&(ba=a.length-1);for(var b= +0,c=m+k*2,b=0;b=0;R--){U=R/k;K=i*(1-U);U=l*Math.sin(U*Math.PI/2);s=0;for(E=w.length;s0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}t=u;h<=t&&(t=0);u=t+1;h<=u&&(u=0);v=u+1;h<=v&&(v=0);var x;a:{x=b;var w=t,A=u,z=v,y=h,C=m,E=void 0,D=void 0,F=void 0, -M=void 0,N=void 0,G=void 0,H=void 0,K=void 0,Z=void 0,D=x[C[w]].x,F=x[C[w]].y,M=x[C[A]].x,N=x[C[A]].y,G=x[C[z]].x,H=x[C[z]].y;if(1.0E-10>(M-D)*(H-F)-(N-F)*(G-D))x=!1;else{for(E=0;E=0&&U>=0&&X>=0){x=!1; -break a}}x=!0}}if(x){k.push([b[m[t]],b[m[u]],b[m[v]]]);n.push([m[t],m[u],m[v]]);t=u;for(v=u+1;v0;)this.smooth(b)}; -THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,e,c,f,n,t){var w=new THREE.Face4(b,e,c,f,null,n.color,n.material);if(m.useOldVertexColors){w.vertexColors=[];for(var o,u,v,x=0;x<4;x++){v=t[x];o=new THREE.Color;o.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=v(b,e),f=v(b,e+1),k=v(b,e+2);return(v(b,e+3)<<24)+(k<<16)+(f<<8)+c}function t(b,e){var c=v(b,e);return(v(b,e+1)<<8)+c}function u(b,e){var c=v(b,e);return c>127?c-256:c}function v(b,e){return b.charCodeAt(e)&255}function p(e){var c, -f,k;c=h(b,e);f=h(b,e+N);k=h(b,e+G);e=t(b,e+H);C.faces.push(new THREE.Face3(c,f,k,null,null,C.materials[e]))}function x(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+N);k=h(b,e+G);m=t(b,e+H);o=h(b,e+K);p=h(b,e+Z);e=h(b,e+L);m=C.materials[m];var w=F[p*3],u=F[p*3+1];p=F[p*3+2];var v=F[e*3],x=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(F[o*3],F[o*3+1],F[o*3+2]),new THREE.Vector3(w,u,p),new THREE.Vector3(v,x,e)],null,m))}function w(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b, -e+Y);e=t(b,e+X);C.faces.push(new THREE.Face4(c,f,k,m,null,null,C.materials[e]))}function A(e){var c,f,k,m,p,w,u,v;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b,e+Y);p=t(b,e+X);w=h(b,e+o);u=h(b,e+ea);v=h(b,e+R);e=h(b,e+pa);p=C.materials[p];var x=F[u*3],V=F[u*3+1];u=F[u*3+2];var y=F[v*3],O=F[v*3+1];v=F[v*3+2];var z=F[e*3],A=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(F[w*3],F[w*3+1],F[w*3+2]),new THREE.Vector3(x,V,u),new THREE.Vector3(y,O,v),new THREE.Vector3(z,A,e)],null,p))} -function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+fa);k=h(b,e+ma);e=M[c*2];m=M[c*2+1];c=M[f*2];var o=C.faceVertexUvs[0];f=M[f*2+1];var p=M[k*2];k=M[k*2+1];var t=[];t.push(new THREE.UV(e,m));t.push(new THREE.UV(c,f));t.push(new THREE.UV(p,k));o.push(t)}function y(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+da);k=h(b,e+la);m=h(b,e+ga);e=M[c*2];o=M[c*2+1];c=M[f*2];p=M[f*2+1];f=M[k*2];var t=C.faceVertexUvs[0];k=M[k*2+1];var w=M[m*2];m=M[m*2+1];var u=[];u.push(new THREE.UV(e,o));u.push(new THREE.UV(c,p));u.push(new THREE.UV(f, -k));u.push(new THREE.UV(w,m));t.push(u)}var C=this,E=0,D,F=[],M=[],N,G,H,K,Z,L,P,U,Y,X,o,ea,R,pa,fa,ma,da,la,ga,$,ca,aa,ha,ka,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,f,e);D={signature:b.substr(E,8),header_bytes:v(b,E+8),vertex_coordinate_bytes:v(b,E+9),normal_coordinate_bytes:v(b,E+10),uv_coordinate_bytes:v(b,E+11),vertex_index_bytes:v(b,E+12),normal_index_bytes:v(b,E+13),uv_index_bytes:v(b,E+14),material_index_bytes:v(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4), -nuvs:h(b,E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=D.header_bytes;N=D.vertex_index_bytes;G=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;K=D.vertex_index_bytes*3+D.material_index_bytes;Z=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;L=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes* -2;P=D.vertex_index_bytes;U=D.vertex_index_bytes*2;Y=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;R=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;fa=D.uv_index_bytes;ma=D.uv_index_bytes*2;da=D.uv_index_bytes;la=D.uv_index_bytes*2;ga=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes; -sa=D.vertex_index_bytes*4+D.material_index_bytes;$=D.ntri_flat*e;ca=D.ntri_smooth*(e+D.normal_index_bytes*3);aa=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ha=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ka=D.nquad_flat*sa;e=D.nquad_smooth*(sa+D.normal_index_bytes*4);sa=D.nquad_flat_uv*(sa+D.uv_index_bytes*4);E+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4; -p.skinningMatrix.multiply(p.world,y);p.weights=[];for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length=0, -m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fe){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14,e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source== -this.effect.surface.sid&&(f=sa[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color=f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};Z.prototype.parse=function(b){for(var e= -0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(Z=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(N,Z);object.name=w;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;R.scene.add(object);R.objects[w]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); -if(E.castsShadow)b=new THREE.ShadowVolume(N),R.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}}else D=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[w]=object,R.empties[w]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();Y-=1;e.onLoadComplete();v()}}function u(b){return function(e){R.geometries[b]=e}}function v(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-Y,loadedTextures:ea-X},R);e.onLoadProgress();Y==0&&X==0&&c(R)}var p, -x,w,A,z,y,C,E,D,F,M,N,G,H,K,Z,L,P,U,Y,X,o,ea,R;P=b.data;K=new THREE.BinaryLoader;U=new THREE.JSONLoader;X=Y=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in P.objects)if(E=P.objects[w],E.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;F=P.transform.rotation;var pa=P.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);F&&R.scene.rotation.set(F[0], -F[1],F[2]);pa&&R.scene.scale.set(pa[0],pa[1],pa[2]);(b||F||pa)&&R.scene.updateMatrix()}b=function(){X-=1;v();e.onLoadComplete()};for(z in P.cameras)F=P.cameras[z],F.type=="perspective"?G=new THREE.PerspectiveCamera(F.fov,F.aspect,F.near,F.far):F.type=="ortho"&&(G=new THREE.OrthographicCamera(F.left,F.right,F.top,F.bottom,F.near,F.far)),D=F.position,F=F.target,G.position.set(D[0],D[1],D[2]),G.target=new THREE.Vector3(F[0],F[1],F[2]),R.cameras[z]=G;for(A in P.lights)z=P.lights[A],G=z.color!==void 0? -z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,L=new THREE.DirectionalLight(G,F),L.position.set(D[0],D[1],D[2]),L.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,L=new THREE.PointLight(G,F,d),L.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(L=new THREE.AmbientLight(G)),R.scene.add(L),R.lights[A]=L;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),F=A.color, -H.color.setRGB(F[0],F[1],F[2]),R.fogs[y]=H;if(R.cameras&&P.defaults.camera)R.currentCamera=R.cameras[P.defaults.camera];if(R.fogs&&P.defaults.fog)R.scene.fog=R.fogs[P.defaults.fog];F=P.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(F[0],F[1],F[2]);R.bgColorAlpha=P.defaults.bgalpha;for(p in P.geometries)if(y=P.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,e.onLoadStart();o=Y;for(p in P.geometries)y=P.geometries[p],y.type=="cube"?(N=new THREE.CubeGeometry(y.width,y.height, -y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),R.geometries[p]=N):y.type=="plane"?(N=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="sphere"?(N=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="cylinder"?(N=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),R.geometries[p]=N):y.type=="torus"?(N=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, -y.segmentsT),R.geometries[p]=N):y.type=="icosahedron"?(N=new THREE.IcosahedronGeometry(y.subdivisions),R.geometries[p]=N):y.type=="bin_mesh"?K.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="ascii_mesh"?U.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&U.createModel(y,u(p),"");for(C in P.textures)if(p=P.textures[C],p.url instanceof Array){X+=p.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size- -1);for(var A,z,y,C,E,D;p0&&(this.field[y+A]+=C)}}};this.addPlaneX=function(b,c){var h,k,m,n,t,u=this.size,v=this.yd,p=this.zd,x=this.field,w=u*Math.sqrt(b/c);w>u&&(w=u);for(h=0;h0)for(k=0;kv&&(A=v);for(k=0;k0){t=k*p;for(h=0;hsize&&(dist=size);for(m=0;m0){t=zd*m;for(k=0;k0)for(l=0;l2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return f}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);k=l+1;g<=k&&(k=0);var p;a:{p=a;var m=i,r=l,n=k,q=g,t=e,w=void 0,u=void 0,B=void 0, +F=void 0,A=void 0,x=void 0,y=void 0,v=void 0,J=void 0,u=p[t[m]].x,B=p[t[m]].y,F=p[t[r]].x,A=p[t[r]].y,x=p[t[n]].x,y=p[t[n]].y;if(1.0E-10>(F-u)*(y-B)-(A-B)*(x-u))p=!1;else{for(w=0;w=0&&R>=0&&K>=0){p=!1;break a}}p= +!0}}if(p){f.push([a[e[i]],a[e[l]],a[e[k]]]);h.push([e[i],e[l],e[k]]);i=l;for(k=l+1;k0;)this.smooth(a)}; +THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(e.useOldVertexColors){k.vertexColors=[];for(var l,m,n,j=0;j<4;j++){n=i[j];l=new THREE.Color;l.setRGB(0,0,0);for(var o=0;o=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(e=0;e1?c[1].substr(0,b):"0";c[1].length=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;db){l=k.output[i];break}g=l!==void 0?l instanceof THREE.Matrix4?g.multiply(g,l):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};J.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof v)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=$[this.effect.surface.init_from]))a.map= +THREE.ImageUtils.loadTexture(Da+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ba;return this.material=new THREE.MeshLambertMaterial(a)};s.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b1&&(E=new THREE.MeshFaceMaterial); +a=new THREE.Mesh(v,E);a.name=p;a.position.set(B[0],B[1],B[2]);A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(F[0],F[1],F[2]);a.scale.set(x[0],x[1],x[2]);a.visible=t.visible;H.scene.add(a);H.objects[p]=a;if(t.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);H.scene.collisions.colliders.push(b)}if(t.castsShadow)b=new THREE.ShadowVolume(v),H.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;t.trigger&&t.trigger.toLowerCase()!="none"&&(b= +{type:t.trigger,object:t},H.triggers[a.name]=b)}}else B=t.position,F=t.rotation,A=t.quaternion,x=t.scale,A=0,a=new THREE.Object3D,a.name=p,a.position.set(B[0],B[1],B[2]),A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(F[0],F[1],F[2]),a.scale.set(x[0],x[1],x[2]),a.visible=t.visible!==void 0?t.visible:!1,H.scene.add(a),H.objects[p]=a,H.empties[p]=a,t.trigger&&t.trigger.toLowerCase()!="none"&&(b={type:t.trigger,object:t},H.triggers[a.name]=b)}function f(a){return function(b){H.geometries[a]= +b;g();K-=1;i.onLoadComplete();h()}}function e(a){return function(b){H.geometries[a]=b}}function h(){i.callbackProgress({totalModels:O,totalTextures:aa,loadedModels:O-K,loadedTextures:aa-P},H);i.onLoadProgress();K==0&&P==0&&c(H)}var i=this,l=THREE.Loader.prototype.extractUrlbase(b),k,o,p,m,r,n,q,t,w,u,B,F,A,x,y,v,J,s,E,R,U,K,P,O,aa,H;R=a;b=new THREE.BinaryLoader;U=new THREE.JSONLoader;P=K=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, +empties:{}};a=!1;for(p in R.objects)if(t=R.objects[p],t.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(R.transform){a=R.transform.position;w=R.transform.rotation;var G=R.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);w&&H.scene.rotation.set(w[0],w[1],w[2]);G&&H.scene.scale.set(G[0],G[1],G[2]);(a||w||G)&&H.scene.updateMatrix()}a=function(){P-=1;h();i.onLoadComplete()};for(r in R.cameras)w=R.cameras[r],w.type=="perspective"?J=new THREE.PerspectiveCamera(w.fov, +w.aspect,w.near,w.far):w.type=="ortho"&&(J=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),B=w.position,w=w.target,J.position.set(B[0],B[1],B[2]),J.target=new THREE.Vector3(w[0],w[1],w[2]),H.cameras[r]=J;for(m in R.lights)w=R.lights[m],r=w.color!==void 0?w.color:16777215,J=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,u=new THREE.DirectionalLight(r,J),u.position.set(B[0],B[1],B[2]),u.position.normalize()):w.type=="point"?(B=w.position,u=w.distance, +u=new THREE.PointLight(r,J,u),u.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(u=new THREE.AmbientLight(r)),H.scene.add(u),H.lights[m]=u;for(n in R.fogs)m=R.fogs[n],m.type=="linear"?s=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(s=new THREE.FogExp2(0,m.density)),w=m.color,s.color.setRGB(w[0],w[1],w[2]),H.fogs[n]=s;if(H.cameras&&R.defaults.camera)H.currentCamera=H.cameras[R.defaults.camera];if(H.fogs&&R.defaults.fog)H.scene.fog=H.fogs[R.defaults.fog];w=R.defaults.bgcolor;H.bgColor=new THREE.Color; +H.bgColor.setRGB(w[0],w[1],w[2]);H.bgColorAlpha=R.defaults.bgalpha;for(k in R.geometries)if(n=R.geometries[k],n.type=="bin_mesh"||n.type=="ascii_mesh")K+=1,i.onLoadStart();O=K;for(k in R.geometries)n=R.geometries[k],n.type=="cube"?(v=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),H.geometries[k]=v):n.type=="plane"?(v=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),H.geometries[k]=v):n.type=="sphere"? +(v=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),H.geometries[k]=v):n.type=="cylinder"?(v=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),H.geometries[k]=v):n.type=="torus"?(v=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),H.geometries[k]=v):n.type=="icosahedron"?(v=new THREE.IcosahedronGeometry(n.subdivisions),H.geometries[k]=v):n.type=="bin_mesh"?b.load(d(n.url,R.urlBaseType),f(k)):n.type=="ascii_mesh"?U.load(d(n.url,R.urlBaseType), +f(k)):n.type=="embedded_mesh"&&(n=R.embeds[n.id])&&U.createModel(n,e(k),"");for(q in R.textures)if(k=R.textures[q],k.url instanceof Array){P+=k.url.length;for(n=0;n=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var f=0,e=0;e>1^-(h&1);b[8*e+g]=f}d+=c}c=a.length-d;f=new Uint16Array(c);for(g=e=0;g=this.maxCount-3&&h(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(i=this.size-1);var p=Math.floor(l-h);p<1&&(p=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(k-h);m<1&&(m=1);h=Math.floor(k+h);h>this.size-1&&(h=this.size- +1);for(var r,n,q,t,w,u;o0&&(this.field[q+r]+=t)}}};this.addPlaneX=function(a,c){var g,f,e,h,i,l=this.size,k=this.yd,o=this.zd,p=this.field,m=l*Math.sqrt(a/c);m>l&&(m=l);for(g=0;g0)for(f=0;fk&&(r=k);for(f=0;f0){i=f*o;for(g=0;gk&&(r=k);for(e=0;e0){i=p*e;for(f=0;fk?this.hits.push(h):this.hits.unshift(h),k=f;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; -THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> -Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=n.y-c.y,k=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return m}; -THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, -u=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;h>f&&(u=1,f=h);k>f&&(u=2,f=k);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; -THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; -THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,t,u,v;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.PerspectiveCamera(53,1,1,1E4);w.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);p.width=b;p.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||v!==e.fov){t=e.aspect;u=e.near;v=e.fov;var C=e.projectionMatrix.clone(),E=125/30*0.5,D=E*u/125,F=u*Math.tan(v*Math.PI/360),M;m.n14=E;n.n14=-E;E=-F*t+D;M=F*t+D;C.n11=2*u/(M-E);C.n13=(M+E)/(M-E);h.projectionMatrix=C.clone();E=-F*t-D;M=F*t-D;C.n11=2*u/(M-E);C.n13= -(M+E)/(M-E);k.projectionMatrix=C.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=u;h.far=e.far;f.call(c,b,h,p,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,w)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,k,m=new THREE.PerspectiveCamera;m.target=new THREE.Vector3(0,0,0);var n=new THREE.PerspectiveCamera;n.target=new THREE.Vector3(0,0,0);c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;this.setSize=function(b,f){e.call(c,b,f);h=b/2;k=f};this.render=function(b,e){this.clear();m.fov=e.fov;m.aspect=0.5*e.aspect;m.near=e.near;m.far= -e.far;m.updateProjectionMatrix();m.position.copy(e.position);m.target.copy(e.target);m.translateX(c.separation);m.lookAt(m.target);n.projectionMatrix=m.projectionMatrix;n.position.copy(e.position);n.target.copy(e.target);n.translateX(-c.separation);n.lookAt(n.target);this.setViewport(0,0,h,k);f.call(c,b,m);this.setViewport(h,0,h,k);f.call(c,b,n,!1)}}; +2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]); +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,e=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,o;g.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),r=new THREE.PerspectiveCamera(53, +1,1,1E4);r.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}), +n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(r);this.setSize=function(a,d){b.call(c,a,d);p.width=a;p.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||k!==b.far||o!==b.fov){i=b.aspect;l=b.near;k=b.far;o=b.fov;var w=b.projectionMatrix.clone(),u=125/30*0.5,B=u*l/125,F=l*Math.tan(o*Math.PI/360),A;e.n14=u;h.n14=-u;u=-F*i+B;A=F*i+B;w.n11=2*l/(A-u);w.n13=(A+u)/(A-u);g.projectionMatrix.copy(w);u=-F*i-B;A=F*i-B;w.n11= +2*l/(A-u);w.n13=(A+u)/(A-u);f.projectionMatrix.copy(w)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,p,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(e);f.position.copy(b.position);f.near=b.near;f.far=b.far;d.call(c,a,f,m,!0);n.updateMatrixWorld();d.call(c,n,r)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,f,e=new THREE.PerspectiveCamera;e.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;f=d};this.render=function(a,b){this.clear();e.fov=b.fov;e.aspect=0.5*b.aspect;e.near=b.near;e.far= +b.far;e.updateProjectionMatrix();e.position.copy(b.position);e.target.copy(b.target);e.translateX(c.separation);e.lookAt(e.target);h.projectionMatrix=e.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,f);d.call(c,a,e);this.setViewport(g,0,g,f);d.call(c,a,h,!1)}}; From 78f021ee61c36df39a88aff88d1443a61897500f Mon Sep 17 00:00:00 2001 From: tpaviot Date: Wed, 23 Nov 2011 22:48:25 +0100 Subject: [PATCH 14/14] Optimized the Tesselator class --- src/wrapper/Visualization/Tesselator.cpp | 195 +++++++++++++++++++++- src/wrapper/Visualization/Tesselator.h | 4 + src/wrapper/Visualization/Visualization.i | 1 + 3 files changed, 198 insertions(+), 2 deletions(-) diff --git a/src/wrapper/Visualization/Tesselator.cpp b/src/wrapper/Visualization/Tesselator.cpp index 114ac6a36..c2adcdba7 100644 --- a/src/wrapper/Visualization/Tesselator.cpp +++ b/src/wrapper/Visualization/Tesselator.cpp @@ -73,6 +73,9 @@ Tesselator::Tesselator(TopoDS_Shape aShape, locVertexcoord = NULL; locNormalcoord = NULL; locTexcoord = NULL; + // compute default deviation + ComputeDefaultDeviation(); + Tesselate(); } @@ -89,8 +92,104 @@ Tesselator::~Tesselator() delete [] locTexcoord; } +//--------------------------------------------------------------------------- +void Tesselator::SetDeviation(Standard_Real aDeviation) +{ + myDeviation = aDeviation; +} + + //--------------------------------------------------------------------------- void Tesselator::Tesselate() +{ + Standard_Real Umin; + Standard_Real Umax; + Standard_Real Vmin; + Standard_Real Vmax; + + Standard_Real dUmax; + Standard_Real dVmax; + + TopExp_Explorer ExpFace; + StdPrs_ToolShadedShape SST; + + gp_Dir d; + gp_Pnt p; + + gp_Vec2d theCoord_p; + gp_Pnt2d d_coord; + + //Triangulate + BRepMesh::Mesh(myShape, myDeviation); + + for (ExpFace.Init(myShape, TopAbs_FACE); ExpFace.More(); ExpFace.Next()) { + const TopoDS_Face& myFace = TopoDS::Face(ExpFace.Current()); + TopLoc_Location aLocation; + + Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, aLocation); + + if (!myT.IsNull()) { + Poly_Connect pc(myT); + + aface *this_face = new aface; + + //write vertex buffer + const TColgp_Array1OfPnt& Nodes = myT->Nodes(); + this_face->vertex_coord = new float[Nodes.Length() * 3]; + this_face->number_of_coords = Nodes.Length(); + for (int i = Nodes.Lower(); i <= Nodes.Upper(); i++) { + p = Nodes(i).Transformed(aLocation.Transformation()); + this_face->vertex_coord[((i-1) * 3)+ 0] = p.X(); + this_face->vertex_coord[((i-1) * 3)+ 1] = p.Y(); + this_face->vertex_coord[((i-1) * 3)+ 2] = p.Z(); + } + + //write normal buffer + TColgp_Array1OfDir myNormal(Nodes.Lower(), Nodes.Upper()); + SST.Normal(myFace, pc, myNormal); + this_face->normal_coord = new float[myNormal.Length() * 3]; + this_face->number_of_normals = myNormal.Length(); + for (int i = myNormal.Lower(); i <= myNormal.Upper(); i++) { + d = myNormal(i).Transformed(aLocation.Transformation()); + this_face->normal_coord[((i-1) * 3)+ 0] = d.X(); + this_face->normal_coord[((i-1) * 3)+ 1] = d.Y(); + this_face->normal_coord[((i-1) * 3)+ 2] = d.Z(); + } + + // set uvcoords buffers to NULL + // necessary for JoinPrimitive to be performed + this_face->tex_coord = NULL; + this_face->number_of_texcoords = 0; + + //write triangle buffer + Standard_Integer validFaceTriCount = 0; + Standard_Integer n1 , n2 , n3; + TopAbs_Orientation orient = myFace.Orientation(); + const Poly_Array1OfTriangle& triangles = myT->Triangles(); + this_face->tri_indexes = new int [triangles.Length()* 3]; + for (int nt = 1; nt <= myT->NbTriangles(); nt++) { + triangles(nt).Get(n1,n2,n3); + if (orient != TopAbs_FORWARD) { + Standard_Integer tmp=n1; + n1 = n2; + n2 = tmp; + } + if (TriangleIsValid(Nodes(n1),Nodes(n2),Nodes(n3))) { + this_face->tri_indexes[(validFaceTriCount * 3)+ 0] = n1; + this_face->tri_indexes[(validFaceTriCount * 3)+ 1] = n2; + this_face->tri_indexes[(validFaceTriCount * 3)+ 2] = n3; + validFaceTriCount++; + } + } + this_face->number_of_triangles = validFaceTriCount; + facelist.push_back(this_face); + } + } + JoinPrimitives(); +} + +//--------------------------------------------------------------------------- +void Tesselator::TesselateWithUVCoords() { Standard_Real Umin; Standard_Real Umax; @@ -210,8 +309,25 @@ void Tesselator::Tesselate() JoinPrimitives(); } - //---------------------------INTERFACE--------------------------------------- +void Tesselator::ComputeDefaultDeviation() +{ + // This method automatically computes precision from the bounding box of the shape + Bnd_Box aBox; + Standard_Real aXmin,aYmin ,aZmin ,aXmax ,aYmax ,aZmax; + + //calculate the bounding box + BRepBndLib::Add(myShape, aBox); + aBox.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax); + + Standard_Real xDim = abs((long)aXmax - (long)aXmin); + Standard_Real yDim = abs((long)aYmax - (long)aYmin); + Standard_Real zDim = abs((long)aZmax - (long)aZmin); + + Standard_Real adeviation = sqrt(xDim*xDim+yDim*yDim+zDim*zDim)/100.; + myDeviation = adeviation; +} + void Tesselator::ExportShapeToJSON(char * filename) { ofstream JSONObject; @@ -328,7 +444,6 @@ void Tesselator::ObjGetTriangle(int trianglenum, int *vertices, int *texcoords, //--------------------------------------------------------------------------- //---------------------------------HELPERS----------------------------------- //--------------------------------------------------------------------------- - void Tesselator::JoinPrimitives() { int obP = 0; @@ -338,6 +453,82 @@ void Tesselator::JoinPrimitives() int advance = 0; + int total_poly_count = 0; + int total_vertex_count = 0; + int total_normal_count = 0; + + std::vector::iterator anIterator = facelist.begin(); + + while (anIterator != facelist.end()) { + + aface* myface = *anIterator; + + total_poly_count = total_poly_count + myface->number_of_triangles; + total_vertex_count = total_vertex_count + myface->number_of_coords; + total_normal_count = total_normal_count + myface->number_of_normals; + + anIterator++; + } + + loc_tri_indexes= new int[total_poly_count * 3 ]; + locVertexcoord = new float[total_vertex_count * 3 ]; + locNormalcoord = new float[total_normal_count * 3 ]; + + tot_triangle_count = total_poly_count; + tot_vertex_count = total_vertex_count; + tot_normal_count = total_normal_count; + + anIterator = facelist.begin(); + while (anIterator != facelist.end()) { + aface* myface = *anIterator; + for (int x = 0; x < myface->number_of_coords; x++) { + locVertexcoord[(obP * 3) + 0] = myface->vertex_coord[(x * 3) + 0]; + locVertexcoord[(obP * 3) + 1] = myface->vertex_coord[(x * 3) + 1]; + locVertexcoord[(obP * 3) + 2] = myface->vertex_coord[(x * 3) + 2]; + obP++; + } + + for (int x = 0; x < myface->number_of_normals; x++) { + locNormalcoord[(obN * 3) + 0] = myface->normal_coord[(x * 3) + 0]; + locNormalcoord[(obN * 3) + 1] = myface->normal_coord[(x * 3) + 1]; + locNormalcoord[(obN * 3) + 2] = myface->normal_coord[(x * 3) + 2]; + obN++; + } + + for (int x = 0; x < myface->number_of_triangles; x++) { + loc_tri_indexes[(obTR * 3) + 0] = myface->tri_indexes[(x * 3) + 0] + advance - 1; + loc_tri_indexes[(obTR * 3) + 1] = myface->tri_indexes[(x * 3) + 1] + advance - 1; + loc_tri_indexes[(obTR * 3) + 2] = myface->tri_indexes[(x * 3) + 2] + advance - 1; + obTR++; + } + + advance = obP; + + delete [] myface->vertex_coord; + myface->vertex_coord = NULL; + + delete [] myface->normal_coord; + myface->normal_coord = NULL; + + delete [] myface->tri_indexes; + myface->tri_indexes = NULL; + + delete myface; + myface = NULL; + + anIterator++; + } +} + +void Tesselator::JoinPrimitivesWithUVCoords() +{ + int obP = 0; + int obN = 0; + int obT = 0; + int obTR = 0; + + int advance = 0; + int total_poly_count = 0; int total_vertex_count = 0; int total_normal_count = 0; diff --git a/src/wrapper/Visualization/Tesselator.h b/src/wrapper/Visualization/Tesselator.h index fd599bc89..a568234dc 100644 --- a/src/wrapper/Visualization/Tesselator.h +++ b/src/wrapper/Visualization/Tesselator.h @@ -72,6 +72,7 @@ Standard_EXPORT class Tesselator Standard_Boolean TriangleIsValid(const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3) const; void PrepareBoxTextureCoordinates(const TopoDS_Shape& aShape); void GetBoxTextureCoordinate(const gp_Pnt& p, const gp_Dir& N1, gp_Vec2d& theCoord_p); + void ComputeDefaultDeviation(); public: Tesselator(TopoDS_Shape aShape, @@ -89,7 +90,10 @@ Standard_EXPORT class Tesselator ~Tesselator(); void Tesselate(); + void TesselateWithUVCoords(); void JoinPrimitives(); + void JoinPrimitivesWithUVCoords(); + void SetDeviation(Standard_Real aDeviation); float* VerticesList(); float* NormalsList(); float* TextureCoordinatesList(); diff --git a/src/wrapper/Visualization/Visualization.i b/src/wrapper/Visualization/Visualization.i index 5f6682449..88a91b699 100644 --- a/src/wrapper/Visualization/Visualization.i +++ b/src/wrapper/Visualization/Visualization.i @@ -51,6 +51,7 @@ class Tesselator { int ObjGetVertexCount(); int ObjGetNormalCount(); void ExportShapeToJSON(char *filename); + void SetDeviation(float aDeviation); }; class Display2d {