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Changelog:

5.2

Compatibility:

  • Only compatible with CryEngine 3.5 and up.
  • Only compatible with Blender 2.7 and up.
  • Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.
  • Compatible with LumberYard.

UI Changes:

  • Added new Animation Node menuitem to create I_CAF and ANM nodes.
  • Added new Export Animation menuitem to separate animation and mesh exporting.

New Features:

  • Support multiple I_CAF and ANM animation files exporting.
  • Animation and character nodes can be located in same project.

Improvements/Fixes:

  • CGA and ANM exporting have been fixed.
  • Mesh exporting logs have been improved.

5.1

Compatibility:

  • Only compatible with CryEngine 3.5 and up.
  • Only compatible with Blender 2.7 and up.
  • Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.
  • Compatible with LumberYard.

UI Changes:

  • Apply Scale Animation.
  • Edit Inverse Kinematics panel in Bone Utilities.
  • Do materials and fix weight default were set to false in export menu.
  • Add Property is changed with User Defined Properties menu.
  • Same options in quick menu, left tab panel and main menu.

New Features:

  • Skeleton Physic.
  • New Inverse Kinematics Bone Panel in Bone Utilities.
  • Cycles render material support.
  • Completely new interactive User Defined Property system.
  • Added apply rotation and scale for skeleton that have animation without break bone.
  • Delete .animsettings, .caf, .$animsettings files if there are exist for clean reexport animation.
  • Set main material name which show in cryengine.
  • Change selected material physic in Do Material panel.
  • More material notation formats supported.
  • New material management options.
  • Proxies improvement.
  • Export only selected nodes.
  • Game folder selection to better management of textures.
  • Remove unused vertex groups option.

Improvements/Fixes:

  • Texture export fix.
  • Skeleton Animation.
  • Blender 2.74 and up Skeleton and Animation support.
  • Now bone names replace double underscore with whitespace like maya.
  • CGF file is processed one time by rc.
  • Proxies problems.
  • Faster skin export.
  • More than 8 bones per vertex fix.
  • Residual vertex groups in skins generating problems.
  • Problem creating few branches in touch bending.

5.0

Compatibility:

  • Only compatible with CryEngine 3.5 and up.
  • Only compatible with Blender 2.7 and up.
  • Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.

UI Changes:

  • Added new CryBlend tab using Blender 2.7 tabs UI.
  • Added new hotkey activated dropdown menu (SHIFT Q).
  • Added properties expandable menu.
  • Material physics UI added to Material Properties Tab.
  • Fakebones removed from UI.
  • AnimNodes removed.

New Features:

  • Can now create CGF nodes from object names.
  • Added apply transforms tool.
  • Added automatic material naming tool.
  • Added basic proxy tool.
  • Added touch bending tools for adding and naming branches and branch joints.
  • Added root bone tool for quickly adding a root bone at the origin to any skeleton.
  • New generate scripts tool for generating base CHRPARAMS, CDF, ENT, and LUA files.
  • CryExportNodes now have a type which determines the type of node instead of on export.
  • Added DAE/RCDONE file toggle, apply modifiers, script generation, and fix weights options to export UI.

Improvements/Fixes:

  • Export time significantly reduced.
  • Removed naming restrictions.
  • Repaired CHR pipeline.
  • Vertex alpha repaired?

Code features:

  • Thorough code clean up, renamed variables, extracted methods, etc.
  • Heavily reworked export.py.
  • Sped up export time significantly by revising export of normals (specifically smooth shading).
  • Reduced what is printed to the console to reduce export time.
  • Reworked major functions, reworked animation export, and moved fakebones from UI to code.
  • Deleted obsolete file hbanim.py and increased usage of utils.py.
  • ExportNodes now use file extension of asset type instead of CryExportNode_ prefix.
  • Animations draw names from ExportNode of animation and frame range from the scene.
  • DAE files are now run once through RC and then CGF, CGA, CHR, and SKIN's are run through a second time (two passes).

4.13

Features:

  • Improved find weightless vertices utility.
  • Smart UV projection used in place of default UV unwrapping for exports missing a UV map.
  • Added support for green channel inversion when converting normal maps to DDS.
  • Removed find underweight/overweight utilities and replaced them with an automatic weights correction tool.
  • Added/Revised tooltips for all operators.
  • Added material ID padding to fix assignment problems in CryEngine.
  • Only compatible with Blender v2.70 and up.

Code features:

  • Thorough code clean up, renamed variables, extracted methods etc.

4.12.2

Fixes:

  • Fixed bug #39 (Adding UVs to wrong object).

4.12.1

  • Just version number fix.

4.12

Features:

  • Added support for rc 3.4.5 to handle textures conversion to DDS while using rc from 3.5.4.
  • Added error message if many texture slots have same texture type.
  • Added error message if texture slot has no texture.

Code features:

  • Merged functions extract_aniXX.
  • Fixed usage of cbPrint().
  • Refactored configuration handler.
  • Code clean up, renamed variables, extracted methods etc.

Fixes:

  • Layer creation does not crash and maybe generates correct layers.
  • Fixed buggy implementation of GUID (UUID) generator.

4.11.1

Fixes:

  • Fixed bug in matrix_to_string function (#24).

4.11.0

Features:

  • Created new layout for exporting options (#22).
  • Improved configuration handling (#20).
  • Added converter to DDS (#12).
  • Added button to save tiff (DDS exporting) (#18).
  • Added "Select textures directory" to CryBlend menu - helps with generating proper texture paths in .mtl files (#16).
  • Improved relative paths in .mtl (#16).
  • Added option "Profile CryBlend" that helps in tracking performance issues (#16).
  • "Find the Resource Compiler" now shows current RC path (#20).

Improvements in code:

  • Configuration simplified and moved to separate module (#20).
  • Replaced some string concatenation by creating a list of strings (#19).
  • Removed useless code (#6).
  • Refactored export.py:__export_library_animation_clips_and_animations() to reduce duplicated code.
  • And other changes.

4.9.9

Fixes:

  • Fixed the previous fixes
  • Fixed animation export for .anm

4.9.8

Fixes:

  • Fixed incorrect index numbers in the extract_ani functions.

4.9.7

Fixes:

  • Fixed the fix of a fix from last time, this is getting stupid.

4.9.6

Fixes:

  • Fixed .cga export, again.

4.9.5

Features:

  • Refactored some more code

Fixes:

  • Fixed that drop-down menu from the last update

4.9.4

Features:

  • Added a drop-down menu for file type selection at export time
  • Refactored code

4.9.3

Features:

  • Added remove bone geometry tool and fixed minor glitch with add bone geometry tool
  • Error handling improved.
  • It works on wine (Linux/Mac OS).

Fixes:

  • Normal maps are now properly exported into mtl file.
  • Fixed bug if image path is empty

4.9.2.1

Features:

  • Code formatted to match PEP-8.

4.9.2

Fixes:

  • Non relative paths to textures in .mtl file.

4.9.1.1

Fixes:

  • Spelling issues.
  • Trailing white spaces.

4.9.1

Fixes:

  • #4 - Few registered class are not unregistered properly.

4.9

Features:

  • New tool for locating lines that are connected to too many faces.
  • Upgraded the find degenerate faces tool to make it easier to use.

4.8.3

Features:

  • The current file directory is now the automatic destination for an export after the first one.

Since 4.8.3 CryBlend is hosted on Github

4.8.2

Features

  • Removed logging, finally.

4.8.1

Features

  • Improved version number handling
  • Switched to new better version number system

Fixes:

  • Fixed the log sometimes going into the open file directory

4.8

Fixes:

  • Fixing the fact that I broke things in 4.7, sorry guys.

4.7

Fixes:

  • Another bugfix, this update makes Cryblend compatible with changes relating to context made in the latest Blender development builds. (Courtesy of bitset who figured this out).

4.6

Fixes:

  • Just a bug fix release, fixed an issue where the exporter was just recording and longer and longer and longer log file, I had a 100MB log file when I discovered the glitch. The log file will now wipe itself out each time you start Blender ready to receive new information. The log can be found at C:\Program Files\Blender Foundation\Blender\CryBlend Export.log

4.5

Features

  • New Find No UVs function for finding objects that lack a UV mesh layout automatically.
  • New Remove all FakeBones feature for removing fakebones rapidly in the event you need to change the number of bones in your skeleton.

4.4

Features

  • Added extra tools for handling mesh weighting problems.
  • Removed unnecessary show console button.
  • Changed IK export to be optional via a checkbox at export time.
  • Added exporting layers for rapid scene reassembly in the CryEngine 3 (KNOWN ISSUE SEE BELOW).

Fixes:

  • Fixed up a few problems causing character export to fail.

4.3

Features

  • IK constraints (max, min and damping) are now exported onto the phys skeleton (from the other skeleton).
  • Added "Add boneGeometry" button to add boneGeometry objects for the currently selected armatures.
  • Added "Rename Phys Bones" button to add "_Phys" to the end of all bone names in armatures whose names contain "_Phys".

Fixes:

  • Fixed up the terminal output of CryBlend
  • A few miscellaneous bug fixes.

4.2

Features

  • Support for physics on exported characters (.chr)
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