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BuildOverlay.cpp
BuildOverlay.hpp
Controller.hpp
Dude.cpp
Dude.hpp
DudeController.cpp
DudeController.hpp
Game.cpp
Game.hpp
GameComplete.cpp
GameComplete.hpp
Girl.cpp
Girl.hpp
GirlController.cpp
GirlController.hpp
GrassTiles.cpp
GrassTiles.hpp
Grid.cpp
Grid.hpp
InfoBar.cpp
InfoBar.hpp
MovingObject.cpp
MovingObject.hpp
Person.cpp
Person.hpp
Sprite.cpp
Sprite.hpp
Tile.cpp
Tile.hpp
TileObject.cpp
TileObject.hpp
TimeMachine.cpp
TimeMachine.hpp
Tracks.cpp
Tracks.hpp
Trap.cpp
Trap.hpp
TrapFactory.cpp
TrapFactory.hpp
Traps.cpp
Traps.hpp
Tweaks.cpp
Tweaks.hpp
World.cpp
World.hpp
WorldListener.hpp
main.cpp
readme.txt

readme.txt

My game for the experimental gameplay project february theme: Rejection

Puh.. It's been a really really long road for this one. It was made in 7 days between 22/2 to 28/2 in about 25 hours work + 15 hours break. 

Well it's Valentine's Day and as the geek you are this is the worst day ever. Luckily you havean almost complete time machine hidden here in the grass and if you could complete it you'll be safe for now! But beware... The girls are searching for you! Place traps and run away!

Steer with arrow keys and actions with space.

Music from ilocan18 from 8bitcollective.com: http://8bitcollective.com/members/ilocan18/
Named When Nighttime Falls, I'll be Waiting for Her 10-4d26nesy-110fxd
:)

Rest made by little old me, if you like it or have any tips visit med at http://madeoftree.net.

Check out the source code on http://github.com/treeman/Rejection

Over and out dudez