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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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batocera.linux
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All of your NES-SNES-Playstation Classic Modification Needs!
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Derived from https://github.com/Syntopia/Fragmentarium/
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assets used by osu!
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CC0-licensed asset packs for your games
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some shaders for cocos creator
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glTF Sample Models
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KodeLife shader sketches I wrote while commuting
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Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
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✏️ Test some NPR in Unity. -
glsl photoshop blending modes. glslify formatted.
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Research on sampling methods for real-time volume rendering
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Convert ShaderToy to Unity HLSL/CG
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The open collection of GL Transitions
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Shader that "emulates" the rendering style of ps1
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Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
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An open source screen space reflections implementation for Unity3D 5.
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Renders sky colors with Rayleigh and Mie scattering.
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EffectOnLine
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A library of fragment shaders you can use in any SpriteKit project.
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Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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Github mirror of https://gitlab.orfeo-toolbox.org/orfeotoolbox/otb