Trending
See what the GitHub community is most excited about this month.
-
Depth Map Based 3D post-process shader v1.9.9 for Reshade 3.0
-
🎨 The project is designed to create a physically-based rendering at mikumikudance. -
An Uber Shader for rendering Sprites in Unity.
-
A collection of post-processing shaders written for ReShade.
-
Screen and UI gaussian blur for Unity
-
Noise shader library for Unity
-
Experiments on geometry shader instancing with skeletal animations
-
An example of a geometry shader with Unity's standard lighting model support.
-
A powerful volumetric light plugin based on post-processing in Unity3D
-
A Unity port of Brunetons improved atmospheric scattering
-
-
Procedural blood stain shader
-
A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.
-
Deeply optimized Unity CGInclude files
-
扩展Unity的Standard PBR
-
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
-
Procedural water shader for general use.
-
Lux 2.02 pbr Shader Framework for Unity 5.6
-
-
Shows how to support rendering motion vectors within the standard particle system of Unity.
-
A physically based screen space ambient occulsion post processing effect
-
GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
-
Hexagonal Bokeh Blur
-
-
A hair shader for Unity 5 originally built for the sine.space virtual world