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A modification for SWAT 4: The Stetchkov Syndicate
A repository to house all of my XCOM 2 mods.
Darkest Hour: Europe '44-'45
a modification for Tripwire interactive's "Killing Floor 2" to increase difficulty
TitanRPG is a complete standalone roleplaying game mutator for Unreal Tournament 2004 based on ideas introduced in UT2004RPG and DruidsRPG.
Scripts and tables for Duran & Thiergart et al. 2018 (unpublished)
Forms is a GUI framework for the Unreal Development Kit. Programmed in UnrealScript independent of Scaleforms and UIScene. Inspired by OOP and subobjects semantics of the Unreal Engine 2 GUI's framework.
Unreal Development Kit combined with Open Sound Control
A repository for ServerExtension by Marco found here https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/general-modding-discussion-ad/beta-mod-releases/109463-mutator-server-extension-mod
Converts PowerBASIC source code to C++. For use with uCalc Transform.
Updated dummy classes for Rocket League map making
XCOM 2 Mod Config Menu: a project to build a shared settings menu for Xcom 2 mods.
Port of Long War 2 Abilities for XCOM 2 War of the Chosen
ScrN Balance mutator for Killing Floor 1
Unreal Tournament '99 version 451b exported UnrealScript sources.
UDK simple adventure game
3rd person tower defense and shooter game developed in UnrealEngine 3, with characters of Jazz Jackrabbit
3SPN with some team-oriented and fair changes
Source code for Infernal Nightmare located here http://steamcommunity.com/sharedfiles/filedetails/?id=1187216180&searchtext=