trentpolack Updated all of the standard shader's PBR data samplers (with the exce…
8b5da7a May 5, 2018
Updated all of the standard shader's PBR data samplers (with the exce…
…ption of the albedo texture -- and the subsurface color texture, though that's not in this shader anyway) to be sampled linearly because, as it turns out, even AO maps shouldn't be sampled in sRGB space (which I was always kind of on the fence about, but I finally took a stand on IT'S LINEAR OKAY).
8b5da7a