AGK (App Game Kit) R.U.B.E Editor Exporter and Loader
C++ Rust C
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AGK Basic
AGK C++
AGK Exporter.rs
README.md

README.md

AGK-Rube-Loader

AGK (App Game Kit) R.U.B.E Editor Exporter and Loader

AGK http://www.appgamekit.com/

R.U.B.E Editor https://www.iforce2d.net/rube/

Exporter script for Rube

Load the script into the rube script editor Edit the defaultExportPath and defualtFileName (AGK media folder recommended)

run the script to generate the data file for AGK.

AGK RubeLoader.

Add the RubeLoader.agc to your project.

see example main.agc to import and run the physics scene.

function LoadRubeScene takes 4 parameters

LoadRubeScene( filename$ ,imageStartId, physicsSpriteStartId, imageSpriteStartId)

Parameters: // filename$ string the filename and path to the rube data. // imageStartId integer value used to start the allocation of id's for images // physicsSpriteStartId integer value used to start the allocation of id's for physics sprites // imageSpriteStartId integer value used to start the allocation of id's for image sprites