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Differential Triangle Rasterization

Used as the rasterization engine for the paper "Triangle Splatting+: Differentiable Rendering with Opaque Triangles". If you can make use of it in your own research, please be so kind to cite us.

BibTeX


@misc{Held2025Triangle+,
title={Triangle Splatting+: Differentiable Rendering with Opaque Triangles}, 
author={Jan Held and Renaud Vandeghen and Sanghyun Son and Daniel Rebain and Matheus Gadelha and Yi Zhou and Ming C. Lin and Marc Van Droogenbroeck and Andrea Tagliasacchi},
year={2025},
eprint={2509.25122},
url={https://arxiv.org/abs/2509.25122}, 
}

BibTeX

@misc{held2025triangle,
title={Triangle Splatting for Real-Time Radiance Field Rendering}, 
author={Jan Held and Renaud Vandeghen and Adrien Deliege and Abdullah Hamdi and Silvio Giancola and Anthony Cioppa and Andrea Vedaldi and Bernard Ghanem and Andrea Tagliasacchi and Marc Van Droogenbroeck},
year={2025},
eprint={2505.19175},
url={https://arxiv.org/abs/2505.19175}, 
}
@inproceedings{Held20253DConvex,
title = {{3D} Convex Splatting: Radiance Field Rendering with {3D} Smooth Convexes},
author = {Jan Held and Renaud Vandeghen and Abdullah Hamdi and Adrien Deli\`ege and Anthony Cioppa and Silvio Giancola and Andrea Vedaldi and Bernard Ghanem and Marc Van Droogenbroeck},
booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
address = {Nashville, TN, USA},
month = {June},
year = {2025}
}
@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

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