Welcome! This is a proof-of-concept game based on a from-scratch Entity-Component-Systems implementation. The game is written in Python with Pygame as the major dependency for output to screen, timers, etc. and pytmx - a small tmx reading library along with some support code for drawing tmx maps to screen in pygame. I made the choice to use Tiled as the level editor to force a level of open-ended content.
Licensed GPLv3+. All artwork is owned by its creator and should be accompanied by a license / contact file. All artwork done by me is also licensed GPLv3+.