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An iteratively-built (aka unplanned) adventure game in Python + pygame.
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components.py
constants.py
entities.py
exceptions.py
game.py
graphics.py
helpers.py
intro.py
lib64
loader.py
main.py
pyvenv.cfg
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systems.py

README.md

Welcome! This is a proof-of-concept game based on a from-scratch Entity-Component-Systems implementation. The game is written in Python with Pygame as the major dependency for output to screen, timers, etc. and pytmx - a small tmx reading library along with some support code for drawing tmx maps to screen in pygame. I made the choice to use Tiled as the level editor to force a level of open-ended content.

Licensed GPLv3+. All artwork is owned by its creator and should be accompanied by a license / contact file. All artwork done by me is also licensed GPLv3+.

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