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cellSize: 0.16666667
accuratePlacement: 0
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m_NavMeshData: {fileID: 23800000, guid: e9e783e9015104b97943da160e99605a, type: 2}
--- !u!1 &8248582
GameObject:
m_ObjectHideFlags: 0
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@@ -3191,7 +3191,7 @@ SpriteRenderer:
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_Materials:
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m_RootOrder: 2
@@ -6135,7 +6135,7 @@ SpriteRenderer:
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_Materials:
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@@ -6509,7 +6509,7 @@ SpriteRenderer:
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@@ -6527,7 +6527,7 @@ SpriteRenderer:
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m_SortingOrder: 0
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m_ReflectionProbeUsage: 0
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@@ -35,7 +35,6 @@ public class DoorScript : MonoBehaviour {

void OnTriggerEnter2D(Collider2D other)
{
Debug.Log("HIT DOOR WITH OBJECT: " + other.tag);
if (other.tag == "Player"){
loadLevel = true;
}
@@ -16,7 +16,6 @@ public class MusicPlayer : MonoBehaviour

void Awake()
{
Debug.Log("Music player Awake " + GetInstanceID());
if (INSTANCE != null)
{
Destroy(gameObject);
BIN -320 Bytes (98%) Assets/Sprites/Buttons/a_button.png 100755 → 100644
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BIN -14.1 KB (38%) Assets/Sprites/Buttons/b_button.png 100755 → 100644
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BIN -14.9 KB (39%) Assets/Sprites/Buttons/x_buttonBlack.png 100755 → 100644
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@@ -15,9 +15,7 @@ public class TrainingDummyScript : MonoBehaviour {
}

void OnTriggerEnter2D(Collider2D other) {

if (other.tag == "Shibos Attack") {
Debug.Log ("fuck yea");
GetComponentInChildren<Animator> ().SetTrigger ("spin");
}
}