Carroll is an Occulus Rift-compatible, exploratory, escape the room game. Player interacts with potions within the game environment to change their body sizes that would allow them to enter a different perspective to explore the room.
Carrol is the proud winner of PennApps XIII for Best Design.
For VR, You can use any version of Occulus Rift. However, the game can be played without it.
We are inspired to create an exploratory game with an Alice in Wonderland theme. The name Carroll is in honour of Lewis Carroll, the genius writer that inspires us.
C# in Unity3D, Maya, Occulus Rift
Reika Yoshino: Original creator, Game Concept, Level Design, 3D Modeling, Texturing
Rachel Hwang: Level Design, Game Design, 3d Modeling, Mechanics.
Trung Le: C#, Unity, Mechanics
Akshay Shah: Rendering, Optimazations, Lighting, Shading
The MIT License (MIT)
Copyright (c) 2016 Trung Le, Reika Yoshino, Rachel Hwang, Akshay Shah
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.