Graphics Software Developer | VR UX Researcher
Texas A&M University
C++ code written for the Physically-based Modeling (VIZA 659) class during Fall 2017.
C++ project developed in Visual Studio 2015 following the book "Ray Tracing from the Ground Up" by Kevin Suffern
A simple queue implementation and a thread safe queue implementation
VR drawing tool that procedurally generates deformed, capsule-like structure.