Graphics Software Developer | VR UX Researcher
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Texas A&M University
- https://www.shyamprathish.com/
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Physically-based-modeling Public
C++ code written for the Physically-based Modeling (VIZA 659) class during Fall 2017.
C++ 3
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Ray-tracer Public
C++ project developed in Visual Studio 2015 following the book "Ray Tracing from the Ground Up" by Kevin Suffern
C++
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3DLine-Procedural-Mesh Public
VR drawing tool that procedurally generates deformed, capsule-like structure.
C#
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