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Arrow Maxima only fires subsequent arrows after the last hits a target #6

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tsgrissom opened this issue Aug 28, 2018 · 2 comments
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@tsgrissom
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I'm having an issue with arrowmaxima, which is supposed to fire multiple arrows with delays in between, where subsequent arrows are fired only once the last hits a target.

If the target is long distance then it takes forever for individual arrows to fire. If the target is at point blank range it will spam effects and audio which is incredibly annoying.

I tried replacing the RepeatAction with a MultiplyAction as this worked for a similar case to no avail.

@NathanWolf
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If there is no Delay then I think Multiply should work - The main issue being that the Projectile action will wait until the projectile hits before proceeding. You can also just use the "count" parameter to fire multiple arrows at once (kind of leftover from pre-action days)

Another option is track_projectile: false - this should work as long as you have no actions or effects attached to the projectile hitting.

If you are trying out a Repeat + Delay + Projectile kind of thing, I think you will need to put the Projectile actions under an Asynchronous action.

@tsgrissom
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I implemented the asynchronous solution and that worked perfectly! Thanks Nathan!

tsgrissom pushed a commit that referenced this issue Aug 28, 2018
@tsgrissom tsgrissom added the bug Something isn't working label Aug 28, 2018
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