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Mykola Konyk
ttvd

Developer Program Member

Organizations

@sideeffects @coderwall-epidexipteryx @coderwall-forked @coderwall-mongoose @coderwall-trex @coderwall-trex3 @coderwall-polygamous @EpicGames @GameProCrowd @NVIDIAGameWorks @gamedev @Glasslight @RevancheGames @UkrainianGithub @paperstash @ttvd-spork @ttvd-todo
@ttvd
Control memory caches.
@ttvd
Improvements to instance baking.
@ttvd
Geometry spreadsheet.
@ttvd
Orbolt integration.
@ttvd
Marketplace integration.
@ttvd
Baked curve input.
@ttvd
Curve baking.
@ttvd
Further improvements to instance variation.
@ttvd
Dragging multiple static meshes into a instanced input.
@ttvd
Support materials specified on an instancer.
@ttvd
Add an option to not generate invisible static meshes.
ttvd starred fogleman/ln
@ttvd

We added a unreal_instance attribute for this purpose. This parameter should specify UE4 native resources to instantiate, unlike instance attribute…

@ttvd
Specify UE meshes used for instancing from inside the asset.
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