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Doc
Enemies
Maps
Objects
Src
EGAVGA.BGI
Game.exe
Intro.exe
Menu.exe
README.md
TRIP.CHR

README.md

Olorios

One of the projects from my childhood. I am not sure if it is even compilable but if you want to try, be my guest 😊

  
The flickering is not a bug but "feature" - scene rendering is VERY unoptimized and computational heavy.

  • Sources codes are in Czech language.
  • Binaries can be run using DOSBox

There are three exe files included:

  • Game.exe - actual game,
  • Intro.exe - short animation,
  • Menu.exe - menu what supposed to be at the start.

Features

  • Game objects are saved in txt files defining pixel colors.
  • The txt files format supports animation.
  • Olorios is rendered via many hardcoded PutPixel calls each frame.
  • Maps are saved in my original format which is by coincidence quite similar to RLE.

Screenshots

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