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- support for IndoorGML datasets, not just the geometries but specific validation tests for the primal-dual consistency were added
- support for GeometryTemplates in CityJSON (https://www.cityjson.org/specs/#geometry-templates)
- completely revamped the JSON error report, it's better and clearer
- no more HTML output for the report (output of report is now with option
--report, be careful), but you can just drag your JSON report to the HTML page (in folder
/report_browser/index.html) or at http://geovalidation.bk.tudelft.nl/val3dity/browser/
- improved the error codes a bit: new errors for IndoorGML (7xx) + for handy faulty inputs (error 904)
- code must now be compiled against CGAL5, easier to install and compile for everyone
- CityGML support is deprecated. This is the last version that will support CityGML, I will remove it completely from v2.3+. Most errors/issues reported have to do with a faulty parser of CityGML, and not with val3dity itself. I cannot justify spending 100s of hours fixing the parser, I tried hard but this not possible anymore. If someone wants to do it then great I am willing to help them, but I will not invest time on this anymore. Just upgrade your files to CityJSON (https://www.cityjson.org/help/users/conversion/), I'll always maintain a full CityJSON parser!
[2.1.1] - 2019-04-30
- several small bug fixes: wrong handling of some GML namespaces is one of them
- tol_snap can't be disabled anymore: just too error-prone and means nothing. Give a super small value instead, like 1e-12
The core validation stayed exactly the same, no changes. Only these were modified:
- the report is slightly changed: the CityObjects/Primitives subdivision in the report is replaced by Features having Primitives, where Features are the top-level objects, containing one or many Primitives. This is done to allow other data model to be used as input, eg IndoorGML is coming soon!
- pytest allows to specify the binary to use if not under 'build/'
- with Windows binaries, finally!
- fixed bug where inner rings of gml:Polygon wasn't read properly when that polygon is referenced by an XLink.
Each surface are now triangulated with a constrained Delaunay triangulation (CDT) instead of a non-Delaunay one. That improves stability, especially when there are nearly collinear vertices in a surfaces: slivers are avoided, which means less errors 204, and less wrong errors caused by numerical stability.
Explained here what is going on: CGAL/cgal#2733
This releases fixes it with a hack, but I think this is solid (touch wood).