For simpler games from a simpler age.
Tea is a simple 2D game development library for Ruby. It's designed with these things in mind:
0 is better than 1, and 1 is better than 2.
Simplicity beats speed.
Value and convenience can sometimes beat simplicity.
Procedural beats object-oriented in a dead-heat.
The aim of Tea is to bring back some of the grass roots game development that things like QBASIC fostered. By staying unobtrusive and out of the way, Tea lets you focus on your game or demo, and not the pointy bits that are part of many game engines and APIs.
First, get Ruby (www.ruby-lang.org) if you don't have it already. Ruby 1.9 or later is recommended.
Tea is available as a gem on Gemcutter, so add gemcutter.org to your ~/.gemrc and type
gem install tea
First, require 'tea'. This allows you to start using the rest of the Tea API.
From there, you have access to all of Tea's modules, objects and methods. Below is a simple bouncing circle demo.
require 'tea' Tea.init Tea::Screen.set_mode 640, 480 x, y = 320, 240 dx, dy = rand() * 4 - 2, rand() * 4 - 2 r = 20 loop do if e = Tea::Event.get break if e.class == Tea::App::Exit end x += dx y += dy dx = -dx if x - r < 0 || x + r >= Tea::Screen.w dy = -dy if y - r < 0 || y + r >= Tea::Screen.h Tea::Screen.clear Tea::Screen.circle x, y, r, Tea::Color::MAGENTA Tea::Screen.update sleep 0.001 end
Events/Input - done
Graphics - done
Sound - done
Fonts - done
Tea is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Tea is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with Tea. If not, see (www.gnu.org/licenses).
Copyright © 2009 Tung Nguyen.