Enforce Android-SDK in flake devShell#28
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…tore Adds a devShell capable of enforcing the correct android-sdk, debug.keystore and godot-export-templates. All anyone has to do to develop tunnelvr now is `nix develop`
…rt-templates This patches Godot's C++ source code to use envvars to get the path to various tools, rather than looking it up in ~/.config/godot/editor_settings-3.tres
goatchurchprime
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Dec 24, 2021
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yeah it worked on my machine
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Hey @MatthewCroughan ! This project looks really neat. 3 years later I'm running into similar issues trying to get godot and android to play nice. Do you think this approach works for godot 4.3? |
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Wow thanks so much! This is very helpful |
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Adds a devShell capable of enforcing the correct android-sdk,
debug.keystore and godot-export-templates. All anyone has to do to
develop tunnelvr now is
nix developThis patches Godot's C++ source code to use envvars to get the path to
various tools, rather than looking it up in
~/.config/godot/editor_settings-3.tres