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BULLET Split Platforms part 5 Apr 24, 2016
LUA minor updates + build Nov 14, 2016
Utility upgraded to visual studio 2019 Jul 23, 2019
fonts added true type font rendering support, removed old font format support Oct 28, 2018
ArchiveVersionHistory.txt soft body serialize fix #29 Jul 16, 2019
CommonInclude.h refactors, removed min max macro usage May 10, 2019
ConstantBufferMapping.h camera constant buffer refactor Sep 14, 2019
LoadingScreen.cpp jobsystem update: context to separate workloads; now jobs are able to… Jun 29, 2019
LoadingScreen.h jobsystem update: context to separate workloads; now jobs are able to… Jun 29, 2019
LoadingScreen_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
LoadingScreen_BindLua.h refactored high level systems; added some documentation Nov 3, 2018
MainComponent.cpp added platform tag to info display Jul 8, 2019
MainComponent.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
MainComponent_BindLua.cpp start fighting game sample script Apr 17, 2019
MainComponent_BindLua.h start fighting game sample script Apr 17, 2019
Matrix_BindLua.cpp minor corrections + documentation update Nov 30, 2015
Matrix_BindLua.h updated lua bindings Sep 8, 2015
RenderPath.cpp refactor-part1: Mar 8, 2019
RenderPath.h upgraded to visual studio 2019 Jul 23, 2019
RenderPath2D.cpp big refactor, moved post processes to compute shader Aug 11, 2019
RenderPath2D.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
RenderPath2D_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath2D_BindLua.h refactored high level systems; added some documentation Nov 3, 2018
RenderPath3D.cpp added chromatic aberration post process Sep 14, 2019
RenderPath3D.h added chromatic aberration post process Sep 14, 2019
RenderPath3D_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath3D_BindLua.h moved stereogram from common renderpath to its own Mar 10, 2019
RenderPath3D_Deferred.cpp refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
RenderPath3D_Deferred.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
RenderPath3D_Deferred_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath3D_Deferred_BindLua.h refactored high level systems; added some documentation Nov 3, 2018
RenderPath3D_Forward.cpp refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
RenderPath3D_Forward.h constness refactor in renderpath, gui and others Mar 9, 2019
RenderPath3D_Forward_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath3D_Forward_BindLua.h refactored high level systems; added some documentation Nov 3, 2018
RenderPath3D_PathTracing.cpp big refactor, moved post processes to compute shader Aug 11, 2019
RenderPath3D_PathTracing.h refactors, fixes Aug 7, 2019
RenderPath3D_Stereogram.cpp refactored post process chain Mar 10, 2019
RenderPath3D_TiledDeferred.cpp refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
RenderPath3D_TiledDeferred.h constness refactor in renderpath, gui and others Mar 9, 2019
RenderPath3D_TiledDeferred_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath3D_TiledDeferred_BindLua.h refactored high level systems; added some documentation Nov 3, 2018
RenderPath3D_TiledForward.cpp refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
RenderPath3D_TiledForward.h constness refactor in renderpath, gui and others Mar 9, 2019
RenderPath3D_TiledForward_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath3D_TiledForward_BindLua.h refactored high level systems; added some documentation Nov 3, 2018
RenderPath_BindLua.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
RenderPath_BindLua.h lot of refactor, things are sort of working but not everything yet Jun 30, 2019
ResourceMapping.h refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
SamplerMapping.h big refactor in shader - application interop Oct 15, 2017
ShaderInterop.h rendering updates: forward cpu bitmask light culling, tiled forward o… Feb 19, 2019
ShaderInterop_BVH.h small refactor Sep 3, 2019
ShaderInterop_EmittedParticle.h vulkan fixes, general fixes, starting to look good, profiler needs re… Jul 1, 2019
ShaderInterop_FFTGenerator.h vulkan fixes, general fixes, starting to look good, profiler needs re… Jul 1, 2019
ShaderInterop_Font.h updated engine initialization logic; Oct 26, 2018
ShaderInterop_GPUSortLib.h vulkan fixes, general fixes, starting to look good, profiler needs re… Jul 1, 2019
ShaderInterop_HairParticle.h hair particle system update Jul 21, 2019
ShaderInterop_Image.h big refactor, moved post processes to compute shader Aug 11, 2019
ShaderInterop_Ocean.h vulkan fixes, general fixes, starting to look good, profiler needs re… Jul 1, 2019
ShaderInterop_Postprocess.h refactors, fixes Aug 15, 2019
ShaderInterop_Raytracing.h refactor, optimization Aug 24, 2019
ShaderInterop_Renderer.h camera constant buffer refactor Sep 14, 2019
ShaderInterop_Skinning.h general updates Feb 6, 2018
ShaderInterop_Utility.h mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
ShaderInterop_Vulkan.h vulkan updates Apr 13, 2018
SpriteAnim_BindLua.cpp sprite anim: irregular multiline spritesheet fix Nov 22, 2018
SpriteAnim_BindLua.h sprite anim: irregular multiline spritesheet fix Nov 22, 2018
Texture_BindLua.cpp refactor-part1: Mar 8, 2019
Texture_BindLua.h refactor-part1: Mar 8, 2019
Vector_BindLua.cpp tps camera collision script updates Apr 13, 2019
Vector_BindLua.h tps camera collision script updates Apr 13, 2019
WickedEngine.h added vertex colors feature; fixed tessellation; removed stereogram e… Mar 12, 2019
WickedEngine_SHADERS.vcxproj added chromatic aberration post process Sep 14, 2019
WickedEngine_SHADERS.vcxproj.filters added chromatic aberration post process Sep 14, 2019
WickedEngine_SHARED.vcxitems updated clouds and shadercompilers Sep 4, 2019
WickedEngine_SHARED.vcxitems.filters updated clouds and shadercompilers Sep 4, 2019
WickedEngine_UWP.vcxproj roll back to VS 2017 due to appveyor issues Jul 23, 2019
WickedEngine_UWP.vcxproj.filters Split platforms part 1 Apr 23, 2016
WickedEngine_Windows.vcxproj roll back to VS 2017 due to appveyor issues Jul 23, 2019
WickedEngine_Windows.vcxproj.filters Split platforms part 1 Apr 23, 2016
bitonicSortHF.hlsli particle system updates Jun 16, 2017
bloomseparateCS.hlsl refactors, fixes Aug 15, 2019
blur_bilateral_float1CS.hlsl ssao, temporal aa updates Aug 17, 2019
blur_bilateral_float4CS.hlsl camera constant buffer refactor Sep 14, 2019
blur_bilateral_unorm1CS.hlsl ssao, temporal aa updates Aug 17, 2019
blur_bilateral_unorm4CS.hlsl ssao, temporal aa updates Aug 17, 2019
blur_gaussian_float1CS.hlsl big refactor, moved post processes to compute shader Aug 11, 2019
blur_gaussian_float4CS.hlsl refactors, fixes Aug 15, 2019
blur_gaussian_unorm1CS.hlsl big refactor, moved post processes to compute shader Aug 11, 2019
blur_gaussian_unorm4CS.hlsl big refactor, moved post processes to compute shader Aug 11, 2019
brdf.hlsli lighting shader refactor, separated direct and indirect terms Apr 6, 2019
bvh_hierarchyCS.hlsl better bvh memory layout Jun 1, 2019
bvh_primitivesCS.hlsl small refactor Sep 3, 2019
bvh_propagateaabbCS.hlsl optimization Aug 21, 2019
captureImpostorPS_albedo.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
captureImpostorPS_normal.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
captureImpostorPS_surface.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
chromatic_aberrationCS.hlsl added chromatic aberration post process Sep 14, 2019
circle.hlsli all around updates, refactors Nov 12, 2016
circlePS.hlsl Working with demos Jun 20, 2015
colorgradeCS.hlsl refactors, fixes Aug 15, 2019
cone.hlsli all around updates, refactors Nov 12, 2016
copytexture2D_float4CS.hlsl lightmapper update: progressive lightmapping, fp16 format + fixes Dec 4, 2018
copytexture2D_float4_borderexpandCS.hlsl lightmapper update: progressive lightmapping, fp16 format + fixes Dec 4, 2018
copytexture2D_unorm4CS.hlsl lightmapper update: progressive lightmapping, fp16 format + fixes Dec 4, 2018
copytexture2D_unorm4_borderexpandCS.hlsl lightmapper update: progressive lightmapping, fp16 format + fixes Dec 4, 2018
cube.hlsli all around updates, refactors Nov 12, 2016
cubeMapPS.hlsl environment probes are stored inside Model from now on... Feb 20, 2018
cubeShadowGS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
cubeShadowGS_alphatest.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
cubeShadowPS.hlsl fixed hlsl 6.0 compile errors, updated build tasks Feb 23, 2018
cubeShadowPS_alphatest.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
cubeShadowVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
cubeShadowVS_alphatest.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
cubeVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
cullingShaderHF.hlsli camera constant buffer refactor Sep 14, 2019
cylinder.hlsli area light shadows + all around light rendering updates Jan 26, 2017
decalPS.hlsl refactors; revived ssr roughness blur; Aug 18, 2019
decalVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
deferredLightHF.hlsli mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
deferredPS.hlsl camera constant buffer refactor Sep 14, 2019
depthoffieldCS.hlsl camera constant buffer refactor Sep 14, 2019
dirLightPS.hlsl merging light shading paths part1 Oct 5, 2016
dirLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
discLightPS.hlsl area light shadows + all around light rendering updates Jan 26, 2017
downsampleDepthBuffer4xPS.hlsl refactors, fixes Aug 15, 2019
emittedparticleHF.hlsli various updates Nov 13, 2017
emittedparticlePS_simplest.hlsl particle expansion bypass geometry shader, vertex shader job instead … Oct 18, 2017
emittedparticlePS_soft.hlsl camera constant buffer refactor Sep 14, 2019
emittedparticlePS_soft_distortion.hlsl added distortion particle rendering Dec 21, 2017
emittedparticleVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
emittedparticle_emitCS.hlsl emitter update: emissive material; updated fighting game sample: spar… Apr 29, 2019
emittedparticle_emitCS_FROMMESH.hlsl emitter updates Sep 11, 2018
emittedparticle_finishUpdateCS.hlsl rewritten particle sort as generic gpu sort lib May 18, 2018
emittedparticle_kickoffUpdateCS.hlsl rewritten particle sort as generic gpu sort lib May 18, 2018
emittedparticle_simulateCS.hlsl camera constant buffer refactor Sep 14, 2019
emittedparticle_simulateCS_DEPTHCOLLISIONS.hlsl implemented particle depth buffer collisions Nov 4, 2017
emittedparticle_simulateCS_SORTING.hlsl implemented particle depth buffer collisions Nov 4, 2017
emittedparticle_simulateCS_SORTING_DEPTHCOLLISIONS.hlsl implemented particle depth buffer collisions Nov 4, 2017
emittedparticle_sphdensityCS.hlsl emitter updates, optimize fluid simulator May 19, 2018
emittedparticle_sphforceCS.hlsl fluid simulator fix May 24, 2019
emittedparticle_sphpartitionCS.hlsl fluid simulator updates May 19, 2018
emittedparticle_sphpartitionoffsetsCS.hlsl start implementing sph acceleration grid May 18, 2018
emittedparticle_sphpartitionoffsetsresetCS.hlsl start implementing sph acceleration grid May 18, 2018
envMapGS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
envMapHF.hlsli added feature: multiple uv sets; gltf updates; editor updates; Mar 16, 2019
envMapPS.hlsl rendering updates: forward cpu bitmask light culling, tiled forward o… Feb 19, 2019
envMapVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
envMap_skyGS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
envMap_skyPS_dynamic.hlsl new-sky Sep 8, 2019
envMap_skyPS_static.hlsl shader refactor fixes Jan 31, 2018
envMap_skyVS.hlsl shader refactor fixes Jan 31, 2018
environmentalLightPS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
fft_512x512_c2c_CS.hlsl ocean rendering updates Nov 11, 2017
fft_512x512_c2c_v2_CS.hlsl ocean simulator port started Nov 10, 2017
filterEnvMapCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
fontPS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
fontVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
forceFieldPlaneVisualizerVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
forceFieldPointVisualizerVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
forceFieldVisualizerPS.hlsl camera constant buffer refactor Sep 14, 2019
fxaa.hlsli Working with demos Jun 20, 2015
fxaaCS.hlsl refactors, fixes Aug 15, 2019
generateMIPChain2D_float4_BicubicCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
generateMIPChain2D_float4_GaussianCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
generateMIPChain2D_float4_SimpleFilterCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
generateMIPChain2D_unorm4_BicubicCS.hlsl added bicubic lightmap filter, bicubic mipgen, enabled lightmaps for … Dec 12, 2018
generateMIPChain2D_unorm4_GaussianCS.hlsl start trimming graphicsdevice by removing generatemips Jul 25, 2018
generateMIPChain2D_unorm4_SimpleFilterCS.hlsl start trimming graphicsdevice by removing generatemips Jul 25, 2018
generateMIPChain3D_float4_SimpleFilterCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
generateMIPChain3D_unorm4_SimpleFilterCS.hlsl start trimming graphicsdevice by removing generatemips Jul 25, 2018
generateMIPChainCubeArray_float4_SimpleFilterCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
generateMIPChainCubeArray_unorm4_SimpleFilterCS.hlsl cubearray mipgen with compute works now Jul 25, 2018
generateMIPChainCube_float4_SimpleFilterCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
generateMIPChainCube_unorm4_SimpleFilterCS.hlsl start trimming graphicsdevice by removing generatemips Jul 25, 2018
globals.hlsli camera constant buffer refactor Sep 14, 2019
gpusortlib_kickoffSortCS.hlsl rewritten particle sort as generic gpu sort lib May 18, 2018
gpusortlib_sortCS.hlsl rewritten particle sort as generic gpu sort lib May 18, 2018
gpusortlib_sortInnerCS.hlsl rewritten particle sort as generic gpu sort lib May 18, 2018
gpusortlib_sortStepCS.hlsl rewritten particle sort as generic gpu sort lib May 18, 2018
hairparticleHF.hlsli mainly hair particle updates Sep 13, 2018
hairparticlePS_alphatestonly.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
hairparticlePS_deferred.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
hairparticlePS_forward.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
hairparticlePS_simplest.hlsl mainly hair particle updates Sep 13, 2018
hairparticlePS_tiledforward.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
hairparticleVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
hairparticle_simulateCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
icosphere.hlsli all around updates, refactors Nov 12, 2016
imageHF.hlsli refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imagePS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imagePS_bicubic.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imagePS_masked.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imagePS_masked_bicubic.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imagePS_separatenormalmap.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imagePS_separatenormalmap_bicubic.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
imageVS.hlsl big refactor, moved post processes to compute shader Aug 11, 2019
impostorHF.hlsli impostor fix; revived custom shader support for materialcomponent; Mar 4, 2019
impostorPS_alphatestonly.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
impostorPS_deferred.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
impostorPS_forward.hlsl lighting shader refactor, separated direct and indirect terms Apr 6, 2019
impostorPS_simple.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
impostorPS_tiledforward.hlsl lighting shader refactor, separated direct and indirect terms Apr 6, 2019
impostorPS_wire.hlsl impostor fix; revived custom shader support for materialcomponent; Mar 4, 2019
impostorVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
lensFlareGS.hlsl renderqueue update + refactors Sep 24, 2018
lensFlarePS.hlsl lens flare pixel shader refactored Nov 3, 2016
lensFlareVS.hlsl presentPS created + minor updates Feb 2, 2016
lightCullingCS.hlsl camera constant buffer refactor Sep 14, 2019
lightCullingCS_ADVANCED.hlsl Tiled Light Culling refactor + switchable 2.5D and normal culling Mar 17, 2017
lightCullingCS_ADVANCED_DEBUG.hlsl Tiled Light Culling refactor + switchable 2.5D and normal culling Mar 17, 2017
lightCullingCS_DEBUG.hlsl light tile visualizer added Nov 8, 2016
lightCullingCS_DEFERRED.hlsl implemented Tiled Deferred render path Jun 29, 2017
lightCullingCS_DEFERRED_ADVANCED.hlsl implemented Tiled Deferred render path Jun 29, 2017
lightCullingCS_DEFERRED_ADVANCED_DEBUG.hlsl implemented Tiled Deferred render path Jun 29, 2017
lightCullingCS_DEFERRED_DEBUG.hlsl implemented Tiled Deferred render path Jun 29, 2017
lightShaftsCS.hlsl refactors, fixes Aug 15, 2019
lightVisualizerPS.hlsl new feature: volumetric light scattering Mar 17, 2018
lightingHF.hlsli mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
lineardepthCS.hlsl camera constant buffer refactor Sep 14, 2019
linesPS.hlsl added vertex colors feature; fixed tessellation; removed stereogram e… Mar 12, 2019
linesVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
luminancePass1CS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
luminancePass2CS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
motionblurCS.hlsl refactors, fixes Aug 15, 2019
objectDS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
objectGS_voxelizer.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectHF.hlsli camera constant buffer refactor Sep 14, 2019
objectHS.hlsl added feature: multiple uv sets; gltf updates; editor updates; Mar 16, 2019
objectInputLayoutHF.hlsli mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectPS_alphatestonly.hlsl object shader mega-refactor Jan 31, 2018
objectPS_blackout.hlsl object shader mega-refactor Jan 31, 2018
objectPS_debug.hlsl added emitter visualizer Apr 27, 2017
objectPS_deferred.hlsl object shader mega-refactor Jan 31, 2018
objectPS_deferred_normalmap.hlsl object shader mega-refactor Jan 31, 2018
objectPS_deferred_normalmap_planarreflection.hlsl deferred paths can now write planar reflection too Dec 19, 2018
objectPS_deferred_normalmap_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_deferred_planarreflection.hlsl deferred paths can now write planar reflection too Dec 19, 2018
objectPS_deferred_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_normalmap.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_normalmap_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_normalmap_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_transparent.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_transparent_normalmap.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_transparent_normalmap_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_transparent_normalmap_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_transparent_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_transparent_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_forward_water.hlsl object shader mega-refactor Jan 31, 2018
objectPS_hologram.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
objectPS_simplest.hlsl added vertex colors feature; fixed tessellation; removed stereogram e… Mar 12, 2019
objectPS_textureonly.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_normalmap.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_normalmap_planarreflection.hlsl graphics fixes, minor optimization in tiled culling shader Feb 9, 2018
objectPS_tiledforward_normalmap_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_transparent.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_transparent_normalmap.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_transparent_normalmap_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_transparent_normalmap_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_transparent_planarreflection.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_transparent_pom.hlsl object shader mega-refactor Jan 31, 2018
objectPS_tiledforward_water.hlsl object shader mega-refactor Jan 31, 2018
objectPS_voxelizer.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
objectVS_common.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectVS_common_tessellation.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectVS_debug.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectVS_positionstream.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectVS_simple.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectVS_simple_tessellation.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
objectVS_voxelizer.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
oceanSimulatorCS.hlsl ocean updates Nov 12, 2017
oceanSurfaceHF.hlsli ocean surface moved to vs Nov 14, 2017
oceanSurfacePS.hlsl camera constant buffer refactor Sep 14, 2019
oceanSurfaceSimplePS.hlsl ocean rendering update Nov 11, 2017
oceanSurfaceVS.hlsl camera constant buffer refactor Sep 14, 2019
oceanUpdateDisplacementMapCS.hlsl ocean updates Nov 12, 2017
oceanUpdateGradientFoldingCS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
outlineCS.hlsl refactors, fixes Aug 15, 2019
pointLightPS.hlsl merging light shading paths part1 Oct 5, 2016
pointLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
quad.hlsli all around updates, refactors Nov 12, 2016
raytrace_closesthitCS.hlsl small refactor Sep 3, 2019
raytrace_debugbvhPS.hlsl small refactor Sep 3, 2019
raytrace_kickjobsCS.hlsl refactors, fixes Aug 15, 2019
raytrace_launchCS.hlsl refactor, optimization Aug 24, 2019
raytrace_screenVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
raytrace_shadeCS.hlsl camera constant buffer refactor Sep 14, 2019
raytracingHF.hlsli camera constant buffer refactor Sep 14, 2019
rectangleLightPS.hlsl area light shadows + all around light rendering updates Jan 26, 2017
renderlightmapPS.hlsl small refactor Sep 3, 2019
renderlightmapVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
resolveMSAADepthStencilCS.hlsl refactors, fixes Aug 7, 2019
screenPS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
screenPS_bicubic.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
screenVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
shadowPS_alphatest.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
shadowPS_transparent.hlsl
shadowPS_water.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
shadowVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
shadowVS_alphatest.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
shadowVS_transparent.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
sharpenCS.hlsl refactors, fixes Aug 15, 2019
skinningCS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
skinningCS_LDS.hlsl added new skinning path which uses LDS Feb 3, 2018
skyHF.hlsli sky + readme update Sep 14, 2019
skyPS_dynamic.hlsl camera constant buffer refactor Sep 14, 2019
skyPS_static.hlsl camera constant buffer refactor Sep 14, 2019
skyVS.hlsl sky + readme update Sep 14, 2019
sphereLightPS.hlsl area light shadows + all around light rendering updates Jan 26, 2017
sphereVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
spotLightPS.hlsl merging light shading paths part1 Oct 5, 2016
spotLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
ssaoCS.hlsl camera constant buffer refactor Sep 14, 2019
ssrCS.hlsl camera constant buffer refactor Sep 14, 2019
sssPS.hlsl camera constant buffer refactor Sep 14, 2019
sunPS.hlsl camera constant buffer refactor Sep 14, 2019
temporalaaCS.hlsl temporal aa lds packing Aug 17, 2019
tileFrustumsCS.hlsl refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
tonemapCS.hlsl refactors, fixes Aug 15, 2019
trailPS.hlsl Texture binding refactor Feb 7, 2016
trailVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
tubeLightPS.hlsl area light shadows + all around light rendering updates Jan 26, 2017
uvsphere.hlsli all around updates, refactors Nov 12, 2016
vDiscLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
vPointLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
vRectangleLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
vSphereLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
vSpotLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
vTubeLightVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
volumeLightHF.hlsli propagateSeedDeep serialization functionality; Sep 21, 2018
volumetricLight_DirectionalPS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
volumetricLight_PointPS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
volumetricLight_SpotPS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
voxelClearOnlyNormalCS.hlsl merged in local-envmaps, shader mega refactor + general updates Feb 2, 2018
voxelConeTracingHF.hlsli mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
voxelGS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
voxelHF.hlsli started feature : secondary voxel radiance bounce Mar 10, 2017
voxelPS.hlsl voxelizer updated + voxelizer debug + general updates Feb 26, 2017
voxelRadianceSecondaryBounceCS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
voxelSceneCopyClearCS.hlsl optimize, refactor Sep 25, 2018
voxelSceneCopyClear_TemporalSmoothing.hlsl Implemented custom filtered mipchain generator, extended graphicsdevi… Mar 17, 2017
voxelVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
waterVS.hlsl mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiAllocators.h renderer updates: allocator lazy init, shadowindex fix Jul 2, 2019
wiArchive.cpp soft body serialize fix #29 Jul 16, 2019
wiArchive.h merge in master, fixed mipgen sample offset bug, system updates, refa… Sep 17, 2018
wiBackLog.cpp refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiBackLog.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiBackLog_BindLua.cpp refactors Oct 27, 2018
wiBackLog_BindLua.h improved lua bindings to backlog, update font renderer Sep 23, 2015
wiClient.cpp removed std namespace pollution May 3, 2017
wiClient.h removed std namespace pollution May 3, 2017
wiColor.h wiColor fix Nov 14, 2018
wiContainers.h refactors Jul 3, 2019
wiCube.cpp minor fixes, zeromemory macro removals Mar 8, 2019
wiCube.h refactor-part1: Mar 8, 2019
wiDirectInput.cpp updated input manager for controllers, scripting API updates May 3, 2019
wiDirectInput.h updated input manager for controllers, scripting API updates May 3, 2019
wiECS.h renderqueue update + refactors Sep 24, 2018
wiEmittedParticle.cpp refactors, fixes Aug 7, 2019
wiEmittedParticle.h upgraded to visual studio 2019 Jul 23, 2019
wiEnums.h added chromatic aberration post process Sep 14, 2019
wiFFTGenerator.cpp refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiFFTGenerator.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiFadeManager.cpp updated engine initialization logic; Oct 26, 2018
wiFadeManager.h updated engine initialization logic; Oct 26, 2018
wiFont.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiFont.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiFont_BindLua.cpp exposed multiple scene management to scripts; debug bone line fix; ed… Apr 15, 2019
wiFont_BindLua.h updated character controller script and other stuff Apr 14, 2019
wiGPUBVH.cpp small refactor Sep 3, 2019
wiGPUBVH.h mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiGPUSortLib.cpp refactors, fixes Aug 7, 2019
wiGPUSortLib.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiGUI.cpp refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiGUI.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiGraphicsDescriptors.h mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiGraphicsDevice.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiGraphicsDevice.h mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiGraphicsDevice_DX11.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiGraphicsDevice_DX11.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiGraphicsDevice_DX12.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiGraphicsDevice_DX12.h dx12: better descriptor copy batching Jul 18, 2019
wiGraphicsDevice_SharedInternals.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiGraphicsDevice_Vulkan.cpp refactors, fixes, forward depth prepass, don't reproject ssao Aug 19, 2019
wiGraphicsDevice_Vulkan.h vulkan: improved descriptor batching Jul 20, 2019
wiGraphicsResource.cpp refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiGraphicsResource.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiHairParticle.cpp hair particle system update Jul 21, 2019
wiHairParticle.h upgraded to visual studio 2019 Jul 23, 2019
wiHashString.h big refactor mainly around postprocess Nov 18, 2018
wiHelper.cpp lot of refactor, things are sort of working but not everything yet Jun 30, 2019
wiHelper.h refactors, fixes Aug 15, 2019
wiImage.cpp big refactor, moved post processes to compute shader Aug 11, 2019
wiImage.h big refactor, moved post processes to compute shader Aug 11, 2019
wiImageParams_BindLua.cpp updated fighting game sample: added hp bars; scripting api updates; Apr 30, 2019
wiImageParams_BindLua.h updated fighting game sample: added hp bars; scripting api updates; Apr 30, 2019
wiInitializer.cpp jobsystem update: context to separate workloads; now jobs are able to… Jun 29, 2019
wiInitializer.h using wiJobSystem for initialization; refactors; Nov 3, 2018
wiInputManager.cpp refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiInputManager.h input manager update: analog stick; added controller support to tps c… May 19, 2019
wiInputManager_BindLua.cpp input manager update: analog stick; added controller support to tps c… May 19, 2019
wiInputManager_BindLua.h input manager update: analog stick; added controller support to tps c… May 19, 2019
wiIntersect.cpp refactors Jul 3, 2019
wiIntersect.h upgraded to visual studio 2019 Jul 23, 2019
wiIntersect_BindLua.cpp refactors Jul 3, 2019
wiIntersect_BindLua.h updated fighting game sample Apr 19, 2019
wiJobSystem.cpp refactors Jul 3, 2019
wiJobSystem.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiLensFlare.cpp refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiLensFlare.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiLua.cpp scripting updates; added new sample scripts; const updates; Mar 5, 2019
wiLua.h refactors Feb 7, 2019
wiLua_Globals.h updated fighting game sample: added continuous collision detection Apr 28, 2019
wiLuna.h lua ResourceManager binding added + backlog update Aug 5, 2015
wiMath.cpp refactors, removed min max macro usage May 10, 2019
wiMath.h refactors, removed min max macro usage May 10, 2019
wiNetwork.cpp x64 build cleanup Sep 11, 2016
wiNetwork.h refactoring Oct 1, 2017
wiNetwork_BindLua.cpp removed std namespace pollution May 3, 2017
wiNetwork_BindLua.h created network lua binding Nov 26, 2015
wiOcean.cpp refactors; revived ssr roughness blur; Aug 18, 2019
wiOcean.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiPhysicsEngine.h jobsystem update: context to separate workloads; now jobs are able to… Jun 29, 2019
wiPhysicsEngine_Bullet.cpp soft body serialize fix #29 Jul 16, 2019
wiProfiler.cpp fix debug build after merge Jul 2, 2019
wiProfiler.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiRandom.cpp jobsystem updates; refactors; removed some old stuff; Nov 4, 2018
wiRandom.h ecs serializers update + general refactors Sep 19, 2018
wiRawInput.cpp x64 build cleanup Sep 11, 2016
wiRawInput.h winrt updates + incomplete rawinput wrapper Aug 24, 2015
wiRectPacker.cpp font and rectpacker updates Nov 13, 2018
wiRectPacker.h font and rectpacker updates Nov 13, 2018
wiRenderer.cpp camera constant buffer refactor Sep 14, 2019
wiRenderer.h added chromatic aberration post process Sep 14, 2019
wiRenderer_BindLua.cpp updated fighting game sample Apr 22, 2019
wiRenderer_BindLua.h improved lua bindings to backlog, update font renderer Sep 23, 2015
wiResourceManager.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiResourceManager.h scripting updates; added new sample scripts; const updates; Mar 5, 2019
wiResourceManager_BindLua.cpp refactor-part1: Mar 8, 2019
wiResourceManager_BindLua.h lua binding updated, maincomponent binding added Aug 6, 2015
wiSceneSystem.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiSceneSystem.h dynamic sky atmosphere updates Sep 11, 2019
wiSceneSystem_BindLua.cpp updated fighting game sample: better camera bounds, added combos May 13, 2019
wiSceneSystem_BindLua.h updated fighting game sample: better camera bounds, added combos May 13, 2019
wiSceneSystem_Decl.h general refactor; script updates; new sample script added; Mar 6, 2019
wiSceneSystem_Serializers.cpp soft body serialize fix #29 Jul 16, 2019
wiServer.cpp removed std namespace pollution May 3, 2017
wiServer.h removed std namespace pollution May 3, 2017
wiSound.cpp refactors Oct 27, 2018
wiSound.h fixed deprecation in sound system wrapper Aug 18, 2017
wiSound_BindLua.cpp analized with PVS-Studio, corrected some bugs Apr 10, 2017
wiSound_BindLua.h updated lua bindings Aug 7, 2015
wiSpinLock.h all around updates, refactors Nov 12, 2016
wiSprite.cpp updated sprite wobble anim Aug 28, 2019
wiSprite.h updated sprite wobble anim Aug 28, 2019
wiSprite_BindLua.cpp big refactor, moved post processes to compute shader Aug 11, 2019
wiSprite_BindLua.h many refactors and starting postprocess refactor... Nov 17, 2018
wiStartupArguments.cpp system update: way to create graphics device is now reorganized; adde… Apr 19, 2018
wiStartupArguments.h system update: way to create graphics device is now reorganized; adde… Apr 19, 2018
wiTextureHelper.cpp vulkan updates Jul 15, 2019
wiTextureHelper.h refactor-part1: Mar 8, 2019
wiTimer.cpp working MainComponent, refactor Timer Jul 26, 2015
wiTimer.h created fademanager + small updates Dec 10, 2015
wiVersion.cpp camera constant buffer refactor Sep 14, 2019
wiVersion.h removed std namespace pollution May 3, 2017
wiWidget.cpp mega-refactor: cleaned up formats, removed matrix transposes, reverse… Aug 14, 2019
wiWidget.h refactors, fixes, everything seems to work now with multithreaded ren… Jul 2, 2019
wiWindowRegistration.cpp updated input manager for controllers, scripting API updates May 3, 2019
wiWindowRegistration.h updated input manager for controllers, scripting API updates May 3, 2019
wiXInput.cpp updated inputmanager, widgets, transform May 26, 2016
wiXInput.h updated input manager for controllers, scripting API updates May 3, 2019
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