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Python C++ Objective-C
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Marius Muja.html


FLANN - Fast Library for Approximate Nearest neighbors

This is a library for fast approximate nearest neighbor matching. 
See the doc/manual.pdf file for information on how to use the library.



Forked by Joseph Turian:

I have forked flann-1.2 from:
in order to make the following changes:

* Added a DOT distance measure.
  This is 1-dot(x,y). This only works with KMeans! KDtrees don't work.
  WARNING: I don't know if this will break FLANN if your dot-product is
  outside the range of [0,1], but mine never are because I pre-normalize.
  You could alternately implement the normalization as the cosine
  similarity (, but I
  don't do that since it would make the inner loop less efficient.

* KDtrees assumes that distance is non-decreasing as you accumulate
over dimensions. However, dot distance is non-*INCREASING*. So I disabled
branch pruning in KDtree.h (nonetheless KDtrees don't work).

* KDtrees blow up with dot distance, so I disabled KDtrees in autotuning.

I also keep track of a list of FLANN issues:


See Marius Muja.html for more information about what is going on.


> Marius:
>  A small detail you have to be careful about is how the kd-tree uses this
> distance function. Because the kd-trees are construced one dimension at a
> time they keep track of a partial distance to which they accumulate
> distances across each dimension. So the following two pieces of code must
> compute the same thing:
> double d = dist(a,a+10,b);
> ------------
> double tmp = dist(a,a+1,b);
> double d = dist(a+1,a+10,b+1,tmp);

Okay, I need your help with something simple:

I want to convert the dot similarity into a distance.

1) If I negate the similarity, is this acceptable? Or will negative
distance screw up FLANN?

2_ Because I have normalized my inputs, the dot product will always be
in the range [0, 1].
So I could implement the dot *distance* as:
  1 - dot(x, y).
If I do this, though, I am not sure what I should do about the term 1.
Should I add it every time, or only when acc is nonzero, or what?
I include my source code:

double dot_dist(Iterator1 first1, Iterator1 last1, Iterator2 first2,
double acc = 0)
       double dist = acc;
       double dot0, dot1, dot2, dot3;
       Iterator1 lastgroup = last1 - 3;

   /* Add one to the distance because we substract the dot product. */
   dist += 1;

       /* Process 4 items with each loop for efficiency. */
       while (first1 < lastgroup) {
               dot0 = first1[0] * first2[0];
               dot1 = first1[1] * first2[1];
               dot2 = first1[2] * first2[2];
               dot3 = first1[3] * first2[3];
               dist -= (dot0 + dot1 + dot2 + dot3);
               first1 += 4;
               first2 += 4;
       /* Process last 0-3 pixels.  Not needed for standard vector lengths. */
       while (first1 < last1) {
               dot0 = *first1++ * *first2++;
               dist -= dot0;
       return dist;
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