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| // Copyright 2018 The immense Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // https://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| use crate::mesh::Vertex; | |
| use nalgebra::Matrix4; | |
| use palette::{encoding::srgb::Srgb, rgb::Rgb, Hsv, RgbHue}; | |
| use std::iter; | |
| fn identity() -> Matrix4<f32> { | |
| Matrix4::new( | |
| 1.0, 0.0, 0.0, 0.0, // | |
| 0.0, 1.0, 0.0, 0.0, // | |
| 0.0, 0.0, 1.0, 0.0, // | |
| 0.0, 0.0, 0.0, 1.0, | |
| ) | |
| } | |
| /// An ergonomic alias for [Transform][self::Transform]. | |
| pub type Tf = Transform; | |
| /// A Transform, when applied, modifies a mesh. When applied to a rule, it transforms all the meshes | |
| /// that rule eventually expands to. Transforms may be translations, scales, rotations, etc. | |
| /// | |
| /// It may be helpful to think of transforms to rules as transforming the space in which the rule or | |
| /// mesh is evaluated. For example this rule will translate a cube 4.0 on the x axis in our root | |
| /// frame of reference: | |
| /// | |
| /// ```` | |
| /// # use immense::*; | |
| /// let our_translated_cube = Rule::new().push(Tf::tx(4.0), cube()); | |
| /// # ; | |
| /// ```` | |
| /// | |
| /// This rule will translate a cube -4.0 on the x axis in our root frame of reference: | |
| /// | |
| /// ```` | |
| /// # use immense::*; | |
| /// # let our_translated_cube = Rule::new().push(Tf::tx(4.0), cube()); | |
| ///let containing_rule = Rule::new().push(Tf::ry(180.0), our_translated_cube); | |
| /// # ; | |
| /// ```` | |
| /// | |
| /// This rule will translate a half-sized cube 2.0 on the x axis in our root frame of reference. | |
| /// | |
| /// ```` | |
| /// # use immense::*; | |
| /// # let our_translated_cube = Rule::new().push(Tf::tx(4.0), cube()); | |
| /// let containing_rule = Rule::new().push(Tf::s(0.5), our_translated_cube) | |
| /// # ; | |
| /// ```` | |
| #[derive(Copy, Clone, Debug)] | |
| pub struct Transform { | |
| spatial: Matrix4<f32>, | |
| color: ColorTransform, | |
| } | |
| #[derive(Copy, Clone, Debug)] | |
| enum ColorTransform { | |
| Override(Hsv), | |
| Delta(Hsv), | |
| } | |
| impl Default for ColorTransform { | |
| fn default() -> ColorTransform { | |
| ColorTransform::Delta(Hsv::new(0.0, 1.0, 1.0)) | |
| } | |
| } | |
| impl ColorTransform { | |
| fn cons(self, other: ColorTransform) -> Self { | |
| match (self, other) { | |
| (_, ColorTransform::Override(color)) => ColorTransform::Override(color), | |
| (ColorTransform::Override(color), ColorTransform::Delta(delta)) => { | |
| ColorTransform::Override(Hsv::new( | |
| color.hue + delta.hue, | |
| color.saturation * delta.saturation, | |
| color.value * delta.value, | |
| )) | |
| } | |
| (ColorTransform::Delta(delta_a), ColorTransform::Delta(delta_b)) => { | |
| ColorTransform::Delta(Hsv::new( | |
| delta_a.hue + delta_b.hue, | |
| delta_a.saturation * delta_b.saturation, | |
| delta_a.value * delta_b.value, | |
| )) | |
| } | |
| } | |
| } | |
| fn color(self) -> Hsv { | |
| match self { | |
| ColorTransform::Override(color) => color, | |
| ColorTransform::Delta(delta) => { | |
| let color = Hsv::new(0.0, 1.0, 1.0); | |
| Hsv::new( | |
| color.hue + delta.hue, | |
| color.saturation * delta.saturation, | |
| color.value * delta.value, | |
| ) | |
| } | |
| } | |
| } | |
| } | |
| impl Transform { | |
| pub(crate) fn cons(&self, other: Transform) -> Transform { | |
| // TODO: determine when translation to origin is necessary if ever. | |
| Transform { | |
| spatial: self.spatial * other.spatial, | |
| color: self.color.cons(other.color), | |
| } | |
| } | |
| pub(crate) fn apply_to(&self, vertex: Vertex) -> Vertex { | |
| self.spatial * vertex | |
| } | |
| pub(crate) fn get_color(&self) -> Rgb<Srgb, f32> { | |
| Rgb::from( | |
| ColorTransform::Override(Hsv::new(0.0, 1.0, 1.0)) | |
| .cons(self.color) | |
| .color(), | |
| ) | |
| } | |
| /// A translation on all axes. | |
| pub fn t(x: f32, y: f32, z: f32) -> Self { | |
| Self { | |
| spatial: Translate::by(x, y, z), | |
| ..Self::default() | |
| } | |
| } | |
| /// A translation on the x axis. | |
| pub fn tx(x: f32) -> Self { | |
| Self { | |
| spatial: Translate::x(x), | |
| ..Self::default() | |
| } | |
| } | |
| /// A translation on the y axis. | |
| pub fn ty(y: f32) -> Self { | |
| Self { | |
| spatial: Translate::y(y), | |
| ..Self::default() | |
| } | |
| } | |
| /// A translation on the z axis. | |
| pub fn tz(z: f32) -> Self { | |
| Self { | |
| spatial: Translate::z(z), | |
| ..Self::default() | |
| } | |
| } | |
| /// A uniform scale in all dimensions. | |
| pub fn s(factor: f32) -> Self { | |
| Self { | |
| spatial: Scale::all(factor), | |
| ..Self::default() | |
| } | |
| } | |
| /// A scale in all dimensions. | |
| pub fn sby(x: f32, y: f32, z: f32) -> Self { | |
| Self { | |
| spatial: Scale::by(x, y, z), | |
| ..Self::default() | |
| } | |
| } | |
| /// A rotation about the x axis. | |
| pub fn rx(x: f32) -> Self { | |
| Self { | |
| spatial: Rotate::x(x), | |
| ..Self::default() | |
| } | |
| } | |
| /// A rotation about the y axis. | |
| pub fn ry(y: f32) -> Self { | |
| Self { | |
| spatial: Rotate::y(y), | |
| ..Self::default() | |
| } | |
| } | |
| /// A rotation about the z axis. | |
| pub fn rz(z: f32) -> Self { | |
| Self { | |
| spatial: Rotate::z(z), | |
| ..Self::default() | |
| } | |
| } | |
| /// A color override that takes precedence over colors set higher in the rule tree. | |
| pub fn color(color: Hsv) -> Self { | |
| Self { | |
| color: ColorTransform::Override(color), | |
| ..Self::default() | |
| } | |
| } | |
| /// Adds `delta` to the current color hue. | |
| pub fn hue(delta: impl Into<RgbHue<f32>>) -> Self { | |
| Self { | |
| color: ColorTransform::Delta(Hsv::new(delta, 1.0, 1.0)), | |
| ..Self::default() | |
| } | |
| } | |
| /// Multiplies the current color saturation by `factor` | |
| pub fn saturation(factor: f32) -> Self { | |
| Self { | |
| color: ColorTransform::Delta(Hsv::new(0.0, factor, 1.0)), | |
| ..Self::default() | |
| } | |
| } | |
| /// Multiplies the current color value by `factor`. | |
| pub fn value(factor: f32) -> Self { | |
| Self { | |
| color: ColorTransform::Delta(Hsv::new(0.0, 1.0, factor)), | |
| ..Self::default() | |
| } | |
| } | |
| // Multiplicatively branch transforms. | |
| fn cross(parents: Vec<Transform>, children: Vec<Transform>) -> Vec<Transform> { | |
| let mut emitted = vec![]; | |
| emitted.reserve(parents.len() * children.len()); | |
| for parent in parents { | |
| for child in &children { | |
| emitted.push(parent.cons(*child)); | |
| } | |
| } | |
| emitted | |
| } | |
| fn coalesce(default: Option<Transform>, source: impl Iterator<Item = Transform>) -> Self { | |
| source.fold(default.unwrap_or(Transform::default()), |prefix, suffix| { | |
| prefix.cons(suffix) | |
| }) | |
| } | |
| fn stack(self, n: usize) -> Self { | |
| Transform::coalesce(Some(self), iter::repeat(self).take(n)) | |
| } | |
| } | |
| impl Default for Transform { | |
| fn default() -> Self { | |
| Self { | |
| spatial: identity(), | |
| color: ColorTransform::default(), | |
| } | |
| } | |
| } | |
| /// A TransformArgument is a transform that should be applied to the invocation of a | |
| /// [Rule][crate::rule::Rule]. | |
| /// | |
| /// See the [From][std::convert::From] and [Into][std::convert::Into] implementations | |
| /// which produce this type to find out what kind of argument each type becomes. | |
| #[derive(Debug)] | |
| pub enum TransformArgument { | |
| /// A single transform that corresponds to one invocation with the given transform. | |
| Single(Transform), | |
| /// An arbitrary number of transforms (e.g. from [Replicate][self::Replicate]) that correspond | |
| /// to one invocation each. | |
| Many(Vec<Transform>), | |
| } | |
| /// An ergonomics macro for listing transforms that will apply in order and branch on replications. | |
| /// | |
| /// Where normally you would have to write | |
| /// | |
| /// ```` | |
| /// # use immense::*; | |
| /// let transforms_with_a_replication = vec![Replicate::n(1, Tf::tx(2.0)), | |
| /// Replicate::n(3, Tf::ty(1.0))]; | |
| /// ```` | |
| /// | |
| /// you can write | |
| /// | |
| /// ```` | |
| /// # use immense::*; | |
| /// let transforms_with_a_replication = tf![Tf::tx(2.0), Replicate::n(3, Tf::ty(1.0))]; | |
| /// ```` | |
| /// | |
| /// and the branching of transforms will be the same. Both these when passed to a rule invocation | |
| /// will invoke a rule twice, applying `Tf::tx(2.0)` and `Tf::ty(1.0)` to the first invocation, and | |
| /// `Tf::tx(2.0)` and `Tf::ty(2.0)` to the second invocation. | |
| #[macro_export] | |
| macro_rules! tf { | |
| ($($transform:expr),+ $(,)*) => ({ | |
| let mut args: Vec<TransformArgument> = vec![]; | |
| $(args.push($transform.into());)* | |
| args | |
| }); | |
| } | |
| impl Into<Vec<Transform>> for TransformArgument { | |
| fn into(self) -> Vec<Transform> { | |
| match self { | |
| TransformArgument::Single(transform) => vec![transform], | |
| TransformArgument::Many(transforms) => transforms, | |
| } | |
| } | |
| } | |
| /// A single transform will correspond to one invocation. | |
| impl From<Transform> for TransformArgument { | |
| fn from(transform: Transform) -> Self { | |
| TransformArgument::Single(transform) | |
| } | |
| } | |
| /// A vector of transforms will be sequentially composed into a single transform and correspond to | |
| /// one invocation. | |
| impl From<Vec<Transform>> for TransformArgument { | |
| fn from(transforms: Vec<Transform>) -> Self { | |
| TransformArgument::Single(Transform::coalesce(None, transforms.into_iter())) | |
| } | |
| } | |
| /// A slice of transforms will be sequentially composed into a single transform and correspond to | |
| /// one invocation. | |
| impl From<&[Transform]> for TransformArgument { | |
| fn from(transforms: &[Transform]) -> Self { | |
| TransformArgument::Single(Transform::coalesce(None, transforms.iter().map(|t| *t))) | |
| } | |
| } | |
| impl From<Vec<TransformArgument>> for TransformArgument { | |
| fn from(args: Vec<TransformArgument>) -> Self { | |
| let mut emitted = vec![Transform::default()]; | |
| for arg in args { | |
| emitted = Transform::cross(emitted, arg.into()); | |
| } | |
| TransformArgument::Many(emitted) | |
| } | |
| } | |
| /// An optional transform will of course correspond to one invocation. This implementation | |
| /// also allows you to pass [None][std::option::Option::None] to invoke rules unmodified. | |
| impl From<Option<Transform>> for TransformArgument { | |
| fn from(maybe_input: Option<Transform>) -> Self { | |
| match maybe_input { | |
| Some(input) => input.into(), | |
| None => TransformArgument::Many(vec![]), | |
| } | |
| } | |
| } | |
| /// A vector of replications will be composed sequentially, which means the number of corresponding | |
| /// rule invocations is the product of each replication. A vector with a replication of transform A | |
| /// 36 times then replication of B 10 times will yield transforms for every sequence of A then B | |
| /// (e.g. (A_1, B_1), (A_1, B_2), ..., (A_36, B_36)), so 360 total. | |
| impl From<Vec<Replicate>> for TransformArgument { | |
| fn from(replications: Vec<Replicate>) -> TransformArgument { | |
| let mut emitted = vec![]; | |
| for replication in replications.into_iter().map(|r| -> Vec<Transform> { | |
| let input: TransformArgument = r.into(); | |
| input.into() | |
| }) { | |
| emitted = if emitted.is_empty() { | |
| replication | |
| } else { | |
| Transform::cross(emitted, replication) | |
| }; | |
| } | |
| TransformArgument::Many(emitted) | |
| } | |
| } | |
| /// Replicates a transform n times. | |
| /// | |
| /// The transforms will stack, so ```Replicate::n(2, Tf::x(1.0))``` on some rule will result in two | |
| /// invocations of the rule with ```Tf::x(1.0)``` and ```Tf::x(2.0)```. | |
| pub struct Replicate { | |
| n: usize, | |
| source: TransformArgument, | |
| } | |
| impl Replicate { | |
| pub fn n(n: usize, source: impl Into<TransformArgument>) -> Self { | |
| Self { | |
| n, | |
| source: source.into(), | |
| } | |
| } | |
| } | |
| /// The replication will become ```n``` transforms, corresponding to one invocation each. | |
| impl Into<TransformArgument> for Replicate { | |
| fn into(self) -> TransformArgument { | |
| match self.source { | |
| TransformArgument::Single(transform) => { | |
| TransformArgument::Many((0..self.n).map(|i| transform.stack(i)).collect()) | |
| } | |
| TransformArgument::Many(transforms) => TransformArgument::Many({ | |
| let mut emitted = vec![]; | |
| for transform in transforms { | |
| for i in 0..self.n { | |
| emitted.push(transform.stack(i)); | |
| } | |
| } | |
| emitted | |
| }), | |
| } | |
| } | |
| } | |
| #[derive(Default, Clone, Copy, Debug)] | |
| struct Translate; | |
| impl Translate { | |
| pub fn by(x: f32, y: f32, z: f32) -> Matrix4<f32> { | |
| Matrix4::new( | |
| 1.0, 0.0, 0.0, x, // | |
| 0.0, 1.0, 0.0, y, // | |
| 0.0, 0.0, 1.0, z, // | |
| 0.0, 0.0, 0.0, 1.0, | |
| ) | |
| } | |
| pub fn x(x: f32) -> Matrix4<f32> { | |
| Translate::by(x, 0.0, 0.0) | |
| } | |
| pub fn y(y: f32) -> Matrix4<f32> { | |
| Translate::by(0.0, y, 0.0) | |
| } | |
| pub fn z(z: f32) -> Matrix4<f32> { | |
| Translate::by(0.0, 0.0, z) | |
| } | |
| } | |
| #[derive(Default, Clone, Copy, Debug)] | |
| struct Scale; | |
| impl Scale { | |
| pub fn all(factor: f32) -> Matrix4<f32> { | |
| Scale::by(factor, factor, factor) | |
| } | |
| pub fn by(x: f32, y: f32, z: f32) -> Matrix4<f32> { | |
| Matrix4::new( | |
| x, 0.0, 0.0, 0.0, // | |
| 0.0, y, 0.0, 0.0, // | |
| 0.0, 0.0, z, 0.0, // | |
| 0.0, 0.0, 0.0, 1.0, | |
| ) | |
| } | |
| } | |
| #[derive(Clone, Copy, Debug)] | |
| struct Rotate; | |
| impl Rotate { | |
| #[rustfmt::skip] | |
| pub fn x(x: f32) -> Matrix4<f32> { | |
| let r = x.to_radians(); | |
| Translate::by(0.0, 0.5, 0.5) * Matrix4::new( | |
| 1.0, 0.0, 0.0, 0.0, // | |
| 0.0, r.cos(), -r.sin(), 0.0, // | |
| 0.0, r.sin(), r.cos(), 0.0, // | |
| 0.0, 0.0, 0.0, 1.0 | |
| ) * Translate::by(0.0, -0.5, -0.5) | |
| } | |
| #[rustfmt::skip] | |
| pub fn y(y: f32) -> Matrix4<f32> { | |
| let r = y.to_radians(); | |
| Translate::by(0.5, 0.0, 0.5) * Matrix4::new( | |
| r.cos(), 0.0, r.sin(), 0.0, // | |
| 0.0, 1.0, 0.0, 0.0, // | |
| -r.sin(), 0.0, r.cos(), 0.0, // | |
| 0.0, 0.0, 0.0, 1.0 | |
| )* Translate::by(-0.5, 0.0, -0.5) | |
| } | |
| #[rustfmt::skip] | |
| pub fn z(z: f32) -> Matrix4<f32> { | |
| let r = z.to_radians(); | |
| Translate::by(0.5, 0.5, 0.0) * Matrix4::new( | |
| r.cos(), -r.sin(), 0.0, 0.0, // | |
| r.sin(), r.cos(), 0.0, 0.0, // | |
| 0.0, 0.0, 1.0, 0.0, // | |
| 0.0, 0.0, 0.0, 1.0 | |
| ) * Translate::by(-0.5, -0.5, 0.0) | |
| } | |
| } |