Thank you for stopping by this project! I am fairly new to Unity, and I am seeking help developing this tool further. If you want to help develop this, please stop by the United Programming discord server.
- Create a reusable map engine that can generate this kind of map.
- Should be easy to use with any renderer, but created with URP.
- Should work with future versions of Unity.
- Ready methods that the game might need to hook into the map, like modifying the terrain in real time.
- Do not include advanced water shaders, etc, that can not easially be converted to other renderers / future Unity versions.
Sort of works, but really not ready for actual use.
