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3D Map for use with 2.5D isometric games

Thank you for stopping by this project! I am fairly new to Unity, and I am seeking help developing this tool further. If you want to help develop this, please stop by the United Programming discord server.

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Project goals:

  • Create a reusable map engine that can generate this kind of map.
  • Should be easy to use with any renderer, but created with URP.
  • Should work with future versions of Unity.
  • Ready methods that the game might need to hook into the map, like modifying the terrain in real time.
  • Do not include advanced water shaders, etc, that can not easially be converted to other renderers / future Unity versions.

Current state

Sort of works, but really not ready for actual use.

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