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Frequently Asked Questions

I'm having trouble generating correct library mappings

Make sure you've read this page and this one. Try JNAerator. If you find its output too verbose, delete the mappings you don't need, or copy out the ones you do need.

When should I use Structure.ByReference? Structure.ByValue? Structure[]?

Find your corresponding native declaration below:

typedef struct _simplestruct {
  int myfield;
} simplestruct;

typedef struct _outerstruct {
  simplestruct nested; // use Structure
} outerstruct;

typedef struct _outerstruct2 {
  simplestruct *byref; // use Structure.ByReference
} outerstruct2;

typedef struct _outerstruct3 {
  simplestruct array[4]; // use Structure[]
} outerstruct3;

typedef struct _outerstruct4 {
  simplestruct* ptr_array[4]; // use Structure.ByReference[]
} outerstruct4;

// Field is a pointer to an array of struct
typedef struct _outerstruct5 {
  simplestruct* ptr_to_array; // use Structure.ByReference, and use
                              // Structure.toArray() to allocate the array
} outerstruct5;

// struct pointers as return value or argument
// use Structure
outerstruct *myfunc(); 
void myfunc(outerstruct* data);

// struct (by value) as return value or argument
// use Structure.ByValue
simplestruct myfunc();
void myfunc(simplestruct);

If you need a ByValue or ByReference class, define them within your main Structure definition like this:

public class MyStructure extends Structure {
  public static class ByValue extends MyStructure implements Structure.ByValue { }
  public static class ByReference extends MyStructure implements Structure.ByReference { }
}

How do I read back a function's string result?

Suppose you have a function:

// Returns the number of characters written to the buffer
int getString(char* buffer, int bufsize);

The native code is expecting a fixed-size buffer, which it will fill in with the requested data. A Java String is not appropriate here, since Strings are immutable. Nor is a Java StringBuffer, since the native code only fills the buffer and does not change its size. The appropriate argument type would be either byte[], Memory, or an NIO Buffer, with the size of the object passed as the second argument. The method Native.toString(byte[]) may then be used to convert the array of byte into a Java String.

How do I map a native long type?

Actually, no one ever asks this question, but they really need the answer. Do not use Java long!

On Windows, you can use a Java int, since the native long type is always 32 bits. On any other platform, the type may be 32 or 64 bits, so you should use the NativeLong type to ensure the proper size is used.

My library mapping causes an UnsatisfiedLinkError

Use a dump utility to examine the names of your exported functions to make sure they match (nm on linux, depends on Windows). On Windows, if the functions have a suffix of the form "@NN", you need to pass a StdCallFunctionMapper as an option when initializing your library interface. In general, you can use a function mapper (FunctionMapper) to change the name of the looked-up method, or an invocation mapper (InvocationMapper) for more extensive control over the method invocation.

My library sometimes causes a VM crash

Double check the signature of the method causing the crash to ensure all arguments are of the appropriate size and type. Be especially careful with native pointer variations. See also information on debugging structure definitions.

My Windows library mapping causes a VM crash on every call

If your library uses the stdcall calling convention, your interface should extend the StdCallLibrary interface. Using the wrong calling convention for a library will usually cause a VM crash.

How do I get an arbitrary Pointer value?

First, you probably don't actually want an arbitrary value. Ask yourself what you're really trying to do. Remember, type safety is your friend.

Pointer.createConstant() should be used when you need a special value that is not really a pointer (NULL usually serves this purpose, but some C programmers like to check pointers for special integer values instead). The Pointer produced by this function can't actually be used to access memory. Pointer.share() can be used to generate a new Pointer as an offset from an existing one. java.nio.Buffer can be used to wrap a Java array with a different offset and length than the original.

Clean up the sloppy C code by declaring an appropriate function interface. If your function in C takes either a Pointer or an integer type, simply declare both method signatures in your JNA interface. They will both invoke the same function, but you get the added benefit of type checking on the arguments.

If you really, really, have to convert an integer value into a Pointer, use the Pointer(long) constructor.

Debugging Structure Definitions

Normally when you invoke toString on a Structure, it will print each defined field with its calculated memory offset. If when launching the VM, you pass it "-Djna.dump_memory=true", toString will also dump the contents of the corresponding native memory. This is useful to determine if you've added or omitted a field, or chosen an incorrect size. Viewing the memory as bytes usually makes it clear where field boundaries should be, assuming the memory has been initialized by native code.

Does JNA work with J2ME/Windows CE/Mobile?

There is an implementation included in the regular JNA distribution built with cegcc and tested against phoneME.

I need to use a COM/OCX/ActiveX object. Can JNA do that?

Not really. Try JACOB or com4j, both of which can parse a COM interface definition and generate a Java object to match it. JNAerator is also working on generating COM bindings.

Why does the VM sometimes crash in my shutdown hook on Windows?

If you are using direct mapping, make sure you keep a reference to the JNA class com.sun.jna.Native until your shutdown hook completes. If you are using interface mapping, your library proxy will be keeping a reference internally, so an explicit reference is not required.

If JNA unpacks its native code from its own jar file, it saves it in a temporary location and attempts to remove it when the Native class is finalized (which may or may not happen as the VM exits). In order to do so, it must first unload its native library from memory.

Alternatively, if the jnidispatch.dll native library is found in the system library load path, JNA will not attempt to unload it, although your shutdown hook must still ensure that the JNA classes you wish to use have not been GC'd.

I get an UnsatisfiedLinkError on OSX when I provide my native library via Java Web Start

Libraries loaded via the JNLP class loader on OSX must be named with a .jnilib suffix. The class loader won't find resources included with the nativelib tag if they have a .dylib suffix.

How does JNA performance compare to custom JNI?

JNA direct mapping can provide performance near that of custom JNI. Nearly all the type mapping features of interface mapping are available, although automatic type conversion will likely incur some overhead.

The calling overhead for a single native call using JNA interface mapping can be an order of magnitude (~10X) greater time than equivalent custom JNI (whether it actually does in the context of your application is a different question). In raw terms, the calling overhead is on the order of hundreds of microseconds instead of tens of microseconds. Note that that's the call overhead, not the total call time. This magnitude is typical of the difference between systems using dynamically-maintained type information and systems where type information is statically compiled. JNI hard-codes type information in the method invocation, where JNA interface mapping dynamically determines type information at runtime.

You might expect a speedup of about an order of magnitude moving to JNA direct mapping, and a factor of two or three moving from there to custom JNI. The actual difference will vary depending on usage and function signatures. As with any optimization process, you should determine first where you need a speed increase, and then see how much difference there is by performing targeted optimizations. The ease of programming everything in Java usually outweighs small performance gains when using custom JNI.

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