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Play online

https://tweeres04.github.io/gather-it/

Vision

  • Focused on gathering resources
  • Game goal is to clear a level as quickly as possible
    • Clear a level by gathering all the resources
  • Focus on simplicity
  • No direct control of workers as a constraint

Currently working on

Possible next steps

  • Make upgrades more satisfying
    • Show a little circular timer for gather time?
    • Show a little number for how many minerals are picked up?
    • Speed is already satisfying, but is there an improvement?
      • Motion blur?
      • Motion lines?
    • Show what level each upgrade is at?
  • High scores?
  • Improve AI
    • Allow for more than one worker on a mineral patch
  • Levels
    • Larger and smaller?
  • Obstacles?
    • Barriers that can be broken somehow?
    • Cliffs or gaps that need a bridge or some other upgrade?
  • Graphics
    • Better colour palette?
    • Animal theme?
    • Other themes?
    • Small world graphics style?
  • Different types of workers?
  • "skills"?
    • Cast an area effect
      • Could upgrade all workers' speed in the area
      • Increase gather amounts
  • Different types of resources?
    • How do you prioritize one over the other?
    • Different worker types collect different resources?
  • Add more control to the workers?
    • Maybe not, no direct control is a fun constraint
  • Collapse upgrades into one great upgrade?
    • Would be in line with the focus on simplicity

Done

  • Level complete screen with time ✅
  • Fix bug where you can't click build worker
  • Show a mineral being held when delivering ✅
  • Build bases
  • Worker upgrades ✅
    • Increased speed ✅
    • Carry more at a time ✅
    • Mine faster ✅
  • Build more workers ✅
  • Add more resources farther away ✅
  • View controls ✅

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Learning Unity by building a tiny resource collection game

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