diff --git a/dlls/tripmine.cpp b/dlls/tripmine.cpp index 4b355bc1d..315bfd967 100644 --- a/dlls/tripmine.cpp +++ b/dlls/tripmine.cpp @@ -354,6 +354,11 @@ void CTripmine::Spawn() m_iDefaultAmmo = TRIPMINE_DEFAULT_GIVE; + //HACK: force the body to the first person view by default so it doesn't show up as a huge tripmine for a second. +#ifdef CLIENT_DLL + pev->body = 0; +#endif + #ifdef CLIENT_DLL if (!bIsMultiplayer()) #else