diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 21b5dc45e..80cffe2ff 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -493,7 +493,6 @@ void EV_FireGlock2(event_args_t* args) Vector ShellOrigin; int shell; Vector vecSrc, vecAiming; - Vector vecSpread; Vector up, right, forward; idx = args->entindex; @@ -546,9 +545,7 @@ void EV_FireShotGunDouble(event_args_t* args) Vector ShellOrigin; int shell; Vector vecSrc, vecAiming; - Vector vecSpread; Vector up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy(args->origin, origin); @@ -600,9 +597,7 @@ void EV_FireShotGunSingle(event_args_t* args) Vector ShellOrigin; int shell; Vector vecSrc, vecAiming; - Vector vecSpread; Vector up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy(args->origin, origin); @@ -659,7 +654,6 @@ void EV_FireMP5(event_args_t* args) int shell; Vector vecSrc, vecAiming; Vector up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy(args->origin, origin); @@ -742,7 +736,6 @@ void EV_FirePython(event_args_t* args) Vector vecSrc, vecAiming; Vector up, right, forward; - float flSpread = 0.01; idx = args->entindex; VectorCopy(args->origin, origin); @@ -831,16 +824,13 @@ void EV_FireGauss(event_args_t* args) Vector angles; Vector velocity; float flDamage = args->fparam1; - int primaryfire = args->bparam1; bool m_fPrimaryFire = 0 != args->bparam1; - int m_iWeaponVolume = GAUSS_PRIMARY_FIRE_VOLUME; Vector vecSrc; Vector vecDest; edict_t* pentIgnore; pmtrace_t tr, beam_tr; float flMaxFrac = 1.0; - int nTotal = 0; bool fHasPunched = false; bool fFirstBeam = true; int nMaxHits = 10; @@ -1107,8 +1097,6 @@ void EV_Crowbar(event_args_t* args) { int idx; Vector origin; - Vector angles; - Vector velocity; idx = args->entindex; VectorCopy(args->origin, origin); @@ -1314,12 +1302,11 @@ void EV_EgonFlareCallback(struct tempent_s* ent, float frametime, float currentt void EV_EgonFire(event_args_t* args) { - int idx, iFireState, iFireMode; + int idx, iFireMode; Vector origin; idx = args->entindex; VectorCopy(args->origin, origin); - iFireState = args->iparam1; iFireMode = args->iparam2; bool iStartup = 0 != args->bparam1; @@ -1351,7 +1338,7 @@ void EV_EgonFire(event_args_t* args) if (iStartup && EV_IsLocal(idx) && !pBeam && !pBeam2 && !pFlare && 0 != cl_lw->value) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction. { - Vector vecSrc, vecEnd, origin, angles, forward, right, up; + Vector vecSrc, vecEnd, angles, forward, right, up; pmtrace_t tr; cl_entity_t* pl = gEngfuncs.GetEntityByIndex(idx); @@ -1471,13 +1458,12 @@ void EV_EgonStop(event_args_t* args) //====================== void EV_HornetGunFire(event_args_t* args) { - int idx, iFireMode; - Vector origin, angles, vecSrc, forward, right, up; + int idx; + Vector origin, angles; idx = args->entindex; VectorCopy(args->origin, origin); VectorCopy(args->angles, angles); - iFireMode = args->iparam1; //Only play the weapon anims if I shot it. if (EV_IsLocal(idx)) @@ -1552,7 +1538,7 @@ void EV_TripmineFire(event_args_t* args) void EV_SnarkFire(event_args_t* args) { int idx; - Vector vecSrc, angles, view_ofs, forward; + Vector vecSrc, angles, forward; pmtrace_t tr; idx = args->entindex; diff --git a/dlls/egon.cpp b/dlls/egon.cpp index 14ddf26fd..4c707d9a3 100644 --- a/dlls/egon.cpp +++ b/dlls/egon.cpp @@ -180,7 +180,7 @@ void CEgon::Attack() m_flAmmoUseTime = gpGlobals->time; // start using ammo ASAP. - PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usEgonFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, m_fireState, m_fireMode, 1, 0); + PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usEgonFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, m_fireMode, 1, 0); m_shakeTime = 0; @@ -200,7 +200,7 @@ void CEgon::Attack() if (pev->fuser1 <= UTIL_WeaponTimeBase()) { - PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usEgonFire, 0, g_vecZero, g_vecZero, 0.0, 0.0, m_fireState, m_fireMode, 0, 0); + PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usEgonFire, 0, g_vecZero, g_vecZero, 0.0, 0.0, 0, m_fireMode, 0, 0); pev->fuser1 = 1000; } diff --git a/dlls/hornetgun.cpp b/dlls/hornetgun.cpp index 100793f92..7640a1489 100644 --- a/dlls/hornetgun.cpp +++ b/dlls/hornetgun.cpp @@ -149,7 +149,7 @@ void CHgun::PrimaryAttack() flags = 0; #endif - PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usHornetFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, FIREMODE_TRACK, 0, 0, 0); + PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usHornetFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, 0, 0, 0); @@ -236,7 +236,7 @@ void CHgun::SecondaryAttack() flags = 0; #endif - PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usHornetFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, FIREMODE_FAST, 0, 0, 0); + PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usHornetFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, 0, 0, 0); m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;