This is the emulator for the 8bit Steckschwein homebrew computer forked from the X16 naked Emulator and adapted to blueMSX. It only depends on SDL and therefore can be compiled on all modern operating systems.
Binaries & Compiling
Binary releases for MacOS, Windows and x86_64 Linux are available on the releases page.
The emulator itself is dependent only on SDL. However, to run the emulated system you will also need a compatible
rom.bin ROM image. This will be
loaded from the directory containing the emulator binary, or you can use the
-rom .../path/to/rom.bin option.
WARNING: Older versions of the ROM might not work in newer versions of the emulator, and vice versa.
You can build a Steckschwein ROM image yourself using the build instructions in the Steckschwein Repository. The
rom.bin included in the latest release of the emulator may also work with the HEAD of this repo, but this is not guaranteed.
The SDL Version 1.2 development package is available as a distribution package with most major versions of Linux:
- Red Hat:
yum install SDL-devel
apt-get install libsdl1.2-dev
make to build the source. The output will be
steckschwein-emu in the current directory. Remember you will also need a
rom.bin as described above.
Steps for compiling WebAssembly/HTML5 can be found here.
You can start
x16emu.exe either by double-clicking it, or from the command line. The latter allows you to specify additional arguments.
- When starting
x16emuwithout arguments, it will pick up the system ROM (
rom.bin) from the executable's directory.
- The system ROM filename/path can be overridden with the
-romcommand line argument.
-keymaptells the KERNAL to switch to a specific keyboard layout. Use it without an argument to view the supported layouts.
-sdcardlets you specify an SD card image (partition table + FAT32).
-prglets you specify a
.prgfile that gets injected into RAM after start.
-baslets you specify a BASIC program in ASCII format that automatically typed in (and tokenized).
-runexecutes the application specified through
SYS, depending on the load address.
-scalescales video output to an integer multiple of 640x480
-echocauses all KERNAL/BASIC output to be printed to the host's terminal. Enable this and use the BASIC command "LIST" to convert a BASIC program to ASCII (detokenize).
-gif <filename>[,wait]to record the screen into a GIF. See below for more info.
-scalescales video output to an integer multiple of 640x480
-qualitychange image scaling algorithm quality
nearest: nearest pixel sampling
linear: linear filtering
best: (default) anisotropic filtering
-logenables one or more types of logging (e.g.
K: keyboard (key-up and key-down events)
S: speed (CPU load, frame misses)
V: video I/O reads and writes
-debugenables the debugger.
-dumpconfigure system dump (e.g.
C: CPU registers (7 B: A,X,Y,SP,STATUS,PC)
R: RAM (40 KiB)
B: Banked RAM (2 MiB)
V: Video RAM and registers (128 KiB VRAM, 32 B composer registers, 512 B pallete, 16 B layer0 registers, 16 B layer1 registers, 16 B sprite registers, 2 KiB sprite attributes)
- When compiled with
-soundcan be used to specify the output sound device.
- When compiled with
-tracewill enable an instruction trace on stdout.
x16emu -h to see all command line options.
The X16 uses a PS/2 keyboard, and the ROM currently supports several different layouts. The following table shows their names, and what keys produce different characters than expected:
|en-us||US||[`] ⇒ [←], [~] ⇒ [π], [\] ⇒ [£]|
|en-gb||United Kingdom||[`] ⇒ [←], [~] ⇒ [π]|
|de||German||[§] ⇒ [£], [´] ⇒ [^], [^] ⇒ [←], [°] ⇒ [π]|
|nordic||Nordic||key left of  ⇒ [←],[π]|
|it||Italian||[\] ⇒ [←], [|] ⇒ [π]|
|pl||Polish (Programmers)||[`] ⇒ [←], [~] ⇒ [π], [\] ⇒ [£]|
|hu||Hungarian||[\] ⇒ [←], [|] ⇒ [π], [§] ⇒ [£]|
|es||Spanish||[|] ⇒ π, \ ⇒ [←], Alt + [<] ⇒ [£]|
|fr||French||[²] ⇒ [←], [§] ⇒ [£]|
|de-ch||Swiss German||[^] ⇒ [←], [°] ⇒ [π]|
|fr-be||Belgian French||[²] ⇒ [←], [³] ⇒ [π]|
|fi||Finnish||[§] ⇒ [←], [½] ⇒ [π]|
|pt-br||Portuguese (Brazil ABNT)||[\] ⇒ [←], [|] ⇒ [π]|
Keys that produce international characters (like [ä] or [ç]) will not produce any character.
Since the emulator tells the computer the position of keys that are pressed, you need to configure the layout for the computer independently of the keyboard layout you have configured on the host.
Use the F9 key to cycle through the layouts, or set the keyboard layout at startup using the
-keymap command line argument.
The following keys can be used for controlling games:
|Keyboard Key||NES Equivalent|
Functions while running
- Ctrl + R will reset the computer.
- Ctrl + V will paste the clipboard by injecting key presses.
- Ctrl + S will save a system dump (configurable with
-dump) to disk.
- Ctrl + Return will toggle full screen mode.
On the Mac, use the Cmd key instead.
With the argument
-gif, followed by a filename, a screen recording will be saved into the given GIF file. Please exit the emulator before reading the GIF file.
If the option
,wait is specified after the filename, it will start recording on
POKE $9FB5,2. It will capture a single frame on
POKE $9FB5,1 and pause recording on
PEEK($9FB5) returns a 128 if recording is enabled but not active.
BASIC and the Screen Editor
On startup, the X16 presents direct mode of BASIC V2. You can enter BASIC statements, or line numbers with BASIC statements and
RUN the program, just like on Commodore computers.
- To stop execution of a BASIC program, hit the RUN/STOP key (Esc in the emulator), or Ctrl + C.
- To insert a character, press Shift + Backspace.
- To clear the screen, press Shift + Home.
- The X16 does not have a STOP+RESTORE function.
Host Filesystem Interface
If the system ROM contains any version of the KERNAL, the LOAD (
$FFD5) and SAVE (
$FFD8) KERNAL calls are intercepted by the emulator if the device is 1 (which is the default). So the BASIC statements
LOAD"$ LOAD"FOO.PRG LOAD"IMAGE.PRG",1,1 SAVE"BAR.PRG
will target the host computer's local filesystem.
The emulator will interpret filesnames relative to the directory it was started in. Note that on macOS, when double-clicking the executable, this is the home directory.
To avoid incompatibility problems between the PETSCII and ASCII encodings, use lower case filenames on the host side, and unshifted filenames on the X16 side.
Dealing with BASIC Programs
BASIC programs are encoded in a tokenized form, they are not simply ASCII files. If you want to edit BASIC programs on the host's text editor, you need to convert it between tokenized BASIC form and ASCII.
- To convert ASCII to BASIC, reboot the machine and paste the ASCII text using Ctrl + V (Mac: Cmd + V). You can now run the program, or use the
SAVEBASIC command to write the tokenized version to disk.
- To convert BASIC to ASCII, start x16emu with the -echo argument,
LOADthe BASIC file, and type
LIST. Now copy the ASCII version from the terminal.
Using the KERNAL/BASIC environment
Please see the KERNAL/BASIC documentation.
The debugger requires
-debug to start. Without it it is effectively disabled.
There are 2 panels you can control. The code panel, the top left half, and the data panel, the bottom half of the screen. The displayed address can be changed using keys 0-9 and A-F, in a 'shift and roll' manner (easier to see than explain). To change the data panel address, press the shift key and type 0-9 A-F. The top write panel is fixed.
The debugger keys are similar to the Microsoft Debugger shortcut keys, and work as follows
|F1||resets the shown code position to the current PC|
|F2||resets the 65C02 CPU but not any of the hardware.|
|F5||is used to return to Run mode, the emulator should run as normal.|
|F9||sets the breakpoint to the currently code position.|
|F10||steps 'over' routines - if the next instruction is JSR it will break on return.|
|F11||steps 'into' routines.|
|F12||is used to break back into the debugger. This does not happen if you do not have -debug|
|TAB||when stopped, or single stepping, hides the debug information when pressed|
When -debug is selected the No-Operation $FF will break into the debugger automatically.
Effectively keyboard routines only work when the debugger is running normally. Single stepping through keyboard code will not work at present.
- CPU: Full 65C02 instruction set (improved "fake6502")
- Mostly cycle exact emulation
- Supports almost all features: composer, two layers, sprites, progressive/interlaced
- ROM/RAM banking
- PS/2 keyboard
- SD card (SPI)
- Does not support raster IRQs (does support VSYNC though)
- Does not support the "CURRENT_FIELD" bit
- Does not sprite z-depth, collisions or limitations
- Only supports the first 16 sprites
- Interlaced modes (NTSC/RGB) don't render at the full horizontal fidelity
- Does not support counters/timers/IRQs
- Does not support game controllers
- No support
- Emulator: LOAD"$ (and LOAD"$",1) will show host uppercase filenames as garbage. Use Ctrl+N to switch to the X16 upper/lower character set for a workaround.
- significant performance optimizations
- enabled all 128 sprites
- correct sprite zdepth
- support for raster IRQs
- SDL controller support using
-joy2[John J Bliss]
- 65C02 BCD fixes [Norman B. Lancaster]
- feature parity with new LOAD/VLOAD features [John-Paul Gignac]
- default RAM and ROM banks are now 0, matching the hardware
- GIF recording can now be controlled from inside the machine [Randall Bohn]
- Major enhancements to the debugger [kktos]
-echowill now encode non-printable characters like this: \X93 for CHR$(93), -bas as well as pasting accepts this convention again
-echo rawfor the original behavior
-echo isoto for correct character encoding in ISO mode
-ramto specify RAM size; now defaults to 512
- correct ROM banking
- VERA emulation optimizations [Stephen Horn]
-dumpoption to allow writing RAM, CPU state or VERA state to disk [Nils Hasenbanck]
-qualityoption to change scaling algorithm; now defaults to "best" [Maurizio Porrato]
- output of
-echocan now be fed into UNIX pipes [Anonymous Maarten]
- relative speed of emulator is shown in the title if host can't keep up [Rien]
- fix: 6502 BCD arithmetic [Rien]
- fix: colors (white is now white) [Rien]
- fix: sprite flipping [jjbliss]
- VERA 0.8 register layout
- removed "-char" (character ROM is now part of rom.bin)
- GIF recording using -gif [Neil Forbes-Richardson]
- numpad support [Maurizio Porrato]
- fake support of VIA timers to work around BASIC RND(0)
- default ROM is taken from executable's directory [Michael Watters]
- emulator window has a title [Michael Watters]
- -debug allows specifying a breakpoint [Frank Buss]
- package contains the ROM symbols in rom.txt
- support for VERA SPI
- VERA can now generate VSYNC interrupts
- added -keymap for setting the keyboard layout
- added -scale for integer scaling of the window [Stephen Horn]
- added -log to enable various logging features (can also be enabled at runtime (POKE $9FB0+) [Randall Bohn])
- changed -run to be an option to -prg and -bas
- emulator detection: read $9FBE/$9FBF, must read 0x31 and 0x36
- fix: -prg and -run no longer corrupt BASIC programs.
- fix: LOAD,1 into RAM bank [Stephen Horn]
- fix: 2bpp and 4bpp drawing [Stephen Horn]
- fix: 4bpp sprites [MonstersGoBoom]
- fix: build on Linux/ARM
- better keyboard support: if you pretend you have a US keyboard layout when typing, all keys should now be reachable [Paul Robson]
- -debug will enable the new debugger [Paul Robson]
- runs at the correct speed (was way too slow on most machines)
- keyboard shortcuts work on Windows/Linux: Ctrl + F/R/S/V
- Ctrl + V pastes the clipboard as keypresses
- -bas file.txt loads a BASIC program in ASCII encoding
- -echo prints all BASIC/KERNAL output to the terminal, use it with LIST to convert a BASIC program to ASCII
- -run acts like -prg, but also autostarts the program
- JMP $FFFF and SYS 65535 exit the emulator and save memory the host's storage
- the packages now contain the current version of the Programmer's Reference Guide (HTML)
- fix: on Windows, some file load/saves may be been truncated
- support for 65C02 opcodes [Paul Robson]
- keep aspect ratio when resizing window [Sebastian Voges]
- updated sprite logic to VERA 0.7 – the layout of the sprite data registers has changed, you need to change your code!
- Command line overhaul. Supports
- ROM and char filename defaults, so x16emu can be started without arguments.
- Host Filesystem Interface supports LOAD"$"
- macOS and Windows packaging logic in Makefile
- better sprite support (clipping, palette offset, flipping)
- better border support
- KERNAL can set up interlaced NTSC mode with scaling and borders (compile time option)
- sdcard: fixed LOAD,x,1 to load to the correct addressg
- sdcard: all temp data will be on bank #255; current bank will remain unchanged
- DOS: support for DOS commands ("UI", "I", "V", ...) and more status messages (e.g. 26,WRITE PROTECT ON,00,00)
- BASIC: "DOS" command. Without argument: print disk status; with "$" argument: show directory; with "8" or "9" argument: switch default drive; otherwise: send DOS command; also accessible through F7/F8
- Vera: cycle exact rendering, NTSC, interlacing, border
- SD card support
- pass path to SD card image as third argument
- access SD card as drive 8
- the local PC/Mac disk is still drive 1
- modulo debugging, this would work on a real X16 with the SD card (plus level shifters) hooked up to VIA#2PB as described in sdcard.c in the emulator surce
- Updated emulator and ROM to spec 0.6 – the ROM image should work on a real X16 with VERA 0.6 now.
SYS65375 (SWAPPER) now also clears the screen, avoid ing side effects.
- support for $ and % number prefixes in BASIC
- support for C128 KERNAL APIs LKUPLA, LKUPSA and CLOSE_ALL
- Toggle fullscreen using Cmd+F or Cmd+return
- new BASIC instructions and functions:
- MON: enter monitor; no more SYS65280 required
- VPEEK(bank, address)
- VPOKE bank, address, value example: VPOKE4,0,VPEEK(4,0) OR 32 [for 256 color BASIC]
- fixed cursor trail bug
- fixed f7 key in PS/2 driver
- f keys are assigned with shortcuts now: F1: LIST F2: <enter monitor> F3: RUN F4: <switch 40/80> F5: LOAD F6: SAVE" F7: DOS"$ <doesn't work yet> F8: DOS <doesn't work yet>
- Fixed scrolling in 40x30 mode when there are double lines on the screen.
- video RAM support in the monitor (SYS65280)
- 40x30 screen support (SYS65375 to toggle)
- Integrated monitor, start with SYS65280
rom.bin is now 3*8 KB:
- 0: BASIC (bank 0 at $C000)
- 1: KERNAL ($E000)
- 2: UTIL (bank 1 at $C000)
- correct text mode video RAM layout both in emulator and KERNAL
- KERNAL: fast scrolling
- KERNAL: upper/lower switching using CHR$($0E)/CHR$($8E)
- KERNAL: banking init
- KERNAL: new PS/2 driver
- Emulator: VERA updates (more modes, second data port)
- Emulator: RAM and ROM banks start out as all 1 bits
- Supports mode 7 (8bpp bitmap).
- Supports 8bpp tile mode (mode 4)
- The emulator and the KERNAL now speak the bit-level PS/2 protocol over VIA#2 PA0/PA1. The system behaves the same, but keyboard input in the ROM should work on a real device.
updated KERNAL with proper power-on message
LOAD and SAVE commands are intercepted by the emulator, can be used to access local file system, like this:
No device number is necessary. Loading absolute works like this:
New optional override load address for PRG files:
./x64emu rom.bin chargen.bin basic.prg,0401
- Now with banking. POKE40801,n to switch the RAM bank at $A000. POKE40800,n to switch the ROM bank at $C000. The ROM file at the command line can be up to 72 KB now (layout: 0: bank 0, 1: KERNAL, 2: bank 1, 3: bank 2 etc.), and the RAM that Cmd+S saves is 2088KB ($0000-$9F00: regular RAM, $9F00-$9FFF: unused, $A000+: extra banks)
- Vera emulation now matches the complete spec dated 2019-07-06: correct video address space layout, palette format, redefinable character set
- BASIC now starts at $0401 (39679 BASIC BYTES FREE)
- Cmd+S now saves all of memory (linear 64 KB for now, including ROM) to "memory.bin", "memory-1.bin", "memory-2.bin", etc. You can extract parts of it with Unix "dd", like: dd if=memory.bin of=basic.bin bs=1 skip=2049 count=38655
- Supports PRG file as third argument, which is injected after "READY.", so BASIC programs work as well.
- STOP key support
- 6502 core, fake PS/2 keyboard emulation (PS/2 data bytes appear at VIA#1 PB) and text mode Vera emulation
- KERNAL/BASIC modified for memory layout, missing VIC, Vera text mode and PS/2 keyboard