diff --git a/README.md b/README.md
index f61b934..d8b2a5c 100644
--- a/README.md
+++ b/README.md
@@ -35,7 +35,7 @@ var simulation = d3.forceSimulation(nodes)
In particular, it is recommended to use `.velocityDecay(0.2)` when using `d3.forceManyBodySampled()`. This helps it produce results more similar to `d3.forceManyBody()`.
-For full usage examples, see the [simple example of d3-force-sampled](), the [d3-force-sampled speed comparison](), or [composing multiple forces and constraints with d3-force-sampled]():
+For full usage examples, see the [simple example of d3-force-sampled](http://bl.ocks.org/rpgove/14bf7407d66cd364ce399ea0540e67b9), the [d3-force-sampled speed comparison](http://bl.ocks.org/rpgove/28345b65a65753ecbabc3acbe30c3d70), or [composing multiple forces and constraints with d3-force-sampled](http://bl.ocks.org/rpgove/2c523eb97f594de8ae0d04e305495c72):
[](http://bl.ocks.org/rpgove/14bf7407d66cd364ce399ea0540e67b9)[](http://bl.ocks.org/rpgove/28345b65a65753ecbabc3acbe30c3d70)[](http://bl.ocks.org/rpgove/2c523eb97f594de8ae0d04e305495c72)