diff --git a/README.md b/README.md index f61b934..d8b2a5c 100644 --- a/README.md +++ b/README.md @@ -35,7 +35,7 @@ var simulation = d3.forceSimulation(nodes) In particular, it is recommended to use `.velocityDecay(0.2)` when using `d3.forceManyBodySampled()`. This helps it produce results more similar to `d3.forceManyBody()`. -For full usage examples, see the [simple example of d3-force-sampled](), the [d3-force-sampled speed comparison](), or [composing multiple forces and constraints with d3-force-sampled](): +For full usage examples, see the [simple example of d3-force-sampled](http://bl.ocks.org/rpgove/14bf7407d66cd364ce399ea0540e67b9), the [d3-force-sampled speed comparison](http://bl.ocks.org/rpgove/28345b65a65753ecbabc3acbe30c3d70), or [composing multiple forces and constraints with d3-force-sampled](http://bl.ocks.org/rpgove/2c523eb97f594de8ae0d04e305495c72): [Simple d3-force-sampled Example](http://bl.ocks.org/rpgove/14bf7407d66cd364ce399ea0540e67b9)[d3-force-sampled Speed Comparison](http://bl.ocks.org/rpgove/28345b65a65753ecbabc3acbe30c3d70)[Composing multiple forces and constraints with Random Vertex Sampling](http://bl.ocks.org/rpgove/2c523eb97f594de8ae0d04e305495c72)