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| function main() { | |
| // All units are in mm. | |
| var loomDiameter = 140; | |
| var circleThickness = 19; | |
| var circleHeight = 13; | |
| var pegDiameter = 9; | |
| var pegHeight = 30; | |
| var pegSlotDiam = 4; | |
| var numPegs = 24; | |
| var numSegments = 4; | |
| var includeStartPeg = true; | |
| var startPegDiameter = 7; | |
| var startPegLength = 18; | |
| // Make the ring: | |
| var outerRadius = (loomDiameter+circleThickness)/2; | |
| var innerRadius = (loomDiameter-circleThickness)/2; | |
| var outer = cylinder({r:outerRadius, h:circleHeight}); | |
| var inner = cylinder({r:innerRadius, h:circleHeight}); | |
| var ring = difference(outer, inner); | |
| // Make first peg: | |
| var pegBase = cylinder({r:pegDiameter/2, h:pegHeight}); | |
| var pegSlot = cylinder({r:pegSlotDiam/2, h:pegHeight}); | |
| pegSlot = pegSlot.translate([pegDiameter/2, 0, 0]); | |
| pegs = difference(pegBase, pegSlot); | |
| pegs = pegs.translate([loomDiameter/2, 0, circleHeight]); | |
| // Make the rest of the pegs: | |
| for (i=1; i<numPegs; ++i) { | |
| var newPegBase = cylinder({r:pegDiameter/2, h:pegHeight}); | |
| var newPegSlot = cylinder({r:pegSlotDiam/2, h:pegHeight}); | |
| newPegSlot = newPegSlot.translate([pegDiameter/2, 0, 0]); | |
| var newPeg = difference(newPegBase, newPegSlot); | |
| newPeg = newPeg.translate([loomDiameter/2, 0, circleHeight]); | |
| pegs = pegs.rotateZ(360/numPegs); | |
| pegs = union(pegs, newPeg); | |
| } | |
| // Make the starting peg | |
| var startingPegRound = cylinder({r:startPegDiameter/2, h:startPegLength+(circleThickness/2), center:true}); | |
| startingPegRound = startingPegRound.rotateX(90); | |
| var startingPegFlat = cube({center:true, size:[startPegDiameter,startPegLength+(circleThickness/2),startPegDiameter]}); | |
| startingPegFlat = startingPegFlat.translate([0,0,-startPegDiameter/2]); | |
| var startingPeg = difference(startingPegRound, startingPegFlat); | |
| startingPeg = startingPeg.translate([0,loomDiameter/2+startPegLength/2+circleThickness/4,0]); | |
| // Combine the parts: | |
| return union(ring, pegs, startingPeg); | |
| } |