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render_reorient.R
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render_reorient.R
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#'@title Reorient Image
#'
#'@description Reorients an image or matrix. Transformations are applied in this order: x, y, and transpose.
#'
#'@param image Image filename, 3-layer RGB array, or matrix.
#'@param flipx Default `FALSE`. Flip horizontally
#'@param flipy Default `FALSE`. Flip vertically.
#'@param transpose Default `FALSE`. Transpose image.
#'@param filename Default `NULL`. The filename of the image to be saved. If this is not given, the image will be plotted instead.
#'@param preview Default `FALSE`. Whether to plot the convolved image, or just to return the values.
#'@return 3-layer RGB reoriented array or matrix.
#'@export
#'@examples
#'if(run_documentation()){
#'#Original orientation
#'plot_image(dragon)
#'}
#'if(run_documentation()){
#'#Flip the dragon image horizontally
#'dragon |>
#' render_reorient(flipx = TRUE) |>
#' plot_image()
#'}
#'if(run_documentation()){
#'#Flip the dragon image vertically
#'dragon |>
#' render_reorient(flipy = TRUE) |>
#' plot_image()
#'}
#'if(run_documentation()){
#'#Transpose the dragon image
#'dragon |>
#' render_reorient(transpose = TRUE) |>
#' plot_image()
#'}
render_reorient = function(image, flipx = FALSE, flipy = FALSE, transpose = FALSE,
filename=NULL, preview=FALSE) {
if(!is.null(filename)) {
if(tools::file_ext(filename) != "png") {
filename = paste0(filename,".png")
}
}
imagetype = get_file_type(image)
temp_image = ray_read_image(image, convert_to_array = FALSE)
if(flipx) {
temp_image = fliplr(temp_image)
}
if(flipy) {
temp_image = flipud(temp_image)
}
if(transpose) {
if (imagetype == "matrix") {
temp_image = t(temp_image)
} else {
temp_image = aperm(temp_image,c(2,1,3))
}
}
if(is.null(filename)) {
if(preview) {
plot_image(render_clamp(temp_image))
return(invisible(temp_image))
} else {
temp_image
}
} else {
ray_write_image(render_clamp(temp_image), filename)
}
}