Skip to content
Browse files
Updated readme
  • Loading branch information
tzaeschke committed Jul 17, 2016
1 parent a36d090 commit 2c2180de37771e3cd8a75e0180dfa51bbad206e3
Show file tree
Hide file tree
Showing 2 changed files with 7 additions and 3 deletions.
@@ -1,6 +1,6 @@
ode4j : Physics library.

Copyright (c) 2009-2014 Tilmann Zaeschke.
Copyright (c) 2009-2015 Tilmann Zaeschke.
All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
@@ -6,7 +6,7 @@ ode4j is a Java port of [ODE](
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures.
It is currently used in many computer games, 3D authoring tools and simulation tools.

The latest version of ode4j is 0.3.0.
The latest released version of ode4j is 0.3.0, but the master branch contains numerous fixes and improvements.
Version 0.2.4 up to 0.2.9 are ports of ODE 0.12.1, Version 0.3.0 is a port of ODE 0.13.1

ode4j contains also some features that are not present in ODE, such as a ragdoll and heightfields with holes. See [Wiki](
@@ -15,14 +15,18 @@ The [ODE forum](!forum/ode-users) is useful for

The [ode4j forum](!forum/ode4j) is for problems and functionality specific to ode4j/Java.

There is also the [old website](, including some [screenshots](


Copyright (c) 2009-2014 Tilmann Zaeschke <ode4j(AT)>
Copyright (c) 2009-2015 Tilmann Zäschke <ode4j(AT)>.
All rights reserved.

Like the original ODE, ode4j is licensed under GPL v2.1 and BSD 3-clause. Choose whichever license suits your needs.

### ode4j contains Java ports of the following software

0 comments on commit 2c2180d

Please sign in to comment.