Add-on to show archetype breakdown in scenarios
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ScenarioBalance v1.5 Puts up a small window that shows how many people are in your scenario or city instance, and how many of them are healers, RDPS, MDPS, and tanks, for each side. Green numbers are your side, red numbers are the enemy. For each side, the display is formatted like this: 12=4h 2r 1m 5t The first number is the total number of players. That's followed by the counts of healers, RDPS, MDPS, and tanks in that order. There are two display modes, "all" and "active". In "all" mode it shows all players that are listed on the scenario scoreboard. The game does not remove players when they bail on a scenario, so the count in "all" mode can be higher than the number of players actually playing the scenario or city instance. In "active" mode, ScenarioBalance tries to filter out the inactive player. A player is marked as inactive if none of their score items have changed in the last 120 seconds. As soon as any score changes, an inactive player will be marked active and rejoin the count. You can toggle between "all" mode and "active" mode by right-clicking on the ScenarioBalance window. The current mode is shown in the first line of the display. Usage is simple: /scbal on Turn it on. When you enter a scenario, the window will show and the counts will be updated. When you leave the scenario, the window will go away. /scbal off Turn it off. The window will not be shown. /scbal Same as "/scbal on" /scbal test Toggles test mode. In test mode, the window is shown even if you are not in a scenario. You can use this to move the window around so you don't have to waste time in your next scenario screwing around with the window position. There will be sample numbers shown. /scbal mode Changes the filter more, cycling between "all" and "active". The window is initially placed just to the left of the map filters button. You can drag it elsewhere if you wish, and the position will be saved. You can also use the layout editor to change its position or the opacity. As a side effect of the way ScenarioBalance works, Mythic's scenario scoreboard window will only update every few seconds instead of updating continuously when open. This should to a large extent get rid of the horrible lag that Mythic's window causes.