Skip to content
Permalink
Branch: master
Find file Copy path
Find file Copy path
11 contributors

Users who have contributed to this file

@ibgreen @Pessimistress @shaojingli @1chandu @gnavvy @jianhuang01 @heshan0131 @georgios-uber @tsherif @balthazar @mcnuttandrew
2357 lines (1967 sloc) 89.6 KB

Change Log

All notable changes to deck.gl will be documented in this file.

For a human readable version, visit https://deck.gl/#/documentation/overview/upgrade-guide

deck.gl v7.2

deck.gl v7.2 Prereleases

deck.gl [v7.2.0-alpha.4] - July 12, 2019

  • Fix missing pickingRadius for onClick handlers (#3321) (#3327)
  • Relax geometry validation in GeoJsonLayer (#3325)
  • Typed array manager (#3318)
  • Add support for streaming (#3312)
  • Support line breaks in text strings (#3322)
  • Support loaders.gl data attributes (#3302)
  • Add support for RGB color format (#3338)
  • Attribute allocation bug fixes (#3342)
  • Fix controller event propagation (#3345)

deck.gl [v7.2.0-alpha.3] - July 10, 2019

  • Add an HTML page writer for pydeck (#3250)
  • Fix frustum cull (#3323)
  • Formal API for CompositeLayer data/accessor wrapping (#3311)

deck.gl [v7.2.0-alpha.2] - July 3, 2019

  • Add Brushing extension (#3309)
  • Move fp64 support to an extension (#3308)
  • Add Brushing extension (#3309)
  • Move fp64 support to an extension (#3308)
  • Add extensions module (#3306)
  • composite layer: pass extension props through (#3307)
  • Implement layer extensions RFC (#3305)
  • ScenegraphLayer: scene detection fixup (#3300)
  • Implement layer shader hooks (#3295)
  • loaders.gl integration (#3276)
  • Update ScenegraphLayer to use GLTFLoader (#3288)
  • Add video support in BitmapLayer (#3203)
  • Update lerna.json (#3273)
  • fix missing viewport id (#3275)
  • Data Loading RFC (#3077)

deck.gl [v7.2.0-alpha.1] - June 21, 2019

  • S2Layer bug fix (#3270)
  • upgrade to puppeteer 1.18 (#3267)
  • Revert "Add _scenegraphLoader property to ScenegraphLayer (#3258)" (#3265)
  • Improve test coverage for Grid layers and utils (#3262)
  • Data Partial Update (#3224)
  • Add _scenegraphLoader property to ScenegraphLayer (#3258)
  • update bundle configs (#3264)
  • Enable bitmap layer test (#3260)
  • Fix benchmark tests (#3257)
  • upgrade ocular-dev-tools (#3256)
  • json module bug fixes (#3253)
  • Fix fullscreen bug in GoogleMapsOverlay (#3255)
  • Fix missing brace on link in viewport doc
  • Add layer shader hooks rfc (#3218)
  • Improve unit test coverage (#3251)
  • [Bug] Fix H3HexagonLayer state update (#3246)
  • Fix picking rect calculation (#3244)
  • Add viewport helper functions, add documentation, support saving state across kernel restarts (#3205)
  • Cache frustum planes (#3242)
  • add deck tests with headless gl (#3243)
  • Frustum planes (#3241)
  • PathLayer attribute buffer reuse (#3211)
  • ScenegraphLayer: Add more unit tests, sort animations order (#3212)
  • Align controller behavior with react-map-gl (#3235)
  • add elementOffset to BaseAttribute (#3238)
  • Clean up outdated test apps (#3232)
  • CompositeLayer: add ability to override sublayer updateTriggers (#3234)
  • Add touchAction prop to Deck (#3231)
  • Add unit tests for controllers (#3230)
  • Clean up core utilities (#3229)
  • Update geo-layers unit tests (#3228)
  • Enable unit tests for canvas-based layers (#3226)
  • Layer browser perf and bug fixes (#3220)
  • H3Hexagon: add support for coverage. (#3210)
  • fix react method binding (#3219)
  • improve the depth encoding (#3217)
  • improve PostProcessEffect unit tests (#3208)
  • Fix unpkg links in layer documentations (#3216)
  • Fix tree shaking in pre-bundled version (#3214)
  • Give jupyter-widget JS module test coverage (#3146)
  • Unit tests for scenegraph-layer (#3204)
  • Add instanceColors support to ScenegraphLayer in PBR mode (#3200)
  • Add link to upgrade guide to CHANGELOG
  • Add sideEffects field to core package.json (#3202)
  • Attribute buffer handling bug fixes (#3207)
  • fix path layer vertex shader (#3206)
  • Support 3D paths with TripsLayer (#3192)
  • Note about metrics in what's new (#3201)
  • more unit tests for lighting effect and effect manager (#3190)
  • Bump dependency version
  • GPUGridLayer: make it exclusive for WebGL2 (#3195)
  • Address different publishing requirements (#3174)
  • Fix website control panel (#3193)
  • Fix layer-browser color picker (#3194)
  • Fix website bugs (#3191)
  • 7.1 website: fix crashes (#3187)
  • use supercluster for IconLayer demo clustering (#3188)
  • Reduce flashing in map-tile demo (#3182)
  • Fix BitmapLayer (#3181)
  • Fix GridLayer docs (#3177)
  • Website improvements (#3180)
  • upgrade website to react-map-gl v5 (#3179)
  • webside optimization (#3176)
  • Fix ArcLayer bug when using non-iterable data with pre-allocated target array (#3170)

deck.gl v7.1

deck.gl v7.1 Prereleases

deck.gl [v7.1.0-beta.1] - May 31 2019

  • fix post-processing effect framebuffer binding bug (#3164)
  • bump lerna version (#3161)
  • Metrics-tracking Deck property (#3139)
  • Remove dead code from scenegraph-layer shader (#3167)
  • Support react-map-gl's new MapContext format (#3168)

deck.gl [v7.1.0-alpha.2] - May 30 2019

  • fix normal projection (#3134)
  • GPUGridAggregator: Add getData method (#3110)
  • GPU GridLayer PART-4: Add support for picking (#3115)
  • H3HexagonLayer: fix render bug cross the 180th meridian (#3133)
  • support multiple ranges in attribute partial update (#3119)
  • Fix scenegraph-layer attribute issue with static scenegraph (#3135)
  • Support partial update in layer attribute updaters (#3122)
  • Handle partial update in Tesselator (#3121)
  • Add PBR & IBL lighting option to scenegraph-layer (#3116)
  • Fix ColumnGeometry normals calculation (#3145)
  • improve sun/shadow example to use effect rendering pipeline (#3142)
  • Add billboard mode to PathLayer (#3140)
  • Add h3 layer embedded demos (#3150)
  • Improve PathLayer precision (#3141)
  • GPU GridLayer PART 5: Add new color/elevation props to Grid and Hexagon layers (#3137)
  • GPU GridLyer Part 6: GPUGridLayer fixes and docs. (#3143)
  • Fix abnormal normals in scenegraph-layer-vertex shader (#3154)
  • GPU GridLayer Part 7: Rename NewGridLayer to GridLayer. (#3149)
  • GPU Aggregator : enable partial test (#3157)
  • Improve react module test coverage (#3155)
  • Bump luma.gl to v7.1.0-alpha.5

deck.gl [v7.1.0-alpha.1] - May 22 2019

  • GLTF Animation support in scenegraph-layer (#3010)
  • Add JSON bindings Python library (#3013)
  • Add stroke functionality for the H3Hexagon Layer (#3024)
  • Add Jupyter notebook widget JS module (#3035)
  • GPUGridLayer PART-1: Fix world space aggregation (#3051)
  • Fix update vertices when regenerate models (#3078)
  • Support 64-bit position in IDENTITY mode (#3071)
  • [React] Add the ability to use react-map-gl controls (#3075)
  • GPUGridLayer PART-2: Add support for multiple weights (#3057)
  • Add Jupyter widget to pydeck library (#3050)
  • Support variable attribute size with standard accessors (#3094)
  • Prep Attribute class for partial update (#3091)
  • Use a single model for stroke and fill in ColumnLayer (#3097)
  • Aggregation-layers: Add unit tests, fix bugs. (#3101)
  • Support stroke width in ColumnLayer and H3HexagonLayer (#3102)
  • Improve H3HexagonLayer perf (#3103)
  • ScenegraphLayer: add getScene and getAnimator properties (#3109)
  • Fix TileLayer bug at low zoom levels (#3111)
  • Add partial update support to AttributeManager (#3099)
  • Fix coordinate origin z bug (#3131)
  • GPU GridLayer PART-3: Add NewGridLayer. (#3095)
  • post-processing effect rendering pipeline (#3107)

deck.gl v7.0

deck.gl [v7.0.9] - May 21 2019

  • Fix logging (#3126)
  • Update peer dependency versions (#3128)
  • Remove force override of position parameter in WebMercatorViewport (#3127)

deck.gl [v7.0.8] - May 17 2019

  • Fix view state handling in mapbox integration (#3113)

deck.gl [v7.0.7] - May 16 2019

  • Optimize bundle size (#3092)
  • Fix elevationScale behavior (#3093)
  • Fix react integration of mapbox layers (#3108)

deck.gl [v7.0.6] - May 13 2019

  • Ensure UMD bundles are ES5 (#3085)

deck.gl [v7.0.5] - May 6 2019

  • GPUAggregator: Fix Texture/Buffer resource leaks. (#3054)
  • fix onClick callback in GoogleMapsOverlay (#3067)
  • fix bundle size (#3069)

deck.gl [v7.0.4] - Apr 30 2019

  • finalize all layers (#3044)
  • Fix bug in click event handling (#3041)
  • update internal props of point lights (#3047)
  • Fix OrbitView and OrthographicView resize bug (#3043)
  • Delete textures on layer finalization (#3045)

deck.gl [v7.0.3] - Apr 25 2019

  • Various console warning fixes (#3022)
  • Fix shader attribute constants and transitions (#3028)

deck.gl [v7.0.2] - Apr 23 2019

  • More React synchronization fix (#3018)
  • Fix GoogleMapsOverlay remove and finalize (#3019)

deck.gl [v7.0.1] - Apr 22 2019

  • fix compareProps perf (#3011)

deck.gl [v7.0.0] - Apr 19 2019

  • Bump luma.gl version to 7.0.0
  • Content and Polish for Whats New 7.0 (#3001)
  • improve babel config for Edge/IE (#3002)
  • Add ArcLayer example to the gallery (#2972)
  • Fix buffer warnings (#2999)
  • fix website warnings (#2998)
  • Remove deprecated APIs and update doc (#2997)

deck.gl v7.0 Prereleases

deck.gl [v7.0.0-rc.1] - Apr 12 2019

  • SimpleMeshLayer bug fixes (#2966)
  • add camera light docs and some sun light clean up (#2960)
  • clean up in mesh layer (#2959)
  • Move CameraLight export (#2957)
  • Add sunlight effect (#2923)

deck.gl [v7.0.0-beta.4] - Apr 11 2019

  • Update luma version to beta 8 (#2952)
  • new camera light feature (#2943)
  • improve react perf (#2949)
  • Improve React synchronization (#2939)
  • Move dev scripts out of module roots (#2944)
  • Clean up customRender prop handling (#2936)
  • fix external gl context usage (#2934)
  • Use the same animation loop for render, attribute transitions and viewport transitions (#2921)
  • Flat shading in SimpleMeshLayer when normals aren't available. (#2922)
  • Fix onHover behavior (#2925)
  • Revert min-pixels prop default (#2926)
  • fix console warnings related to luma API changes (#2920)
  • Fix attribute transition (#2919)

deck.gl [v7.0.0-beta.3] - Apr 5 2019

  • fix project normal (#2910)
  • disable lighting in picking pass (#2908)
  • Add google maps submodule (#2899)
  • Loader.gl mesh loading (#2909)
  • SimpleMeshLayer wireframe (#2907)
  • Fix stale layer bug when using matrix attributes (#2901)
  • Fix ScenegraphLayer attribute problem (#2893)
  • use light type instead of constructor name (#2896)
  • ScenegraphLayer delete() Scenegraph (#2887)

deck.gl [v7.0.0-beta.2] - Apr 1 2019

  • ScenegraphLayer: Final round of updates
  • New Lighting docs (#2853)
  • Bump dependencies (#2881)
  • Fix pixel projection in shaders (PR 2/2) (#2863)
  • transpile local code (#2872)
  • Add highPrecision prop to H3HexagonLayer (#2866)
  • resolve double luma.gl version error
  • integrate phong lighting to mesh layer (#2864)
  • PROPOSAL: Move Attribute from luma to deck (#2867)
  • Update to attribute and geometry APIs (#2852)
  • Set picking color only when hovering (#2850)
  • Minor fix projection in IconLayer and TextLayer (#2861)
  • Enable running layer-browser with local luma.gl (#2855)
  • Clean up column layer geometry usage (#2862)
  • Fix bitmap artifacts (#2856)
  • Add billboard option (#2846)
  • Fix pixel projection in shaders (PR 1/2) (#2844)
  • Only pick once per animation frame (#2839)
  • Cleanup unused code (#2847)
  • Remove dependency on model redraw flags (#2840)
  • Update lighting of examples (#2835)
  • clean up unused code (#2836)

deck.gl [v7.0.0-beta.1] - Mar 25 2019

  • Add OpenStreetMap example using TileLayer and BitmapLayer (#2821)
  • Docs and examples update for new submodule structure (#2829)
  • Changes based on mesh layer API audit (#2807)
  • Add widthUnits & sizeUnits to core layers (#2825)
  • H3 layer prop forwarding (#2826)
  • Use meters as size scale in IconLayer and TextLayer (#2810)
  • Improve S2Layer accuracy & docs (#2819)
  • allow width in TripsLayer (#2708)
  • GreatCircleLayer Fixes (#2820)
  • improve bundle size (#2813)
  • Add lint rules for imports (#2812)
  • Add H3 layers (#2808)
  • Fix onAfterUpdate callback in tests (#2801)
  • Fix non-iterable support in tesselators (#2811)

deck.gl [v7.0.0-alpha.6] - Mar 18 2019

  • Line layer api update (#2723)
  • TileLayer API audit (#2799)
  • Add deck instance to layer context (#2805)
  • Consolidate cell layers (#2796)

deck.gl [v7.0.0-alpha.5] - Mar 15 2019

  • integrate new light module (#2806)
  • Don't fire panmove if drag started somewhere else (#2780)
  • Fixes in showcases and documentation UI (#2774)
  • Add benchmarks for attribute update (#2770)
  • Fix IconLayer autopacking: generate mipmap when constructing Texture (#2790)
  • Test utils cleanup (#2795)
  • add render test for IconLayer autopacking (#2783)
  • add lighting effect docs (#2786)
  • Improve grid aggregation perf (#2794)
  • Fix missed push in previous PR (#2793)
  • Add RFC: Imperative API Improvements (#2621)
  • JSON browser example - update to v7 (#2789)
  • Publish dev (unminified) scripts (#2788)
  • avoid creating small objects when checking redraw flags (#2785)
  • Implement binary data RFC (PR 3/3) (#2670)
  • Implement binary data RFC (PR 2/3) (#2667)
  • Implement binary data RFC (PR 1/3) (#2666)
  • Refactor mesh-layers model matrix (#2778)
  • Fix additional alias imports (#2777)
  • Fix coverage report (#2776)
  • Add mat4 instanceModelMatrix to ScenegraphLayer (#2767)
  • Move aggregation utils from core to submodule (#2771)
  • fix start-local commands (#2769)
  • Replace dev scripts with ocular-dev-tools (#2764)
  • Add tilt and height to arc-layer (#2762)
  • Use new stats API (#2763)
  • Build standalone bundle for each submodule (#2760)
  • Upgrade mapbox dependency for standalone bundle (#2757)
  • Update probe.gl versions to fix website crash (#2759)
  • fix point light class name (#2756)

deck.gl [v7.0.0-alpha.4] - Mar 5 2019

  • Remove lightSettings prop in examples and website (#2755)
  • Fix module alias error when switching branches (#2754)
  • modify doc and deprecated props (#2753)
  • add default lighting (#2749)
  • getViewport -> makeViewport (#2752)
  • Prevent mutation of color variables passed to color setters (#2733)
  • New Layer Submodule Structure (#2737)
  • Small UI fixes and updates on the website (#2740)
  • Support caching icons (#2728)
  • Rework test-utils interface (#2735)
  • integrate lighting effect (#2702)
  • Update coding guidelines to allow ES2018 (#2688)
  • Fixes typos in RFCs (#2729)
  • fix paths to examples in docs (#2722)
  • Rework test-utils interface (3/3) (#2718)
  • SolidPolygonLayer cleanup (#2714)
  • Remove internally created canvas when deck is finalized (#2715)
  • Document Update: DeckGL and View State Transitions sections (#2693)
  • add bitmap layer (#2617)
  • Add experimental onMetrics callback (#2711)
  • Fix link (#2710)
  • update getWidth in ArcLayer (#2651)
  • replace deprecated APIs of ScatterplotLayer in documentation (#2706)
  • Use shader attributes for solid polygon layer (#2703)
  • Improve picking color generation (#2697)
  • fix picking API bench test, and the wrong import of tesselator (#2699)
  • integrate phong lighting module plus picking & rendering refactor(#2540)
  • PathLayer: fix rightDeltas attribute generation when using flat vertices (#2694)
  • Mat4 model transform attribute for mesh layer. (#2685)
  • ScenegraphLayer (#2687)
  • docs: pick methods belong to Deck, not DeckGL (#2675)
  • grammar typos in primitive-layers (#2677)
  • In docs: pickObjects -> pickMultipleObjects (#2676)
  • additin -> addition (#2680)
  • Encode URL so that extra ")" does not come through (#2678)
  • Don't use invertPan flag in _onPanRotate method (#2682)
  • upgrade luma (#2686)
  • repeated word in tips-and-tricks (#2679)
  • New S2 Layer Catalog (Experimental) (#2589)
  • fix "Inherits all Viewport/View methods" (#2674)
  • Remove IO functions (moved to loaders.gl) (#2668)
  • add font atlas manager (#2639)
  • Add GreatCircleLayer (#2640)
  • specify types for defaultProps in PathMarkerLayer (#2655)
  • Add attribution to README
  • Polygon tesselation fix (#2659)
  • update the unit of getLineWidth(ScatterplotLayer) from pixels to meters in docs (#2650)
  • specify default props for trips layer (#2644)
  • updated docs with a note about getCursor (#2637)
  • add type for defaultProps in path outline layer (#2521)
  • bump dev dependencies (#2635)
  • website issue fixes (#2636)
  • fix deprecated props in brushing example (#2634)
  • Remove prefixes for grab and grabbing cursor values. (#2629)
  • fix text-layer per object highlighting (#2633)
  • Fix a "habe" typo
  • expose font settings as TextLayer props (#2628)
  • add text layer api change RFC (#2627)
  • replace deprecated props of scatterplot layer in examples (#2626)
  • replace deprecated props in arc layer (#2631)
  • replace deprecated props in line layer examples (#2630)
  • OrthographicView updates (#2625)
  • fix the visible prop in tile layer (#2624)
  • Update composite layer API (#2612)
  • update default values in scatterplot layer (#2614)
  • fix angular (#2615)
  • Remove require() (#2613)

deck.gl [v7.0.0-alpha.3] - Jan 23 2019

  • Update import path for TileLayer (#2594)
  • Update composite layer customization RFC (#2600)
  • Document the sublayers of all composite layers (#2599)
  • Fix occasional picking failure in mapbox layer (#2606)
  • Fix gallery in Firefox (#2608)
  • remove module.exports (#2607)
  • Fix HexagonLayer constructors (#2590)
  • Fix AttributeTransitionManager crash when data is empty (#2605)
  • Fix json react example (#2596)
  • remove loggoing fontAlas time (#2601)
  • Generate layer attributes on a worker (PR 3/3) (#2576)
  • Generate layer attributes on a worker (PR 2/3) (#2575)
  • Generate layer attributes on a worker (PR 1/3) (#2490)
  • Fix Scatterplot example on website (#2595)
  • Fix multiple argument support in ScatterplotLayer (#2593)
  • fix render test by bumping luma (#2592)
  • Pass the missing startZoomPosition into Orthographic Controller interactiveState (#2587)
  • In docs, "renderSubLayer" -> "renderSubLayers" (#2591)
  • Support flat data input to polygon layer (#2581)
  • Add deprecated flag to prop types (#2586)
  • support dynamically load icons (#2526)
  • allow ScatterplotLayer to draw both stroke and fill (#2573)
  • PathLayer shader: 2-dimensional vPathPosition (#2515)
  • Update BitmapLayer README.md (#2582)
  • Fix layer.clone bug (#2583)
  • Update dev docs (#2578)
  • Flat path data proposal (#2522)
  • Apply TinySDF to TextLayer (#2549)
  • reset blend params after mapbox render
  • update the format of doc (#2572)
  • Multiple issue templates (#2562)
  • Documentation Updates (#2567)
  • update webpack versions (#2559)
  • ScreenGridLayer: fix picking under WebGL1 (#2557)
  • ScreenGridLayer: add support Min/Max/Mean aggregation (#2560)
  • GPUAggregator: fixes for Min and Mean aggregation (#2554)
  • update readme for bezier curve layer (#2542)
  • Update copy and blit methods (#2528)
  • add IconManager RFC (#2510)
  • fix anchor bugs (#2539)
  • ContourLayer: zOffsetScale -> zOffset (#2543)
  • Documentation updates (#2536)
  • modify clearPickingColor in solid-polygon-layer (#2538)
  • Fix handling for event callback function return values (#2535)
  • specify types for defaultProps in mesh layer (#2520)
  • fix pickMultipleObjects in pathLayer (#2532)
  • Add RFC for Layer Intersections. (#2076)
  • add picking test (#2514)

deck.gl [v7.0.0-alpha.2] - Dec 20 2018

  • Refactor PolygonTesselator (#2494)
  • PathTesselator class (#2493)
  • Strip glsl comments (#2517)
  • specify types for defaultProps in gpu grid layer (#2518)
  • specify types for defaultProps in bitmap layer (#2516)
  • specify types for defaultProps in bezier curve layer (#2505)
  • [POC] Debug layer shaders with @luma.gl/debug (#2277)
  • UnitTests: for path layer shaders (#2503)
  • fix RFC Readme table formatting (#2512)
  • Fix fp64 shader tests (#2506)
  • Fix info-viz render tests (#2502)
  • Fallback to gl.canvas.height when gl.canvas.clientHeight are not available (#2421)
  • Reverse zoom in Orthographic controller (#2466)

deck.gl [v7.0.0-alpha.1] - Dec 10 2018

  • PathLayer: fix various precision issues (#2495)
  • Docs/RFC directory minor cleanup (#2491)
  • Add callback function onDataLoaded in TileLayer (#2487)
  • IsoBands Part-2: Add support in Contour Layer. (#2434)
  • Swap base map Mapbox style from custom uber style to default mapbox light style in layer-browser and attribute-transition test app. (#2481) fe8bb099 fix updateTriggers not being called issue when transitioning between 0 and null (#2475)
  • Use default Alpha for picking highlight color (#2479)
  • Add bootstrap to publish script (#2476)
  • (origin/tgorkin/test-branch) Add interaction test (#2407)
  • Update layer docs regarding tooltip display (#2472)
  • Call layer handler by the layer itself (#2471)
  • do not override canvas size if using external gl context (#2465)
  • [PolygonLayer] Pass getPolygon update trigger to sublayer (#2473)
  • Replace gl packages with original gl-matrix (#2463)
  • IsoBands Part-1: Add Marching Squares utility methods (#2429)
  • Fix offset mode bug (#2464)
  • Update PolygonLayer documentation (#2462)
  • enable website examples to be copied out and run standalone (#2450)
  • Give TileLayer GetPickingInfo Access Only to Its Relevant Tile (#2453)

deck.gl v6.4

[6.4.7] - Mar 14 2019

  • Don't fire panmove if drag started somewhere else (#2780)
  • Fix module alias error when switching branches (#2754)
  • getViewport -> makeViewport (#2752)
  • Small UI fixes and updates on the website (#2740)

[6.4.6] - Feb 21 2019

  • Prevent mutation of color variables passed to color setters (#2733)

[6.4.5] - Feb 21 2019

  • Improve picking color generation (#2697)
  • Add experimental onMetrics callback (#2711)

[6.4.4] - Feb 20 2019

  • Multi-depth picking fix (#2701)

[6.4.3] - Feb 17 2019

  • PathLayer: fix rightDeltas attribute generation when using flat vertices (#2694)

[6.4.2] - Feb 15 2019

  • Match auto-highlight color blending behavior with 6.3
  • Don't use invertPan flag in _onPanRotate method (#2682)

[6.4.1] - Feb 7 2019

  • specify default props for trips layer (#2644)
  • Polygon tesselation fix (#2659)

[6.4.0] - Jan 29 2019

  • Remove prefixes for grab and grabbing cursor values. (#2629)
  • bump dev dependencies (#2635)
  • add type for defaultProps in path outline layer (#2521)

Pre-releases

[6.4.0-beta.1] - Jan 28 2019

  • fix the visible prop in TileLayer (#2624)
  • OrthographicView bug fixes (#2625)
  • expose font settings as TextLayer props (#2628)
  • fix text-layer per object highlighting (#2633)

[6.4.0-alpha.3] - Jan 24 2019

  • Generate layer attributes on a worker (PR 1/3) (#2490)
  • Generate layer attributes on a worker (PR 2/3) (#2575)
  • Generate layer attributes on a worker (PR 3/3) (#2576)
  • remove loggoing fontAlas time (#2601)
  • Fix AttributeTransitionManager crash when data is empty (#2605)
  • Fix HexagonLayer constructors (#2590)
  • remove module.exports (#2607)
  • Fix occasional picking failure in mapbox layer (#2606)
  • Document the sublayers of all composite layers (#2599)
  • Update composite layer customization RFC (#2600)
  • check deprecated props in updateTriggers and transitions (#2611)
  • Remove require() (#2613)
  • fix angular (#2615)
  • Update composite layer API (#2612)

[6.4.0-alpha.2] - Jan 18 2019

  • reset blend params after mapbox render
  • Apply TinySDF to TextLayer (#2549)
  • Flat path data proposal (#2522)
  • Fix layer.clone bug (#2583)
  • PathLayer shader: 2-dimensional vPathPosition (#2515)
  • allow ScatterplotLayer to draw both stroke and fill (#2573)
  • support dynamically load icons (#2526)
  • Add deprecated flag to prop types (#2586)
  • Support flat data input to polygon layer (#2581)
  • Pass the missing startZoomPosition into Orthographic Controller interactiveState (#2587)
  • Fix multiple argument support in ScatterplotLayer (#2593)

[6.4.0-alpha.1] - Jan 11 2019

  • enable website examples to be copied out and run standalone (#2450)
  • IsoBands Part-1: Add Marching Squares utility methods (#2429)
  • Replace gl packages with original gl-matrix (#2463)
  • Add interaction test (#2407)
  • IsoBands Part-2: Add support in Contour Layer. (#2434)
  • Docs/RFC directory minor cleanup (#2491)
  • Reverse zoom in Orthographic controller (#2466)
  • Fix info-viz render tests (#2502)
  • Fix fp64 shader tests (#2506)
  • fix RFC Readme table formatting (#2512)
  • specify types for defaultProps in bezier curve layer (#2505)
  • specify types for defaultProps in bitmap layer (#2516)
  • specify types for defaultProps in gpu grid layer (#2518)
  • Strip glsl comments (#2517)
  • PathTesselator class (#2493)
  • Refactor PolygonTesselator (#2494)
  • add picking test (#2514)
  • specify types for defaultProps in mesh layer (#2520)
  • modify clearPickingColor in solid-polygon-layer (#2538)
  • Documentation updates (#2536)
  • fix anchor bugs (#2539)
  • add IconManager RFC (#2510)
  • update readme for bezier curve layer (#2542)
  • GPUAggregator: fixes for Min and Mean aggregation (#2554)
  • ScreenGridLayer: add support Min/Max/Mean aggregation (#2560)
  • ScreenGridLayer: fix picking under WebGL1 (#2557)
  • update webpack versions (#2559)
  • Documentation Updates (#2567)

deck.gl v6.3

[6.3.3] - Jan 2 2019

  • Fallback to gl.canvas.height when gl.canvas.clientHeight are not available (#2421)
  • Fix pickMultipleObjects in pathLayer (#2534)
  • Fix handling for event callback function return values (#2535)

[6.3.2] - Dec 10 2018

  • Use default Alpha for picking highlight color (#2479)
  • Fix updateTriggers not being called issue when transitioning between 0 and null (#2475)
  • Add callback function onDataLoaded in TileLayer (#2487)
  • PathLayer: fix various precision issues (#2495)

[6.3.1] - Dec 4 2018

  • Fix auto-offset mode bug (#2464)
  • Fix PolygonLayer bug: getPolygon update trigger not working (#2473)
  • Fix Mapbox integration bug - do not override canvas size if using external gl context (#2465)
  • Fix event callbacks this ref (#2471)

[6.3.0] - Nov 19 2018

  • Fix async prop comparison bug (#2437)
  • Remove assert dependency from modules (#2438)
  • fixed invalid accessor comparisons in contour layer and grid layer (#2442)
  • Give TileLayer event callbacks access to source layer and tile (#2445)
  • Support generic iterables in data prop (#2444)
  • Allow user to change min/max zoom of orthographic controller (#2448)
  • Align parameters passed to all layer callbacks (#2452)
  • Bump luma.gl dependency to 6.3.0 prod version

deck.gl v6.3 Prereleases

[6.3.0-beta.2] - Nov 13 2018

  • Export TileLayer from experimental layers (#2388)
  • Allow layers to implement event handling via class methods (#2427)

[6.3.0-beta.1] - Nov 11 2018

  • Bump luma.gl to 6.3-beta (#2423)
  • ScreenGridLayer fixes (#2422)
  • Disable randomly failing tests on Intel GPUs (#2420)
  • fix userdata is not present on initial render (#2418)
  • GPUGridAggregator: Add support for MEAN operations (#2417)
  • rename lngLat to coordinate in pickInfo for non-geo use cases (#2416)
  • Bump math.gl version to 2.2.0 (#2415)
  • Support multiple arguments in CompositeLayer constructor (#2410)

[6.3.0-alpha.3]

  • [@deck.gl/mapbox] Reset context state before drawing non-mapbox layers (#2409)
  • Fallback to canvas.width/height when clientWidth/clientHeight are not available (#2405)

[6.3.0-alpha.2] - Nov 2 2018

  • New event handling props
  • Align build systems of all submodules
  • GPUAggregator improvements

[6.3.0-alpha.1] - Oct 25 2018

  • Prop types system

deck.gl v6.2

deck.gl v6.2 Prereleases

[6.2.0-beta.1] - Oct 5 2018

See what's new for major features additions.

deck.gl v6.1

[6.1.1] - Sep 24 2018

  • Fix broken link to documentation on some examples (#2257)
  • Fix Multi-picking runtime error (#2271)

deck.gl v6.1.0 Pre Releases

For Earlier Beta Releases see below

[6.1.0-rc.1] - Aug 31 2018

  • Hexagon aggregation with valid viewport (#2239)
  • Doc: remove deuplicate section
  • Website fixes for Safari (#2251)
  • Port #2247 from master
  • Fix wrong closing tag in get-started examples (#2248)

[6.1.0-beta.2] - Aug 29 2018

  • GPUAggregator: Return ArrayBuffer objects when aggregating on CPU (#2243)
  • Safari fixes (#2244)
  • change master in URLs to 6.1-release

[6.1.0-beta.1] - Aug 25 2018

  • Bump luma to 6.1.0-beta.2
  • Bump luma to 6.1.0-beta.1 (#2232)
  • Undo Y-reversal hack for Mesh-Layer (#2229)
  • Change Back Projection mode to the 6.0 default (#2225)
  • remove hack due to webgl1 constant attribute bug (#2224)
  • Fix lighting module under auto offset (#2231)
  • Hexagon layer change revert (#2228)
  • Clean up layer browser example order (#2219)
  • 6.1 Docs : Misc changes (#2222)
  • HexagonLayer: Aggregate data using valid viewport. (#2196)
  • Docs and whats-new update (#2216)
  • Separate shaderCoordinateSystem, make new projection mode default (#2211)
  • fixed broken link to documentation of TripsLayer (#2214)
  • Wrap longitudes over the 180th meridian (#2147)
  • Doc Updates: FAQ and Animation (#2212)
  • Improve docs around setting parameters (#2210)
  • Remove stray references to global module (#2209)
  • Small fixes (#2207)
  • Update docs for new projection mode (#2206)
  • RFC: JSON examples (#2188)
  • RFC: View Class Extensions (#2161)
  • Update babel (#2189)
  • Pass through opts in _createAnimationLoop's onCreateContext (#2201)
  • Contour stroke width (#2193)
  • Fix pure-js-without-map example (#2197)
  • Fix website build (#2195)
  • RFC: @deck.gl/json module updates (#2187)
  • lighting module initial roadmap (#2183)
  • Add more .json examples (#2184)
  • RFC: Property Animation (Experimental) (#2162)
  • Move TripsLayer to experimental-layers (#2175)
  • Doc fixes: colorRange and Readme.md (#2172)
  • Cleanup What's New (#2176)
  • Roadmap updates (#2164)

[6.1.0-alpha.2] - Aug 2018

  • Bump dependency (#2174)
  • Fix experimental layers: mesh layer Y-reversal issue (#2167)
  • Fix Transform export, bump luma.gl version (#2170)
  • Support iterables in grid and hexagonal aggregators (#2160)
  • JSON Layers example #2 (of 2) (#2144)
  • fix icon layer rendering test and avoid test report duplication (#2166)
  • RFC/Roadmap Overhaul (#2163)
  • JSON Layers RFC implementation #1 (of 2) (#2106)
  • Make ArcLayer and PathLayer work with LNGLAT_EXPERIMENTAL mode (#2159)
  • Consolidate module parameter handling (#2108)
  • Buffer reuse in SolidPolygonLayer (#1821)
  • Build fixes (#2157)
  • Minor cleanup (#2156)
  • RFC updates (#2153)
  • Improve linting script (#2148)
  • Update unit and render tests (#2149)

[6.1.0-alpha.1] - Aug 1 2018

  • Remove module specific uniforms setting from Layer (#2124)
  • [POC] Data filter shader module (#2107)
  • Bump luma.gl and math.gl versions to latest alpha (#2146)
  • fix examples (#2143)
  • Fix: transition breaks map interaction (#2141)
  • Fix onViewStateChange callback in standalone bundle (#2140)
  • Minimal example of mapbox custom layers integration (#2134)
  • Orthographic view controller (#2128)
  • Fix solid-polygon-layer to work with new coordinate mode (#2135)
  • Enable drawing into external gl context, controlled by external software (#2133)
  • Remove mapbox wrapper from pure-js example (#2137)
  • Screen contour (#2130)
  • GPUAggregation: Add support for Orthographic View (#2127)
  • Update roadmaps, dist size doc, JSON Layers RFC (#2125)
  • Upgrade guide improvements (#2118)
  • Upgrade react-map-gl (#2116)
  • JSON layer RFC (#2079)
  • POC: Loading Mapbox vector tile data into DeckGL layer (#2022)

deck.gl v6.0

[6.0.4] - August 30 2018

  • Undo Y-reversal hack for Mesh-Layer (#2229)

[6.0.3] - August 8 2018

  • Fix experimental layers: mesh layer Y-reversal issue (#2167)
  • Bump probe.gl version to avoid issues with changed webpack behavior (#2158)
  • Make ArcLayer and PathLayer work with LNGLAT_EXPERIMENTAL mode (#2159)

[6.0.1] - July 19 2018

  • fix layerFilter in picking (#2104)
  • Fix website link to github (#2094)

[6.0.0] - July 18 2018

  • Avoid mutating source data (#2092)
  • Bump dependency versions (#2093)
  • Use constants for default props (#2091)
  • fix constant accessors in safari (#2088)
  • fix text rendering in FF and Safari (#2087)
  • 3DSurfaceExplorer Demo: fix crash (#2082)
  • Website minor bug fixes (#2064)
  • Fix website in Firefox (#2081)
  • fix ascii example (#2074)
  • Controller upgrade guide (#2073)
  • Fix bug with updating dashed lines for LineStrings (#2066)

deck.gl v6.0.0 Pre Releases

[6.0.0-rc.1] - July 13 2018

  • Update scripting examples (#2063)
  • ScreenGridLayer: deprecate minColor and maxColor props (#2062)
  • Fix crash in get vendor prefix (#2061)
  • Add progress bar to website demos (#2060)
  • Use custom colorRange for ScreenGridDemo (#2059)
  • Update ScreenGrid website demo (#2056)
  • Documentation minor fixes (#2058)
  • Orbit examples clean up (#2054)
  • Make ViewState Transitions API official (#2053)
  • Website demos clean up (#2052)
  • OrbitController: Add support for viewport transitions (#2047)
  • add geojson transition example (#2048)
  • Fix callback error on pointer leave (#2049)
  • Multi-view picking perf: filter viewports by pointer position (#2043)
  • Deck: Add onLoad callback (#2042)
  • another round of link changes
  • change 5.3-release to 6.0-release in readme
  • change code links for docs
  • change code links for showcases
  • change doc and code links to 6.0-release
  • add doc for OrbitView (#2045)
  • Perf: skip draw call for composite layers (#2040)
  • no attribute manager for composite layers (#2037)
  • fix pointer leave callback (#2038)

[6.0.0-beta.4] - July 11 2018

  • disable updateTrigger warning (#2036)
  • Make doubleTap and keyboard transitions exlusive to MapController (#2033)
  • fix rendering test (#2035)
  • Fix getCursor bugs (#2034)
  • Upgrade layer browser to v6 API (#2029)
  • React: JSX view bug fixes (#2028)
  • Delete controller when view is removed (#2026)
  • Fix first-person and third-person viewports (#2025)
  • Fix view state comparison (#2024)

[6.0.0-beta.1] - July 4 2018

  • Attribute Transition bug fix (#1996)
  • Upgrade to luma.gl 6.0.0-beta.1 (#1990)
  • Replace ScreenGridLayer with GPUScreenGridLayer (#1988)
  • More Flexible Controller API (#1984)
  • Restore prop override for regular React children (#1983)
  • Add enter parameter for transitions (#1982)
  • ScreenGridLayer: Fix cell margin bug (#1977)
  • Fix attribute transition (#1975)
  • Fix aggregation in OrthoGraphicView (#1973)
  • Implement React API RFC (#1971)
  • Add padArray util for attribute transition (#1966)

[6.0.0-alpha.2] - June 27 2018

  • Remove viewports (#1965)
  • Add needs64bitPositions() to Layer (#1963)
  • Update deck.js _pickAndCallback to discard invalid events (#1962)
  • Add Contour Layer (#1958)
  • Adding Marching-Squares utility methods (#1957)
  • GridLayer: re-project points on prop change (#1953)
  • Implement RFC: Improved 32-bit LNGLAT projection mode (#1951)
  • GPUScreenGridLayer: Provide aggregated data as picking information (#1950)
  • Initial layer prop type generator (#1943)
  • Fix path-marker-layer property passing (#1939)
  • GPUScreenGridLayer: Add colorRange and colorDomain support (#1932)
  • Deprecate ViewportController and onViewportChange (#1930)
  • Per-view controller (#1929)
  • Upgrade to luma v6 (#1928)
  • Move ViewManager out of LayerManager (#1926)
  • Add experimental GPUGridLayer (#1925)
  • GeoJsonLayer picking returns real feature (#1924)
  • Add world-space aggregation support to GPUAggregator (#1923)
  • Expose more internals (as experimental exports) (#1921)

[6.0.0-alpha.0] - June 15 2018

  • 6.0.0-alpha.0 (Bump luma version to 6.0.0-apha.1)
  • Bench fixes (#1915)
  • Remove commented functions from layers (#1910)
  • Data filter RFC (#1892)
  • Add transition prop forwarding for composite layers; docs (#1900)
  • Viewport transition example (#1909)
  • attribute manager cleanup (#1901)
  • Disable failing rendertests for Intel GPU (#1903)
  • Add node 10 to travis (#1898)
  • Update params per frame (#1897)
  • Fix DeckGL 5.3 doesn't fire onHover event for last frame (#1882) (#1895)
  • Update RFC catalog (#1891)
  • Remove index.html from examples (#1890)
  • Fix mapbox wrapper error when use viewState (#1885)
  • Scripting Gallery (#1879)
  • Make sure website examples start locally (#1884)
  • Update issue_template.md
  • Some example fixes (#1878)
  • Add Deck.parameters prop to enable declarative setting of initial GL params (#1832)
  • View Manager cleanup (#1864)

deck.gl v5.3

####[5.3.3] - August 20 2018

  • Pass through opts in _createAnimationLoop's onCreateContext (#2203)
  • fix bad code links
  • Make doubleTap and keyboard transitions exlusive to MapController (#2033)

####[5.3.2] - June 20 2018

  • Fix path-marker-layer property passing, and remove moduleParameters to fix offset coordinates
  • Add transition prop forwarding for composite layers; docs (#1900)

####[5.3.1] - June 08 2018

  • Fix DeckGL 5.3 doesn't fire onHover event for last frame (#1882) (#1895)
  • Fix mapbox wrapper error when use viewState (#1885)
  • Fix whats-new layer demo links (#1883)
  • 5.3.0 website update (#1881)

deck.gl v5.3 Pre Releases

[5.3.0-rc.1] - May 29 2018

  • update whats new (#1859)
  • Attribute transition bug fix (#1858)
  • Fix attribute transition manager tests (#1856)
  • Fix constant attribute transition (#1844)
  • Reduce React emphasisis in docs. Miminize top README, add congributing.md (#1851)
  • Use new Cylinder geometry API (#1848)
  • Attribute: Add support for custom Buffer setup. (#1846)
  • Rename core-layers to layers (#1845)
  • Core util exports audit (#1843)
  • Fix viewportChanged flag (#1841)
  • Update layer browser (#1834)
  • AttributeTransitionManager test (#1836)
  • Add deprecation guide and what's new polish (#1831)
  • Fix arc/line layer prop override (#1830)
  • Fix a typo in deck.js (#1827)
  • Update webpack version for examples (#1824)
  • Enable example testing for "experimental" and "get-started" folders (#1825)
  • Async Props #3: The Examples (#1818)
  • Unblock render tests (#1822)
  • Constant accessor implementation (#1814)
  • Implement attribute buffer RFC (#1794)
  • Async Props #2: Loading and shadowing in new ComponentState base class (#1779)
  • Async Props #1: Add ability to differentiate between actual and resolved values for async props. (#1777)
  • Light renaming in props handling code. Start introducing component. Better oldProps handling. (#1815)
  • GPUGridAggregator: Add position offset to fix Intel specific issue (#1817)
  • Add Transition class (#1806)
  • Use auto control in standalone version (#1813)
  • fix invert pan (#1811)
  • Add Whats new entry for auto interactivity (#1807)
  • Fix viewport resize issue (#1812)
  • debugging and z-fighting docs (#1809)
  • Remove default attribute updaters (#1582)
  • Break out ViewManager class from LayerManager. (#1787)
  • Move developer docs to developer-guide directory (#1790)
  • Move viewport transition into controller (#1799)
  • Bump example dependency versions (#1803)
  • fix assert import (#1804)
  • RFC catalog reorganization (#1791)
  • Fix table (#1800)
  • copy the actual props from the embedded demos to their markdowns (#1774)
  • bug fixes (#1798)
  • split core-layers into own module (#1796)
  • fix index type in webgl 2 context (#1789)
  • Attribute Buffer RFC (#1786)
  • Add rendering test for orthographic mode (#1785)
  • orthographic switch in layer-browser. (#1783)
  • fix the wrong blog link (#1781)
  • doc fixes (#1782)
  • Hook git push with browser based tests (#1778)
  • Controller cleanup (#1771)
  • Remove obsolete MapController and OrbitController "proxy" classes (#1769)
  • Orthographic support in WebMercatorViewport (#1640)
  • Move deprecated viewports to deprecated folder (#1763)
  • Deprecate the OrbitViewport class (#1765)
  • Fix prop name in TextLayer documentation (#1773)
  • Update deck.gl package.json files with missing BABEL_ENV (#1768)
  • Generic accessor micro-RFC (#1752)
  • Fix Deck class doc (#1761)
  • Reorganize Viewport code (#1766)
  • Auto Controls: Automatic Event Handling if no callback is specified (#1662)
  • Fix using default prop in module settings (#1754)
  • Remove React checks in controller classes (#1758)
  • bump lite module dependency manually

[5.3.0-alpha.2] - April 30 2018

  • use baseline:hanging if advanced text metrics is not supported (#1753)
  • Smaller viewState related fixes (#1750)
  • Picking overlapping objects RFC implementation (#1730)
  • Update example links in README.md (#1744)
  • Update picking RFC (#1747)
  • Fix standalone bundle inline version (#1746)
  • handle right button pan in MapControls (#1745)
  • update lite module dependency
  • Embedded layer demo fixes (#1741)
  • Test cleanup (#1739)
  • Update showcases links (#1738)
  • Make DeckGL doc refer to Deck docs (#1737)
  • More website link fixes (#1736)
  • Fix outdated source links (#1735)

[5.3.0-alpha.1] - April 23 2018

  • Bump luma.gl to 5.3.0-alpha.1

deck.gl v5.2

[5.2.1] - April 30 2018

  • use baseline:hanging if advanced text metrics is not supported (#1753)
  • Update example links in README.md (#1744)
  • Fix standalone bundle inline version (#1746)
  • handle right button pan in MapControls (#1745)
  • update dependency
  • Update release date in what's new
  • update lock file

[5.2.0] - April 24 2018

  • Embedded layer demo fixes (#1741)
  • Update showcases links (#1738)
  • Make DeckGL doc refer to Deck docs (#1737)
  • More website link fixes (#1736)
  • Fix outdated source links (#1735)
  • remove v6.0 section from whats new document point to 5.2-release docs
  • Fix bad links on website (#1734)
  • View documentation updates. (#1731)
  • Website fixes and optimizations (#1732)
  • Update RFC master page
  • Update RFC catalog (#1721)
  • fix example test (#1727)
  • run lint to format code
  • fix vis academy page on website (#1726)
  • Upgrade point cloud LAZ to webpack 4 (#1725)
  • Move wind and graph examples to showcases (#1724)
  • fix bad yarn lock to handle test regression
  • Fix multi viewport example (#1723)
  • Documentation Formats (#1722)
  • Add AsciiLayer demo (#1715)
  • Add lint for docs (#1719)
  • more doc fix for test-utils (#1720)
  • Update scripting API docs (#1717)
  • Update test-utils website pages (#1718)
  • Clean up js examples (#1716)
  • v5.2 website changes (#1710)
  • Lighting module fixes (#1714)
  • Reorganize examples (#1700)
  • handle review feedback for useDevicePixels (#1713)
  • fix useDevicePixels bug (#1712)

deck.gl v5.2 Pre Releases

[5.2.0-rc.1] - April 11 2018

  • Bump math.gl (#1708)
  • format code style
  • Fix inverted FirstPersonView (#1707)
  • fix version embedding (#1703)
  • Prettier

[5.2.0-beta.3] - April 11 2018

  • Fixes: disable babel-minify, check if stats object is provided (#1701)
  • Fix font bounding box (#1698)
  • remove missing import global (#1697)
  • fix publish script typo (#1692)
  • Support characterSet prop in TextLayer (#1693)
  • update dependency versions
  • update change log

[5.2.0-beta.2] - April 11 2018

  • Support Observable (#1690)
  • default width and height props (#1688)
  • fix plot example in website (#1685)

[5.2.0-beta.1] - April 11 2018

  • format changelog
  • Move "fragile" carto pure JS example to wip folder (#1674)
  • update whats new (#1682)
  • Clean up npm scripts (#1657)
  • replace deck.gl-layers with @deck.gl/experimental-layers (#1681)
  • Support non-monospace fonts in TextLayer (#1680)
  • use fetch instead of d3-request/json in examples (#1639)
  • add text-layer screenshot to what's new (#1678)
  • Publish standalone bundle with the main package (#1671)
  • Clean up cell layers code (#1675)
  • regenerate font atlas when fontFamily changed (#1669)
  • Expose MapController class and enable it to be used with Deck.controller prop (#1666)
  • ignore standalone module for now (#1670)
  • Fix auto resize and controller (#1656)
  • What's new update (#1667)
  • fix website dependencies (#1665)
  • fix example tests (#1644)
  • add linter to ci test (#1664)
  • fix bootstrap (#1663)
  • fix(docs): wdith to width typo (#1658)
  • Add TextLayer demo (#1646)
  • Module split PR1 (#1651)
  • Deck Component: auto resize handling (#1389)

[5.2.0-alpha.8] - April 5 2018

  • Bump examples to 5.2 alpha versions (#1649)
  • Bump example package.json to make it clear these are for future release (#1648)
  • fix bench browser test (#1647)
  • fix text layer issue on windows (#1645)
  • Fix without-map (#1642)
  • Initial commit of standalone js module (#1605)
  • Clean up LayerManager context handling (#1628)
  • remove wrong deck.gl version in tagmap
  • Fix OrthographicView (#1638)
  • Introduce babel 7 (#1636)
  • Fix render tests by temporarily reverting orhtographic map support (#1635)
  • Final immutable removal (#1634)
  • Improve test script speed. Fix test-browser reliability (#1632)
  • Remove polyfill. Update test scripts (#1633)
  • Text layer audit (#1627)
  • Add ScreenGrid Icon, fix doc link (#1622)
  • Update examples using new View classes and Deck/Controller integration (#1616)
  • fix attribute transition manager (#1621)
  • Integrate controllers into Deck component (#1615)
  • GpuScreenGridLayer : RFC and Fixes (#1617)
  • tagmap layer example improvements (#1620)
  • Update deck.gl whats new doc (#1589)
  • Viewport improvements, orthographic projection support (#1614)
  • View improvements (#1613)
  • Make View and Deck classes into official exports (#1612)
  • View doc updates (#1610)
  • add 3d rotation to MeshLayer (#1602)
  • Hotfix to plot layer and node tests (#1611)
  • ScreenGrid GPU Aggregation (Part-3, Add GPU Aggregation) (#1603)
  • ScreenGrid GPU Aggregation (Part-2, add support for UBO) (#1593)
  • Bump luma.gl to 5.2.0-alpha.10
  • fix website build (#1604)
  • Merge experimental SolidPolygonLayer into core-layers (#1405)
  • Move text-layer from experimental-layers to core-layers (#1590)
  • fix text layer update triggers (#1598)
  • unbold console output after test (#1596)
  • Improve text layer perf (#1597)
  • use unified projection in experimental layer shaders (#1595)
  • Webpack 4 (#1594)
  • Focal distance (#1588)
  • Split out Attribute class from AttributeManager (#1578)
  • Remove use of external asserts (#1567)
  • Create advanced-text-layer in experimental-layers (#1573)
  • bump luma.gl version to 5.2.0-alpha.9
  • fallback luma.gl to 5.2.0-alpha.3
  • Move docs
  • Standalone JS RFC (#1565)
  • Remove prevLayers, move oldProps to layer internal state (#1553)
  • Reorganize docs (#1514)
  • ScreenGrid GPU Aggregation (Part-1, use Buffers) (#1584)
  • Address audit comments (#1580)
  • Test directory cleanup (#1577)
  • Add esnext dist and test-size script (#1559)
  • Remove invalid deprecation warning (#1575)
  • Fix MeshLayer texture rendering (#1570)

[5.2.0-alpha.7] - Mar 23 2018

[5.2.0-alpha.6] - Mar 23 2018

[5.2.0-alpha.4] - Mar 23 2018

  • Make new colorRange and colorDomain props experimental (#1569)
  • bump probe.gl to 1.0.0-alpha.11
  • fix memory leak by deleting unused models (#1561)
  • Allow external buffer to be Buffer instead of typed array (#1527)
  • Add TextLayer 100K test in layer browser (#1562)
  • TextLayer: Fix horizontal padding (#1554)
  • Implement unified 32 and 64 bit project interface (PR 2/2) (#1557)
  • Fix sizeScale for text layer (experimental layers 0.0.25) (#1558)
  • TextLayer: fix updateTriggers (#1555)
  • fix memory leak via oldProps (#1549)
  • verify MapboxAccessToken before build website (#1546)
  • fix bug in testLayer (#1545)
  • Hook up test-browser to npm test
  • Create states in layerManager in case of undefined stats parameter
  • bump probe.gl to 1.0.0-alpha.9
  • Screen grid colorRange colorDomain (#1522)
  • Fix bug in getMaxCount (#1539)
  • Fix quantize scale (#1537)
  • with-mapbox-map example fix (#1534)
  • Fix max count issue in bin sorter (#1535)
  • Add basic stats collection (#1529)
  • Avoid importing prop-types module in non-React module. (#1430)
  • Add lib dir to React submodule. (#1528)
  • Example automation testing (#1477)
  • Consolidate test scripts (#1523)
  • Reorganize reflection effect (#1524)
  • Implement unified 32 and 64 bit project interface (#1493)
  • Fix test harness exit code on failure (#1520)
  • Fix minor typo in constants.js (#1521)
  • Update shader module docs (#1411)
  • WindDemo: update using luma.gl Transform class (#1374)
  • Update Attribute transitions to use new luma.gl Transform API (#1464)
  • disable path-marker rendering test (#1518)

[5.2.0-alpha.3] - Mar 8 2018

  • Fix deck.gl-test-utils dependency issues
  • Probe.gl logging

[5.2.0-alpha.2] - Mar 8 2018

  • Bump luma.gl dependency to v5.2.0-alpha.3
  • deck.gl-test-utils v5.2.0-alpha.1 (#1515)
  • Test documentation improvements (#1512)

[5.2.0-alpha.1] - Mar 4 2018

deck.gl v5.1

deck.gl v5.1.4 March 23, 2018

  • fix memory leak by deleting unused models (#1561)

deck.gl v5.1.3 March 19, 2018

  • fix memory leak via oldProps (#1549)

deck.gl v5.1.2 March 13, 2018

  • Add alpha for minColor to fix test (#1494)
  • Fix bug in getMaxCount (#1539)
  • Fix max count issue in bin sorter (#1535)
  • Add validation to geojson layer (#1442)

deck.gl v5.1.1 March 01, 2018

  • do not pick when dragging (#1475)
  • [website] redirect to new blog (#1480)
  • [Website] Update documentation hierarchy (#1483)
  • [Website] Render nested categories in side bar (#1482)
  • fix plot demo on website (#1472)
  • fix link rewrite in website (#1469)
  • Update docs for layer transitions.
  • Change default 'extruded' to be 'false' in hexagon-layer.md (#1463)
  • Fix wrong image links in website (#1462)
  • update yarn lock

deck.gl v5.1 Feb 15, 2018

  • change "Attribute Transitions" to "Layer Transitions" (#1446)
  • update using-with-react.md with workable example code (#1445)
  • Shader module uniform cache (#1387) (#1443)
  • Update getting started
  • Update getting-started.md
  • Fix hello-world examples

deck.gl v5.1 Beta Releases

[5.1.0-beta.3] - Feb 09, 2018

  • Fix Bezier-Curve layer rendering issues (#1409)
  • Add more screenshots in Whats New (#1408)
  • Fix image links in docs. (#1401)
  • Update docs for 5.1 (#1392)
  • hexagon layer always rerender (#1384)
  • Fix: Workaround for React.Children.forEach (#1378)
  • layers v0.1.0-beta.2

[5.1.0-beta.2] - Jan 31, 2018

  • Fix: JSX layer extraction from nextProps (#1373)

[5.1.0-beta.1] - Jan 31, 2018

  • Fix crash during pickVisibleObjects (#1365)
  • Experiment: bezier curve layer (#1366)
  • Add JSX support to DeckGL component and remove jsx-layers example (#1362)
  • Update composite layers to use multiple prop objects (#1353)
  • link to remote docs (#1364)
  • Wind demo: update using newest luma.gl TF API (#1346)
  • Prop code preparation/cleanup (#1357)
  • Use latest luma.gl transform feedback features (#1318)
  • Move fp64 viewport uniform generation to project64 module's getUniforms (#1292)
  • Merge react-map-gl's map interaction (#1330)
  • Travis CI fix: Reduced, but working set of test cases (#1355)
  • Property Copy Reduction (#1341)
  • Use Object.prototype to speed up default prop setting (#1336)
  • fix experimental PolygonLayer (#1316)
  • Upgrade react-map-gl and math.gl versions in examples (#1313)
  • Fix text layer redraw flag clearing (#1314)
  • [Doc] Fix of layer attribute typo (#1311)
  • Attribute Transition: Initial Implementation (#981)

deck.gl v5.0

deck.gl v5.0.3 - Feb 08

  • hexagon layer always rerender (#1384)
  • Fix crash during pickVisibleObjects (#1365)

deck.gl v5.0.3 - Jan 26

  • allow overriding DeckGL canvas component styles (#1342)

deck.gl v5.0.2 - Jan 10

  • Upgrade dependency modules to production versions (#1307)
  • Add generic attribute support to attribute manager (#1298)
  • Update remaining examples to React16 (#1304)
  • Improve fp64ify perf (#1300)

deck.gl v5.0.1 - Jan 4

  • fix doc links (#1277)
  • Fix layer-browser missing package (#1287)
  • Some 5.0 doc cleanup (#1274)
  • Fix icon layer warnings.

deck.gl v5.0 - Dec 21

  • Add links to new examples. (#1272)
  • Address TODO in docs. (#1270)
  • Use the deprecation support in shader modules (#1271)
  • fix double model generation (#1268)
  • Ortho zooming example (#1266)
  • More precise offset projection (#1265)
  • Examples start script (#1263)
  • experimental-layers 0.0.16
  • Fix examples with react-map-gl alpha (#1256)
  • Linter (prettier) changes (#1262)
  • Remove old uniforms (#1261)
  • remove duplicate TextLayer code (#1258)
  • enable lnglat_offset mode (#1245)
  • Remove deprecated uniforms (#1257)

deck.gl v5.0 Beta Releases

[5.0.0-beta.2] - Dec 19

  • Fix pickingSelectedColor, fix mesh-layer regression (#1260)
  • Fix test-dist (#1250)
  • Add prettier (#1249)
  • Upgrade to React 16, cleanup core deps (#1247)
  • Bump probe.gl to include regression bench support (#1251)
  • Merge normal projection fix into experimental polygon layer (#1248)

[5.0.0-beta.1] - Dec 18

  • Improve perf of experimental SolidPolygonLayer (#1224)
  • Fix polygon normals in meter offset mode (#1244)
  • Remove deprecated API (#1240)
  • Remove old Coordinate system props. (#1242)
  • Add SolidPolygonLayer to experimental layers (#1233)
  • Fix the normal direction of the hexagon layer and additional transform in the lighting module associated with it (#1039)
  • Fix blending parameter (#1241)

deck.gl v4.2

deck.gl v4.2 Beta Releases

[4.2.0-alpha.31] - Dec 14

  • API Audit: remove initWebGLParameters and move pure-js example (#1235)
  • Fix for invalid triggerName in attribute-manager.invalidate(triggerName) function (#1238)
  • Add polygonLayer geojsonLayer elevationScale prop to whats-new.md (#1237)
  • OrbitController pure-js support (#1234)

[4.2.0-alpha.30] - Dec 12

  • DOCS: updates to clarify what is experimental in 4.2, in "What's New" and "API Reference".
  • DOCS: New Roadmap doc, linking to RFCs.
  • DOCS: List experimental 4.2 features in Roadmap doc.
  • Remove deprecated Choropleth layers (#1231)
  • Fix Picking Module object highlighting (#1230)
  • Add initial CODE-GUIDELINES.md. Adjust RFC versions (#1232)
  • Remove container support from core layers (#1227)
  • Add '#or yarn' to README.md (#1220)
  • Path Layer vertex shader cleanup (#1198)
  • add "babel-loader" dependency for wind example (#1228)
  • Fix log.warn usage (#1225)
  • Add initial capability to show infovis layers in layer-browser (#1210)
  • Fixes: global init, LayerBrowser drawPickingColors, experimental exports (#1209)
  • Improve perf of picking with large pickingRadius (#1222)
  • Experimental Layers 0.0.12 (#1223)
  • Conditionally generate fp64 viewport uniforms (#1219)
  • Make ViewportController and Transition exports experimental (#1218)
  • Remove deprecated API usage (#1214)
  • Clarify whats experimental in 4.2 (#1211)
  • Merge pull request #1212 from KevinGrandon/fix_buildkite_badge
  • Remove buildkite badge
  • Merge pull request #1153 from KevinGrandon/buildkite
  • Optimize building by building on warm machines
  • Use buildkite and docker for CI
  • Minify example bundle (#1206)

[4.2.0-alpha.29] - Dec 1

  • Picking null color fix

[4.2.0-alpha.28] - Nov 30

  • Add back experimental exports

[4.2.0-alpha.27] - Nov 30

  • update sharp end fix for 64bits pathlayer shader (#1202)
  • Fix spike issue in path layer (#1200)
  • Move unaudited APIs to experimental (#1193)
  • Reorganize file structure (#1192)
  • add new blend mode to initWebGLParameters (#1188)
  • Add support for old picking uniforms (#1191)
  • Use Program 'varyings' option (#1190)
  • Viewport transition tests (#1183)
  • PathMarkerLayer: Support bi-directional arrows (#1181)
  • add build command for point cloud example and change default settings of wind example (#1189)
  • Example rename (#1182)

[4.2.0-alpha.26] - Nov 21

  • Upgrade to viewport-mercator-project@5.0 (#1178)
  • Transition interpolator class (#1154)
  • Fix viewport projection topLeft option (#1174)

[4.2.0-alpha.25] - Nov 20

  • Part-2 : 4.2 API changes as per Audit (#1170)
  • Bump luma.gl peer dependency to '4.1.0-alpha.9'

[4.2.0-alpha.24] - Nov 17

-Fix log import errors (#1169) -WindDemo: Display a warning when run on non webgl2 browsers. (#1166)

[4.2.0-alpha.23] - Nov 16

  • Fix module import (#1168)
  • Remove luma.gl dependency in package.json to avoid conflict with deck.gl (#1164)
  • Fix the bug of distance calculation in orbit controller (#1163)
  • Part-1 : 4.2 API changes as per Audit. (#1158)

[4.2.0-alpha.22] - Nov 15

  • Fixes for updateTriggers

[4.2.0-alpha.21] - Nov 15

  • Fix bug in layer.js
  • Create and use getSubLayerProps()

[4.2.0-alpha.20] - Nov 13

Auto hide viewport base elements (#1134)

[4.2.0-alpha.19] - Nov 7

  • Remove the y-flip scale and camera re-center logic for non-geospatial viewport (#1125)
  • Add small "degenerate" PathLayer example (#1123)
  • Fix the pan event handling of orbit controller (#1124)
  • Fix issues in Orbit Viewport and update examples (#1119)
  • Add flag for viewport transition updates (#1115)

[4.2.0-alpha.18] - Nov 2

  • Viewport Transitions: Add transitionProps, fix bearing and longitude interpolation. (#1111)

[4.2.0-alpha.17] - Nov 1

  • Use probe.gl instead of benchmark.js (#1110)
  • Fix MapState constraints check (#1105)
  • Fix attribute updates for composite layers (#1104)
  • Fix typo (#1107)
  • Fix path-marker-layer angle issue (#1100)

[4.2.0-alpha.16] - Oct 27

  • MultiViewport Transitions: Add example, and fix isMapSynced.(#1099)
  • path+mesh layer: Specify arrow colors (#1098)
  • Add layerFilter prop (#1086)
  • Use global version from webpack (#1091)
  • Fix multi icon layer default props (#1094)
  • ViewportTransitions: remove recursive children update, fix props update (#10
  • Fix multi icon layer default props (#1089)
  • Move text layer to experimental layers (#1062)
  • Handle IconLayer pixel size in first person viewports (#1084)
  • core and deprecated layers only import from core/index.js (#1085)
  • Quick fix of fitBounds API in orbit-viewport and examples (#1083)
    • Quick fix of fitBounds API in orbit-viewport and examples
  • Clean up sub-module imports (#1081)
  • Fix layer context update (#1072)
  • refactoring on ortho- and perspective-viewports related files, exports and d ocs (#1057)
  • Correct brackets on Complex polygon with holes example (#1061)
    • The polygon property requires arrays of Polygons (i.e. polygon: Polygon | Polygon[]). Update the example to reflect this
  • Fix MeshLayer fp64 mode (#1068)
  • Separate common ViewState from FirstPersonState and MapState (#995)
  • Transition manager improvements (#1063)
    • Fix incorrect timer, replace setInterval with requestAnimationFrame
    • Always use the transition settings from when the transition is triggered ( removes the burden from app: set and forget)
    • Use onViewportChange for transition update callback
    • Do not trigger transition on viewport size change
    • Do not compare viewports if there's no transition
    • Remove nested function definitions in utils
  • Examples: set useDevicePixelRatio by default (#1060)
    • Layer-browser: set useDevicePixelRation by default
  • Remove excessive nesting in picking code (#1036)
    • Remove excessive nesting in picking code
  • Improved tracking and logging of redraw reason (#1037)
    • Experimental Layers: Set pickable to false for marker layer
  • Apply default values for transition props (#1058)
  • temporary fix for orthographic-viewport dependent apps (#1055)
    • have PerspectiveViewport extends Viewport
    • minor bug fix for the point-cloud-ply example
  • ViewportTransition minor fixes (#1054)
  • Viewport Transitions : add pure-js TransitionManager (#1038)
  • Remove deck.gl picking module, use luma.gl's version. (#1045)
  • Optimize prop diffing when using inline functions as accessors. (#1033)
  • Move prop diffing from layer.js to props.js (#1035)
  • Fix mesh layer (#1041)
  • experimental project64utils (#1050)
    • Add new project64util shader module hat removes raw fp64 math from layer s haders
  • Add getLineDashArray and lineDashJustified in PolygonLayer
  • Fix blending in ScatterplotLayer example (#1034)
  • Fix Viewport import in OrbitViewport (#1044)
  • Fix PolygonLayer issue with Data Accessors
  • Fix plot layer (#1031)
  • Add 3rd person viewport support (#1030)
  • Improve Extruded Polygon Tesselation (#1011)
    • improve polygon tesselator perf
    • fix normal calculation
  • Specify meter unit for getLineWidth in geojson layer (#1029)
  • Publish work-in-progress layers in new deck.gl-layers module (#1003)
    • Includes PathMarkerLayer, PathOutlineLayer and MeshLayer
  • RFC page, added 4.2 section (#1025)

[4.2.0-alpha.15] - Oct 11

  • Pass useDevicePixelRatio to picking flow (#1021)
  • Fix multi viewport update state (#1019)
  • Bump luma.gl peer dependency to '4.1.0-alpha.6'

[4.2.0-alpha.14] - Oct 10

  • Fix picking when rendereing pickable and non-pickable layers (#1018)
  • Pass useDevicePixelRatio to picking flow. (#1016)
  • Upgrade to new luma.gl API (#1014)

[4.2.0-alpha.13] - Oct 10

  • Add experimental exports (#1010)
  • Fix benchmark tests (#1005)
  • Change the README.md, asking users to use the release branch and developers to use the master branch
  • Fix useDevicePixelRatio prop usage (#1006)
  • Update examples/README.md to fix broken links
  • Fix point missing issue for 64 bits point cloud layer vertex shader (#1004)
  • Fixes to drawlayers (#1002)
  • Multi model fixes, OrbitController fix in plot layer (#996)
  • fix WebMercatorViewport.addMetersToLngLat (#1001)
  • Skip picking flow when no layer is pickable (#980)
  • Fix modelMatrix in lnglat layers. Fixes separation slider in layer-browser. (#993)
  • Add useDevicePixelRadius toggle to layer-browser (#989)
  • Class name cleanup (#990)

[4.2.0-alpha.12] - Oct 5

  • Fix picking and highlighting regressions. (#982)
  • add viewMatrix back so users can access it in their own vertex shader (#984)
  • Fix npm run bench (#978)
  • Attribute Transition RFC (#961)
  • Segment Layer Example Updates (#973)
  • Update controller-architecture-rfc.md
  • Layer browser updates (#965)
  • Draw and pick refactor (#964)
  • fix bug where layer does not update on updateTriggers change (#971)
  • [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
  • Viewport Animation: Adding flyTo style animation support. (#937)
  • Minor fixes - after refactorings (#960)
  • [GridLayer] Add getElevationValue to enable grid elevation by aggregation (#954)
  • Fix test-dist

[4.2.0-alpha.11] - Oct 2

  • Bump to luma.gl v4.1.0-alpha.4 - Framebuffer improvements
  • Update segment layer example to latest luma.gl
  • Layer browser updates (#965)
  • Draw and pick refactor (#964)
  • fix bug where layer does not update on updateTriggers change (#971)
  • [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
  • Viewport Animation: Adding flyTo style animation support. (#937)
  • Minor fixes - after refactorings (#960)

[4.2.0-alpha.10] - Sep 27

  • SAMPLE: Outline shadow layer, first cut (#957)
  • Update docs with missing layer props (#959)
  • Simplify GL parameter initialization (#952)
  • Split deck.gl into "package" directories (#948)
  • [HexagonLayer] Add getElevationValue to calculate hexagon elevation by aggregation (#938)
  • Pure js mapbox base map example (#947)
  • Small example that loads a Carto Torque tile (#946)
  • Multi viewport cleanup (#953)
  • WindMap fix: use default useDevicePixelRatio = false (#956)
  • Layer lifecycle log polish. Guard against corrupt picking buffer. RFC updates. (#958)

[4.2.0-alpha.9] - Sep 23

  • React and JS implementations now share code
  • Cleanup of exported symbols

[4.2.0-alpha.8] - Sep 21

  • Fixes for pure-js example

[4.2.0-alpha.6] -

[4.2.0-alpha.6] -

  • First person view merged to master

[4.2.0-alpha.5] -

  • FIXES for First Person View

[4.2.0-alpha.4] -

  • NEW: Automatic/custom highlighting using picking shader module.
  • FIX: ScreenGridLayer depthTest
  • FIX: CompositeLayer parameters forwarding
  • FIX: S2Layer prop forwarding
  • FIX: GridLayer crash: max call stack size
  • NEW: Add devicePixelRatio prop
  • NEW: RFCs
  • DOCS: picking/event handling refresh
  • DEMO: Wind demo fixes

[4.2.0-alpha.3] - Note: from 4.2-DEV

  • Fixes for first person viewports in METER_OFFSET mode

[4.2.0-alpha.2] - Note: from 4.2-DEV

  • Unifiy react controllers as ViewportController, export from react dir.
  • Add FirstPersonState
  • Add FirstPersonViewport, ThirdPersonViewport
  • Move viewports and some utils out of lib folder.
  • Add start-es6 script to layer-browser
  • Remove UTM_OFFSETS projection mode

[4.2.0-alpha.1]

  • Add: UTM_OFFSETS projection mode

deck.gl v4.1

[4.1.2] - Patch Release

  • FIX: IconLayer texture filter and rotation:

[4.1.1] - Patch Release

  • NEW: Automatic/custom highlighting using picking shader module.
  • FIX: ScreenGridLayer depthTest
  • FIX: CompositeLayer parameters forwarding
  • FIX: S2Layer prop forwarding
  • FIX: GridLayer crash: max call stack size
  • NEW: Add devicePixelRatio prop
  • NEW: RFCs
  • DOCS: picking/event handling refresh
  • DEMO: Wind demo fixes

[4.1.0] - 2017-7-27 Minor deck.gl Release

For details see What's New

deck.gl v4.1 Beta Releases

deck.gl v4.1.0-beta.6

  • Remove 'project' module in layer model creation as it's provided by default (#787)
  • Fix HexagonCellLayer cell size changes while zomming (#785)
  • Fix point projection in GridCellLayer (#784)

deck.gl v4.1.0-beta.5

  • Fix GridCellLayer cellSize changing on zooming (#782)
  • Add getSubLayerClass, getSubLayerProps methods to GridLayer and HexagonLayer for easy subclassing (#783)
  • Add pointRadiusScale, pointRadiusMinPixels and pointRadiusMaxPixels props to GeoJsonLayer (#781)
  • FIX: Fix the bug in shaders of LabelLayer that rotation angle is clamped to 0 - 180 degree (#780)
  • Add the project module to the default module for our new shader system (#779)

deck.gl v4.1.0-beta.4

  • Picking clean up (#774)
  • Prevent picking when dragging (#775)
  • Controllers bug fix (#777)
  • Rename settings prop to parameters

deck.gl v4.1.0-beta.3

  • WEBSITE update (#768)
  • FIX: polygonOffset (#770)
  • Use luma.gl shader modules (#772)
  • DOC: Vis suite blog posts (#773)

deck.gl v4.1.0-beta.2

  • NEW: getUniformsFromViewport refactored into project shader module's getUniforms.
  • FIX: Update canvas size to match with device framebuffer size.
  • WEBSITE: Links to other frameworks (#753)
  • FIX: Avoid deep comparison error in compareProps when oldProp is empty (#754)
  • FIX: Fix the fluctuation of the end cap for path layer 64bit (#755)
  • MapController clean up (#757)
  • SIZE: Remove gl-matrix (#759
  • OrbitController clean up (#761)
  • EXAMPLE: Fix updateState issue in TagMap: add shouldUpdateState function (#762)
  • NEW: Replaced explicit calls to assembleShaders with Model parameters. (#764, #765, #767)

deck.gl v4.1.0-beta.1

  • webpack configuration cleanup
  • EXAMPLES: Experimental TagMap Layer (#735, @zhan1486)
  • FIX: Use external buffers for layer attributes
  • SEER integration upgrades (#744)
  • Import luma.gl v4.0.0-beta.1 (#752)

deck.gl v4.1.0-alpha.15

  • FIX: Tween.js import (#730, #734)
  • Example config files cleaned up (#731, #732)
  • queryVisibleObjects (renamed from queryObject) (#736)
  • Event Management Refactor (#738)
  • SEER integration upgrades (#740)
  • Graph Layer example refactor (#742)
  • New luma state management API
  • WEBSITE: demo renamed to website

deck.gl v4.1.0-alpha.14

  • "Stateless" picking (#717)
  • Lifecycle performance tuning (#721)
  • SEER performance badges (#720, #722)
  • Custom "spy" class to fix test-browser
  • FIX: Using external buffers for layer attributes
  • FIX: Shadercache import (#727)

deck.gl v4.1.0-alpha.13

  • Lifecycle tuning (#708)
  • Seer performance badges (#709)
  • Event Manager API Audit fixes (#710)
  • FIX external buffers for layer attributes (#711)
  • Travis CI fixes (#713)
  • Examples now on react-map-gl v3 (#714)
  • Stateless picking (uses new luma.gl features) (#715)
  • Custom spy for tests (#716)

deck.gl v4.1.0-alpha.12

  • Seer fix (#706)

deck.gl v4.1.0-alpha.11

  • EXAMPLE: PlotLayer example improvement (#689)
  • FIX: Fix 64-bit PathLayer (#704)
  • TEST: EventManager tests (#705)

deck.gl v4.1.0-alpha.10

  • FIX: fix point cloud examples bug (#680)
  • FIX: fix modelMatrix in meter offset mode (#678)
  • NEW: Add queryObjects api to DeckGL component (#673)
  • Flatten CompositeLayer.renderLayer() output (#676)

deck.gl v4.1.0-alpha.9

  • EXAMPLES: update the PlotLayer example with axis labels (#671)
  • FIX: Fix radiusMinPixels and radiusMaxPixels for METER_OFFSETS in scatterplot (#607)
  • TEST: Fix the rendering test (#672)
  • FIX: Use luma.gl v4.0.0-alpha.7 to resolve the texture loading issue (#665)

deck.gl v4.1.0-alpha.8

  • FIX: EventManager error in trackpad scroll
  • FIX: mousemove is fired twice during drag
  • FIX: drag events
  • FIX: error when dragging outside of the canvas
  • FIX: IconLayer does not rerender after texture is loaded

deck.gl v4.1.0-alpha.7

  • FIX: Import in node

deck.gl v4.1.0-alpha.6

  • FIX: Composite layers now pass getPolygonOffset prop to children
  • FIX: PolygonLayer and GeoJsonLayer order sublayers dynamically for better blending behavior

deck.gl v4.1.0-alpha.5

  • NEW: getPolygonOffset prop of the base Layer class (#649)
  • NEW: Modularize support for raw and gestural input events (#636)

deck.gl v4.1.0-alpha.4

Versions 4.1.0 alpha 1, 2 and 3 have been unpublished due to a wrong tagging.

  • PERFORMANCE: Optimize encodePickingColor by replacing the naive math with bit-wise operations (#631)
  • FEAT: Add pickingRadius prop (#641)
  • FEAT: Seer integration and performace improvements
  • PERFORMANCE: Compiled are now cached for reuse so that same shaders are not recompiled for the same type of layers (#613)
  • PERFORMANCE: getViewportUniforms optimization (#586)
  • BREAKING: Only composite layers have renderLayers methods (#585)
  • BREAKING: Only primitive layers' draw methods are called during render (#585)
  • GridLayer add coverage, lowerPercentile, upperPercentile and getColorValue to layer prop (#614)
  • IconLayer add getAngle for rotating each icon with a specific angles (in degrees) (#625)
  • HexagonLayer add interval getHexagons, getSortedCounts getUpdateTriggers methods, make it easier to create layer subclass
  • HexagonLayer add getColorValue (optional) prop, returns a value to base bin color on.
  • HexagonLayer change default hexagonAggregator output to {hexagons: [], hexagonVertices: []}
  • HexagonLayer add getValue to BinSorter to support color / elevation by value
  • TEST: Implement code coverage with nyc and coverall report (#596)
  • HOTFIX: fix HexagonLayer hex color calculation, use bin.value instead of bin.points.count to calculate color
  • HOTFIX: Fix the bug that layer is finalized at every cycle due to an incorrect if check(#552)
  • HOTFIX: Fix the bug that Model got regenerated every time data is changed for SolidPolygonLayer (#554)
  • HOTFIX: Fix the bug that lighting is not working properly for 64-bit PolygonLayer on Intel Iris Pro GPU (#563)
  • DEMO: Fix brushing layer demo (#603)
  • DEMO: Fix the scrolling on iPhone (#546)
  • DEMO: Reorganized the examples (#547)
  • DEMO: Misc fixed form demo site (#548, #549)
  • KNOWN ISSUES: the IconLayer example doesn't work if use with luma.gl v4.0.0-alpha.1

deck.gl v4.0

[4.0.0] - 2017-4-6 Major deck.gl Release

For details see What's New

v4.0 Beta Releases

[v4.0.0-rc.6]

  • Fix: remove postinstall script

[v4.0.0-rc.5]

  • getPickingInfo() methods receive an additional argument sourceLayer (#468)
  • HexagonLayer add lowerPercentile and higherPercentile (#470)
  • FIX: Fix the async loading issue #347 by not setting state of stale layers to null (#483)
  • FIX: Fix the lightSettings prop transfer issue in composite layers (#484)
  • FIX: Fix the attribute logger (#499)
  • Demo site: Add IconLayer demo (#467, #487)
  • Demo site: Refactor to make all demos available as standalone examples (#471, 477)
  • Demo site: Add Hexagon layer demo (3d heatmap) (#478)
  • Demo site: New data set for the GeoJsonLayer demo (#492)
  • Demo site: Link directly to source code from examples (#497)
  • Examples: Remove layers that are not in v4 release plan from LayerBrowser example (#475, #490)
  • Examples: Add JSX wrapper example (#482)

[v4.0.0-rc.4]

  • GridCellLayer latOffset and lonOffset => cellSize
  • Picking improvement: consistently handle picking in composite layers and also simplied picking (#448, #450)
  • FIX: Fix the projectionMode checks for point cloud layer (#454)
  • FIX: Make extruded and non-extruded polygon layers using the same Uint8ClampedArray to process colors
  • FIX: Make radiusPixels works for PointCloudLayer (#450)
  • FIX: Fix the bug that several composite layer not transferring proper props to their underlying layers (#455, #464)
  • FIX: Fix a bug causes active layers got invalidated in the middle of the picking info processing (#458)
  • FIX: Fix the vertice generation for extruded polygons with holes (#447)
  • FIX: Now deck.gl picking works properly for non-fullscreen apps (#455)
  • FIX: onHover and onClick props now work on GridLayer and HexagonLayer
  • Picking info from GeoJsonLayer and PolygonLayer now have layer property point to the composite layer instead of a sublayer
  • FIX: PointCloudLayer use radiusPixels instead of radius
  • Examples: Fix the hello-world examples (#461)
  • Demo site: Add interactive demo for each core layers (#452)
  • Demo site: Upgrade old demos to v4 (#453)
  • Demo site: Various other bug fixes (#463)

[v4.0.0-rc.3]

  • Disable implicit props forwarding between the composite layer and its underlying layers.
  • GeoJsonLayer getColor => getLineColor
  • GeoJsonLayer getWidth => getLineWidth
  • GeoJsonLayer add lineWidthScale
  • GeoJsonLayer add lineWidthMinPixels
  • GeoJsonLayer add lineWidthMaxPixels
  • GeoJsonLayer add lineJointRounded
  • GeoJsonLayer add lineMiterLimit
  • PolygonLayer getColor => getLineColor
  • PolygonLayer getWidth => getLineWidth
  • PolygonLayer add lineWidthScale
  • PolygonLayer add lineWidthMinPixels
  • PolygonLayer add lineWidthMaxPixels
  • PolygonLayer add lineJointRounded
  • PolygonLayer add lineMiterLimit
  • FIX: ScatterplotLayer calls Layer.updateState() to invalidate all attributes when data changed
  • FIX: Fix the ExtrudedChoroplethLayer64 in deprecated layer examples
  • Replace all readFileSync() calls with Javascript imports for all GLSL shaders

[v4.0.0-rc1]

  • FIX: Composite layers now have a stub invalidateAttribute()

  • FIX: GeoJsonLayer and PolygonLayer now transfer correct updateTriggers to its sublayers

  • FIX: Fix the picking for PolygonLayer with and without extrusions

  • FIX: update the data file and default values for GeoJsonLayer example so that it correctly shows all geometry features

  • FIX: GeoJsonLayer now wireframe prop only affects extruded layer and stroked only affects non-extruded layer

  • FIX: super.updateState() now get called appropriately so that data change can correctly popylate to GPUs

  • Re-factored GeoJsonLayer and PolygonLayer to separate polygon wireframe and polygon outline

  • Removed loader for glsl and use exported Javascript string to store all GLSL shaders

  • PointDensityGridLayer => GridLayer

  • PointDensityHexagonLayer => HexagonLayer

  • GridLayer => GridCellLayer

  • HexagonLayer => HexagonCellLayer

  • PolygonLayer => SolidPolygonLayer

  • PolygonLayer is now a new composite layer that could render solid polygons as well as polygon outlines

  • GridLayer and HexagonLayer to use new quantizedScale utility function

  • GeoJsonLayer remove drawPoints, drawLines, drawPolygon, fillPolygon

  • GeoJsonLayer add stroked, filled, extruded, wireframe

  • GeoJsonLayer getPointSize => getRadius

  • GeoJsonLayer getStrokeWidth => getWidth

  • GeoJsonLayer getStrokerColor => getColor

  • GeoJsonLayer remove getPointColor, use getFillColor instead

  • PathLayer strokeWidthScale => widthScale

  • PathLayer strokeWidthMinPixels => widthMinPixels

  • PathLayer strokeWidthMaxPixels => widthMaxPixels

  • PathLayer getStrokeWidth => getWidth

  • ScatterplotLayer change the default radiusScale to 1

  • ScreenGridLayer change unitWidth and unitHeight to cellSizePixels

  • Update tests to reflect the new layer names and props

[v4.0.0-beta.5]

  • NEW: add viewportSize, devicePixelRatio and modelViewMatrix to default uniforms

[v4.0.0-beta.4]

  • FIX: Make luma.gl peer dependency more flexible
  • Dependencies: Bump to react-map-gl@2, remove viewport-mercator-project & lodash.flatten
  • 64 bit layers additions and fixes
  • IconLayer aspect ratio
  • New sample layers

[v4.0.0-beta.3]

  • Add PointCloudLayer
  • FIX: onHover and onClick are no longer called on layers that are not affected
  • BREAKING: layer.pick() is renamed to layer.getPickingInfo(), must return info object

[v4.0.0-beta.2]

  • Bumps luma.gl with some hotfixes
  • Remove unfinished example
  • Doc improvements (upgrade guide)
  • NEW: PointDensityGridLayer

[v4.0.0-beta.1]

API AUDIT CHANGES:

  • GeoJsonLayer getHeight => getElevation

  • GeoJsonLayer Docs: Clarified that elevation is always in meters for cartographic projection modes

  • PolygonLayer getHeight => getElevation

  • PolygonLayer Docs: Clarified that elevation is always in meters for cartographic projection modes

  • PolygonLayer Docs: documented missing props

  • PolygonLayer Docs: Marked lightSettings as experimental

  • PathLayer getWidth => getStrokeWidth

  • PathLayer strokeWidth => strokeWidthScale

  • PathLayer strokeMinPixels => strokeWidthMinPixels

  • PathLayer strokeMaxPixels => strokeWidthMaxPixels

  • HexagonLayer Docs: Marked lightSettings as experimental

  • HexagonLayer Docs: Marked selectedPickingColor as experimental

  • GridLayer Docs: Marked lightSettings as experimental

  • Cleanup: More layers now only imports the get utility function instead of the full Container object from utils - this provides most of the benefits with smaller impact on the code.

DOCS

  • Moved docs into 4.0 subfolder to support publishing multiple doc versions from a single tree.

deck.gl v3.1

[3.1.3] - 2017-1-25

  • HOTFIX: Fixed project_fp64 issue under linux + nvidia (#315)

[3.1.2] - 2017-1-19

  • HOTFIX: Fixed some 64-bit math issue on some Nvidia GPUs (#286)
  • HOTFIX: Fixed an issue in scatterplot64 that NaN got passed to GPU (#287)
  • Disable blending when rendering to picking framebuffer (#288)

[3.1.1] - 2016-12-1

  • FIX: ExtrudedChoroplethLayer64 - Now updates uniforms when props change
  • HOTFIX ScatterplotLayer: Fix instancePositions regression in 3.1.0
  • HOTFIX DeckGL: Fix PropType warning regression in 3.1.0 (layers/effects props)

[3.1.0] - 2016-11-30

  • LineLayer: Support elevations (z coords on positions)
  • LineLayer64: Support elevations (z coords on positions)
  • Scatterplot: Enable updateTriggers on instanceRadius, separate from positions.
  • EXPERIMENTAL FEATURE: ReflectionEffect
  • INTERNAL: Target build env moved to Node 6. Travis tests now run on 6 & 7.

v3.1 Beta Releases

[v3.1.0-beta.16] -

  • NEW: Main example now provides UI to modify layer props
  • NEW: Main example now has GeoJson test file with all GeoJson geometry types.
  • NEW: GridLayer
  • FIX: GeoJson points now render correctly
  • FIX: Mutation issue in defaultProps
  • Demo now installs and builds stand-alone
  • Picking improvements - order of function calls changed to enable layer overrides
  • PathLayer: new props
  • PathLayer: geometry generation performance.
  • Webpack config improvements to enable tree-shaking

[v3.1.0-beta.15] -

CHANGE: Revert to babel compilation to expose the dist file tree rather than a bundle

[v3.1.0-beta.14] -

FIX: GeoJson path layer FIX: defaultProps handling

[v3.1.0-beta.13] -

NEW: GeoJsonLayer cleanup NEW: HexagonLayer

[v3.1.0-beta.12] -

FIX: Broken dist export

[v3.1.0-beta.11] -

NEW: GeoJsonLayer, PathLayer NEW: PolygonLayer with flat, extrusion and wireframe (5x faster than Choropleth) NEW: Support immutable geojson data in choropleth layers NEW: Add benchmarks for node and browser.js (#299) NEW: Lighting supported on polygon layer. New lighting shader module. FIX: FP64 math function improvement, bug fixes and speed FIX: Set Viewport project/unproject default to screen coordinates

  • Main example refactored
  • Shader tests as webpack
  • 64bit layers as subclasses of 32 bit layers
  • Choropleth Layers now in deprecated folder
  • Remove lodash.flattendeep and geojson-normalize module dependencies

[v3.1.0-beta.10] -

FIX: Loosen luma.gl peer dependency

[v3.1.0-beta.9] -

FIX: Additional model matrix cleanup and streamlining

[v3.1.0-beta.8] -

FIX: Model matrix cleanup

[v3.1.0-beta.7] -

  • FIX: Re-export of beta6 with fixed config.

[v3.1.0-beta6] -

  • FIX: Fix to model matrix in meter offsets mode (now handles rotations in addition to translations)
  • BREAKING: react and experimental entry points no longer supported (after webpack transition).
  • CHANGE: Now packaged using Webpack 2 - exposed as a single bundle rather than a directory of files.
  • UPDATE: Simplification and cleanup of main example.

[v3.1.0-beta5] -

  • FIX: Disable viewport comparison (temporarily) as it broke METERS mode.
  • CHANGE: Remove react-autobind dependency (deck.gl/react now includes a minimal autobind implementation).
  • NEW: Additional examples included, including (WIP) google maps.

[v3.1.0-beta4] -

  • FIX: Restore COORDINATE_SYSTEM export

[v3.1.0-beta3] -

  • CHANGE: Move shaderlib into src, remove unneeded scripts

[v3.1.0-beta2] - Working modelMatrix

  • FIX: modelMatrix now applied correctly in both drawing and picking
  • NEW: Main example now has slider to separate layers

[v3.1.0-beta1] - Use new Viewport from viewport-mercator-project

  • NEW: Support for per-layer model matrices (layer.modelMatrix props)
  • NEW: Support for non-mercator Viewports The DeckGL React component now takes a generic Viewport prop that can be created with arbitrary view and projection matrices. If not supplied, it attempts to create a viewport from supplied mercator parameters, which corresponds to behavior before the change.
  • NEW: LayerManager.setViewport replaces LayerManager.setContext Internal changes:
  • WebGLViewport now a wrapper around a supplied Viewport rather than a subclass.

deck.gl v3.0

[3.0.9, 3.0.10] - 2016-11-18

  • Bumped viewport-mercator-project version for the unproject fix.
  • Updated dependency versions (#229)
  • Added test code for attribute-manager (#213)
  • Added minMax radius for the scatterplot-layer (#230)

[3.0.8] - 2016-11-18

  • Performance optimization: remove unnecessary gl.getParameter() calls (#227)

[3.0.7] - 2016-11-16

  • Fixed precision issue for vec2_mix_fp64 function (#223)
  • Added mouse event object to hover and click event parameter (#255)

[3.0.6] - 2016-11-14

  • Bug fix for picking not returning x, y coordinates (#220)

[3.0.5] - 2016-11-14

  • Performance optimization: prevent redundant data calculation (#222)

[3.0.3] - 2016-11-14

  • Bug fixes for ScatterplotLayer not being updated with new data prop (#215)
  • Performance optimization: prevent fbo from reallocating every time (#217)

[3.0.2] - 2016-11-12

  • Performance optimization for examples in gh-pages

[3.0.1] - 2016-11-11

  • Enable blending by default
  • Fix syntax highlighting in gh-pages

[3.0.0] - Major deck.gl Release

For details see What's New

v3.0 Beta Releases

[v3.0.0-rc6] -

  • Support layerIndex uniform to solve z-fighting
  • gl_FragDepth extension to fix Voronoi Layer (#186)
  • Remove Scatterplot64(Meters) Layer for now (#188)
  • FIX: Made Viewport.getUniforms() overridable and more debuggable

[v3.0.0-rc5] -

  • FIX: METERS mode high precision z coordinate restored

[v3.0.0-rc4] -

  • FIX: METERS mode high precision restored
  • REMOVED unfinished GeoJson layer
  • FIX: gl.viewport only called when view size changes

[v3.0.0-rc3] -

  • FIX: Uniforms arg on Layer.draw()

[v3.0.0-rc2] -

  • FIX to ChoroplethLayer64 colors
  • FIX: METERS MODE
  • Viewport now imported from viewport-mercator-project
  • Dependency cleanup - several no longer needed dependencies removed
  • Doc now serves locally from relative directories

[v3.0.0-rc1] - First Release Candidate, Final API changes

  • BREAKING: Removed pickInfo life cycle method - can be handled by pick
  • FEATURE: Add onLayerClick and onLayerHover methods to deck.gl wrapper.
  • FIX: Restore multilayer picking. Fixes #136.
  • PERF: Enable Uint8Array color attributes
    • Layer.instancePickingColors and Scatterplot.instanceColors now Uint8Arrays

[v3.0.0-beta31] - Stabilization/Performance round

  • FIX: Scatterplot lineWidth warning
  • FIX: context.viewport = null in draw
  • FIX: opacity prop.
  • FEATURE: Enables prop diff tracing (deck.log.priority = 1)
  • PERF: Defeat spurious redraws

[v3.0.0-beta30] - Perf fixes - significantly reduce GPU load.

  • FIX: compareProps and updateTriggers fixes
  • PERF: reduce unnecessary updates
  • Doc updates

[v3.0.0-beta29] -

  • FIX: ArcLayer flickering last segments
  • FIX: Scatterplot Layer exception
  • FIX: Layer lifecycle - initialization/update of sublayers
  • Doc update of Layers

[v3.0.0-beta28] -

  • BREAKING CHANGE: Picking API final version. Fixes #115. Fixes #116.
  • FIX: Ignore null layers
  • FIX: Warns once instead of throws on deprecated props.
  • FIX: Pinned babel-plugin-glslify version to avoid broken release
  • Remove broken layers (HexagonLayer and PointCloudLayer).

[v3.0.0-beta27] - Broken

  • npm publish failed, no dist

[v3.0.0-beta26] -

  • FEATURE: line width now takes device pixel ratio into account
  • FEATURE: New life cycle methods, old methods deprecated
  • FIX: Fix for context.viewport initialization order
  • FIX: DeckGL component now cancels animation loop on unmount.
  • BREAKING: Removed blending prop from react components
  • FIX: ScreenGridLayer
  • FEATURE: ScreenGridLayer now have accessors (getPosition, getWeight) and custom color ramps (minColor, maxColor)

[v3.0.0-beta25] -

  • FEATURE: Adds drawOutline option to ScatterplotLayer.
  • FIX: update context.viewport issue #128
  • BREAKING: deepCompare prop changed to dataComparator. lodash.isequal dependency removed.

[3.0.0-beta24] -

  • FIX: Picking in most layers
  • FIX: Initialization of sublayers
  • Exports more symbols from lib
  • 64 bit ExtrudedChoroplethLayer
  • 64 bit layers in place
  • GLSL library alignement 64 bit projections

[3.0.0-beta23] -

  • FEATURE: Layer.pick lifecycle method - Let's layers take control of picking
  • FEATURE: Support for Composite Layers
  • FEATURE: new GeoJsonLayer - Initial composite layer, only Polygons for now.
  • BREAKING: Introducing context that is shared between layers. gl and viewport moved from state to context. This implies that apps no longer need to pass {lng,lat,zoom,pitch,bearing} to each layer, only to the DeckGL react component.
  • BREAKING: GridLayer renamed to ScreenGridLayer
  • BREAKING: All layers now use assembleShaders
  • BREAKING: GLSL project package - shader functions renamed to have project prefix, in line with conventions for new shader package system.
  • MISC: Documentation updates.
  • MISC: WebGLRenderer/DeckGl react component cleanup, removed unusued methods.

[3.0.0-beta22] -

  • FIX: Perspective projection matrix "far plane" now covers negative Z coords
  • FEATURE: Improved precision trigonometry library for Intel GPUs
  • FEATURE: ChoroplethLayer64
  • FEATURE: Experimental "Cone Based" VoronoiLayer
  • CHANGE: shaderAssembler system reorganization

[3.0.0-beta21] -

  • FIX: Now takes layer props into account when generating projection uniforms

[3.0.0-beta20] -

  • DOCUMENTATION: Article updates
  • FIX: Fix broken shader export in beta19

[3.0.0-beta19] -

  • BREAKING - New GLSL projection methods and assembleShader function. All layers updated.
  • FIX - ArcLayer64 flickering fixed by high precision workaround.

[3.0.0-beta18] -

  • BREAKING: No longer use Camera/Scene to render. Enabler for issue #5.
  • BREAKING: Sample layers now available through `import 'deck.gl/samples';
  • FEATURE: FP64 layers now exported by default import 'deck.gl'
  • BREAKING: DeckGLOverlay renamed to DeckGL: import DeckGL from 'deck.gl';
  • FIX: GridLayer
  • FEATURE: ChoroplethLayer now renders MultiPolygons and Polygons with holes

[3.0.0-beta17] - 64bit layers and more.

  • FEATURE: New GLSL library: 64bit emulated floating point
  • FEATURE: New layer: ScatterplotLayer64: Sample 64-bit, high precision layer
  • FEATUREY: ArcLayer can now specify separate start end end color for each arc.
  • FIX: Add high precision version of tan as Intel GPU workaround.
  • INTERNAL: eslint now uses stronger rules. Fix new eslint warnings.

[3.0.0-beta16] -

  • Breaking change - rename disableMercatorProject prop to mercatorEnabled
  • Add experimental layers folder
  • Add separate import files for experimental layers and viewport import {PointCloudLayer, ...} from 'deck.gl/experimental' import Viewport from 'deck.gl/viewport'
  • Add test cases for top-level exports
  • Code reorganization

[3.0.0-beta15] - Merge 2.4.9 fixes

[3.0.0-beta14] - Viewport improvements

  • Revert to 2-series luma.gl (no longer need beta release)
  • Viewport improvements

[3.0.0-beta13] -

  • Breaking Change: Standardize parameters in layers to always expect arrays.
  • Remove separate attribute updater definitions to simplify layer subclass creation

deck.gl v2

[2.4.10] - 2016-09-20

  • Added line width support to the choropleth layer.

[2.4.9] - FIX: Picking of instanced layers restored

  • Layer.calculateInstancePickingColors now gets correct numInstances argument.
  • Bumps luma.gl to include Linux fix.

[2.4.8] - TBD

  • Move glslify to "dependencies" in package.json
  • Fix bool uniform that webgl in certain environment handles it differently

[2.4.7] - 2016-09-06

  • Fix issue of mercatorEnabled not working on Linux

[2.4.6] - 2016-09-06

  • Fix issue where 0 opacity is interpreted as default opacity
  • Fix issue with printing of layerName in debug messages crashes

[2.4.5] - 2016-08-31

  • Fixed picking for the choropleth layer

[2.4.4] - 2016-08-17

  • Added deckgl-overlay canvas ID and customize style support

[2.4.3] - 2016-08-16

  • Fix document / add customize style support to the canvas (@contra)

[2.4.2] - 2016-08-16

  • Added per point radius support for the scatterplot-layer

[2.4.1] - 2016-08-15

  • Fixed primitive distortion bug for the scatterplot and hexagon-layer

[2.4.0] - 2016-08-12

  • Added non-LatLng coordinate support for
    • arc-layer
    • choropleth-layer
    • line-layer
    • scatterplot-layer

[2.3.0] - 2016-08-06

  • Added line-layer support

[2.2.5] - 2016-08-02

  • Added per point color support for the scatterplot-layer

[2.2.4] - 2016-07-13

  • Performance improvement

[2.2.0] - 2016-07-05

  • Added perspective mode, 3D camera support
  • Added unit tests
  • Tons of refactoring and performance improvement

[2.1.0] - 2016-03-30

  • Added precompile support
  • Added data deep comparison support
  • Added better uniform error message support
  • Changed to use the new Luma.gl API
  • Moved babel-related libraries from devDependence to dependency
  • Changed default blending function (ZERO -> ONE_MINUS_SRC_ALPHA)
  • Bug in getNumberInstances

[2.0.0] - 2016-02-29

  • Retina display support
  • Performance refactoring
  • Switched the underlying rendering framework to luma.gl
  • Fixed picking on retina/regular display

deck.gl v1

[1.0.0] - 2016-01-06

  • Initial commit of the open-source version of deck.gl
You can’t perform that action at this time.