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@Pessimistress for wireframe, just draw the same thing with gl.LINE_STRIP? Or do we we want to re-organize the mesh so the wireframe shows the actual mesh?
The streetscape.gl version just used gl.LINE_STRIP.
When the mesh attributes are invalid, the layer emits an error deck.gl: undefined. Can we add a readable message to this, considering this is going to be user-facing?