• A modifaction of ioEF with increased limits for RPG-X2, now including the gamecode

    C 5 5 GPL-2.0 Updated Oct 7, 2017
  • ioef

    Forked from thiloschulz/ioef

    Engine conversion to support Star Trek Voyager: Elite Force Holomatch

    C 2 Updated Aug 23, 2016
  • Pokémon GO API in Python

    Python 482 Updated Jul 30, 2016
  • The original EF2GameSource updated so it compiles under Visual Studio 2012 and Linux

    C++ 1 1 Updated Apr 29, 2015
  • The contents of the SQLite database that powered iPokédex on the iOS App Store.

    Shell 3 MIT Updated Dec 10, 2014
  • The open source, cross platform level editor for idtech games

    C++ 103 Updated Jul 21, 2013
  • Open-sourced version of the iPokédex iOS app with all copyright material removed.

    Objective-C 9 2 Updated May 25, 2013
  • NOTE: All development is now done in the rpgxEF repo.

    C 1 Updated Apr 27, 2013
  • ioQuake3

    Forked from ioquake/ioq3

    Public fork of ioQuake3, the community effort to continue supporting/developing id Software's idTech 3 engine technology.

    C 889 GPL-2.0 Updated Apr 14, 2013
  • Final Source Code For Jedi Outcast - Forked from http://sourceforge.net/projects/jedioutcast/

    C++ 14 GPL-2.0 Updated Apr 5, 2013
  • Final Source Code For Jedi Academy - Forked from http://sourceforge.net/projects/jediacademy/

    C++ 10 GPL-2.0 Updated Apr 5, 2013
  • The source code to Q3E Minimizer, starting at v1.51

    Visual Basic GPL-2.0 Updated Jan 16, 2013
  • RCON tool for ST Elite Force and other Q3 games

    1 Updated Dec 29, 2012
  • NOTE: All development is now done in the rpgxEF repo.

    C 3 Updated Sep 7, 2012
  • Quake III Arena / Elite Force asset viewer for Mac (OS9 + OS X Carbon)

    C++ 4 GPL-2.0 Updated Dec 5, 2011
  • idTech 3 MD3 model viewer, with enhancements by Raven Software

    C 4 Updated Dec 5, 2011
  • An Elite Force SP-Mod Source mirror as a common point of reference for adding Entities needed for SP-Map refitting.

    C++ 1 1 Updated Nov 26, 2011