A cartography rewrite for minecraft devinf (map generator)
C++ C
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
docs
src
ChangeLog
INSTALL
Makefile
README.md

README.md

Cartography for Minecraft

See INSTALL for installation instructions

See ChangeLog for changes

This version is hosted at http://github.com/udoprog/cartography

No features have been discarded, instead the code has been subtly refactored and improvements made where they dont effect functionality.

Future work

  • Making the cartographer more memory friendly by implementing incremental image rendering. Currently all renderblocks are kept in-memory prior to image generation, this can be improved upon.
  • Fixing proper commandline options and a gui wrapper similar to the windows version

Options

Normal : a normal top down map
heightmap: a colorized heightmap
Heightgray: a black and white heightmap
Slice: render a slice of the map (specify which one in the edit box below)
Oblique: Render the map in oblique projection mode
Obliqueangle: Render the map in angled oblique projection mode

Ignore water: removes water from normal mode
Flip : flip the map vertically in oblique mode
Rotate: rotate the map 90 degrees in oblique mode
Day: Set lighting to day
Day/Night: set lighting to sunrise/dawn
Night: set lighting to night 
Cave Mode: Renders caves (empty blocks not lit by sunlight)
Only: Only render a selected block, 0 to render everything, 1-66 to only render a certain block