Cartography for Minecraft
- Cartograph by ZomBuster
- Linux version by Firemark
- Additional work by Udoprog email@example.com
See INSTALL for installation instructions
See ChangeLog for changes
This version is hosted at http://github.com/udoprog/cartography
No features have been discarded, instead the code has been subtly refactored and improvements made where they dont effect functionality.
- Making the cartographer more memory friendly by implementing incremental image rendering. Currently all renderblocks are kept in-memory prior to image generation, this can be improved upon.
- Fixing proper commandline options and a gui wrapper similar to the windows version
Normal : a normal top down map heightmap: a colorized heightmap Heightgray: a black and white heightmap Slice: render a slice of the map (specify which one in the edit box below) Oblique: Render the map in oblique projection mode Obliqueangle: Render the map in angled oblique projection mode Ignore water: removes water from normal mode Flip : flip the map vertically in oblique mode Rotate: rotate the map 90 degrees in oblique mode Day: Set lighting to day Day/Night: set lighting to sunrise/dawn Night: set lighting to night Cave Mode: Renders caves (empty blocks not lit by sunlight) Only: Only render a selected block, 0 to render everything, 1-66 to only render a certain block