Unreal Engine 4 plug-in that that demonstrates how to implement a commandlet.
This plug-in was last built against Unreal Engine 4.19. It works on all platforms.
This plug-in requires Visual Studio and either a C++ code project or the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!
You can use this plug-in as a project plug-in, or an Engine plug-in.
If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.
If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub is required for this.
After compiling the plug-in, you have to enable it in Unreal Editor's plug-in browser.
Use the -run command line parameter to run one of the commandlets in this plug-in, i.e. YourGame.exe -run=HelloWorld