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0003049 Apr 11, 2017
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "TextAsset.generated.h"
/**
* Implements an asset that can be used to store arbitrary text, such as notes
* or documentation.
*/
UCLASS(BlueprintType, hidecategories=(Object))
class TEXTASSET_API UTextAsset
: public UObject
{
GENERATED_BODY()
public:
/** Holds the stored text. */
UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="TextAsset")
FText Text;
};