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dff5190 Feb 10, 2017
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "UObject/ObjectMacros.h"
#include "TextAssetFactoryNew.generated.h"
/**
* Implements a factory for UTextAsset objects.
*/
UCLASS(hidecategories=Object)
class UTextAssetFactoryNew
: public UFactory
{
GENERATED_UCLASS_BODY()
public:
//~ UFactory Interface
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
};