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8d94fe7 * laboratory map transformed in random map
richlv authored
1 // *********************************
2 // Laboratory
3 // *********************************
4
5 base laboratory/lab_
6
7 // Tiletypes:
8 // ----------
9 // +: tile contains something
10 // a: main
11 // b: dropship
4521242 @ufoai * added ufo support to the laboratory rma
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12 // u: ufo
8d94fe7 * laboratory map transformed in random map
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13
14 tile +main
15 {
16 11 8
17
bade11e * unified spacing; more strict requirements
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18 0 0 0 0 0 0 0 0 0 0 0
19 0 +a +a +a +a +a +a +a +a +a 0
4521242 @ufoai * added ufo support to the laboratory rma
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20 0 u u +a +a +a +a +a +a +a 0
21 0 u u +a +a +a +a +a +a +a 0
bade11e * unified spacing; more strict requirements
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22 0 +a +a +a +a +a +a +a +a +a 0
23 0 +a +a +a +a +a +a b b b 0
24 0 +a +a +a +a +a +a b b b 0
25 0 0 0 0 0 0 0 0 0 0 0
8d94fe7 * laboratory map transformed in random map
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26 }
27
724dd10 @ufoai * renamed dropships to craft_drop_*
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28 tile +craft_drop_firebird
8d94fe7 * laboratory map transformed in random map
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29 {
ad23c21 * fix dropship tile definition
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30 5 4
8d94fe7 * laboratory map transformed in random map
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31
bade11e * unified spacing; more strict requirements
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32 a a a a 0
8d94fe7 * laboratory map transformed in random map
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33 a +b +b +b 0
34 a +b +b +b 0
35 0 0 0 0 0
36 }
37
4e4c492 @ufoai * added herakles (even if maps are still missing)
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38 tile +craft_drop_herakles
39 {
70f7fd2 @ufoai * added herakles and raptor to laboratory rma and fixed the firebird …
authored
40 5 4
41
42 a a a a 0
43 a +b +b +b 0
44 a +b +b +b 0
45 0 0 0 0 0
46 }
4e4c492 @ufoai * added herakles (even if maps are still missing)
authored
47
70f7fd2 @ufoai * added herakles and raptor to laboratory rma and fixed the firebird …
authored
48 tile +craft_drop_raptor
49 {
50 5 4
51
52 a a a a 0
53 a +b +b +b 0
54 a +b +b +b 0
55 0 0 0 0 0
4e4c492 @ufoai * added herakles (even if maps are still missing)
authored
56 }
57
4521242 @ufoai * added ufo support to the laboratory rma
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58 tile +craft_ufo_fighter
59 {
60 4 4
61
62 0 a a a
63 0 +u +u a
64 0 +u +u a
65 0 a a a
66 }
67
68 tile +craft_ufo_scout
69 {
70 4 4
71
72 0 a a a
73 0 +u +u a
74 0 +u +u a
75 0 a a a
76 }
77
8d94fe7 * laboratory map transformed in random map
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78 // ########################################
79 // ########### Maps for the game ##########
80
81 assembly default
82 {
83 size "9 6"
84 title "_Laboratory"
85 +main "1 1"
724dd10 @ufoai * renamed dropships to craft_drop_*
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86 *rm_drop +craft_drop_firebird "1 1"
26f0528 @ufoai * this should fix the min/max value in the laboratory.ump
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87 *rm_ufo +craft_ufo_fighter "1 1"
8d94fe7 * laboratory map transformed in random map
richlv authored
88 }
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