Permalink
Switch branches/tags
Nothing to show
Commits on Dec 9, 2017
  1. * Added missing braces.

    DarkRainX committed Dec 9, 2017
Commits on Dec 2, 2017
  1. * Melt abstractBase UI node into Baselayout node

    geever committed Dec 2, 2017
    * + code cleanup
Commits on Nov 29, 2017
  1. * eliminate B_GetCurrentSelectedBase from base debug callbacks

    geever committed Nov 29, 2017
Commits on Nov 27, 2017
  1. * Hotfix for {{bug|5675}} Deselect base when selecting an Installation

    geever committed Nov 27, 2017
Commits on Nov 26, 2017
  1. * {{bug|5676}} Prevent segfault on opening UFOPedia/Mail for UFOs

    geever committed Nov 26, 2017
Commits on Nov 25, 2017
  1. * raw conversion of popup_intercept_ready window to Lua

    geever committed Nov 25, 2017
  2. * raw conversion of popup_installationstatus window to Lua

    geever committed Nov 25, 2017
    * +fixes to popup_intercept window
Commits on Nov 23, 2017
  1. * raw conversion of popup_intercept window to Lua

    geever committed Nov 23, 2017
  2. * Separate UFO assemblies/components to a new file

    geever committed Nov 22, 2017
Commits on Nov 19, 2017
  1. * Other png files crush.

    DarkRainX committed Nov 19, 2017
  2. * base/textures png crush.

    DarkRainX committed Nov 19, 2017
  3. * base/pics png crush.

    DarkRainX committed Nov 18, 2017
Commits on Nov 17, 2017
  1. * remove todo UI node from unittests too

    geever committed Nov 17, 2017
Commits on Nov 16, 2017
  1. * Removed unused todo UI node

    geever committed Nov 16, 2017
Commits on Nov 15, 2017
  1. * remove unused ekg UI node

    geever committed Nov 15, 2017
Commits on Nov 14, 2017
  1. * MSVC doesn't support (by default) alternative keywords for logical …

    DarkRainX committed Nov 14, 2017
    …operators.
  2. * Add a new particle for stun gas fields.

    DarkRainX committed Nov 12, 2017
    * Green smoke was only a place holder, and it is used as a marker elsewhere.
Commits on Nov 12, 2017
  1. * Fix B_AssembleMap

    geever committed Nov 12, 2017
  2. * Eliminate some B_GetCurrentSelectedBase() uses

    geever committed Nov 12, 2017
  3. * change base_assemble not to use magic B_GetCurrentSelectedBase()

    geever committed Nov 12, 2017
  4. * remove base->buildingCurrent

    geever committed Nov 12, 2017
  5. * Move Base (building) Map management to Lua, remove UI node, CGAME c…

    geever committed Nov 12, 2017
    …allbacks, baseActions
    
    * Note: baseLayout node and the abstractbase one are still used
  6. * Convert BuildingOpenAfterClick into a UI callback and move it to th…

    geever committed Nov 12, 2017
    …e appropriate file
Commits on Nov 10, 2017
  1. * Fix crash after successful base defense

    geever committed Nov 10, 2017
  2. * change building_destroy callback to work by column, row pairs inste…

    geever committed Nov 10, 2017
    …ad of artificial building idx
  3. * Fix scripts_lua.cpp?

    DarkRainX committed Nov 10, 2017