Disambiguate labels between dynamic scroll info and marked points #36
Labels
formalization-component
The underlying formalizations in MMT surface syntax
game-engine-UX
UX in the game engine
needs-discussion
Milestone
E.g. the OppositeLen scroll has the following description
With the partial scroll application
A := C
,B := A
(with RHSs stemming from the situation theory) communicated to the server, the dynamic description reads:Here, the original C remaining C and looking like the assigned C is confusing. What can we do here?
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