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| psx4all for Dingoo A320 Linux (Dingux) | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| This is a port of handheld PlayStation emulator psx4all to Linux for the | |
| Dingoo A320 (Dingux). | |
| It features MIPS to MIPS recompiling CPU emulation, and performance is | |
| acceptable, ranging from some 16-20 FPS in Gran Turismo to about 60 FPS in | |
| Tetris Plus (with some tweaks). | |
| Sound works in principle, but slows down emulation considerably, which is | |
| why I have not compiled it into the default build ("psx4all"). For those who | |
| want to try it, however, a version with a working SPU ("psx4all_sound") is | |
| provided as well. | |
| To use the emulator, simply drop it into a directory on your SD card and add | |
| "psx4all" to whatever launcher application you are using. It is possible to | |
| run games with the integrated high-level BIOS emulation, but compatibility | |
| is so-so. It is thus highly recommended to use a PlayStation BIOS image, | |
| which psx4all expects to be situated in the same directory and to be named | |
| "scph1001.bin". | |
| psx4all is able to use PlayStation games in BIN format (2352 byte raw | |
| sectors, file extension ".bin") and is also able to load files in the | |
| compressed CBIN format (file extension ".cbn"), which is very similar to the | |
| well-known CISO format, but uses a different sector size. A tool called | |
| "cbin" is supplied with the emulator that is able to convert BIN format | |
| images to CBN files. (Precompiled binaries are shipped for Mac OS X and | |
| Linux/i386; the source code should be trivial to compile on whatever system | |
| you are using; it only depends on zlib.) | |
| Memory cards are supported and need to be named mcd001.mcr and mcd002.mcr | |
| for Slot 1 and Slot 2, respectively. If these files do not exist, psx4all | |
| will create them. | |
| The emulator is controlled through a menu system. The cursor is moved with | |
| the Up and Down buttons, selections are made using the B button. The B | |
| button also toggles options. Numerical parameters can be changed using Left | |
| and Right. L always takes you back to the previous menu. | |
| Graphics Options | |
| ~~~~~~~~~~~~~~~~ | |
| I don't know the meaning of all these options either, so I will stick to | |
| those that I know and consider useful, or that I have added myself. | |
| Show FPS whether or not to show the frame rate statstics on | |
| top of the screen | |
| Frame Skip Frameskipping can speed up emulation considerably, | |
| but will lead to choppy graphics and in many cases | |
| glitches. It is currently your best option to get | |
| full-speed or near full-speed emulation on many | |
| games, though. 2/3 frameskip appears to work best | |
| for most cases. 1/2 almost always causes severe | |
| problems. | |
| Cycle Multiplier Increasing the cycle multiplier makes the emulated | |
| PlayStation hardware run faster relative to its CPU. | |
| This can help speed up games that don't use the CPU | |
| much and mostly idle around waiting for the next | |
| frame. In other cases, it will not make a | |
| difference, or even make the game slower. Don't be | |
| fooled by the increased frame rate! If the CPU is | |
| too slow to keep up, a high frame rate will be of no | |
| consequence. | |
| Frameskip: .... These option allow you to fine-tune the | |
| frameskipping behavior. When frameskipping causes | |
| glitches you can turn it off for certain parts of | |
| the graphics emulation instead of turning it off | |
| completely. | |
| Wall Clock Timing This option is experimental, and I'm not quite sure | |
| if it is useful at all. It causes the hardware | |
| timing to be based on real-world ("wall clock") time | |
| instead of the cycle count of the emulated CPU. Its | |
| effect and its problems are very similar to that of | |
| the Cycle Multiplier option, but it locks the | |
| framerate to what it would be in real life. | |
| Sound Options | |
| ~~~~~~~~~~~~~ | |
| The only option is to turn the sound on and off. And that only works in the | |
| SPU build ("psx4all_sound"). | |
| File Options | |
| ~~~~~~~~~~~~ | |
| Save Game State Freezes the emulated system and dumps its state into | |
| a file that can be reloaded later. Files are named | |
| after the game disc image, with a dash, a | |
| four-figure counter and the extension ".svs" added. | |
| Don't rename them, or psx4all won't know what disc | |
| image to use when loading them. | |
| Load Game State Restores a saved state. | |
| Load A Game Boots a CD image via the original PlayStation BIOS. | |
| BIN and CBN images are supported, plus a couple of | |
| esoteric formats I have never heard of before. | |
| Load A Game Without BIOS Boots a CD image with high-level BIOS emulation | |
| enabled. The compatibility is lower compared to | |
| using the original BIOS, but indicated framerates | |
| are higher. Games don't generally feel faster, | |
| though, so that may well be a bug. | |
| In-emulation button assignment is as follows: | |
| PlayStation button Dingoo button(s) | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| Left Left | |
| Right Right | |
| Up Up | |
| Down Down | |
| Triangle X | |
| Square Y | |
| Circle A | |
| Cross B | |
| Start Start | |
| Select Select + Start | |
| L1 L | |
| R1 R | |
| L2 Select + L | |
| R2 Select + R | |
| Function Dingoo buttons | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| Return to Menu Select + Y | |
| Quit Select + X (press and hold) | |
| Increase Frameskip Select + A | |
| Decrease Frameskip Select + B | |
| Turn FPS display on Select + Right | |
| Turn FPS display off Select + Left | |
| Source code, Binary Releases, Changelog, and Bug Tracking | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| All of these can be found on the psx4all-dingoo page at github: | |
| http://github.com/uli/psx4all-dingoo/ | |
| You can also download a Dingux toolchain for Mac OS X there, should you need | |
| one. | |
| Have a lot of fun! | |
| Ulrich Hecht |