A source-level debugger for Leonie bytecode while it is running.
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English.lproj
ForgeDebugger.xcodeproj
.gitignore
AppIconBorrowedFromApple.icns
ForgeDebugger-Info.plist
ForgeDebuggerAppDelegate.h
ForgeDebuggerAppDelegate.m
ForgeDebuggerConnection.h
ForgeDebuggerConnection.m
ForgeDebugger_Prefix.pch
README.md
main.m

README.md

What is it

ForgeDebugger is a graphical front-end and source-level debugger for the Leonie runtime.

How to build

To build the ForgeDebugger, check out the ULINetSocket repository into the same folder as ForgeDebugger, and build the ForgeDebugger Xcode project.

How to use

Simply launch the ForgeDebugger application. It will start listening on a hard-coded port for connections. Then run some Leonie code, and make sure it initializes the debugger with the IP address of the Mac on which ForgeDebugger is running. It will then connect to the debugger and you will be able to debug your code, on both a source and bytecode level.

License

Copyright 2003-2012 by Uli Kusterer.

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you must not
   claim that you wrote the original software. If you use this software
   in a product, an acknowledgment in the product documentation would be
   appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
   distribution.